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Fallout 4
oo7 ::
The HTC Vive virtual reality headset now comes packaged with a free copy of Fallout 4 VR.
http://www.ign.com/articles/2017/10/03/...
oo7 ::
Fallout 4 VR and Doom VFR Preview - Finally, Some Real VR Games To Play!
http://wccftech.com/bethesda-vr-doom-fa...
http://wccftech.com/bethesda-vr-doom-fa...
Zmajc ::
Bomo vidli, VR sigurno ne. Ljudje gamajo v prostem času po službi in večinoma nimajo potem še interesa med igranjem obračat z glavo ko idioti ter mahat z rokami. Kontroler v roko ali M+K pa se udobno namestiš in to je to.
Smurf ::
Zmajc ::
To je manjšina. :P
Večina fatassira pred TVjem/Facebookom.
Večina fatassira pred TVjem/Facebookom.
Zgodovina sprememb…
- spremenil: Zmajc ()
matobeli ::
Pff, Fallout 4 v VR ali na navadnem monitorju. Ali pa kakšna huda streljačina, dirkačina. VR kadarkoli. Pomojem bo občutek toliko bolj realističen da bo del gejmerjev zih za.
Edini problem je da žena ne bo prenašala enega zombija z vesoljsko čelado ki maha in se dere sredi dnevne sobe.
Edini problem je da žena ne bo prenašala enega zombija z vesoljsko čelado ki maha in se dere sredi dnevne sobe.
Zmajc ::
Iatromantis ::
Bomo vidli, VR sigurno ne. Ljudje gamajo v prostem času po službi in večinoma nimajo potem še interesa med igranjem obračat z glavo ko idioti ter mahat z rokami. Kontroler v roko ali M+K pa se udobno namestiš in to je to.
Mogoče imaš prav mogoče ne, tudi pri Nintendu Wii si nihče ni mislil, da se bodo prijeli njihovi fizični kontrolerji, na koncu so jih morali razviti vsi konkurenti zaradi uspeha Wii-ja...
ahac ::
Iatromantis je izjavil:
Bomo vidli, VR sigurno ne. Ljudje gamajo v prostem času po službi in večinoma nimajo potem še interesa med igranjem obračat z glavo ko idioti ter mahat z rokami. Kontroler v roko ali M+K pa se udobno namestiš in to je to.
Mogoče imaš prav mogoče ne, tudi pri Nintendu Wii si nihče ni mislil, da se bodo prijeli njihovi fizični kontrolerji, na koncu so jih morali razviti vsi konkurenti zaradi uspeha Wii-ja...
In kje so ti kontrolerji zdaj?
Še celo Nintendo je šel nazaj na bolj klasične.
Slo-Tech Discord - https://discord.gg/ppCtzMW
Furbo ::
Jap, namesto da bi delali na Fallout 5 zdaj tlačijo ta VR v 4ko, ki smo jo obrnili že po dolgem in počez.
i5-13600K, Noctua NH-D15, STRIX Z790-F, 32GB DDR5, 2TB Samsung 990PRO,
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
oo7 ::
Jap, namesto da bi delali na Fallout 5 zdaj tlačijo ta VR v 4ko, ki smo jo obrnili že po dolgem in počez.
Bethesda
Fallout 3 - 2008
Fallout 4 - 2015
Fallout 5 - 2022 ???
Obsidian
Fallout NV - 2010
Fallout: New Orleans - držite pesti, da bo kaj iz tega :)
Drugače pa letos izide ogromen mod New California več v tej temi moj zadnji komentar - Fallout: New Vegas
krefi ::
zanima me kateri fallout najbolj priporocate zaigranje?
e3 1231v3|asus gtx 970 strix OC edition|2x8gb kingston|
cosair rm650| crucial 500gb|fractal define s
cosair rm650| crucial 500gb|fractal define s
matobeli ::
Vse.
Če ti ni do turn-based starejših iger začni raje z novejšimi.
Moj osebni vrstni red če bi spet začel:
F: New Vegas, F3, F4
Če ti ni do turn-based starejših iger začni raje z novejšimi.
Moj osebni vrstni red če bi spet začel:
F: New Vegas, F3, F4
oo7 ::
blackbfm ::
1 in 2 sta originala mas tako tapravo fallout creepy vzdusje, brez kozmetike
Te novejse 3d zadeve so ze bolj polepsane, otroske.. F3 se mi sploh ni vtisnu neki v spomin, new vegas sem nekaj preigral, 4ke se ne :p
Te novejse 3d zadeve so ze bolj polepsane, otroske.. F3 se mi sploh ni vtisnu neki v spomin, new vegas sem nekaj preigral, 4ke se ne :p
matobeli ::
Nostalgija je znanstveno dokazana.
Sicer se pa prepirava o tem ali je knjiga boljši medij od filma za podajanje zgodbe ali ne.
F3 je mlačen, F4 je že skoraj mrzel. Seveda če upoštevano zgolj tisti kar je naredilo F1 in F2 dobro. Ali sodijo naselja v tak tip igre je druga debata.
Ampak to da F1 in F2 ne bi bila boljša če bi ju naredili v tehniki ki jo ponuja moderni svet računalniških iger, jasno z vsem žoftom ki ga imata, je pa pravo vprašanje.
Po mojem mnenju bi bila boljša, ker igralnost je pač del nostalgije.
Sicer se pa prepirava o tem ali je knjiga boljši medij od filma za podajanje zgodbe ali ne.
F3 je mlačen, F4 je že skoraj mrzel. Seveda če upoštevano zgolj tisti kar je naredilo F1 in F2 dobro. Ali sodijo naselja v tak tip igre je druga debata.
Ampak to da F1 in F2 ne bi bila boljša če bi ju naredili v tehniki ki jo ponuja moderni svet računalniških iger, jasno z vsem žoftom ki ga imata, je pa pravo vprašanje.
Po mojem mnenju bi bila boljša, ker igralnost je pač del nostalgije.
oo7 ::
Men so F3, F:NV in F4 boljši kot F1 in F2 že zaradi načina igranja.
Zgodovina sprememb…
- spremenil: oo7 ()
Konlov ::
A ko prideš v tisti skelet moraš kdaj tudi ven ali kako. Moj je čisto zmatran in nikamor ne gre?
matobeli ::
Ti pa nisi poslušal navodil?
Če hočeš da bo deloval normalno moraš pobirat "fusion core" take male baterije ki ga poganjajo.
Pa tistemu skeletu se reče power armor ;)
Če hočeš da bo deloval normalno moraš pobirat "fusion core" take male baterije ki ga poganjajo.
Pa tistemu skeletu se reče power armor ;)
Zgodovina sprememb…
- spremenilo: matobeli ()
Furbo ::
Jaz sem si samo naredil zbirko le teh, sicer pa mi niso zanimivi, pač tiholazim in zabadam sovražnike v hrbet. Nožem ne zmanjka metkov. 3:)
i5-13600K, Noctua NH-D15, STRIX Z790-F, 32GB DDR5, 2TB Samsung 990PRO,
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
oo7 ::
Municije mi pa res ni nikoli zmanjkalo. Še sreča, da municija ni imela teže drugače bi bil težek kakšno tono
oo7 ::
Welcome to Norwood.
We're getting ready for Halloween over at the Cascadia team so we thought we would give you all a little teaser about a upcoming standalone quest mod - Norwood Asylum.
We're getting ready for Halloween over at the Cascadia team so we thought we would give you all a little teaser about a upcoming standalone quest mod - Norwood Asylum.
Berserker ::
Jaz sem zelo malo uporabljal Power Armor :)
Jaz pa vedno tam spodaj, ko je radioaktivno območje.
oo7 ::
Fallout 4 New Vegas Total Conversion Mod Announced, First Pre-Alpha Gameplay Footage Revealed
The team has not revealed any ETA on when this mod will hit the Internet. As it claimed, this mod will require a massive number of assets. Moreover, its level design team continues to work at the starting areas of Fallout: New Vegas in and around Goodsprings. This basically means that the mod is still in early stages, so don't expect it any time soon.
Now let's be honest here; this seems like a really huge project. As such, and while the team has figured out a way to implement the dialogue system for Fallout: New Vegas, we don't know whether it will ever see the light of day. To its credit, the team appears to be passionate about it. However, we've seen similar projects getting cancelled. Let's hope that the team will release a demo or a small portion of Fallout 4 New Vegas in the future.
http://www.dsogaming.com/news/fallout-4...
Fallout 4: New Vegas - A Refreshing Nuka Cola!
The team has not revealed any ETA on when this mod will hit the Internet. As it claimed, this mod will require a massive number of assets. Moreover, its level design team continues to work at the starting areas of Fallout: New Vegas in and around Goodsprings. This basically means that the mod is still in early stages, so don't expect it any time soon.
Now let's be honest here; this seems like a really huge project. As such, and while the team has figured out a way to implement the dialogue system for Fallout: New Vegas, we don't know whether it will ever see the light of day. To its credit, the team appears to be passionate about it. However, we've seen similar projects getting cancelled. Let's hope that the team will release a demo or a small portion of Fallout 4 New Vegas in the future.
http://www.dsogaming.com/news/fallout-4...
Fallout 4: New Vegas - A Refreshing Nuka Cola!
oo7 ::
In Fallout 4 VR, the Pip-Boy can be a pain but VATS is better than ever
Not everything translates perfectly to VR, but Fallout 4 is impressively playable with a headset.
http://www.pcgamer.com/fallout-4-is-imp...
Not everything translates perfectly to VR, but Fallout 4 is impressively playable with a headset.
http://www.pcgamer.com/fallout-4-is-imp...
yayo ::
verjetno drugo leto tudi za PSX VR, pred kratkim je izšel Skyrim pa Bethesda ne želi sama sebi delat konkurenco.
Furbo ::
Fak, same brezvezne predelave na VR, namesto, da bi kovali kaj novega.
i5-13600K, Noctua NH-D15, STRIX Z790-F, 32GB DDR5, 2TB Samsung 990PRO,
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
oo7 ::
Fak, same brezvezne predelave na VR, namesto, da bi kovali kaj novega.
Saj delajo samo pri Bethesdi je tako, da igro ponavadi najavijo šele kakšnih pol leta pred izidom. Ampak ponavadi jih izdajo kakšno leaki kot je Starfield. So pri Bethesdi, da bodo letos najavili še eno novo neznano igro in čisto mogoče, da gre za Starfield :)
Zgodovina sprememb…
- spremenil: oo7 ()
oo7 ::
Fallout Cascadia - 3D Recruitment Video
Fallout Cascadia is looking for talented 3D artists to help create the set dressings, kits and props needed to create the perfect wasteland - you got what it takes? Head over to our website at: www.falloutcascadia.com and apply to the team today!
Fallout Cascadia is looking for talented 3D artists to help create the set dressings, kits and props needed to create the perfect wasteland - you got what it takes? Head over to our website at: www.falloutcascadia.com and apply to the team today!
oo7 ::
Nov video o modu Fallout New Vegas v igri Fallout 4
Fallout 4: New Vegas - Systems and Gameplay
Fallout 4's New Vegas Mod Looks Impressive In New Video
https://www.gamespot.com/articles/fallo...
Fallout 4: New Vegas - Systems and Gameplay
Fallout 4's New Vegas Mod Looks Impressive In New Video
https://www.gamespot.com/articles/fallo...
Zgodovina sprememb…
- spremenil: oo7 ()
oo7 ::
Fallout 3 mod za igro Fallout 4
Capital Wasteland: Fallout 3 Remake | Road To Liberty Mods | Alpha and Omega Teaser
Welcome back to the Capital Wasteland, a large scale mod that recreates the world, quests, and experience of Fallout 3 in the updated Creation Engine brought to you by the Road To Liberty modding team.
Capital Wasteland: Fallout 3 Remake | Road To Liberty Mods | Alpha and Omega Teaser
Welcome back to the Capital Wasteland, a large scale mod that recreates the world, quests, and experience of Fallout 3 in the updated Creation Engine brought to you by the Road To Liberty modding team.
krefi ::
je kdo sprobal vr Fallout?
e3 1231v3|asus gtx 970 strix OC edition|2x8gb kingston|
cosair rm650| crucial 500gb|fractal define s
cosair rm650| crucial 500gb|fractal define s
oo7 ::
Fallout 4 - Free Weekends on PC & Xbox One
From now through January 28, Xbox One players with Xbox Live Gold can try Fallout 4 for free. PC players will get their chance at the same deal from February 1 through February 4. If you choose to purchase anything you play during the Free Weekend, your save data will carry over.
https://bethesda.net/en/article/IhJr9La...
From now through January 28, Xbox One players with Xbox Live Gold can try Fallout 4 for free. PC players will get their chance at the same deal from February 1 through February 4. If you choose to purchase anything you play during the Free Weekend, your save data will carry over.
https://bethesda.net/en/article/IhJr9La...
oo7 ::
Unofficial Fallout 4 Patch 2.0.3 is now available featuring numerous Actor, Item, Mesh and Quest fixes
The Unofficial Patch Project Team has released a brand new patch for Fallout 4. According to the release notes, the unofficial Fallout 4 patch 2.0.3 adds keywords for power armor paint introduced with patch 1.10.64 and keyword data for the Gatling Laser added by patch 1.10.50.
Unofficial Fallout 4 Patch 2.0.3 Release Notes
Official Patch Merges
New keywords for power armor paint introduced with patch 1.10.64 have been added.
Keyword data for the Gatling Laser added by patch 1.10.50 has been added. (Bug #23373)
Actor Fixes
LCharStingwing was missing its leveled list flags. (Bug #23166)
Removed unused script properties from REProtectron. (Bug #22345)
Kelly the Brahmin Vendor's AI package has been fixed so she won't simply stand idle in one spot anymore. (Bug #23343)
Item Fixes
SecurityBar01, SecurityBarBase02: Missing properties added so these will function correctly when used. (Bug #23573)
Removed a duplicated item from LLI_Armor_Gunner_Outfit_Arms100. (Bug #23126)
Mesh Fixes
Blood packs were missing the plastic tubing other medical packs have attached. (meshes\props\bloodpack.nif) (Bug #23170)
Trifold American Flag objects had bad snap point alignments in workshop mode. (meshes\props\trifoldflag.nif, meshes\props\trifoldflag_prewar.nif, meshes\props\trifoldflagempty.nif) (Bug #23215)
Glow sights on the Deliverer were too bright, causing bloom distortion. (meshes\weapons\covertsidearm\covertsidearmnightsights_1.nif) (Bug #23366)
Fixed a portion of the X01 power armor being out of position. (meshes\actors\powerarmor\characterassets\Mods\PA_X1_Body.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_Helmet.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_LArm.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_RArm.nif) (Bug #23551)
Quest Fixes
Molerat encounters at Rotten Landfill should now clean themselves up properly if the molerats are defeated. A missing alias for the second scavenger has also been replaced. (Bug #23602)
Cleared invalid properties from REChokepointSC03. (Bug #23068)
BoS100Fight needed to have it's HealthAV property initialized in the script. (Bug #23080)
Cleared invalid properties from RETreasureHuntSC01. (Bug #23098)
Cleared invalid properties from DLC01REObjectSC01. (Bug #23111)
Cleared invalid properties from DLC04MQ00Gunners. (Bug #23118)
Fixed RECampKMK02 to point Alias_Friend01 at the correct reference. (Bug #23130)
Cleared invalid properties from DN066. (Bug #23143)
Fixed RECampSC03 to point a topic info property to the right entry. (Bug #23162)
Cleared invalid properties from REObjectJS01. (Bug #23164)
Cleared invalid properties from DN102. Also set 2 aliases to optional so the script that clears them can actually do so. (Bug #23230, Bug #23231)
Cleared invalid properties from DLC01MQ04. (Bug #23267)
Cleared invalid properties from DN083_Barney. (Bug #23316)
Flagged 4 aliases as optional in DN143 so that the script that clears them can actually do so. (Bug #23410)
Cleared invalid properties from BoS101. (Bug #23470)
Cleared invalid properties from FFDiamondCityWanted01. (Bug #23472)
Cleared invalid properties from BoS101ArcJet. (Bug #23550)
Removed "run on stop" flag from the final stage of MQ102 and corrected the script to close it down properly. (Bug #23077)
DLC01REObjectKMK01 had a scene property incorrectly pointing to a static reference. The rearming trigger for the encounter has also been fixed so it will run properly. (Bug #23119)
Replaced missing sound marker for DN102. (Bug #23229)
Fixed communication errors between the various treasure hunt quests and their master control quest. (Bug #23561)
The Unofficial Patch Project Team has released a brand new patch for Fallout 4. According to the release notes, the unofficial Fallout 4 patch 2.0.3 adds keywords for power armor paint introduced with patch 1.10.64 and keyword data for the Gatling Laser added by patch 1.10.50.
Unofficial Fallout 4 Patch 2.0.3 Release Notes
Official Patch Merges
New keywords for power armor paint introduced with patch 1.10.64 have been added.
Keyword data for the Gatling Laser added by patch 1.10.50 has been added. (Bug #23373)
Actor Fixes
LCharStingwing was missing its leveled list flags. (Bug #23166)
Removed unused script properties from REProtectron. (Bug #22345)
Kelly the Brahmin Vendor's AI package has been fixed so she won't simply stand idle in one spot anymore. (Bug #23343)
Item Fixes
SecurityBar01, SecurityBarBase02: Missing properties added so these will function correctly when used. (Bug #23573)
Removed a duplicated item from LLI_Armor_Gunner_Outfit_Arms100. (Bug #23126)
Mesh Fixes
Blood packs were missing the plastic tubing other medical packs have attached. (meshes\props\bloodpack.nif) (Bug #23170)
Trifold American Flag objects had bad snap point alignments in workshop mode. (meshes\props\trifoldflag.nif, meshes\props\trifoldflag_prewar.nif, meshes\props\trifoldflagempty.nif) (Bug #23215)
Glow sights on the Deliverer were too bright, causing bloom distortion. (meshes\weapons\covertsidearm\covertsidearmnightsights_1.nif) (Bug #23366)
Fixed a portion of the X01 power armor being out of position. (meshes\actors\powerarmor\characterassets\Mods\PA_X1_Body.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_Helmet.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_LArm.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_RArm.nif) (Bug #23551)
Quest Fixes
Molerat encounters at Rotten Landfill should now clean themselves up properly if the molerats are defeated. A missing alias for the second scavenger has also been replaced. (Bug #23602)
Cleared invalid properties from REChokepointSC03. (Bug #23068)
BoS100Fight needed to have it's HealthAV property initialized in the script. (Bug #23080)
Cleared invalid properties from RETreasureHuntSC01. (Bug #23098)
Cleared invalid properties from DLC01REObjectSC01. (Bug #23111)
Cleared invalid properties from DLC04MQ00Gunners. (Bug #23118)
Fixed RECampKMK02 to point Alias_Friend01 at the correct reference. (Bug #23130)
Cleared invalid properties from DN066. (Bug #23143)
Fixed RECampSC03 to point a topic info property to the right entry. (Bug #23162)
Cleared invalid properties from REObjectJS01. (Bug #23164)
Cleared invalid properties from DN102. Also set 2 aliases to optional so the script that clears them can actually do so. (Bug #23230, Bug #23231)
Cleared invalid properties from DLC01MQ04. (Bug #23267)
Cleared invalid properties from DN083_Barney. (Bug #23316)
Flagged 4 aliases as optional in DN143 so that the script that clears them can actually do so. (Bug #23410)
Cleared invalid properties from BoS101. (Bug #23470)
Cleared invalid properties from FFDiamondCityWanted01. (Bug #23472)
Cleared invalid properties from BoS101ArcJet. (Bug #23550)
Removed "run on stop" flag from the final stage of MQ102 and corrected the script to close it down properly. (Bug #23077)
DLC01REObjectKMK01 had a scene property incorrectly pointing to a static reference. The rearming trigger for the encounter has also been fixed so it will run properly. (Bug #23119)
Replaced missing sound marker for DN102. (Bug #23229)
Fixed communication errors between the various treasure hunt quests and their master control quest. (Bug #23561)
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
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Tema | Ogledi | Zadnje sporočilo | |
» | The Outer Worlds - (Obsidian Entertainment) (strani: 1 2 3 4 5 )Oddelek: Igre | 27364 (512) | oo7 |
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» | Fallout 5 (strani: 1 2 3 )Oddelek: Igre | 25535 (1304) | oo7 |
» | Fallout 3 (strani: 1 2 3 4 5 6 7 8 9 )Oddelek: Igre | 53314 (5256) | oo7 |
» | Fallout: New Vegas (strani: 1 2 3 4 5 6 )Oddelek: Igre | 54471 (18606) | oo7 |