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Fallout 4
Isotropic ::
matobeli ::
Ni tolk hudo če imaš orožje z hudmu dmg.
Je pa za raziskovanje power armor v kombinaciji z jet-packom zakon, da ni treba vsakega klinčevega hribčka plezat, pa še kakšno zanimivo mikro-lokacijo lažje odkriješ.
Je pa za raziskovanje power armor v kombinaciji z jet-packom zakon, da ni treba vsakega klinčevega hribčka plezat, pa še kakšno zanimivo mikro-lokacijo lažje odkriješ.
oo7 ::
Jaz sem uporabiljal power armor mogoče vse skupaj 1 uro se mi zdi, da je najbolj pomembna oborožitev
Meni osebno tri najljubša orožja, ki jih tudi največ uporabljam.
To 007 pištolo največ uporabljam proti ghoulim in raiderjim je natančna tako, da padajo samo headshoti
Lorenzo artefact gun je zelo uporabna proti vsem, ki se skrivajo ali so v kritju, ker pištola dela hudo škodo tudi čez stene ;)
Explosive rapid combat rifle pa trga vse po vrsti kljub temu, da ima damage samo 74 ta avtomatska zvernina ima v saržerju 40 nabojev in vsak na koncu explodira tako, da Super mutanti, giant škorpioni, Deadclawi... padajo kot muhe edino treba je paziti, da si vsaj ene 3 metre stran od tarče drugače jih kasiraš še sam.
Meni osebno tri najljubša orožja, ki jih tudi največ uporabljam.
To 007 pištolo največ uporabljam proti ghoulim in raiderjim je natančna tako, da padajo samo headshoti
Lorenzo artefact gun je zelo uporabna proti vsem, ki se skrivajo ali so v kritju, ker pištola dela hudo škodo tudi čez stene ;)
Explosive rapid combat rifle pa trga vse po vrsti kljub temu, da ima damage samo 74 ta avtomatska zvernina ima v saržerju 40 nabojev in vsak na koncu explodira tako, da Super mutanti, giant škorpioni, Deadclawi... padajo kot muhe edino treba je paziti, da si vsaj ene 3 metre stran od tarče drugače jih kasiraš še sam.
Zgodovina sprememb…
- spremenil: oo7 ()
Cancer ::
Koliko imate odkritih lokacij? Jaz imam nekje po 3/4 zgodbe odkritih 302. Ve kdo koliko jih je vse skupaj?
Zgodovina sprememb…
- spremenil: Cancer ()
oo7 ::
Koliko imate odkritih lokacij? Jaz imam nekje po 3/4 zgodbe odkritih 302. Ve kdo koliko jih je vse skupaj?
Jaz imam trenutno odkritih 344 lokacij ampak lahko rečem, da jih je vsaj 345, ker imam na mapi eno bledo ikono kar pomeni neraziskana lokacija in zadnji glavni quest, ki sem ga delal je bil Gloving Sea.
Koliko je pa vseh lokacij pa ne vem pa sem že iskal na internetu pa nisem našel točnega podatka.
Še malo drugih podatkov :)
Zgodovina sprememb…
- spremenil: oo7 ()
oo7 ::
Fallout 4 fan-made glasba
Spoilerji!!!
FALLOUT 4 SONG
Parodija na Adelino pesem Hello in The Weeknd "Can't Feel My Face
Še Dogmeat ima svojo pesem
Spoilerji!!!
FALLOUT 4 SONG
Parodija na Adelino pesem Hello in The Weeknd "Can't Feel My Face
Še Dogmeat ima svojo pesem
Zgodovina sprememb…
- spremenil: oo7 ()
oo7 ::
Fallout 4 Mods: Fallout 4 Seasons - Grass - Trees - Plants - Snow
Ta mod mi je pa zelo všeč winter
Ta mod mi je pa zelo všeč winter
Malner ::
The Five Stages of Video Game Disappointment
Mogoče se staram in ne posvečam več toliko časa igram. Pri meni je podobno.
Mogoče se staram in ne posvečam več toliko časa igram. Pri meni je podobno.
zunno ::
Ne, en staraš se. Fallout 4 je res slabši kot predhodniki. Najbolj me je zmotila neumna zgodba, ki se potem, ko prispeš do Inštituta odvija popolnoma nesmiselno. Potem so tukaj še dialogi, ki so prilagojeni konzolam. V bistvu sploh ne veš, kaj točno bo tvoj lik rekel, ko izbereš eno od (obvezno štirih) opcij. V prejšnih igrah si imel daljše odgovore, pa tudi več jih je bilo na voljo. Sploh pa te niso posiljevali z govorjenim dialogom glavnega lika. Da ne omenim "čarobnih" efektov, ki jih imajo določene puške (dva strela naenkrat, eksplozivni metki, itd.) in ki ne spadajo v Fallout. Sistem za crafting naredi raziskovanje popolnoma nepotrebno in nesmiselno, saj lahko najboljše puške in oklepe sestaviš sam. Raziskovanje in odkrivanje dobrih predmetov sta bila zame najboljša vidika prejšnjih Falloutov. Res pa je, da so naredili lep svet, ki bo služil kot podlaga za modderje. Moram reči, da sem tudi sam na tej stopnji, ko razmišljam, da bodo modderji rešili Fallout 4. Saj je pri Bethesdinih igrah vedno tako, kajne?
Zgodovina sprememb…
- spremenilo: zunno ()
oo7 ::
Da ne omenim "čarobnih" efektov, ki jih imajo določene puške (dva strela naenkrat, eksplozivni metki, itd.) in ki ne spadajo v Fallout.
Tukaj ne vidim nobenega problema, če ti puška z posebnimi efektio ne odgovarja je pač ne uporabljaš :)
Moram reči, da sem tudi sam na tej stopnji, ko razmišljam, da bodo modderji rešili Fallout 4. Saj je pri Bethesdinih igrah vedno tako, kajne?
V Fallout 3 in Fallout NV nisem uporabil nikoli niti enega moda in sem obe igre preigral po trikrat.
Fallout 4 še nisem končal trenutno še raziskujem mapo in nisem uporabil še nobenega moda, čeprav me zelo mika tisti z štirimi letnimi časi kar se tiče dialogov se pa strinjam ampak če je zelo moteče je na voljo mod, k ito popravi jaz ga nisem uporabil :)
Sem se pa odločil, ko bom šel igrati v drugič ampak to pride na vrsto šele, ko bom preigral vse DLC-je takrat pa bom sprobal vse mode, ki mi bodo zanimivi :)
The Five Stages of Video Game Disappointment
Mogoče se staram in ne posvečam več toliko časa igram. Pri meni je podobno.
Staramo se vsi tukaj je bolj stvar okusa ali ti je všeč ali pa ne.
Zgodovina sprememb…
- spremenil: oo7 ()
matobeli ::
Meni tud niso všeč čarobne puške in čarobni oklepi. Oziroma, ni mi všeč da so podani "čarovniško", vse čarovniške stvari v prejšnih Falloutih so "znanstveno" razložene.
Recimo v F4 je to zaslediti v eni stranski misiji kjer si izdelaš legendary power armor. Ampak izdelaš ga tako da na podlagi raziskav laborantov (ex laborantov) kombiniraš prave elemente in tako ustvariš novo super zlitino ki ima določene lastnosti.
Ne pa da ga random dobiš od legendarnega ščurka
Sicer lahko ne uporabljaš teh "čarovnij" ampak igra zgubi na kredibilnosti že s tem da jih ponudi. Poleg tega ne moreš bit najjači če igra predvideva da obstaja še ena čarobna puška ki dela x2 demiđ.
Je pa vseeno kar dobra zabava F4, precej napredka so nardil na samih možnostih igranja, na samem svetu in predstavlja hudo možnost za dobre dodatke/modderje.
Upam da bo kmalu kakšen legit mod zunaj.
Recimo v F4 je to zaslediti v eni stranski misiji kjer si izdelaš legendary power armor. Ampak izdelaš ga tako da na podlagi raziskav laborantov (ex laborantov) kombiniraš prave elemente in tako ustvariš novo super zlitino ki ima določene lastnosti.
Ne pa da ga random dobiš od legendarnega ščurka
Sicer lahko ne uporabljaš teh "čarovnij" ampak igra zgubi na kredibilnosti že s tem da jih ponudi. Poleg tega ne moreš bit najjači če igra predvideva da obstaja še ena čarobna puška ki dela x2 demiđ.
Je pa vseeno kar dobra zabava F4, precej napredka so nardil na samih možnostih igranja, na samem svetu in predstavlja hudo možnost za dobre dodatke/modderje.
Upam da bo kmalu kakšen legit mod zunaj.
Zgodovina sprememb…
- spremenilo: matobeli ()
oo7 ::
Največ napredka je v gameplayu. V Fallout 3 in NV sem moral zelo veliko uporabljati VATS, ker orožja so bila dokaj nenatančna. V Fallout 4 pa je streljanje narejeno odlično.
Največja napaka v Fallout 4 so ravno dialogi in so bili v F3 in F: NV boljši sploh v F: NV
Sami vaulti so mi v Fallout 4 bolj lepo narejeni čeprav bi jih lahko bilo več.
Največja napaka v Fallout 4 so ravno dialogi in so bili v F3 in F: NV boljši sploh v F: NV
Sami vaulti so mi v Fallout 4 bolj lepo narejeni čeprav bi jih lahko bilo več.
oo7 ::
Jaz sem zdaj končno prišel v Institut :) father mi je dal prvi quest zdaj so se mi pa odprli še novi questi pri Raillroad in Brotherhood of Steel.
Ali lahko delam queste za vse tri ali se moraš odločiti samo za eno skupino?
Ali lahko delam queste za vse tri ali se moraš odločiti samo za eno skupino?
matobeli ::
Eventuelno se odločiš da boš permanentni sovražnik z določeno skupino. Ampak te igra pred odločitvijo na to opozori.
oo7 ::
matobeli ::
oo7 ::
Kar se pa tiče lokacij pa sem jih, do zdaj odkril 351 :)
Pfjuuu, dobro, dobro. Jaz sem šele pri nekih 230.
Ja, Če boš delal samo do opozorila bo še vedno za vse OK.
230 potem te čaka se nekaj raziskovanja :)
Upam, da ta teden kaj povedo v zvezi z DLC-ji me že zelo firbec matra kaj bo.
oo7 ::
Imam problem pri questu Underground Undercover, ki sem ga dobil z Raillroada.
V Inštitutovem terminalu sem naložil hollotype od Raillrod. Zdaj pa v questu piše read Patriot's reply ampak na terminalu jaz tega ne najdem tudi v misc ne najdem nikjer kjer bi jaz to lahko prebral?
V Inštitutovem terminalu sem naložil hollotype od Raillrod. Zdaj pa v questu piše read Patriot's reply ampak na terminalu jaz tega ne najdem tudi v misc ne najdem nikjer kjer bi jaz to lahko prebral?
matobeli ::
M-Power meni je mod za "razširjeno pohištvo" onemogočal kar nekaj terminalov. Sicer samo tistih za odpret vrata, ampak preveri če imaš podobno situacijo.
oo7 ::
Mi je uspelo bilo je čisto pod drugačnim imenom.
Nekaj sem še bral in če delaš queste za BOS in Inštitut potem ti Minutemen sploh ne ponudi tistega vrpašanja na koncu za finale?
Jaz delam queste za vse štiri skupine čeprav je res, da sem tisti portal zgradil z pomočjo Minutemen, ker sem na koncu hotel biti z njimi ampak zdaj pa nisem več siguren če bom lahko
Nekaj sem še bral in če delaš queste za BOS in Inštitut potem ti Minutemen sploh ne ponudi tistega vrpašanja na koncu za finale?
Jaz delam queste za vse štiri skupine čeprav je res, da sem tisti portal zgradil z pomočjo Minutemen, ker sem na koncu hotel biti z njimi ampak zdaj pa nisem več siguren če bom lahko
matobeli ::
Meni pri inštitutu samo to ni všeč da želijo ostati pod zemljo in da androidov ne jemljejo kot ljudem enakih. Čeprav jih ni več možno ločit od pravih ljudi.
Pa zelo sem jim zameril da so krivi za izgon ghoulov iz Diamond City-ja.
ker v vsem ostalem so daleč pred vsemi frakcijami, tako tehnološko kot tudi vodstveno, mišljeno s tem da ni še prišlo do večjih katastrofalnih uporov v vseh teh letih obstoja.
Inštitut bi imel edini možnost zagnati civilizacijo v širšem obsegu ampak se raje držijo zase.
Pa zelo sem jim zameril da so krivi za izgon ghoulov iz Diamond City-ja.
ker v vsem ostalem so daleč pred vsemi frakcijami, tako tehnološko kot tudi vodstveno, mišljeno s tem da ni še prišlo do večjih katastrofalnih uporov v vseh teh letih obstoja.
Inštitut bi imel edini možnost zagnati civilizacijo v širšem obsegu ampak se raje držijo zase.
matobeli ::
ja?
Sem mislil da so samo poizkuse delali na njih?
oziroma mogoče so njihove organe vgrajevali v gen.1 synthe.
Ampak za tiste synthe ki so "naprtintani" pa bi skoraj moral met nek drug materjal in ne ravno spasiranih ljudi.
A je bilo kje to omenjeno iz česa so narjeni gen3 synthi?
Sem mislil da so samo poizkuse delali na njih?
oziroma mogoče so njihove organe vgrajevali v gen.1 synthe.
Ampak za tiste synthe ki so "naprtintani" pa bi skoraj moral met nek drug materjal in ne ravno spasiranih ljudi.
A je bilo kje to omenjeno iz česa so narjeni gen3 synthi?
oo7 ::
ja?
Sem mislil da so samo poizkuse delali na njih?
oziroma mogoče so njihove organe vgrajevali v gen.1 synthe.
Ampak za tiste synthe ki so "naprtintani" pa bi skoraj moral met nek drug materjal in ne ravno spasiranih ljudi.
A je bilo kje to omenjeno iz česa so narjeni gen3 synthi?
Sem pa ravno včeraj opazoval kako sestavljajo gen.3 synthe
Še video z you tube, ki kaže izdelavo gen.3 syntha.
Enkrat sem nekje zasledil, da naj bi uporabljali človeške organe za synthe najbrž za gen.1.
Zgodovina sprememb…
- spremenil: oo7 ()
matobeli ::
BTW, fun fact, gen3 so ljudje.
Orožja ki delajo več DMG na robotih ne delujejo na njih
Upam da bodo DLCji razložili kaj več o tehnologijah in zgodovini.
Orožja ki delajo več DMG na robotih ne delujejo na njih
Upam da bodo DLCji razložili kaj več o tehnologijah in zgodovini.
oo7 ::
Couserji so potem najbrž gen.3 synthi?
Kateri so pa potem gen.2 synthi?
Sigurno bo eden od DLC-jev poudarek na samem inštitutu :)
Kateri so pa potem gen.2 synthi?
BTW, fun fact, gen3 so ljudje.
Orožja ki delajo več DMG na robotih ne delujejo na njih
Upam da bodo DLCji razložili kaj več o tehnologijah in zgodovini.
Sigurno bo eden od DLC-jev poudarek na samem inštitutu :)
Zgodovina sprememb…
- spremenil: oo7 ()
matobeli ::
Vsi bi se mogli vsaj malo postransko prepletati med seboj. Tako kot je bilo to v FNV. Je blo čist hudo ko si našel sledi in zapise različnih ljudi na različnih krajih in tako sestavil zgodbo ki je dala precej ozadja in ne samo tisto kar se izve v originalni igri.
oo7 ::
Včeraj sem končal z glavno zgodbo bolj greš proti koncu bolj so divji questi :)
Sem že zelo resno razmišljal, da bi se pridružil Brotherhood of Steel ampak, ko je prišlo, do questa, da je treba pobiti Raillroad sem se potem raje odločil za Minutemen :)
Inštitut je poražen z Brotherhood of Steel smo še vedno v dobrih odnosih čeprav Maxson je videti razočaran, ker sem z Minutemen porazil Inštitut namesto z njimi. Kar se pa tiče Raillroada pa če grem v njihov štab še vedno traja quest kjer jih BOS napadajo in sem tudi jaz zdaj sovražnik Raillroada.
Zdaj pa bom počakal na DLC-je ampak bom vmes vsake toliko časa še igral in še bolj podrobno raziskal mapo in še kakšno naselje nadgradil :)
No trenutnio sem level 80 in odkril sem 360 lokacij in za to potreboval 218 ur igranja
Sem že zelo resno razmišljal, da bi se pridružil Brotherhood of Steel ampak, ko je prišlo, do questa, da je treba pobiti Raillroad sem se potem raje odločil za Minutemen :)
Inštitut je poražen z Brotherhood of Steel smo še vedno v dobrih odnosih čeprav Maxson je videti razočaran, ker sem z Minutemen porazil Inštitut namesto z njimi. Kar se pa tiče Raillroada pa če grem v njihov štab še vedno traja quest kjer jih BOS napadajo in sem tudi jaz zdaj sovražnik Raillroada.
Zdaj pa bom počakal na DLC-je ampak bom vmes vsake toliko časa še igral in še bolj podrobno raziskal mapo in še kakšno naselje nadgradil :)
No trenutnio sem level 80 in odkril sem 360 lokacij in za to potreboval 218 ur igranja
matobeli ::
Tudi jaz končno končal z zgodbo.
Že če ne bi bilo playerjevega "metro" glasu bi bila odjavna špica bedna. Tako pa na žalost ni vredna Fallouta.
Ena izmed mojih ljubših:
Že če ne bi bilo playerjevega "metro" glasu bi bila odjavna špica bedna. Tako pa na žalost ni vredna Fallouta.
Ena izmed mojih ljubših:
Sssaga ::
Igra je fenomenalna. Zanekrat imam dva ducata power armorjev zbranih, povečini s polno opremo, seveda posortirano po tipu. Bazo mam kar 'doma' - sanctuary hills. Že dolgo pa iščem 2. power armor (T-51), ki sem ga opustil, potem ko sem prešel na T60, skriva se nekje v rovu ali kanalizaciji v bližini bejzbol stadiona oz. zaklonišča zahodno. Kar mi prečka pot, 'nasanka', da ne uporabim bolj vulgarne besede
Špilu oprostim star igralni in neoptimizirani pogon, saj je atmosfera naravnost izjemna, klici v sili mi včasih vzamejo tudi uro, dve, ko ugotovim, da iščem na povsem napačnem mestu, a se ne dam!
Zaenkrat še vanilla verzija, ugotavljam pa, da je prisotnega manj kolcanja v borderless windowed načinu kot fullscreen. Kolcanje aka GPU load < 99% pri FPS < 60.
Špilu oprostim star igralni in neoptimizirani pogon, saj je atmosfera naravnost izjemna, klici v sili mi včasih vzamejo tudi uro, dve, ko ugotovim, da iščem na povsem napačnem mestu, a se ne dam!
Zaenkrat še vanilla verzija, ugotavljam pa, da je prisotnega manj kolcanja v borderless windowed načinu kot fullscreen. Kolcanje aka GPU load < 99% pri FPS < 60.
Kaj ::
Po 118h in, očitno, končani glavni zgodbi na žalost sledi zaključni posnetek.
Je za tem na voljo le še dokončanje stranskih nalog, novih ponavljajočih requestov in grajenje vasi?
Sem kar malo otožen.
Se popravljam, po 154h sedaj še vedno najdem kakšno stransko misijo, tako da je bilo tisto razočaranje po 118h neupravičeno. Ko je konec glavne zgodbe, niti približno ni konec veselja. Če ne drugega, se še kar pojavi kakšna vasica za zavzeti in zgraditi, kakšna krsta odkopati in še cel kup nedokončanega.
Sem pa zdajle doživel nekaj precej čudnega, kar bi mogoče lahko bila napaka (čeprav jih do sedaj niti nisem imel). Pridem do Taffington Boathouse in vidim od daleč, kako se synthi dolčejo s tistimi velikimi komarji poleg bajte. Pridem bližje in vidim, da tolčejo še po vaščanih. Ti seveda ne umirajo, le obležijo in vstajajo. In to traja kar en čas. Mene pustijo pri miru. Na koncu postrelim synthe in je mir. S synti sem drugače ok. Napaka v igri?
oo7 ::
Sem pa zdajle doživel nekaj precej čudnega, kar bi mogoče lahko bila napaka (čeprav jih do sedaj niti nisem imel). Pridem do Taffington Boathouse in vidim od daleč, kako se synthi dolčejo s tistimi velikimi komarji poleg bajte. Pridem bližje in vidim, da tolčejo še po vaščanih. Ti seveda ne umirajo, le obležijo in vstajajo. In to traja kar en čas. Mene pustijo pri miru. Na koncu postrelim synthe in je mir. S synti sem drugače ok. Napaka v igri?
Če si prijatelj z Synti potem te itak ne bodo napadali. Nekateri npc-ji ne morejo umreti ampak samo obležijo npr tako kot Meatdog.
AndreAS ::
Pozdrav,
Na hitro ...
Kateri perk je tole ko imaš zraven imena nasprotnika še napisane njegove statse v spodnjem pravokotniku. Al je mod?
Tnx, Andrej
Na hitro ...
Kateri perk je tole ko imaš zraven imena nasprotnika še napisane njegove statse v spodnjem pravokotniku. Al je mod?
Tnx, Andrej
oo7 ::
A je to že kdo prilepu?
Ta je pa dobra že čisto živce izgubil
Pozdrav,
Na hitro ...
Kateri perk je tole ko imaš zraven imena nasprotnika še napisane njegove statse v spodnjem pravokotniku. Al je mod?
Tnx, Andrej
Ime sovražnika se ti vedno izpiše, ko ga napadeš. V VATS sistemu pa imaš še številke. Da bi pa v spodnjem pravokotniku kaj pisalo mi pa ni znano ali pa nisem odklenil tega perka.
Zgodovina sprememb…
- spremenil: oo7 ()
Izi ::
oo7 ::
Fallout 4 1.3 Update
The 1.3 update for Fallout 4 is available as an automatic download for all PC users on Steam and will be available later this week on Xbox One and PlayStation 4.
The update has several new features - including PC-specific enhancements like our new ambient occlusion setting (HBAO+) - as well as new fixes for gameplay, quests, and Workshop Mode.
New Features
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode (PC)
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady's Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
The 1.3 update for Fallout 4 is available as an automatic download for all PC users on Steam and will be available later this week on Xbox One and PlayStation 4.
The update has several new features - including PC-specific enhancements like our new ambient occlusion setting (HBAO+) - as well as new fixes for gameplay, quests, and Workshop Mode.
New Features
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode (PC)
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady's Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
m0LN4r ::
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Read more: http://wccftech.com/fallout-4-patch-13-...
https://ref.trade.re/38mvdvxm
Trade Republic 38MVDVXM
Trade Republic 38MVDVXM
Zgodovina sprememb…
- spremenil: m0LN4r ()
AndreAS ::
Kateri perk je tole ko imaš zraven imena nasprotnika še napisane njegove statse v spodnjem pravokotniku. Al je mod?Perk
Awareness (Perception 3)
Napiše ti sovražnikov level in pa vse odpornosti na določene tipe orožij.
Tnx
Zgodovina sprememb…
- spremenil: AndreAS ()
oo7 ::
Automatron - Price: $9.99/?7.99/$16.95 AUD - Release: March 2016
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices.
Wasteland Workshop - Price: $4.99/?3.99/$7.95 AUD- Release: April 2016
With the Wasteland Workshop, design and set cages to capture live creatures - from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more.
Far Harbor - Price: $24.99/?19.99/$39.95 AUD - Release: May 2016
A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
Due to the expanded DLC plan, the price of the season pass will increase from the current $29.99/?24.99/$49.95 AUD to $49.95/?39.99/$79.95 AUD March 1; however, if you already purchased the season pass for the current price, nothing will change.
If you have yet to purchase the Season Pass, you can buy it for the original price before March 1.
Closed betas for each of the add-ons for consoles and PC will also be held. Sign up at Bethesda.net, and selected applicants will be picked in "the upcoming weeks." The beta is the full version complete with achievements and those participating will not have to purchase the add-on.
Free content such as the weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests are in the works. This will also include the complete overhaul of Survival Mode.
Both Survival Mode and the Creation Kit are currently in testing.
http://www.vg247.com/2016/02/16/first-f...
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices.
Wasteland Workshop - Price: $4.99/?3.99/$7.95 AUD- Release: April 2016
With the Wasteland Workshop, design and set cages to capture live creatures - from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more.
Far Harbor - Price: $24.99/?19.99/$39.95 AUD - Release: May 2016
A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
Due to the expanded DLC plan, the price of the season pass will increase from the current $29.99/?24.99/$49.95 AUD to $49.95/?39.99/$79.95 AUD March 1; however, if you already purchased the season pass for the current price, nothing will change.
If you have yet to purchase the Season Pass, you can buy it for the original price before March 1.
Closed betas for each of the add-ons for consoles and PC will also be held. Sign up at Bethesda.net, and selected applicants will be picked in "the upcoming weeks." The beta is the full version complete with achievements and those participating will not have to purchase the add-on.
Free content such as the weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests are in the works. This will also include the complete overhaul of Survival Mode.
Both Survival Mode and the Creation Kit are currently in testing.
http://www.vg247.com/2016/02/16/first-f...
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