Forum » Igre » Half Life 3
Half Life 3
oo7 ::
Še nekaj leakov ali govoric
Advanced Physics and Interactions: Half-Life 3 might feature a deep level of interaction with the environment, allowing players to manipulate fire, temperature, and materials. This is hinted at by the introduction of "surface attributes" in recent Deadlock updates, which define how different materials react to player actions and the environment.
Immersive Simulation: Valve seems to be aiming for a highly immersive experience, with dynamic systems affecting NPC behavior, weapon availability, and resource distribution based on player choices and the surrounding environment.
Open-Ended Gameplay: A quote from David Speyrer in "The Final Hours of Half-Life: Alyx" suggests that Half-Life 3 might incorporate procedural generation alongside handcrafted experiences to create a more open-ended gameplay experience.
New Development Tools: Valve may be utilizing new voxel-based systems and tools to achieve a higher level of player freedom and interaction with the game world. This could lead to more dynamic and destructible environments.
Experienced Team: Valve has been recently hiring talent from various studios like ID Software, Sucker Punch, Machine Games, Insomniac Games, and Naughty Dog, suggesting a strong focus on level design, artistry, and single-player experiences. Former Valve employees, including the creator of the Half-Life: Caged mod, have also returned to Valve.
Advanced Physics and Interactions: Half-Life 3 might feature a deep level of interaction with the environment, allowing players to manipulate fire, temperature, and materials. This is hinted at by the introduction of "surface attributes" in recent Deadlock updates, which define how different materials react to player actions and the environment.
Immersive Simulation: Valve seems to be aiming for a highly immersive experience, with dynamic systems affecting NPC behavior, weapon availability, and resource distribution based on player choices and the surrounding environment.
Open-Ended Gameplay: A quote from David Speyrer in "The Final Hours of Half-Life: Alyx" suggests that Half-Life 3 might incorporate procedural generation alongside handcrafted experiences to create a more open-ended gameplay experience.
New Development Tools: Valve may be utilizing new voxel-based systems and tools to achieve a higher level of player freedom and interaction with the game world. This could lead to more dynamic and destructible environments.
Experienced Team: Valve has been recently hiring talent from various studios like ID Software, Sucker Punch, Machine Games, Insomniac Games, and Naughty Dog, suggesting a strong focus on level design, artistry, and single-player experiences. Former Valve employees, including the creator of the Half-Life: Caged mod, have also returned to Valve.
oo7 ::
Half-Life 3 fan demo, Project Borealis, releases on November 11th
Project Borealis: Prologue - Final Trailer
Return to the snow-covered streets of Ravenholm in this reimagined continuation of the beloved Half-Life saga. Project Borealis: Prologue is a fan-made gaming experience set before the events of Project Borealis.
steam - https://store.steampowered.com/app/2215...
Project Borealis: Prologue - Final Trailer
Return to the snow-covered streets of Ravenholm in this reimagined continuation of the beloved Half-Life saga. Project Borealis: Prologue is a fan-made gaming experience set before the events of Project Borealis.
steam - https://store.steampowered.com/app/2215...
oo7 ::
Valve Isn't Trying to Hide HL3 Anymore - HLX Files #5
Valve are conducting gunplay tests, new shotgun sound effect found in Source 2's core
- "Arty", Valve's voxel-based destruction engine, will be a major feature of HL3
- NPCs will react differently depending on other NPCs in the area
- Focus on gameplay innovation rather than graphical innovation
- Reiterates that HL3 is NOT open world, will be linear with open areas similar to Uncharted 4
- Game will feature more "immersive sim" elements than previous instalments
- Will likely be Steam Deck/Steam Deck 2 compatible
Valve are conducting gunplay tests, new shotgun sound effect found in Source 2's core
- "Arty", Valve's voxel-based destruction engine, will be a major feature of HL3
- NPCs will react differently depending on other NPCs in the area
- Focus on gameplay innovation rather than graphical innovation
- Reiterates that HL3 is NOT open world, will be linear with open areas similar to Uncharted 4
- Game will feature more "immersive sim" elements than previous instalments
- Will likely be Steam Deck/Steam Deck 2 compatible
D3m ::
Focus on gameplay innovation rather than graphical innovation
Thank you!
|HP EliteBook|R5 6650U|
DejchSLO ::
Mogoče pa še bo kaj
Half-Life 3 Tipped for 2013 Release Date and Open World Structure
http://www.slashgear.com/half-life-3-ha...
http://www.ibtimes.co.uk/articles/38633...
http://www.oxm.co.uk/45973/half-life-3-...
haha keri optimisti smo bli :D jebeni valve nas pustil na suhem
oo7 ::
Mogoče pa še bo kaj
Half-Life 3 Tipped for 2013 Release Date and Open World Structure
http://www.slashgear.com/half-life-3-ha...
http://www.ibtimes.co.uk/articles/38633...
http://www.oxm.co.uk/45973/half-life-3-...
haha keri optimisti smo bli :D jebeni valve nas pustil na suhem
Uffff že 12 let v to temo limam govorice
DejchSLO ::
Jaz drgač ne glede kok je butasto, še nisem obupal, da bom enkrat na stara leta pa le preigral tretji del igre!
Lowink ::
Polda ::
Kayzon ::
oo7 ::
Valve naj bi delal na projektu HLX (nekateri predvidevajo, da bi lahko šlo za HL3)
Gabefollower - Valve has started "Family&Friends" Playtests for HLX (presumably Half Life 3)
tl;dr for the video:
Valve continues to hire AAA devs (newcomers and veterans) from across the industry
OG/Old ex-Valve devs who were there for HL2/Portal/L4D are working at the company again after being gone for years
One of the sample projects of one of the recently hired artists
More datamined code on gravity alteration, thermodynamic simulation, etc.
References to Nvidia CUDA Cores which he speculates to either be for raytracing or physics calculations
Most importantly, Valve have expanded from internal dev-team playtests into Family&Friends Playtesting
Gabefollower - Valve has started "Family&Friends" Playtests for HLX (presumably Half Life 3)
tl;dr for the video:
Valve continues to hire AAA devs (newcomers and veterans) from across the industry
OG/Old ex-Valve devs who were there for HL2/Portal/L4D are working at the company again after being gone for years
One of the sample projects of one of the recently hired artists
More datamined code on gravity alteration, thermodynamic simulation, etc.
References to Nvidia CUDA Cores which he speculates to either be for raytracing or physics calculations
Most importantly, Valve have expanded from internal dev-team playtests into Family&Friends Playtesting
Kayzon ::
wolverine22 ::
HL2 je bil prvi špil, ki sem ga odigral od serije. Leta 2004, sem imel lih 15 let. Istega leta je prišel ven tudi DOOM3... Oba špila sta takrat imela name velik vpliv. Vrhunski igri, revolucionarni za tisto obdobje.
Ampak HL mi je ostal nekako v glavi, sama zgodba, gameplay, karakterji...
Po tem sem itak preigral HL:Opposing Force in Blue Shift, in oba dodatka sta bila za moje pojme vrhunska doprinosa originalnemu špilu.
Sedaj preigravam Black Mesa, sem ravno prišel do Xena, in moram rečt, da je remake na nivoju.
HL Alyx nisem nikoli igral, imam komp dovolj močan za to (7900xtx), samo VR me je odvračal, pa vem, da bom slej kot prej tudi to dal skozi.
My point was... Veliko nas je, ki čakamo nek zaključek HL serije.. In, da izvemo kdo DA FUQ je G-Man
Ampak HL mi je ostal nekako v glavi, sama zgodba, gameplay, karakterji...
Po tem sem itak preigral HL:Opposing Force in Blue Shift, in oba dodatka sta bila za moje pojme vrhunska doprinosa originalnemu špilu.
Sedaj preigravam Black Mesa, sem ravno prišel do Xena, in moram rečt, da je remake na nivoju.
HL Alyx nisem nikoli igral, imam komp dovolj močan za to (7900xtx), samo VR me je odvračal, pa vem, da bom slej kot prej tudi to dal skozi.
My point was... Veliko nas je, ki čakamo nek zaključek HL serije.. In, da izvemo kdo DA FUQ je G-Man
PARTyZAN ::
Zato, ker je VR awesome, in zato ker so headseti že dovolj poceni. Če si fan, ti ne bo težko kupit.
Kayzon ::
Zato, ker je VR awesome, in zato ker so headseti že dovolj poceni. Če si fan, ti ne bo težko kupit.
NE.
wolverine22 je izjavil:
HL2 je bil prvi špil, ki sem ga odigral od serije. Leta 2004, sem imel lih 15 let. Istega leta je prišel ven tudi DOOM3... Oba špila sta takrat imela name velik vpliv. Vrhunski igri, revolucionarni za tisto obdobje.
Ampak HL mi je ostal nekako v glavi, sama zgodba, gameplay, karakterji...
Po tem sem itak preigral HL:Opposing Force in Blue Shift, in oba dodatka sta bila za moje pojme vrhunska doprinosa originalnemu špilu.
Sedaj preigravam Black Mesa, sem ravno prišel do Xena, in moram rečt, da je remake na nivoju.
HL Alyx nisem nikoli igral, imam komp dovolj močan za to (7900xtx), samo VR me je odvračal, pa vem, da bom slej kot prej tudi to dal skozi.
My point was... Veliko nas je, ki čakamo nek zaključek HL serije.. In, da izvemo kdo DA FUQ je G-Man
Kaj pa Far Cry 1? Ter FEAR 1,zame osebno top 10 fps of all time glede same igralnosti.
Zgodovina sprememb…
- spremenilo: Kayzon ()
D3m ::
Sam res.
F.E.A.R od Monolith studio je bil zame top in tudi multiplayer FEAR Combat sem preigraval leta in leta.
F.E.A.R od Monolith studio je bil zame top in tudi multiplayer FEAR Combat sem preigraval leta in leta.
|HP EliteBook|R5 6650U|
Kayzon ::
Mike Shapiro, the person behind G-Man in Half Life, just posted this on Twitter:
https://x.com/mikeshapiroland/status/18...
https://x.com/mikeshapiroland/status/18...
oo7 ::
Mike Shapiro, the person behind G-Man in Half Life, just posted this on Twitter:
https://x.com/mikeshapiroland/status/18...
Ja pa na X je bil nazadnje najbolj aktiven leta 2020 ob izidu, ko je izšla igra HL Alyx. Nekaj se dogaja letos bo nekaj novega kar se tiče Half life
oo7 ::
Malo zgodovine
Half-Life: Blue Shift - Sep. 2000 Prototype Comparison
Today's installment dives deep into the earliest prototype of the Dreamcast port of Half-Life that has surfaced. Dated September 10, 2000, this debug version (Build DC 1417) is roughly eight months before the latest known near-final version (Build DC 1672), dated May 23, 2001. This video highlights the majority of the most significant differences in the included Blue Shift portion which is still incomplete, missing its final chapter and replete with exciting early development content, including the long lost G-Man ending speech!
Half-Life: Blue Shift - Sep. 2000 Prototype Comparison
Today's installment dives deep into the earliest prototype of the Dreamcast port of Half-Life that has surfaced. Dated September 10, 2000, this debug version (Build DC 1417) is roughly eight months before the latest known near-final version (Build DC 1672), dated May 23, 2001. This video highlights the majority of the most significant differences in the included Blue Shift portion which is still incomplete, missing its final chapter and replete with exciting early development content, including the long lost G-Man ending speech!
Gregor459 ::
Zato, ker je VR awesome, in zato ker so headseti že dovolj poceni. Če si fan, ti ne bo težko kupit.
NE.
wolverine22 je izjavil:
HL2 je bil prvi špil, ki sem ga odigral od serije. Leta 2004, sem imel lih 15 let. Istega leta je prišel ven tudi DOOM3... Oba špila sta takrat imela name velik vpliv. Vrhunski igri, revolucionarni za tisto obdobje.
Ampak HL mi je ostal nekako v glavi, sama zgodba, gameplay, karakterji...
Po tem sem itak preigral HL:Opposing Force in Blue Shift, in oba dodatka sta bila za moje pojme vrhunska doprinosa originalnemu špilu.
Sedaj preigravam Black Mesa, sem ravno prišel do Xena, in moram rečt, da je remake na nivoju.
HL Alyx nisem nikoli igral, imam komp dovolj močan za to (7900xtx), samo VR me je odvračal, pa vem, da bom slej kot prej tudi to dal skozi.
My point was... Veliko nas je, ki čakamo nek zaključek HL serije.. In, da izvemo kdo DA FUQ je G-Man
Kaj pa Far Cry 1? Ter FEAR 1,zame osebno top 10 fps of all time glede same igralnosti.
FEAR ja Far cry ne.
oo7 ::
Havok je po 10 letih mirovanja izdal nov tech video.
Dynamic Destruction with Havok Physics
Half Life 2 igra je uporabljala Havok za fizikalne efekte. Tako, da je možno, da bo Valve uporabljal Havok v Half Life 3 igri.
Seveda to ni nič potrjenega.
Dynamic Destruction with Havok Physics
Half Life 2 igra je uporabljala Havok za fizikalne efekte. Tako, da je možno, da bo Valve uporabljal Havok v Half Life 3 igri.
Seveda to ni nič potrjenega.
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | Half-Life II (strani: 1 2 3 4 … 31 32 33 34 )Oddelek: Igre | 120140 (2018) | wolverine22 |
» | Half-Life: Alyx (strani: 1 2 3 4 )Oddelek: Igre | 22587 (4136) | wolverine22 |
» | Half Life 3 je zaščitena znamka (strani: 1 2 )Oddelek: Novice / Igre | 24877 (16778) | LordTado |
» | Half-Life 2 Episode Three (strani: 1 2 3 )Oddelek: Igre | 20100 (11446) | tt2 |
» | The Orange Box (strani: 1 2 3 4 )Oddelek: Igre | 17064 (11138) | Bor H |