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Half Life 3
oo7 ::
Še nekaj leakov ali govoric
Advanced Physics and Interactions: Half-Life 3 might feature a deep level of interaction with the environment, allowing players to manipulate fire, temperature, and materials. This is hinted at by the introduction of "surface attributes" in recent Deadlock updates, which define how different materials react to player actions and the environment.
Immersive Simulation: Valve seems to be aiming for a highly immersive experience, with dynamic systems affecting NPC behavior, weapon availability, and resource distribution based on player choices and the surrounding environment.
Open-Ended Gameplay: A quote from David Speyrer in "The Final Hours of Half-Life: Alyx" suggests that Half-Life 3 might incorporate procedural generation alongside handcrafted experiences to create a more open-ended gameplay experience.
New Development Tools: Valve may be utilizing new voxel-based systems and tools to achieve a higher level of player freedom and interaction with the game world. This could lead to more dynamic and destructible environments.
Experienced Team: Valve has been recently hiring talent from various studios like ID Software, Sucker Punch, Machine Games, Insomniac Games, and Naughty Dog, suggesting a strong focus on level design, artistry, and single-player experiences. Former Valve employees, including the creator of the Half-Life: Caged mod, have also returned to Valve.
Advanced Physics and Interactions: Half-Life 3 might feature a deep level of interaction with the environment, allowing players to manipulate fire, temperature, and materials. This is hinted at by the introduction of "surface attributes" in recent Deadlock updates, which define how different materials react to player actions and the environment.
Immersive Simulation: Valve seems to be aiming for a highly immersive experience, with dynamic systems affecting NPC behavior, weapon availability, and resource distribution based on player choices and the surrounding environment.
Open-Ended Gameplay: A quote from David Speyrer in "The Final Hours of Half-Life: Alyx" suggests that Half-Life 3 might incorporate procedural generation alongside handcrafted experiences to create a more open-ended gameplay experience.
New Development Tools: Valve may be utilizing new voxel-based systems and tools to achieve a higher level of player freedom and interaction with the game world. This could lead to more dynamic and destructible environments.
Experienced Team: Valve has been recently hiring talent from various studios like ID Software, Sucker Punch, Machine Games, Insomniac Games, and Naughty Dog, suggesting a strong focus on level design, artistry, and single-player experiences. Former Valve employees, including the creator of the Half-Life: Caged mod, have also returned to Valve.
oo7 ::
Half-Life 3 fan demo, Project Borealis, releases on November 11th
Project Borealis: Prologue - Final Trailer
Return to the snow-covered streets of Ravenholm in this reimagined continuation of the beloved Half-Life saga. Project Borealis: Prologue is a fan-made gaming experience set before the events of Project Borealis.
steam - https://store.steampowered.com/app/2215...
Project Borealis: Prologue - Final Trailer
Return to the snow-covered streets of Ravenholm in this reimagined continuation of the beloved Half-Life saga. Project Borealis: Prologue is a fan-made gaming experience set before the events of Project Borealis.
steam - https://store.steampowered.com/app/2215...
oo7 ::
Valve Isn't Trying to Hide HL3 Anymore - HLX Files #5
Valve are conducting gunplay tests, new shotgun sound effect found in Source 2's core
- "Arty", Valve's voxel-based destruction engine, will be a major feature of HL3
- NPCs will react differently depending on other NPCs in the area
- Focus on gameplay innovation rather than graphical innovation
- Reiterates that HL3 is NOT open world, will be linear with open areas similar to Uncharted 4
- Game will feature more "immersive sim" elements than previous instalments
- Will likely be Steam Deck/Steam Deck 2 compatible
Valve are conducting gunplay tests, new shotgun sound effect found in Source 2's core
- "Arty", Valve's voxel-based destruction engine, will be a major feature of HL3
- NPCs will react differently depending on other NPCs in the area
- Focus on gameplay innovation rather than graphical innovation
- Reiterates that HL3 is NOT open world, will be linear with open areas similar to Uncharted 4
- Game will feature more "immersive sim" elements than previous instalments
- Will likely be Steam Deck/Steam Deck 2 compatible
D3m ::
Focus on gameplay innovation rather than graphical innovation
Thank you!
|HP EliteBook|R5 6650U|
DejchSLO ::
Mogoče pa še bo kaj
Half-Life 3 Tipped for 2013 Release Date and Open World Structure
http://www.slashgear.com/half-life-3-ha...
http://www.ibtimes.co.uk/articles/38633...
http://www.oxm.co.uk/45973/half-life-3-...
haha keri optimisti smo bli :D jebeni valve nas pustil na suhem
oo7 ::
Mogoče pa še bo kaj
Half-Life 3 Tipped for 2013 Release Date and Open World Structure
http://www.slashgear.com/half-life-3-ha...
http://www.ibtimes.co.uk/articles/38633...
http://www.oxm.co.uk/45973/half-life-3-...
haha keri optimisti smo bli :D jebeni valve nas pustil na suhem
Uffff že 12 let v to temo limam govorice
DejchSLO ::
Jaz drgač ne glede kok je butasto, še nisem obupal, da bom enkrat na stara leta pa le preigral tretji del igre!
Lowink ::
Polda ::
Kayzon ::
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