Slo-Tech - Matej Oman nam je poslal rezultate svojih testiranj, ki jih je pridobil z novimi 12.00 Detonatorji. Ker se je s testom precej potrudil, objavljam njegov prispevek v celoti:
Pozdravljeni!
Vem, da ste že testirali Detonator 12.00, ampak vseeno vam pošiljam moje rezultate...
S strani www.gamers.at sem si prenesel Detonator 12.00 Final in ga preizkusil v testih 3D Mark. Rezultate si lahko ogledate spodaj. V igrah pa se drugače ti gonilniki dobro obnesejo, le pri Midtown Madness 2 so težave (semaforji ne delujejo, vrhov palm ni, zmešane teksture!)...
Rezulatati:
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3DMARK2001 PROJECT FILE:
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DISPLAY
Platform NVIDIA GeForce 256
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 2137
Game 1 - Car Chase - Low Detail 34.5 fps
Game 1 - Car Chase - High Detail 12.2 fps
Game 2 - Dragothic - Low Detail 31.5 fps
Game 2 - Dragothic - High Detail 14.3 fps
Game 3 - Lobby - Low Detail 49.3 fps
Game 3 - Lobby - High Detail 22.7 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 367.3 MTexels/s
Fill Rate (Multi-Texturing) 472.9 MTexels/s
High Polygon Count (1 Light) 8.8 MTriangles/s
High Polygon Count (8 Lights) 1.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 39.3 fps
Vertex Shader 25.4 fps
Pixel Shader Not supported by hardware
Point Sprites 6.7 MSprites/s
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3DMARK 2000 PROJECT FILE
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TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
RESULTS
Platform: Internal
3DMark Result: 4117 3D marks
CPU Speed: 347 CPU 3D marks
Game 1 - Helicopter - Low Detail: 88,6 FPS
Game 1 - Helicopter - Medium Detail: 62,9 FPS
Game 1 - Helicopter - High Detail: 29,2 FPS
Game 2 - Adventure - Low Detail: 76,4 FPS
Game 2 - Adventure - Medium Detail: 52,9 FPS
Game 2 - Adventure - High Detail: 33,0 FPS
Fill Rate (Single-Texturing): 294,5 MTexels/s
Fill Rate (Multi-Texturing): 470,4 MTexels/s
High Polygon Count (1 Light): 7895 KTriangles/s
High Polygon Count (4 Lights): 6001 KTriangles/s
High Polygon Count (8 Lights): 3284 KTriangles/s
8MB Texture Rendering Speed: 229,1 FPS
16MB Texture Rendering Speed: 211,0 FPS
32MB Texture Rendering Speed: 143,5 FPS
64MB Texture Rendering Speed: 75,5 FPS
Bump Mapping (Emboss, 3-pass): 117,4 FPS
Bump Mapping (Emboss, 2-pass): 156,3 FPS
Bump Mapping (Emboss, 1-pass): 262,2 FPS
Bump Mapping (Environment): Not supported FPS
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Testni računalnik:
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PROCESSOR
CPU Information:
Processor Type AMD Duron(tm) Processor
Processor Speed 800MHz
Processor Caps Enhanced 3DNow!/MMX
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce 256
Driver Name NVDD32.DLL
Driver Version 4.13.01.1200 (Certified)
RAM
1*128 MB /133 MHz
1*64 MB / 100 MHz
OPERATING SYSTEM INFO
Operating System Microsoft Windows 98
Version 4.10.1998
Desktop Width 1152
Desktop Height 864
Desktop BPP 32
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Za konec:
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V 3D Mark 2000 s gonilniki Detonator 12.00 Final (www.gamers.at) dobite okrog 100 točk manj kot gonilniki 6.50... V 3D Mak 2001 pridobite približno 40 točk, vendar pa se sedaj konj v testu vrti normalno. Tisti, ki imate 3D Mark 2001 veste, o čem govorim.
Novice » Grafične kartice » Uporabnikov test Detonatorjev
XtX ::
kaj je to zaena novica???
zavzame pol strani, je brezveze, pa se ful nepregledna.
skoda prostora za take bedarije..
zavzame pol strani, je brezveze, pa se ful nepregledna.
skoda prostora za take bedarije..
tejo ::
Res je za marsikoga nepregledno. Pa saj sem včeraj poslal grafe, pa so jih objavili samo za kakšne pol ure...
Evo vam, grafi!
Evo vam, grafi!
alien-w ::
ah ja, blagor vam, ki te teste delate veselja. Po mojem testu detonaorjev sem se zaklel, da ne bom napisal nobenega testa gonilnikov več, in evo me, manj kot mesec kasneje pa že pišem dodatek za nove verzije...
luni ::
ne bom vec obljubim! samo ne me tepst
(skoda da ni smajlija, ko si z rokami pokriva glavo in prestraseno gleda)
(skoda da ni smajlija, ko si z rokami pokriva glavo in prestraseno gleda)
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
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Tema | Ogledi | Zadnje sporočilo | |
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» | Uspelo mi je! Navijalske sanje (strani: 1 2 3 )Oddelek: Navijanje | 6931 (4372) | koyot |
» | Novi odgovori Tima SweeneyaOddelek: Novice / Igre | 2007 (2007) | undefined |