Forum » Igre » S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl

oo7 ::

oo7 ::
Chunky boy, y'all got any more of those fangs?
Update 1.6 is coming, prepare to fight for the loot with other stalkers!
Update 1.6 is coming, prepare to fight for the loot with other stalkers!

Meizu ::
Ja saj zato vprašanje zakaj niso kar prenesli iz originalnih v S2 A-life.
Predvsem zato, ker je Alife fizično del Xray pogona in bi dejansko morali znotraj UE5 simulirati še Xray, kar bi povzročilo še dodaten stres za hardware.
Nekaj takega se sicer tudi že dogaja v mod svetu:
There is an unofficial fan project that ports the original S.T.A.L.K.E.R. games, specifically Shadow of Chernobyl, to Unreal Engine 5. It is not an official release by the developers but a modification that aims to upgrade the game's graphics and features using the more powerful engine. The project is hosted on GitHub and is a separate effort from the upcoming official game, S.T.A.L.K.E.R. 2: Heart of Chornobyl, which is also developed in Unreal Engine 5.
Nisem sicer ziher ali gre tu praktično za port Xraya oziroma prevajanje Xraya v UE5 pogon, ali gre za komplet remake. Prednost slednjega je seveda direktna integracija (kar je dosti težje izvest, tudi veliko bolj resource intensive kar se vložka v delo tiče), port ima pa svoje prednosti, ampak tudi težave (port je treba scompilat v UE5 kar pomeni ekstra sloj, ki ga mora PC prebavit = performance je slabši).
Zgodovina sprememb…
- spremenil: Meizu ()

Meizu ::
Skrajni čas, glede na to, da ima pseudogiant AOE atomske bombe, majkemi da te skine čez pol mape če je treba.

oo7 ::
Skrajni čas, glede na to, da ima pseudogiant AOE atomske bombe, majkemi da te skine čez pol mape če je treba.
Ja pseudogiant je tank
Mutant Hitpoints
Pseudogiant 4000
Chimera 2500
Deer 600
Bloodsucker 500
Controller 500
Burer 400
Cat 400
Poltergeist 400
Pseudodog (Psy-dog) 300
Flesh 280
Boar 220
Snork 150
Blind Dog 63
Tushkan (big rats) 19

Meizu ::
Sam HP ni task problem, je pač investicija. Če bi seveda od tega uboja kaj imel - kak dragocen hide za sconvertirat v keš za municijo ali kaj podobnega.
Problem je, če je edini odgovor na napad pseudogianta spammanje first aid kita.
Problem je, če je edini odgovor na napad pseudogianta spammanje first aid kita.

Enaplusdva ::

oo7 ::
Prišel je update 1.6
Night vision rebalance for NPCs
Offset Aiming and Laser Pointer
Updates to combat system and long-ranged battles
NPCs can now loot mutants
New anomaly: Fireball
Return of the old friend
Tweaks to the controller inputs
New face and hair options for female characters
Local Save Backup Restoration option
Rebalanced loot in stashes throughout the Zone.
Added Auto-Lean Disable option in controls settings.
Player stash items can now be sorted.
Added a new unique weapon: Honta's "Drahunka"
Night vision rebalance for NPCs
Offset Aiming and Laser Pointer
Updates to combat system and long-ranged battles
NPCs can now loot mutants
New anomaly: Fireball
Return of the old friend
Tweaks to the controller inputs
New face and hair options for female characters
Local Save Backup Restoration option
Rebalanced loot in stashes throughout the Zone.
Added Auto-Lean Disable option in controls settings.
Player stash items can now be sorted.
Added a new unique weapon: Honta's "Drahunka"

Predsednik11 ::
Res kera trapasta odločitev, da niso dali nightvision že ob izidu igre. Moderji so to naredili takoj po izidu.
Tako sem jst čakal samo dan zdaj pa bo vsaj zanimivo igrat še ponoči.
Tako sem jst čakal samo dan zdaj pa bo vsaj zanimivo igrat še ponoči.
Zgodovina sprememb…
- spremenilo: Predsednik11 ()

oo7 ::
S.T.A.L.K.E.R. 2 -- Dynamic Weather Overhaul Mod Trailer
Presenting the new 2.5 version of the mod-collection Dynamic Weather Overhaul, created by Ace.
The mod updates/reworks all vanilla weather types, and in addition, it also adds 3 new weather types to the game: Light Rainy, Fog & Thunderstorms
MOD - https://www.nexusmods.com/stalker2heart...
Presenting the new 2.5 version of the mod-collection Dynamic Weather Overhaul, created by Ace.
The mod updates/reworks all vanilla weather types, and in addition, it also adds 3 new weather types to the game: Light Rainy, Fog & Thunderstorms
MOD - https://www.nexusmods.com/stalker2heart...

Predsednik11 ::
Zdaj po vseh posodobitvah pa je ta igra že podobna končnem izdelku. Mogoče bi morali igro izdat letos ?

Meizu ::
Najbrž ja. Pomoje jih je zjebal rok izzida, ker so malo preoptimistično začrtali datume in niso želeli večkrat podaljšati izzida, mogoče iz strahu pred upadom hypa.

Meizu ::
Early access je tudi zadnje čase precej na udaru ker vsi devi to izkoriščajo da potem en title peglajo še 10 let.
Pomoje so mogli fasat nek pressure iz ozadja iz strani kakih investitorjev, češ to mora it ven čimprej.
Pomoje so mogli fasat nek pressure iz ozadja iz strani kakih investitorjev, češ to mora it ven čimprej.
Zgodovina sprememb…
- spremenil: Meizu ()

oo7 ::
Early access je tudi zadnje čase precej na udaru ker vsi devi to izkoriščajo da potem en title peglajo še 10 let.
Pomoje so mogli fasat nek pressure iz ozadja iz strani kakih investitorjev, češ to mora it ven čimprej.
Verjetno je bil največji pritisk od igralcev samih, ker so igro tolikokrat prestavili.
Ne vem lahko bi dali ven igro v early access npr Zalisijo in garbage + kakšen multiplayer mode :)

oo7 ::
GSC objavil nekaj slik in nekaj informacij o lokaciji Chystohalivka v igri Stalker 2 .
Heard of Chystohalivka? It was a small, quiet village, but after the ChNPP disaster, life there vanished as if it had never existed. But the Zone does not like emptiness -- every patch of land here must carry its own story.
After the explosion, a sand-and-clay quarry was opened near the village. Tons of sand were hauled from it to produce the concrete used for building the sarcophagus over the destroyed reactor. They say the ground there radiated heat even late into the evening.
Later, a scientific testing ground was set up next to the village. Scientists wanted to see if plants could withstand radiation and tried to breed new, resistant varieties. They sowed, planted, measured radiation levels -- but above it all, the Zone was already breathing.
There's another detail. That quarry, they say, uncovered a strange layer -- perhaps magnetic ore, perhaps some old man-made deposit. Instruments reacted oddly to it: resonances emerged, signals warped, interference spilled even onto military channels. Maybe it was the noosphere itself pulling fragments of information and retransmitting them in scrambled order, as if shuffling torn snippets into a single deck.
So if you hear strange radio interference there, or notice a peculiar shimmer on your instrument's display -- don't be surprised. It may not be your gear malfunctioning, but the depths of Chystohalivka reminding you of their presence.
Heard of Chystohalivka? It was a small, quiet village, but after the ChNPP disaster, life there vanished as if it had never existed. But the Zone does not like emptiness -- every patch of land here must carry its own story.
After the explosion, a sand-and-clay quarry was opened near the village. Tons of sand were hauled from it to produce the concrete used for building the sarcophagus over the destroyed reactor. They say the ground there radiated heat even late into the evening.
Later, a scientific testing ground was set up next to the village. Scientists wanted to see if plants could withstand radiation and tried to breed new, resistant varieties. They sowed, planted, measured radiation levels -- but above it all, the Zone was already breathing.
There's another detail. That quarry, they say, uncovered a strange layer -- perhaps magnetic ore, perhaps some old man-made deposit. Instruments reacted oddly to it: resonances emerged, signals warped, interference spilled even onto military channels. Maybe it was the noosphere itself pulling fragments of information and retransmitting them in scrambled order, as if shuffling torn snippets into a single deck.
So if you hear strange radio interference there, or notice a peculiar shimmer on your instrument's display -- don't be surprised. It may not be your gear malfunctioning, but the depths of Chystohalivka reminding you of their presence.
Zgodovina sprememb…
- spremenil: oo7 ()

Meizu ::
Mah, čas tako leti da je kr noro.
Ob tej priložnosti se spomnem legendarne izjave enega prijatelja, ko smo se spraševali med sabo kdaj je komu najlepše v življenju.
In je izjavil, da mu je najlepše ko mu je dolgčas - kar čas bolj počasi teče.
Ob tej priložnosti se spomnem legendarne izjave enega prijatelja, ko smo se spraševali med sabo kdaj je komu najlepše v življenju.
In je izjavil, da mu je najlepše ko mu je dolgčas - kar čas bolj počasi teče.
Zgodovina sprememb…
- spremenil: Meizu ()

oo7 ::
Mah, čas tako leti da je kr noro.
Ob tej priložnosti se spomnem legendarne izjave enega prijatelja, ko smo se spraševali med sabo kdaj je komu najlepše v življenju.
In je izjavil, da mu je najlepše ko mu je dolgčas - kar čas bolj počasi teče.
Ja saj je imel prav.
Ampak to bolj velja za tisti trenutek, ko pa pogledaš skupna leta nazaj pa vseeno hitro mine.
Bomo videli mogoče dočakamo še Stalker 3.

JanBrezov ::
Enaplusdva je izjavil:
Koliko trenutno zasede igra prostora na disku ?
Meni steam pravi, da 156,61 GB. Je up-to-date, modov nimam nobenih.

Gregor459 ::
Enaplusdva je izjavil:
Koliko trenutno zasede igra prostora na disku ?
Meni steam pravi, da 156,61 GB. Je up-to-date, modov nimam nobenih.
Tudi meni tako pravi Steam.
Se kdo spomni koliko je bila igra težka ob izidu ?

Predsednik11 ::
GSC Game World has confirmed the first piece of Stalker 2 DLC is in development, as it continues bringing the survival hit up to par.

Enaplusdva ::
Predsednik11 je izjavil:
GSC Game World has confirmed the first piece of Stalker 2 DLC is in development, as it continues bringing the survival hit up to par.
Končno. Kdaj pa bo ? Drugo leto ?
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