Forum » Igre » S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl
oo7 ::
GSC na X
-- Which way do you usually enter Prypiat?
I still remember when everyone came through the central checkpoint. The very same entrance to the city, where the road runs straight into the center along the avenue.
Before the accident, there was really no need for any checkpoint there. A city isn't a prison. You drove in, lived your life, and went to work. And then everything changed -- a barrier gate, guard booths, fencing...
From the outside, it still looks the same: simple, utilitarian. Metal, fences, service boxes -- nothing remarkable. But the point is not how it looks. The point is what it means.
Right here, you can clearly see that Prypiat has long ceased to be a peaceful city. It is no longer just a place of empty buildings -- it is a place of different rules, a different order.
Once, people passed through this entrance simply to go home. Then it became a place where they checked who was coming in and why. And now there is no one left to check -- the Zone itself filters out those who try to come here.
And here's what I'll tell you. Prypiat is full of places that make you feel sorry for them. The apartment blocks, the parks, the cinema, the pier. But the checkpoint -- you do not feel sorry for it. You look at it and understand: it was not made for life. It came after.
That is why it stays with you.
Because this is not just the entrance to Prypiat. This is the place where the city ended.
26 aprila bo 40 let od nesreče.
-- Which way do you usually enter Prypiat?
I still remember when everyone came through the central checkpoint. The very same entrance to the city, where the road runs straight into the center along the avenue.
Before the accident, there was really no need for any checkpoint there. A city isn't a prison. You drove in, lived your life, and went to work. And then everything changed -- a barrier gate, guard booths, fencing...
From the outside, it still looks the same: simple, utilitarian. Metal, fences, service boxes -- nothing remarkable. But the point is not how it looks. The point is what it means.
Right here, you can clearly see that Prypiat has long ceased to be a peaceful city. It is no longer just a place of empty buildings -- it is a place of different rules, a different order.
Once, people passed through this entrance simply to go home. Then it became a place where they checked who was coming in and why. And now there is no one left to check -- the Zone itself filters out those who try to come here.
And here's what I'll tell you. Prypiat is full of places that make you feel sorry for them. The apartment blocks, the parks, the cinema, the pier. But the checkpoint -- you do not feel sorry for it. You look at it and understand: it was not made for life. It came after.
That is why it stays with you.
Because this is not just the entrance to Prypiat. This is the place where the city ended.
26 aprila bo 40 let od nesreče.
Enaplusdva ::
A je možno, da je 4A games engine naslednik Xray engina ?
Ker veliko devov je šlo iz GSC v 4A kateri so prej delali na x enginu ?
Ker veliko devov je šlo iz GSC v 4A kateri so prej delali na x enginu ?
Predsednik11 ::
Ko je izšel Metro 2033 so jih GSCjevci obtožili, da so uporabili dele kode iz X-raya. 4A games so se branili, da so ustvarili popolnoma nov engine.
Enaplusdva ::
Enaplusdva ::
oo7 ::
Jaz sem, do zdaj preigral dvakrat pa vsakič začel z novim save slotom. Tako, da sem imel v sloth 1 nekaj shranjenih pozicij dokaj na začetku igre. Ampak ja jaz igram na Stalker težavnosti.
Predsednik11 ::
Na Steamu nova igra Lysa Hora aka The hounted hill bivšega lead designerja pri Stalkerju.
Gre za grozljivko ima pa tudi podzemne loboratorije.
Gre za grozljivko ima pa tudi podzemne loboratorije.
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