Forum » Igre » S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Meizu ::
bayune, snorke in pseudogiante.
Tile mene napadajo vsakih 5 min. Še posebej snorki, kar naenkrat se nariše brigada gasilcev, pardon, snorkov (ampak res mi zgledajo ko neki gasilci s tistimi maskami). Bayuni so tudi neverjetno redki, ja. Pa super bebasti za jih fentat, ker se zvijajo tam po tleh kot elastika.
Predsednik11 ::
Snorki so itak v skupinah.
Bayuni znajo malo zavesti, ker se oglašajo kot ljudje.
Najhujši se mi zdijo Burerji sploh v kakšnem skladišču kjer naokoli leži polno orožja.
Bayuni znajo malo zavesti, ker se oglašajo kot ljudje.
Najhujši se mi zdijo Burerji sploh v kakšnem skladišču kjer naokoli leži polno orožja.
Meizu ::
Meni je všeč, da so Burerje začeli spawnat tudi naključno po mapi, je kar zanimivo ko hodiš okrog in kar naenkrat ena grupa stalkerjev v nekem težkem streljanju - prideš bližje in vidiš, da en burer terorizira po poljanah :)
Dosti bolj dinamično je zdaj vse skupaj, upam da ko pride nov engine bo to še spotenciralo A life.
Evo zdaj sem v Slag Heapu dobil misijo za rasturit par mutantov. Se je izkazalo, da imam opravka s 6 al 7-imi merjasci. No, niti eden ni dropal niti enega parklja. Jebenti ja.
Pa sem šel parkrat ponovit save, nikakor niti enega dropa.
Dosti bolj dinamično je zdaj vse skupaj, upam da ko pride nov engine bo to še spotenciralo A life.
Evo zdaj sem v Slag Heapu dobil misijo za rasturit par mutantov. Se je izkazalo, da imam opravka s 6 al 7-imi merjasci. No, niti eden ni dropal niti enega parklja. Jebenti ja.
Pa sem šel parkrat ponovit save, nikakor niti enega dropa.
Zgodovina sprememb…
- spremenil: Meizu ()
Gregor459 ::
Saj boš še naletel na merjasce. Samo moraš potovati bolj po naravi.
Meizu si že preigral tisti zastonjski DLC ?
Meizu si že preigral tisti zastonjski DLC ?
Predsednik11 ::
Meni je všeč, da so Burerje začeli spawnat tudi naključno po mapi, je kar zanimivo ko hodiš okrog in kar naenkrat ena grupa stalkerjev v nekem težkem streljanju - prideš bližje in vidiš, da en burer terorizira po poljanah :)
Dosti bolj dinamično je zdaj vse skupaj, upam da ko pride nov engine bo to še spotenciralo A life.
Evo zdaj sem v Slag Heapu dobil misijo za rasturit par mutantov. Se je izkazalo, da imam opravka s 6 al 7-imi merjasci. No, niti eden ni dropal niti enega parklja. Jebenti ja.
Pa sem šel parkrat ponovit save, nikakor niti enega dropa.
Proti burerju je najboljša Skifova pištola, ker to je edino orožje katerega ti ne morejo spulit iz rok. Pač je treba čakat in se skrivat dokler imajo vklopljen ščit.
Samo upam, da ne bodo z novim enginom tudi kakšni novi hrošč8, da bodo orng stestirali ali pa bomo testirali mi.
To pa je smola ja, da od 7 merjascev nima niti eden dropa.
Meizu ::
Meizu si že preigral tisti zastonjski DLC ?
Nisem še. Se potikam po Pripyatu trenutno.
Saj boš še naletel na merjasce.
Imaš prav. Sem šel nazaj v Garbage se malo znašat nad banditi, pa me je takoj napadel trop merjascev. Ampak zanimivo, severno jih res ni.
Proti burerju je najboljša Skifova pištola, ker to je edino orožje katerega ti ne morejo spulit iz rok.
Še eno tako orožje obstaja, in sicer če greš do cement factory (duty baza) je vzhodno od baze takoj en sklop objektov, kjer najdeš enega lonerja, za katerega greš iskat v podzemlje njegovo puško, ki je ubistvu navadna Fora. Ampak trik je, da se puška smatra kot quest item (isto kot Skifova pištola) in dokler ne zaključiš tega questa ti Burerji niti te puške ne morejo izpulit. Mogoče so v novejših patchih kaj popravili ampak nazadnje ko sem probal je še bilo tako.
Gregor459 ::
Mislim, da moraš biti tam nekje v Chemical plantu, da se ti aktivira ta dlc Untold stories.
Meizu ::
Problem je bolj v tem, da sem trenutno še vedno na sejvu, kjer imam že odklenjen pripyat, skregan sem z Wardom, tako da chemical plant ni glih prijazen teren. Sicer se redno tam kaj potepam ampak nisem nikjer zasledil tega NPCja oziroma quest triggerja.
Aha sem zdaj pogledal video in vidim, da se quest vzpostavi, ko prečkaš tisti daljši most na zahodu chemical planta. Tam ne vem če sem kaj bil nazadnje, grem probat.
Aha sem zdaj pogledal video in vidim, da se quest vzpostavi, ko prečkaš tisti daljši most na zahodu chemical planta. Tam ne vem če sem kaj bil nazadnje, grem probat.
Zgodovina sprememb…
- spremenil: Meizu ()
Predsednik11 ::
Če nisi v dobrih odnosih z Wardo potem so tam v Chemical plant nekateri praktično nesmrtni.
Gregor459 ::
S.T.A.L.K.E.R. 2 - More Info about DLC, CNPP & Unreal Engine 5.5.4, Patch 1.9 Testing News
oo7 ::
CinematicFX MOD - https://www.nexusmods.com/stalker2heart...
Mod for STALKER 2 that will make its firefights feel more like those of F.E.A.R. or Crysis. The mod pushes the game's smoke and spark particles to extreme values, giving it a more cinematic feel.
Mod for STALKER 2 that will make its firefights feel more like those of F.E.A.R. or Crysis. The mod pushes the game's smoke and spark particles to extreme values, giving it a more cinematic feel.
Predsednik11 ::
Še vedno niso fixali poltergeistov, ki mečejo stvari skozi zidove.... :/
Tega še niso fixali. Najbolj tečen enemy dokler ga ne najdeš.
Zgodovina sprememb…
- spremenilo: Predsednik11 ()
Lojze1 ::
Ali so kakšne posledice če na začerku prekineš compiling shaders ? Ali je bolje počakati ?
Meizu ::
Dobro je ob prvem zagonu igre ali spremembi grafičnih nastavitev v igri počakat na kompleten compile. Kasneje lahko compiler preskočiš, je pa v zadnjih patchih tudi compiler bil popravljen do te mere, da ne compila vsakič na novo tako da je ob nespremenjenih nastavitvah tudi sam compile dosti hitrejši.
Isto velja za kakšne mode, ki posegajo v sam engine, priporočljivo je pustit compile.
Isto velja za kakšne mode, ki posegajo v sam engine, priporočljivo je pustit compile.
Gregor459 ::
Zdaj so shaderji veliko hitrejši kot so bili ob izidu.
Nekatere igre imajo shaderje samo ob prvem zagonu igre nekatere pa ob vsakem zagonu.
Nekatere igre imajo shaderje samo ob prvem zagonu igre nekatere pa ob vsakem zagonu.
Predsednik11 ::
Nič o DLC je pa nekaj znano o 1.9 will finally include the fix for strong mutants randomly spawning too frequently in certain areas of the Zone
oo7 ::
Nič novic o DLCju.
GSC game pa na X deli novo zgodbo
Have you ever been to the river port in Prypiat? The place where the old landing stage sticks out of the water.
D-241. Though those numbers hardly matter. To us, it's just the Landing Stage, or Débarcadere.
It used to stand by the pier. People would step off the riverboats -- the "Raketa" and the "Meteor" hydrofoils -- maybe you've seen them in old photographs. Kids, suitcases, laughter. Back then the river was just a river, not... all this.
They assembled it in Chornobyl, at the repair and maintenance base. Nothing extraordinary -- a pontoon hull, a deck, watertight bulkheads inside. It stood there, holding the shoreline in place. No one imagined it would ever become unnecessary.
After the accident, it remained untouched for a while. Then the water did what water does. Maybe the mooring lines rotted through, maybe no one was left to watch. It broke loose and drifted off. Not far -- into the Yaniv backwater. That's where it ran aground.
Now it sits half-submerged. The deck is warped, the interior dark and damp. The silt beneath it is heavy. They say the bottom sediments there are best left undisturbed. The backwater was dammed off after the disaster so that nothing would carry contaminants any farther than it already had.
I've never gone close. And I wouldn't advise it. The radiation levels there are such that you might not be coming back the same. Besides, it's old. The metal won't hold, the wood has rotted through. One wrong step -- and that's it.
But from a distance, it almost looks beautiful. It stands like a piece of shoreline that forgot which shore it belongs to. Neither ship nor building. Something in between.
A place that was meant to serve people, and now serves only the silence of silt and water.
It just stands there. Waiting for something. Like so many things here.
GSC game pa na X deli novo zgodbo
Have you ever been to the river port in Prypiat? The place where the old landing stage sticks out of the water.
D-241. Though those numbers hardly matter. To us, it's just the Landing Stage, or Débarcadere.
It used to stand by the pier. People would step off the riverboats -- the "Raketa" and the "Meteor" hydrofoils -- maybe you've seen them in old photographs. Kids, suitcases, laughter. Back then the river was just a river, not... all this.
They assembled it in Chornobyl, at the repair and maintenance base. Nothing extraordinary -- a pontoon hull, a deck, watertight bulkheads inside. It stood there, holding the shoreline in place. No one imagined it would ever become unnecessary.
After the accident, it remained untouched for a while. Then the water did what water does. Maybe the mooring lines rotted through, maybe no one was left to watch. It broke loose and drifted off. Not far -- into the Yaniv backwater. That's where it ran aground.
Now it sits half-submerged. The deck is warped, the interior dark and damp. The silt beneath it is heavy. They say the bottom sediments there are best left undisturbed. The backwater was dammed off after the disaster so that nothing would carry contaminants any farther than it already had.
I've never gone close. And I wouldn't advise it. The radiation levels there are such that you might not be coming back the same. Besides, it's old. The metal won't hold, the wood has rotted through. One wrong step -- and that's it.
But from a distance, it almost looks beautiful. It stands like a piece of shoreline that forgot which shore it belongs to. Neither ship nor building. Something in between.
A place that was meant to serve people, and now serves only the silence of silt and water.
It just stands there. Waiting for something. Like so many things here.
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