Forum » Igre » Quake 4!!!!!!!!!!!!!!
Quake 4!!!!!!!!!!!!!!
Ahiles ::
http://www.shacknews.com/
MUHAHAHAHAHA NORO
Nasledne 2 leti bo pa zanimivo DooM 3, Unreal 2, UC, Quake4....
MUHAHAHAHAHA NORO
Nasledne 2 leti bo pa zanimivo DooM 3, Unreal 2, UC, Quake4....
Tr0n ::
Doom III bo boljsi ;).
- It looked amazing. The Macworld video did it no justice.
- Saw a bathroom scene (described here) which looked like present day earth mixed in there. Different than the previous space/future tech stuff that was shown before.
- GeForce3 is expected to run the game at 30fps.
- Most likely have 6 different renderer backends specific to videocard manufacturers.
- By the time DOOM is released, next-gen cards will be available (GeForce4 or whatever)
- Characters are around 250,000 triangles (Yes, odd figure.. I'll double check)
- "Real time" tweaking for level designers etc,
- Map compile time is still in the air. Probably 5minutes tops on most systems.
- Dolby 5.1 support is the default
- Total new rendering code base, departure from methods used in all previous Quake engines. Carmack suspects this will be the new technology "template" used for the next 5 years.
- They are "just getting started" on implementing the game.
- A Playstation2 port, if done, would be a total hack-job.
- XBox port sounded like an almost certainty.
- Trent Reznor of NIN has agreed to do the music (&sound?)
- It looked amazing. The Macworld video did it no justice.
- Saw a bathroom scene (described here) which looked like present day earth mixed in there. Different than the previous space/future tech stuff that was shown before.
- GeForce3 is expected to run the game at 30fps.
- Most likely have 6 different renderer backends specific to videocard manufacturers.
- By the time DOOM is released, next-gen cards will be available (GeForce4 or whatever)
- Characters are around 250,000 triangles (Yes, odd figure.. I'll double check)
- "Real time" tweaking for level designers etc,
- Map compile time is still in the air. Probably 5minutes tops on most systems.
- Dolby 5.1 support is the default
- Total new rendering code base, departure from methods used in all previous Quake engines. Carmack suspects this will be the new technology "template" used for the next 5 years.
- They are "just getting started" on implementing the game.
- A Playstation2 port, if done, would be a total hack-job.
- XBox port sounded like an almost certainty.
- Trent Reznor of NIN has agreed to do the music (&sound?)
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