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DX10 Benchmarks - Call Of Juarez
Tr0n ::
Prispel je eden izmed prvih DX10 benchmark utilitijev za lastnike DX10 graficnih kartic in Viste.
http://www.hwupgrade.it/download/file/3270.html
http://www.gamershell.com/news/39093.html
http://www.computergames.ro/en/downloads/viewitem/id/8645/name/call-of-juarez-directx-10-benchmark.html
Template nastavitve za testiranje:
Fullscreen: Yes
Details: High
Shadowmap size: 2048x2048
Shadows quality: Normal
Anti-aliasing: MSAAx4
Audio: Enable
Zraven pripisite se vaso resolucijo in povprecen FPS.
Good luck. ;)
http://www.hwupgrade.it/download/file/3270.html
http://www.gamershell.com/news/39093.html
http://www.computergames.ro/en/downloads/viewitem/id/8645/name/call-of-juarez-directx-10-benchmark.html
Template nastavitve za testiranje:
Fullscreen: Yes
Details: High
Shadowmap size: 2048x2048
Shadows quality: Normal
Anti-aliasing: MSAAx4
Audio: Enable
Zraven pripisite se vaso resolucijo in povprecen FPS.
Good luck. ;)
- zavaroval slike: kuglvinkl ()
Tr0n ::
Najboljse, da kar prilepite zadnji screenshot, kjer se vidijo vsi podatki. Po defaultu se slike skreirajo v:
C:\Users\[username]\Documents\call of juarez dx10 benchmark\out\ScreenShots
Se pa vidi, da je pri 8800 320 MB varianti problem predvsem majhen pomnilnik. Ko so teksture velike zadeva precej "trokira".
C:\Users\[username]\Documents\call of juarez dx10 benchmark\out\ScreenShots
Se pa vidi, da je pri 8800 320 MB varianti problem predvsem majhen pomnilnik. Ko so teksture velike zadeva precej "trokira".
Zgodovina sprememb…
- zavaroval slike: kuglvinkl ()
Mr.B ::
Po FPS-jih je to total neigralno. Zelo upam, fantje, da vam bodo gonilnike popravili....
France Rejects Genocide Accusations Against Israel in Gaza,
To accuse the Jewish state of genocide is to cross a moral threshold
To accuse the Jewish state of genocide is to cross a moral threshold
Tr0n ::
Hmm, to so IMO kr pricakovani rezultati za DX10 spil. Nekaj bodo se gonilniki prinesli, ampak kaj dosti po mojem ne vec.
Meizu ::
DX10 je veliko bolj grafično potraten kot DX9, pa še izjemno veliko resolucijo je nastavu... 8800320mb modeli so namenjeni manjšim resolucijam, tja do 1280x1024. Je pa res, da od prvih DX10 kartic res nimaš kaj dosti pričakovat... Poglejte naprimer FX5xxx serije, katere 5200 je bila prva Nvidiina z DX9, pa ima tako ozko grlo, da skoraj ni špila, ki nebi trokiral (razen res primitivno izdelanih iger). Tako, da je po mojem mnenju pametno počakati na res tiste "prave" DX10 grafe, ki bodo DX10 prebavljale kot za šalo
TechBeats ::
ah sploh ne, trenutne dx10 so čist dovolj zmogljive in nima smisla zdej neki bazirat na tej špilki kako se realno obnese v dx10, samo fora je u tej špilki, ker je predelava iz dx9 z mal več bombončki, da je glih dx10. Pa nasploh so tele Poljaki aka Techland za en ku***, sploh njihove špilke k jih delajo, neznajo zoptimizirat kode oz. njihov engine je čist beden ubistvu porazen, sm ene par špilk špilu in lohka rečm samo TEMA (Xpand rally, Xpand rally extreme, GTI racing - vse šrot od šrota, pa še delal je k en šrot zgledal pa isto ). Tale test sploh ne pove realne zmmogljivosti grafe, že zarad tega ker nimajo pojma s tem enginom k ga imajo.
Prav zarad tega se sploh nism hotu obadat s tem špilom, ker sm vedu da bo čist bedno zoptimiziran hehe in res še u dx9 najboljše grafe komi okol 40fps iz sebe spravjo. Recimo poglejte kako unreal engine dela al pa crytek še FEAR k dost bolj hudo zgleda odlično laufa, napram njihovmu Crome enginu. Še od stalkerja engine dela boljš, čeprou je zelo pc požrešen ko daš na dynamic lightning.
Smejim se jim v glavo , dobesedno ker s tem enginom brcajo v totalno temo.
Prav zarad tega se sploh nism hotu obadat s tem špilom, ker sm vedu da bo čist bedno zoptimiziran hehe in res še u dx9 najboljše grafe komi okol 40fps iz sebe spravjo. Recimo poglejte kako unreal engine dela al pa crytek še FEAR k dost bolj hudo zgleda odlično laufa, napram njihovmu Crome enginu. Še od stalkerja engine dela boljš, čeprou je zelo pc požrešen ko daš na dynamic lightning.
Smejim se jim v glavo , dobesedno ker s tem enginom brcajo v totalno temo.
AciD TriP
Mr.B ::
Ma seveda. Tvoj računalnik stoji, ti pa se okoli njega vrtiš s svetlobno hitrostjo, da je več FPS-jev.
Igrica ki ima na 1280x1024 povprečje 19 FPs-jev, js smešnica. Sreča je ta da te igre delajo za DX9 in DX10. Tako da imaš vsaj dobro Dx9 kartico, z DX10 nalepko...
Igrica ki ima na 1280x1024 povprečje 19 FPs-jev, js smešnica. Sreča je ta da te igre delajo za DX9 in DX10. Tako da imaš vsaj dobro Dx9 kartico, z DX10 nalepko...
France Rejects Genocide Accusations Against Israel in Gaza,
To accuse the Jewish state of genocide is to cross a moral threshold
To accuse the Jewish state of genocide is to cross a moral threshold
TechBeats ::
Ja, zdej nevem a si to men odgovoru al en post viši, kakorkoli še enkrat, ta špil sploh ne pove kako je zmogliva trenutna dx10 grafična, potem je tud novi radeon za v smeti po vaši logiki, pa je biu izdal pol leta kasnej kot nvidijina grafična. LOL
Ta špilka je eno navadno govno in bo skos bilo, vključno s temi porgramerji iz Techlanda, ker nimajo pojma kaj delajo!!!!!
Sploh pa, k slišm da je kao geforce 8 še ena fx 5 serija, zakaj si pa upate to trdit , nvidija se je krepko streznila od serije 5 naprej, ker so vedli, da so tolk zajebal da si ne upajo privoščit še en tak ogoromen spodrsljaj.
Zato NIMA SMISLA bazirat enih zaključkov na tem kao prvemu dx10 špilu, ker to sploh ni tisti tapravi dx10 špil z vsemi učinki, ki jih lahko dx10 spravi iz sebe. End of story
Ta špilka je eno navadno govno in bo skos bilo, vključno s temi porgramerji iz Techlanda, ker nimajo pojma kaj delajo!!!!!
Sploh pa, k slišm da je kao geforce 8 še ena fx 5 serija, zakaj si pa upate to trdit , nvidija se je krepko streznila od serije 5 naprej, ker so vedli, da so tolk zajebal da si ne upajo privoščit še en tak ogoromen spodrsljaj.
Zato NIMA SMISLA bazirat enih zaključkov na tem kao prvemu dx10 špilu, ker to sploh ni tisti tapravi dx10 špil z vsemi učinki, ki jih lahko dx10 spravi iz sebe. End of story
AciD TriP
Meizu ::
In če so že ti novi učinki, tako nični, pa vendarle predvajani z 19FPSji, pol si niti ne upam pomislit, kako bo to bilo s temi kartami, ko bo DX10 polno razvit
Hotel sem reči le, da prve grafe z novimi DX-i niso najboljše v predvajanju/prikazovanju le-tega DX-a. Zato je pametno počakat na malce močnejše grafe DX10 oz. toliko časa počakat, da bo DX10 dostopen tudi v nižjem cenovnim razredu (v mislih mam cena/zmogljivost, ne pa primerki, kot so 8600GT in podobno...). Drugače pa nisem navijač niti ATI-ja ne Nvidie, čakam le na primeren trenutek.
Hotel sem reči le, da prve grafe z novimi DX-i niso najboljše v predvajanju/prikazovanju le-tega DX-a. Zato je pametno počakat na malce močnejše grafe DX10 oz. toliko časa počakat, da bo DX10 dostopen tudi v nižjem cenovnim razredu (v mislih mam cena/zmogljivost, ne pa primerki, kot so 8600GT in podobno...). Drugače pa nisem navijač niti ATI-ja ne Nvidie, čakam le na primeren trenutek.
Zgodovina sprememb…
- spremenil: Meizu ()
TechBeats ::
Lej fora ti ni o tolk kolk je zmogliva , valda 8800 bo sigurn boljša kakor 8600, ampak fora je mal v driverjih in zelo velik kako je engine spisan in tale od te CoJ ni dobr oz. je porazno. Samo to je bistvo vsega tega, potem pa povej zakaj recimo Lost Planet extreme condition laufa tm z ene 50-70 fps v dx10 vse na max, pa še to ni čist z optimiziran in driverji isto (recimo na mašini q6600 in 8800gtx), potem pa primerji ta špil k pa dela z bogimi 20fpsji na isti kišti z isto resolucijo, potem neki ornk ne štima v tej kodi špilke se ti ne zdi?!
AciD TriP
Meizu ::
Glej, nisem igral nobene od iger, sam sklepam pač tko... Mogoče je pa una druga navedena malo slabša grafikA? Nimajo vse igre enakih zahtev...
Tr0n ::
To je pac benchmarking tool in ne odraza dejanskega stanja igre. Zadeva je fly-by skozi en posebaj narejen predel, kjer se testirajo in izrisujejo razlicni DX10 featureji in shaderji. Izgleda pa fucking awesome. :)
Namesto da brezveze bluzite, dajte prosim svoje rezultate prilimat. Se posebaj bi me zanimala primerjava med GTS 640 MB in GTX.
Namesto da brezveze bluzite, dajte prosim svoje rezultate prilimat. Se posebaj bi me zanimala primerjava med GTS 640 MB in GTX.
matjash ::
Ta igra je bila že skoraj eno leto nazaj zunaj pa so imeli probleme z njo še lastniki 6800ultra ki je bila takrat top karta. Kot že omenjeno prej - slabo spisan grafični pogon in vsekakor le dodanih par funkcij za dx10 ker se je igra "lepo" igrala na dx9 karticah.
... bolje pozno kot nikoli.
Meizu ::
Hmm, ja js sm igral Call of Juarez, ma DX9 verzijo in na moji grafi (X800GT) dela odlično. Nobenega štekanja, nobenih sranj... Zakaj pa to dela slabše na močnejših grafah pa bi le mogoče lako pripisli slabo napisan grafični pogon...
Mr.B ::
Veš tam je en spisek novih stvari, in to pomeni, da mora grafična malo bolj računati...
To je nakako tako kot je bilo iz Dx8 na Dx9, pa potem na Dx9.1, sej men pa na moji Dx 8 kartici leti, zakaj pa na tvoji uber spead karici šteka ?
To je nakako tako kot je bilo iz Dx8 na Dx9, pa potem na Dx9.1, sej men pa na moji Dx 8 kartici leti, zakaj pa na tvoji uber spead karici šteka ?
France Rejects Genocide Accusations Against Israel in Gaza,
To accuse the Jewish state of genocide is to cross a moral threshold
To accuse the Jewish state of genocide is to cross a moral threshold
koyotee ::
vsi offtopic
Rear DVD collector!
JTD power!
Coming soon: bigger E-penis & new internet friendzzz!
JTD power!
Coming soon: bigger E-penis & new internet friendzzz!
Meizu ::
@Messiah: Magarac je sam username ker mi ob vpisu ni padlo na pamet nič drugega. Drugače je moj prvotni nickname tuki "Sparkl", ampak se mi v račun iz neznanih razlogov nole povezati. Kontaktiral SloTech osebje, so povedali nekaj trikov, ampak to pri meni očitno ne deluje. No, dosti offtopica, gremo naprej:
Rekel sem, nisem igral DX10 različice Juareza, sem zato pač sklepal, da grafa ni tko DX10 razvita. Ker je DX9 verzija na moji grafi delovala brez zatikanja, sem pač težavo pripisal grafi. Po mojem sklepanju. Če pa vi pravite drugače, oz. mate s tem večje izkušnje, pol bom verjel vam.
Rekel sem, nisem igral DX10 različice Juareza, sem zato pač sklepal, da grafa ni tko DX10 razvita. Ker je DX9 verzija na moji grafi delovala brez zatikanja, sem pač težavo pripisal grafi. Po mojem sklepanju. Če pa vi pravite drugače, oz. mate s tem večje izkušnje, pol bom verjel vam.
matjash ::
Jaz sem dx9 verzijo preigral na 800x600, low nastavitve in frami okrog 20-35 s 6600GT, tako da si takšno igro seveda zapomnim (je bila verjetno edina ob kateri sem zdržal do konca zaradi diapozitivov) . So se pa takrat pojavljala zatikanja tudi pri high-end grafičnih - naketerim celo s dvema (SLI) , mogoče pa so bili to le lastniki nvidijinih kartic ker za ati nisem spremljal.
No v bistu sem hotel povedati da je bila v osnovi igrica napisana za dx9 (pa pe to slabo) in so zdej le malo spremenili verzijo in dodali nekaj bombončlov iz dx10 (ki zahtevajo še nekaj grafične moči).
No v bistu sem hotel povedati da je bila v osnovi igrica napisana za dx9 (pa pe to slabo) in so zdej le malo spremenili verzijo in dodali nekaj bombončlov iz dx10 (ki zahtevajo še nekaj grafične moči).
... bolje pozno kot nikoli.
TechBeats ::
Ta test je biu eno navado govno, programerji so imeli v kodi notr eno napako, zarad katere so vse trenutne dx10 grafične izpadle kot navaden krš zakaj si preberte na temu linku KLIK
To sem jst že na začetku vedu, da tole neki neštima in še prou sm meu, sploh pa ta Techland, k res nima pojma z izdelavo špilk.
To sem jst že na začetku vedu, da tole neki neštima in še prou sm meu, sploh pa ta Techland, k res nima pojma z izdelavo špilk.
AciD TriP
Tr0n ::
Mah, to se nVidia joka, ker ne znajo proper gonilnikov napisat. Saj se vidi pri njihovem Cascades DX10 demotu, kako pocasi vse skupaj deluje.
Pa se nekaj je zanimivo. Z zadnjimi neuradnimi WHQL 160.04 gonilniki imam se 2-3 FPS manj v tem testu. Torej v povprecju 16 FPS in ne 19 FPS.
WTF?
Pa se nekaj je zanimivo. Z zadnjimi neuradnimi WHQL 160.04 gonilniki imam se 2-3 FPS manj v tem testu. Torej v povprecju 16 FPS in ne 19 FPS.
WTF?
Zgodovina sprememb…
- spremenilo: Tr0n ()
Mr.B ::
In v Obratni smeri..
These NVIDA Windows Vista drivers are under development. This version is not fully optimized for full 3D performance and may not include all available features available on different operating systems. NVIDIA, along with the industry, is continuing to update its Windows Vista drivers to ensure maximum performance on 3D applications and add support for features. These drivers are provided "AS IS." NVIDIA MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND WHATSOVER AS TO MERCHANTABILITY, COMPATABILITY, PERFORMANCE, APPLICATION OR FUNCTION, AND DISCLAIMS ALL SUCH WARRANTIES TO THE FULLEST EXTENT ALLOWED BY LAW.
These NVIDA Windows Vista drivers are under development. This version is not fully optimized for full 3D performance and may not include all available features available on different operating systems. NVIDIA, along with the industry, is continuing to update its Windows Vista drivers to ensure maximum performance on 3D applications and add support for features. These drivers are provided "AS IS." NVIDIA MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND WHATSOVER AS TO MERCHANTABILITY, COMPATABILITY, PERFORMANCE, APPLICATION OR FUNCTION, AND DISCLAIMS ALL SUCH WARRANTIES TO THE FULLEST EXTENT ALLOWED BY LAW.
France Rejects Genocide Accusations Against Israel in Gaza,
To accuse the Jewish state of genocide is to cross a moral threshold
To accuse the Jewish state of genocide is to cross a moral threshold
Zgodovina sprememb…
- spremenil: Mr.B ()
TechBeats ::
Evo obrazložitev na dolgo in veliko zakaj je, še enkrat, ta Techland en velik joke :
ATI, Nvidia Condemn 3D Graphics Benchmarks Again.
DirectX 10 Era Begins with Another Benchmark Scandal
The two leading developers of standalone graphics processing units – ATI, graphics product group of Advanced Micro Devices, and Nvidia Corp. – have both issued statements claiming that two recently released DirectX 10 benchmarks either favour competing hardware or degrade performance of own graphics processors.
The Lost Planet and ATI
The first company to complain about inadequacy of a benchmark results was AMD, who said that due to the fact that Lost Planet: Extreme Condition was a part of Nvidia’s “The way it’s meant to be played” (TWIMTBP) program and because specialists from ATI did not have an opportunity to tweak their drivers for the title, performance measurements results obtained on the demo for PC were not correct.
“Lost Planet is an Nvidia-sponsored title, and one that Nvidia has had a chance to look at and optimize their drivers for. The developer has not made us aware of this new benchmark, and as such the ATI Radeon driver team has not had the opportunity explore how the benchmark uses our hardware and optimize in a similar fashion. Over the next little while AMD will be looking at this, but in the meantime, please note that whatever performance you see will not be reflective of what gamers will experience in the final build of the game,” a statement by Advanced Micro Devices said.
For some reason, Capcom, the creator of Lost Planet, which is also available on Microsoft’s Xbox 360 (the console, which has ATI-developed graphics processor called Xenos inside) and is also a part of Games for Windows program, decided not to respond to the statement of AMD.
Call of Juarez and Nvidia
Shortly after a demo version of Call of Juarez with DirectX 10 effects was released, Nvidia Corp. issued an announcement claiming that the recently unveiled Call of Juarez DirectX 10 benchmark degrades performance of the GeForce 8-series graphics processing units (GPUs) without improving speed or quality on graphics processors from ATI or Nvidia.
“The benchmark includes new code that substantially reduces performance of Nvidia hardware. Further, there are no perceivable improvements in visual quality, and ATI/AMD performance was not improved. […] We encourage you to take a long, hard look at this new Call of Juarez DX10 benchmark before deciding to use it, as it does not properly reflect typical DX10 performance on Nvidia GeForce 8 hardware,” a statement by Nvidia reads.
Ironically, the Call of Juarez title is also a part of Nvidia’s TWIMTBP program, however, this game had been known for having issues with Nvidia GeForce hardware for quite some time and, for an unknown reason, Nvidia remained tight-lipped about those issues and did not release any updated drivers that would correct them for months.
Nvidia and Techland Share Opinions
Techland, the developer of Call of Juarez game, decided to publicly respond to accusation by Nvidia. In fact, the software maker also accused Nvidia in misleading claims.
DirectX 10 and FSAA
Firstly, Nvidia accused Techland of using software FSAA resolve and not using hardware approach, which automatically degraded performance on the GeForce 8 hardware. The company did not provide performance drop numbers.
“Nvidia’s DirectX 10 hardware-based multi-sampled AA resolve is disabled in the benchmark, with all Nvidia GPUs now being forced to use software-based AA resolve similar to the ATI DirectX 10 GPU, which lacks hardware AA resolve. This artificially deflates performance on Nvidia graphics cards and users are not getting the benefit of a key Nvidia hardware feature,” the claim by Nvidia reads.
On this, the software developer said that using of software-based FSAA that relies on pixel shaders allows game developer to more precisely control image quality in case of HDR rendering. According to Techland, hardware MSAA may no longer be adequate for modern games.
“Before the arrival of DirectX 10, previous graphics APIs only allowed automatic multi-sample anti-aliasing (MSAA) resolves to take place in interactive gaming applications. This automatic process always consisted of a straight averaging operation of the samples for each pixel in order to produce the final, anti-aliased image. While this method was adequate for a majority of graphic engines, the use of advanced high dynamic range rendering (HDR) and other techniques, such as deferred rendering (DR) or anti-aliased shadow buffers require programmable control over this operation due to the nature of the mathematical operations involved. This means that the previous approach using a simple average can be shown to be mathematically and visually incorrect (and in fact it produces glaring artifacts on occasions),” explained a spokesperson for Techland.
“All DirectX 10 graphics hardware which supports MSAA is required to expose a feature called ‘shader-assisted MSAA resolves’ whereby a pixel shader can be used to access all of the individual samples for every pixel. This allows the graphics engine to introduce a higher quality custom MSAA resolve operation. The DirectX 10 version of ‘Call of Juarez’ leverages this feature to apply HDR-correct MSAA to its final render, resulting in consistently better anti-aliasing for the whole scene regardless of the wide variations in intensity present in HDR scenes. Microsoft added the feature to DirectX 10 at the request of both hardware vendors and games developers specifically so that we could raise final image quality in this kind of way, and we are proud of the uncompromising approach that we have taken to image quality in the latest version of our game,” the explanation by game developer states.
A Hidden Parameter Degrades Nvidia GeForce Performance
Nvidia also said that a “hidden” parameter in the Call of Juarez DirectX 10 version actually degrades performance of Nvidia hardware without improving image quality.
“A hidden ‘ExtraQuality’ parameter only accessible via a configuration file is automatically enabled when the benchmark is run, no matter what the setting in the configuration file. This setting has no apparent visual quality enhancement, but reduces Nvidia GPU performance,” the statement by the graphics chip developer reads.
According to Techland, “ExtraQuality” is a visual quality setting enabled by default in the DX10 version of Call of Juarez. In benchmark mode, “ExtraQuality” mode does two things:
* First, it increases shadow generation distance in order to apply shadowing onto a wider range of pixels on the screen, resulting in better quality throughout the benchmark run.
* Second, it increases the number of particles rendered with the geometry shader in order to produce more realistic-looking results, like for example waterfall, smoke and falling leaves.
“ExtraQuality is designed as a default setting to reflect the visual improvements made possible by DX10 cards and is not meant to be disabled in any way,” claims game developer.
Changes to Shaders – The Roots of All Evil
Nvidia also accused Techland of making changes to shaders that are present in the Call of Juarez, which resulted in up to 14% of performance drop for Nvidia’s GeForce.
“Changes to shaders that deflate Nvidia performance by approximately 10% – 14%, without improving visual quality on either Nvidia or ATI GPUs,” reads the statement by Nvidia’s marketing department.
But the game developer states that all updates to shaders made in the final version of the Call of Juarez benchmark for DirectX 10 were made to improve performance or visual quality or both, for example to allow anisotropic texture filtering on more surfaces than before.
“This includes the use of more complex materials for a wider range of materials. At the same time we implemented shader code to improve performance on the more costly computations associated with more distant pixels. Some materials were also tweaked in minor ways to improve overall image quality. One of the key strengths of Nvidia’s hardware is its ability to perform anisotropic filtering at high performance so we are puzzled that Nvidia’s complains about this change when in effect it plays to their strengths,” the spokesman for Techland said.
Nvidia Wants Better Shadows
The graphics chip company said that Techland intentionally decided to depreciate the strength of Nvidia hardware.
“Default settings for the new benchmark have shadow quality set to ‘Low’. Note that Nvidia hardware is much stronger in shadow-mapping than the competition,” reads the claim by Nvidia.
Techland said that even though it set its image quality settings to “ExtraQuality”, setting of shadow quality to “Low” was dictated by necessity to provide “good user experience”.
“Default settings were chosen to provide an overall good user experience. Users are encouraged to modify the settings in the ‘CoJDX10Launcher’ as required. Using larger shadow maps is one option that we would encourage users to experiment with, and in our experience changing this setting does not affect Nvidia’s comparative benchmark scores greatly,” the statement says.
Disappointment Everywhere
“All together, the code changes present in the new Call of Juarez benchmark only slow down Nvidia hardware significantly while contributing no discernable improvement in visual quality on Nvidia or ATI hardware,” the discouraged statement by Nvidia reads.
“We are disappointed that Nvidia have seen fit to attack our benchmark in any way. We are proud of the game that we have created, and we feel that Nvidia can also be proud of the hardware that they have created. Nonetheless these artistic decisions about the settings of a game rightly belong in the hands of the games developer, not the hardware manufacturer,” explained the upset software maker.
Benchmarks Vs. Games
The company, which is currently the No. 1 supplier of discrete GPUs, behaved in a similar way back at the dawn of DirectX 9 era and Futuremark’s 3DMark03 benchmark, claiming that the software developer decided to intentionally show Nvidia GeForce FX hardware in a bad light without any grounds, though, the developer did not agree. In fact, ATI also merely improved its scores at that time by 1.9%.
But both ATI and Nvidia are much more eager to comment on benchmark results and improve results obtained in industry-wide used benchmarks rather than to carefully work with software developers to ensure that their applications would run properly and exposed all the capabilities of the modern graphics processing units.
ATI Radeon HD 2900 XT has poor performance in a number of popular games, including S.T.A.L.K.E.R.: Shadow of Chernobyl, Supreme Commander and some other. Moreover, at the launch of the Radeon HD 2900 XT neither of the company’s publicly released drivers actually supported highly-advertised acceleration of HD DVD content encoded with VC-1 codec. But AMD does not issue statements that its hardware works too slow in those titles or explanations why the previous-generation Radeon X1000 does not accelerate HD content properly. Nonetheless, the firm decided to make a claim about inadequacy of the Lost Planet demo.
Nvidia GeForce 8 hardware had issues with Call of Juarez, Splinter Cell: Double Agent and some other titles, including F.E.A.R. and Prey, where GeForce 8800 GTS 640MB performs inline or slower than Radeon X1950 XTX. But the firm only decided to issue a public comment, when it came to a benchmark, which should show the GeForce 8 and the Radeon HD 2000 in all their glory. The company also did not update its ForceWare driver for Microsoft Windows XP for half of a year, causing concerns about the lack of support for the highly-advertised GeForce 7950 GX2 board and SLI technology overall. Though, it decided not to “disturb” anyone with improvements for the previous-generation hardware. It is also unclear whether the firm plans to make any updates for support of highly-discussed quad SLI technology for those users of high-end machines who plan to migrate to Microsoft Windows Vista operating system.
For some strange reasons, even now Nvidia advices to use non-WHQL drivers to benchmark Lost Planet: Extreme Condition, while ATI provides non-WHQL release candidate 2 drivers for testing the Radeon HD 2400- and 2600-series graphics cards. To ATI’s honour it should be kept in mind that a WHQL driver for the latter boards will be available on schedule already next month, in July, whereas its arch-rival has not managed to get an appropriate WHQL driver (version 158.43) out of the door in more than a month time after it released the Lost Planet Extreme Condition demo on its nZone web-site.
Obviously, benchmark results and review wins drive businesses of ATI and Nvidia primarily in the high-margin retail market, but maybe it is time to start carefully ensuring stability, image quality, high performance and user experience in real-world situations?
In nauk tega je
Techland nima pojma in hoče s sovjim enginom pokazat, da je "kao" car in da nima današnja next-gen kartica za burek. Ubistvu pa njihov engine nima za burek.
ATI, Nvidia Condemn 3D Graphics Benchmarks Again.
DirectX 10 Era Begins with Another Benchmark Scandal
The two leading developers of standalone graphics processing units – ATI, graphics product group of Advanced Micro Devices, and Nvidia Corp. – have both issued statements claiming that two recently released DirectX 10 benchmarks either favour competing hardware or degrade performance of own graphics processors.
The Lost Planet and ATI
The first company to complain about inadequacy of a benchmark results was AMD, who said that due to the fact that Lost Planet: Extreme Condition was a part of Nvidia’s “The way it’s meant to be played” (TWIMTBP) program and because specialists from ATI did not have an opportunity to tweak their drivers for the title, performance measurements results obtained on the demo for PC were not correct.
“Lost Planet is an Nvidia-sponsored title, and one that Nvidia has had a chance to look at and optimize their drivers for. The developer has not made us aware of this new benchmark, and as such the ATI Radeon driver team has not had the opportunity explore how the benchmark uses our hardware and optimize in a similar fashion. Over the next little while AMD will be looking at this, but in the meantime, please note that whatever performance you see will not be reflective of what gamers will experience in the final build of the game,” a statement by Advanced Micro Devices said.
For some reason, Capcom, the creator of Lost Planet, which is also available on Microsoft’s Xbox 360 (the console, which has ATI-developed graphics processor called Xenos inside) and is also a part of Games for Windows program, decided not to respond to the statement of AMD.
Call of Juarez and Nvidia
Shortly after a demo version of Call of Juarez with DirectX 10 effects was released, Nvidia Corp. issued an announcement claiming that the recently unveiled Call of Juarez DirectX 10 benchmark degrades performance of the GeForce 8-series graphics processing units (GPUs) without improving speed or quality on graphics processors from ATI or Nvidia.
“The benchmark includes new code that substantially reduces performance of Nvidia hardware. Further, there are no perceivable improvements in visual quality, and ATI/AMD performance was not improved. […] We encourage you to take a long, hard look at this new Call of Juarez DX10 benchmark before deciding to use it, as it does not properly reflect typical DX10 performance on Nvidia GeForce 8 hardware,” a statement by Nvidia reads.
Ironically, the Call of Juarez title is also a part of Nvidia’s TWIMTBP program, however, this game had been known for having issues with Nvidia GeForce hardware for quite some time and, for an unknown reason, Nvidia remained tight-lipped about those issues and did not release any updated drivers that would correct them for months.
Nvidia and Techland Share Opinions
Techland, the developer of Call of Juarez game, decided to publicly respond to accusation by Nvidia. In fact, the software maker also accused Nvidia in misleading claims.
DirectX 10 and FSAA
Firstly, Nvidia accused Techland of using software FSAA resolve and not using hardware approach, which automatically degraded performance on the GeForce 8 hardware. The company did not provide performance drop numbers.
“Nvidia’s DirectX 10 hardware-based multi-sampled AA resolve is disabled in the benchmark, with all Nvidia GPUs now being forced to use software-based AA resolve similar to the ATI DirectX 10 GPU, which lacks hardware AA resolve. This artificially deflates performance on Nvidia graphics cards and users are not getting the benefit of a key Nvidia hardware feature,” the claim by Nvidia reads.
On this, the software developer said that using of software-based FSAA that relies on pixel shaders allows game developer to more precisely control image quality in case of HDR rendering. According to Techland, hardware MSAA may no longer be adequate for modern games.
“Before the arrival of DirectX 10, previous graphics APIs only allowed automatic multi-sample anti-aliasing (MSAA) resolves to take place in interactive gaming applications. This automatic process always consisted of a straight averaging operation of the samples for each pixel in order to produce the final, anti-aliased image. While this method was adequate for a majority of graphic engines, the use of advanced high dynamic range rendering (HDR) and other techniques, such as deferred rendering (DR) or anti-aliased shadow buffers require programmable control over this operation due to the nature of the mathematical operations involved. This means that the previous approach using a simple average can be shown to be mathematically and visually incorrect (and in fact it produces glaring artifacts on occasions),” explained a spokesperson for Techland.
“All DirectX 10 graphics hardware which supports MSAA is required to expose a feature called ‘shader-assisted MSAA resolves’ whereby a pixel shader can be used to access all of the individual samples for every pixel. This allows the graphics engine to introduce a higher quality custom MSAA resolve operation. The DirectX 10 version of ‘Call of Juarez’ leverages this feature to apply HDR-correct MSAA to its final render, resulting in consistently better anti-aliasing for the whole scene regardless of the wide variations in intensity present in HDR scenes. Microsoft added the feature to DirectX 10 at the request of both hardware vendors and games developers specifically so that we could raise final image quality in this kind of way, and we are proud of the uncompromising approach that we have taken to image quality in the latest version of our game,” the explanation by game developer states.
A Hidden Parameter Degrades Nvidia GeForce Performance
Nvidia also said that a “hidden” parameter in the Call of Juarez DirectX 10 version actually degrades performance of Nvidia hardware without improving image quality.
“A hidden ‘ExtraQuality’ parameter only accessible via a configuration file is automatically enabled when the benchmark is run, no matter what the setting in the configuration file. This setting has no apparent visual quality enhancement, but reduces Nvidia GPU performance,” the statement by the graphics chip developer reads.
According to Techland, “ExtraQuality” is a visual quality setting enabled by default in the DX10 version of Call of Juarez. In benchmark mode, “ExtraQuality” mode does two things:
* First, it increases shadow generation distance in order to apply shadowing onto a wider range of pixels on the screen, resulting in better quality throughout the benchmark run.
* Second, it increases the number of particles rendered with the geometry shader in order to produce more realistic-looking results, like for example waterfall, smoke and falling leaves.
“ExtraQuality is designed as a default setting to reflect the visual improvements made possible by DX10 cards and is not meant to be disabled in any way,” claims game developer.
Changes to Shaders – The Roots of All Evil
Nvidia also accused Techland of making changes to shaders that are present in the Call of Juarez, which resulted in up to 14% of performance drop for Nvidia’s GeForce.
“Changes to shaders that deflate Nvidia performance by approximately 10% – 14%, without improving visual quality on either Nvidia or ATI GPUs,” reads the statement by Nvidia’s marketing department.
But the game developer states that all updates to shaders made in the final version of the Call of Juarez benchmark for DirectX 10 were made to improve performance or visual quality or both, for example to allow anisotropic texture filtering on more surfaces than before.
“This includes the use of more complex materials for a wider range of materials. At the same time we implemented shader code to improve performance on the more costly computations associated with more distant pixels. Some materials were also tweaked in minor ways to improve overall image quality. One of the key strengths of Nvidia’s hardware is its ability to perform anisotropic filtering at high performance so we are puzzled that Nvidia’s complains about this change when in effect it plays to their strengths,” the spokesman for Techland said.
Nvidia Wants Better Shadows
The graphics chip company said that Techland intentionally decided to depreciate the strength of Nvidia hardware.
“Default settings for the new benchmark have shadow quality set to ‘Low’. Note that Nvidia hardware is much stronger in shadow-mapping than the competition,” reads the claim by Nvidia.
Techland said that even though it set its image quality settings to “ExtraQuality”, setting of shadow quality to “Low” was dictated by necessity to provide “good user experience”.
“Default settings were chosen to provide an overall good user experience. Users are encouraged to modify the settings in the ‘CoJDX10Launcher’ as required. Using larger shadow maps is one option that we would encourage users to experiment with, and in our experience changing this setting does not affect Nvidia’s comparative benchmark scores greatly,” the statement says.
Disappointment Everywhere
“All together, the code changes present in the new Call of Juarez benchmark only slow down Nvidia hardware significantly while contributing no discernable improvement in visual quality on Nvidia or ATI hardware,” the discouraged statement by Nvidia reads.
“We are disappointed that Nvidia have seen fit to attack our benchmark in any way. We are proud of the game that we have created, and we feel that Nvidia can also be proud of the hardware that they have created. Nonetheless these artistic decisions about the settings of a game rightly belong in the hands of the games developer, not the hardware manufacturer,” explained the upset software maker.
Benchmarks Vs. Games
The company, which is currently the No. 1 supplier of discrete GPUs, behaved in a similar way back at the dawn of DirectX 9 era and Futuremark’s 3DMark03 benchmark, claiming that the software developer decided to intentionally show Nvidia GeForce FX hardware in a bad light without any grounds, though, the developer did not agree. In fact, ATI also merely improved its scores at that time by 1.9%.
But both ATI and Nvidia are much more eager to comment on benchmark results and improve results obtained in industry-wide used benchmarks rather than to carefully work with software developers to ensure that their applications would run properly and exposed all the capabilities of the modern graphics processing units.
ATI Radeon HD 2900 XT has poor performance in a number of popular games, including S.T.A.L.K.E.R.: Shadow of Chernobyl, Supreme Commander and some other. Moreover, at the launch of the Radeon HD 2900 XT neither of the company’s publicly released drivers actually supported highly-advertised acceleration of HD DVD content encoded with VC-1 codec. But AMD does not issue statements that its hardware works too slow in those titles or explanations why the previous-generation Radeon X1000 does not accelerate HD content properly. Nonetheless, the firm decided to make a claim about inadequacy of the Lost Planet demo.
Nvidia GeForce 8 hardware had issues with Call of Juarez, Splinter Cell: Double Agent and some other titles, including F.E.A.R. and Prey, where GeForce 8800 GTS 640MB performs inline or slower than Radeon X1950 XTX. But the firm only decided to issue a public comment, when it came to a benchmark, which should show the GeForce 8 and the Radeon HD 2000 in all their glory. The company also did not update its ForceWare driver for Microsoft Windows XP for half of a year, causing concerns about the lack of support for the highly-advertised GeForce 7950 GX2 board and SLI technology overall. Though, it decided not to “disturb” anyone with improvements for the previous-generation hardware. It is also unclear whether the firm plans to make any updates for support of highly-discussed quad SLI technology for those users of high-end machines who plan to migrate to Microsoft Windows Vista operating system.
For some strange reasons, even now Nvidia advices to use non-WHQL drivers to benchmark Lost Planet: Extreme Condition, while ATI provides non-WHQL release candidate 2 drivers for testing the Radeon HD 2400- and 2600-series graphics cards. To ATI’s honour it should be kept in mind that a WHQL driver for the latter boards will be available on schedule already next month, in July, whereas its arch-rival has not managed to get an appropriate WHQL driver (version 158.43) out of the door in more than a month time after it released the Lost Planet Extreme Condition demo on its nZone web-site.
Obviously, benchmark results and review wins drive businesses of ATI and Nvidia primarily in the high-margin retail market, but maybe it is time to start carefully ensuring stability, image quality, high performance and user experience in real-world situations?
In nauk tega je
Techland nima pojma in hoče s sovjim enginom pokazat, da je "kao" car in da nima današnja next-gen kartica za burek. Ubistvu pa njihov engine nima za burek.
AciD TriP
Tr0n ::
Problem je bolj, kot pise, na strani nVidia in AMDja, ker ne sodelujeta dovolj tesno z izdelovalci iger, da bi ti lahko res izkoristili vse bonboncke nove generacije ter pravilno in optimizirano spisali kodo.
Potem se pa raje kregajo glede nekih genericnih benchmarkov, v resnici pa imata oba zelo slabo driver podporo za nove graficne in sisteme.
Get your fucking act together nVidia/AMD!
Potem se pa raje kregajo glede nekih genericnih benchmarkov, v resnici pa imata oba zelo slabo driver podporo za nove graficne in sisteme.
Get your fucking act together nVidia/AMD!
Zgodovina sprememb…
- spremenilo: Tr0n ()
Tilen ::
Problem je bolj, kot pise, na strani nVidia in AMDja, ker ne sodelujeta dovolj tesno z izdelovalci iger, da bi ti lahko res izkoristili vse bonboncke nove generacije ter pravilno in optimizirano spisali kodo.
Precej žalostno pri tem je, da se noben noče zjasnit kdo je kriv. Tako se žogica podaja iz enega v drug tabor, performance pa ostaja [žal] slab. Kar poglejte Sentinelove poste, nvidia pa že ni kriva, da COJ slabo dela v DX10...
Precej žalostno pri tem je, da se noben noče zjasnit kdo je kriv. Tako se žogica podaja iz enega v drug tabor, performance pa ostaja [žal] slab. Kar poglejte Sentinelove poste, nvidia pa že ni kriva, da COJ slabo dela v DX10...
413120536c6f76656e696a612c20642e642e
Zgodovina sprememb…
- spremenil: Tilen ()
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