Forum » Igre » S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl

oo7 ::

oo7 ::
Stalker 2 devs want to improve mutant combat and introduce new side quests in new patches
In a Discord Q&A, the developer revealed that mutant combat overhauls are on the table for future updates in Stalker 2: Heart of Chornobyl.
https://www.videogamer.com/news/stalker...
In a Discord Q&A, the developer revealed that mutant combat overhauls are on the table for future updates in Stalker 2: Heart of Chornobyl.
https://www.videogamer.com/news/stalker...

Motion ::
Damn ko majo ti bloodsuckerji mlade jih pride en kup. Najprej sem mislu da mam enega za hrbtom. Dobim eno varno mesto v vagonu da me ne dosežejo in jih začnem pokat. Enga, dva , tri, štiri,.. nato mi je zmankalo municije in je preostal samo beg,... K seči majo mal neumno zasnovan napad,... tako da se jim da pobegent z ene par redbuli,...

Enaplusdva ::
Damn ko majo ti bloodsuckerji mlade jih pride en kup. Najprej sem mislu da mam enega za hrbtom. Dobim eno varno mesto v vagonu da me ne dosežejo in jih začnem pokat. Enga, dva , tri, štiri,.. nato mi je zmankalo municije in je preostal samo beg,... K seči majo mal neumno zasnovan napad,... tako da se jim da pobegent z ene par redbuli,...
Še dobro da čez nekaj časa nehajo zasledovat drugače bi bila gotova smrt če si brez patronov razen če bi dosegel varno zono.
Zgodovina sprememb…
- spremenilo: Enaplusdva ()

KAVINSKY ::

Lojzka ::
Kako se hitro potuje v tej igri ?
V večjih naseljih imaš vodiče. Imaš ikono križa na mapi. Moraš pa plačati.
To lahko potuješ potem samo iz večjega naselja v drugo večje naselje, kjer je ikona križa ?
Hvala
Če si z njimi turbo friend je guide zastonj :)
Kako postaneš turbo friend ?
Zgodovina sprememb…
- spremenilo: Lojzka ()

Meizu ::
Delaš misije za njih.
Čeprav zdaj ko delam še en playthrough tudi ko so friendly z mano (zelene ikone) guide travel še vedno košta. Mogoče sem imel prej kak bug v akciji. Bomo videli sproti.
Sem pa ziher da je bil traveling zastonj med yaniv station in rostokom, mogoče so to zdaj popravili.
Čeprav zdaj ko delam še en playthrough tudi ko so friendly z mano (zelene ikone) guide travel še vedno košta. Mogoče sem imel prej kak bug v akciji. Bomo videli sproti.
Sem pa ziher da je bil traveling zastonj med yaniv station in rostokom, mogoče so to zdaj popravili.
Zgodovina sprememb…
- spremenil: Meizu ()

oo7 ::
A fan of STALKER 2 took matters into his own hands and improved hundreds of game's elements
MOD - Stalker Infinity - Vanilla 2.0 Overhaul - https://www.nexusmods.com/stalker2heart...
There are a ton of changes, too many to list in this article, but in general, they can be grouped into several categories:
Economy: The in-game economy has been redesigned so that it no longer revolves around tediously collecting and selling weak weapons. Instead, money is earned primarily by doing interesting things, such as completing quests, hunting for artifacts, exploring the map for hidden stashes, or killing mutants, which now carry loot. Rewards for all these activities have been at least doubled, making them reliable sources of income. Prices have also been appropriately adjusted.
Combat: Advanced ballistics have been introduced (the creator built this aspect on the foundation of his previous mod called FUBAR), as well as improved realism for armor and ammunition. The power of explosions has been increased, and enemies have become significantly more dangerous. This was done in a balanced way--opponents now behave more intelligently and naturally, but they no longer have superhuman vision allowing them to hit targets flawlessly from long distances, as sometimes happens in the base game. Enemy equipment has also been diversified, making it more varied in terms of both quality and item types.
Artifacts: Artifacts have undergone a thorough rework because they were quite disappointing in the base game, mainly due to their limited effects. To change this, the mod introduces dozens of new effects, making them far more useful. At the same time, obtaining them has been made more challenging--now, the best ones can only be found using high-quality detectors.
Other Mechanics: Many other aspects of the game have been adjusted. For example, medkits no longer heal instantly, requiring a short wait before they take effect. Hunger negatively impacts stamina and regeneration rate. Running has been made easier, but radiation effects have been strengthened. Additionally, sleep is now very important. In the base game, its balance was broken, and players could effectively avoid sleeping altogether by using energy drinks.
MOD - Stalker Infinity - Vanilla 2.0 Overhaul - https://www.nexusmods.com/stalker2heart...
There are a ton of changes, too many to list in this article, but in general, they can be grouped into several categories:
Economy: The in-game economy has been redesigned so that it no longer revolves around tediously collecting and selling weak weapons. Instead, money is earned primarily by doing interesting things, such as completing quests, hunting for artifacts, exploring the map for hidden stashes, or killing mutants, which now carry loot. Rewards for all these activities have been at least doubled, making them reliable sources of income. Prices have also been appropriately adjusted.
Combat: Advanced ballistics have been introduced (the creator built this aspect on the foundation of his previous mod called FUBAR), as well as improved realism for armor and ammunition. The power of explosions has been increased, and enemies have become significantly more dangerous. This was done in a balanced way--opponents now behave more intelligently and naturally, but they no longer have superhuman vision allowing them to hit targets flawlessly from long distances, as sometimes happens in the base game. Enemy equipment has also been diversified, making it more varied in terms of both quality and item types.
Artifacts: Artifacts have undergone a thorough rework because they were quite disappointing in the base game, mainly due to their limited effects. To change this, the mod introduces dozens of new effects, making them far more useful. At the same time, obtaining them has been made more challenging--now, the best ones can only be found using high-quality detectors.
Other Mechanics: Many other aspects of the game have been adjusted. For example, medkits no longer heal instantly, requiring a short wait before they take effect. Hunger negatively impacts stamina and regeneration rate. Running has been made easier, but radiation effects have been strengthened. Additionally, sleep is now very important. In the base game, its balance was broken, and players could effectively avoid sleeping altogether by using energy drinks.

Gregor459 ::
Delaš misije za njih.
Čeprav zdaj ko delam še en playthrough tudi ko so friendly z mano (zelene ikone) guide travel še vedno košta. Mogoče sem imel prej kak bug v akciji. Bomo videli sproti.
Sem pa ziher da je bil traveling zastonj med yaniv station in rostokom, mogoče so to zdaj popravili.
Igraš vanilla ali imaš kak mod ?

oo7 ::
Kmalu nova orožja v igri ?
Stalker 2 devs might add brand-new weapons to the base game, but the roadmap is "still cooking"
GSC Game World has already confirmed that the huge success of Stalker 2 means that the studio is able to bring back ideas that were scrapped from the game's 1.0 launch. With plans for so-called "cut content" to make a return, guns and attachments that were left on the cutting room floor should be making a return.
As for when, we still don't know. GSC's Stalker 2 roadmap has been expected for a while, but it's still nowhere to be seen. When asked by a fan about a potential update, GSC responded: "Unfortunately, we aren't ready to share it yet, still cooking." DOLGO KUHAJO TALE ROADMAP :(
https://www.videogamer.com/news/stalker...
Stalker 2 devs might add brand-new weapons to the base game, but the roadmap is "still cooking"
GSC Game World has already confirmed that the huge success of Stalker 2 means that the studio is able to bring back ideas that were scrapped from the game's 1.0 launch. With plans for so-called "cut content" to make a return, guns and attachments that were left on the cutting room floor should be making a return.
As for when, we still don't know. GSC's Stalker 2 roadmap has been expected for a while, but it's still nowhere to be seen. When asked by a fan about a potential update, GSC responded: "Unfortunately, we aren't ready to share it yet, still cooking." DOLGO KUHAJO TALE ROADMAP :(
https://www.videogamer.com/news/stalker...

Predsednik11 ::
V originalni triologiji so izrezali ven minigun. Kakšni zombified Stalkerji s minigunom bi bila zanimiva atrakcija.
Smoke grenade bi tudi prišel prav.
Smoke grenade bi tudi prišel prav.
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