Forum » Igre » Cyberpunk 2077
Cyberpunk 2077
Temo vidijo: vsi
Izi ::
V bistvu je pričakovano. Jaz sem vseeno potihem upal, da bodo V-ju namenili kakšen malo bolj srečen konec, sedaj ko je možnih koncev že vsaj 10. Ampak sem se motil.
Moram pa omeniti, da je tale DLC super dober. Priporočam. Ne vem če obstaja GOTY za DLC-je ampak to je definitivno GOTY 2023.
Mimogrede, v Cyberpunku sem preživel 585 ur
Moram pa omeniti, da je tale DLC super dober. Priporočam. Ne vem če obstaja GOTY za DLC-je ampak to je definitivno GOTY 2023.
Mimogrede, v Cyberpunku sem preživel 585 ur
Zgodovina sprememb…
- spremenil: Izi ()
Izi ::
Zanimivo, da še vedno dokaj aktivno brkljajo po tem REDenginu, ko so že dolgo nazaj napovedali da sedaj delajo samo še na Unreal Engineu.
Cyberpunk je bil že z 2.0 tako rekoč popoln pa so si vzeli čas še za 2.1, ki ima spet ogromno novih stvari, ki jih roko na srce nihče ne bi pretirano pogrešal. Pa še zastonj je vse.
Verjetno so se trudili zato, ker je od danes na voljo za nakup novi "Cyberpunk 2077: Ultimate Edition", ki vsebuje skupaj igro in DLC. In za 3 dni je možen precej znižan nakup te Ultimativne izdaje za kar -33%.
Update 2.1 Patch Notes
Dobili smo kar nekaj stvari, ki so jih napovedovali pred izidom pa so jih potem porezali ven, ker bi rabili ogromno časa in dela za minimalen učinek.
- Tako imamo sedaj povsem delujočo železnico, kar je sicer zelo zanimivo ampak porabiš pa ogromno časa da kam prideš. Dvomim da se bo kdo vozil naokoli z železnico ko pa se lahko teleportiraš po celem mestu.
- Bolj zanimive so nove avtomobilske dirke, ki smo jih sicer že imeli ampak samo v sklopu zgodbe. Sedaj je dirkanje nova end-game dejavnost.
- Dobili smo nekakšen Walkman in sedaj lahlo med hojo po mestu poslušamo muziko.
- Po novem lahko naš V povabi svojo izbranko ali izbranca v enega izmed svojih apartmajev
- Bande nepridipravov nas bodo po novem bolj aktivno preganjale naokoli in celo postavljale zasede, če se jim bo naš V prav posebej zameril v kakšnem GIGU.
...
Cyberpunk je bil že z 2.0 tako rekoč popoln pa so si vzeli čas še za 2.1, ki ima spet ogromno novih stvari, ki jih roko na srce nihče ne bi pretirano pogrešal. Pa še zastonj je vse.
Verjetno so se trudili zato, ker je od danes na voljo za nakup novi "Cyberpunk 2077: Ultimate Edition", ki vsebuje skupaj igro in DLC. In za 3 dni je možen precej znižan nakup te Ultimativne izdaje za kar -33%.
Update 2.1 Patch Notes
Dobili smo kar nekaj stvari, ki so jih napovedovali pred izidom pa so jih potem porezali ven, ker bi rabili ogromno časa in dela za minimalen učinek.
- Tako imamo sedaj povsem delujočo železnico, kar je sicer zelo zanimivo ampak porabiš pa ogromno časa da kam prideš. Dvomim da se bo kdo vozil naokoli z železnico ko pa se lahko teleportiraš po celem mestu.
- Bolj zanimive so nove avtomobilske dirke, ki smo jih sicer že imeli ampak samo v sklopu zgodbe. Sedaj je dirkanje nova end-game dejavnost.
- Dobili smo nekakšen Walkman in sedaj lahlo med hojo po mestu poslušamo muziko.
- Po novem lahko naš V povabi svojo izbranko ali izbranca v enega izmed svojih apartmajev
- Bande nepridipravov nas bodo po novem bolj aktivno preganjale naokoli in celo postavljale zasede, če se jim bo naš V prav posebej zameril v kakšnem GIGU.
...
Magic1 ::
Meh prvih par sekund pod pravim kotom s posebnimi teksturami izgleda še "realno". Potem pa preskoči posnetek na vožnjo in vse naprej je jasno igra, kot je. Ni dovolj grafične moči(in tekstur), da bi raznolik teren izgledal tako "realno".
Magic
Izi ::
CD Projekt RED je objavil, da je prodaja razširitve "Phantom Liberty" že presegla 5 milijonov kosov. Izid je bil 26. septembra 2023.
Osnovno igro pa so do sedaj (3 leta) prodali v nekaj čez 25 milijonov kosov. Izid je bil 10. december 2020. S prodajo so zelo zadovoljni.
Witcher 3 so v prvih 4 letih prodali 28 milijonov kosov. Spomladi 2021 so dosegli 30 milijonov, spomladi 2023 je bilo 40 milijonov, spomladi 2023 pa so prilezli do 50 milijonov prodanih kosov.
Videti je da se Cyberpunk prodaja celo malo bolje kot Witcher 3. V prvih treh letih je zmagal Cyberpunk, je pa zanimivo, da prodaja Witcherja 3, ki bo kmalu star že 9 let, prav nič ne upada. Konstantno prodajajo po 10 milijonov kopij Wicherja 3 letno.
Osnovno igro pa so do sedaj (3 leta) prodali v nekaj čez 25 milijonov kosov. Izid je bil 10. december 2020. S prodajo so zelo zadovoljni.
Witcher 3 so v prvih 4 letih prodali 28 milijonov kosov. Spomladi 2021 so dosegli 30 milijonov, spomladi 2023 je bilo 40 milijonov, spomladi 2023 pa so prilezli do 50 milijonov prodanih kosov.
Videti je da se Cyberpunk prodaja celo malo bolje kot Witcher 3. V prvih treh letih je zmagal Cyberpunk, je pa zanimivo, da prodaja Witcherja 3, ki bo kmalu star že 9 let, prav nič ne upada. Konstantno prodajajo po 10 milijonov kopij Wicherja 3 letno.
scipascapa ::
Konstantno prodajajo po 10 milijonov kopij Wicherja 3 letno.
Če jo dobiš za 10-15€ in je še vedno top igra, zakaj ne?
Če jo dobiš za 10-15€ in je še vedno top igra, zakaj ne?
ahac ::
Zdaj je Cyberpunk postal POPOLNEJSI!
Tolk je popoln, da od tega zadnjega večjega patcha dalje meni dela opazno slabše.
Raytracing sem kar izklopil, ampak nima veze, ker sem spet nehal igrati.
Slo-Tech Discord - https://discord.gg/ppCtzMW
edi45 ::
Ga že imam ne vem kako dolgo za PS5, pa ga še zdaj nisem igral. Sem pa ugotovil, da lepše dela verzija za PS4 kakor za PS5
RedDrake ::
Tolk je popoln, da od tega zadnjega večjega patcha dalje meni dela opazno slabše.
Raytracing sem kar izklopil, ampak nima veze, ker sem spet nehal igrati.
Jep, 2.1 je vsekakor pokvaril in poslabšal izkušnjo napram 2.0.
Meni pri zagonu CP programa recimo sedaj PC zmrzne za cca 30-45 sekund, preden se sploh pojavi karkoli.
Pri 2.0 te težave ni.
Pa PC je malo bolj vroč sedaj, izgleda da je CPU bolj obremenjen iz nekega razloga ...
Magic1 ::
Tudi jaz sem začel s 2.0 in sem končal brez kakšne večje opazne težave. S dodatkom in 2.1 pa se mi je kar nakajkrat sesulo pa enkrat sem obtičal sredi misije. Verjetno so spet malo preoptimistični in vklopili preveč novih zadev na hitro. Verjetno moraš počakat kakšno leto ali dve, da polikajo
Magic
Zgodovina sprememb…
- spremenil: Magic1 ()
oo7 ::
Cyberpunk 2077 Follow-up, codenamed Project Orion, grows in strength at CD PROJEKT RED North America!
https://www.cdprojekt.com/en/media/news...
Se bo za Cyberpunk sequel odprla nova tema ali se bo pisalo sem notri ?
https://www.cdprojekt.com/en/media/news...
Se bo za Cyberpunk sequel odprla nova tema ali se bo pisalo sem notri ?
oo7 ::
Cyberpunk 2077 is "Done", but Might Still Get Minor Updates "Here and There," Director Says
"It's possible that there's some other little thing that comes in here or there," says game director Gabe Amatangelo.
https://gamingbolt.com/cyberpunk-2077-i...
"It's possible that there's some other little thing that comes in here or there," says game director Gabe Amatangelo.
https://gamingbolt.com/cyberpunk-2077-i...
mAXTER ::
Glede na to da je projekt še svetlobna leta od izzida, mislim da nima smisla odpirati nove teme, vsaj zaenkrat ne.
oo7 ::
Cyberpunk 2077 goes Hyper-Realistic : POV Night Life & Showcase with DreamPunk 2.0 Graphics in 8K
Zanimivo,da so pri CD red projekt upokojili hišni pogon Redengine 4 kajti tisto zgoraj zgleda res next next gen. Od zdaj naprej bodo uporabljali Unreal 5 pogon.
Zanimivo,da so pri CD red projekt upokojili hišni pogon Redengine 4 kajti tisto zgoraj zgleda res next next gen. Od zdaj naprej bodo uporabljali Unreal 5 pogon.
RedDrake ::
Če je slučajno že kdo naletel na zanimivo težavo.
Ko sem nazadnje igral CP (februar?) je vse delovalo bolj ali manj normalno.
Prejšnji vikend se mi je spet malo zaluštalo, poženem špil, in čudna stvar.
Če se "normalno" premikam, ne morem streljati. Testirano z več save pointi in z novo igro.
Lahko streljam, če sem v crouch poziciji in se premikam. Občasno deluje in potem lahko streljam ter reloadam, dokler se ne ustavim - potem pa spet jovo na novo. Ista štorija v vozilih.
Sem wipnil cel CP (poiskal vse CD projekt Red mape po PC-ju), a ni bilo efekta. Ima kdo še kako idejo?
Ko sem nazadnje igral CP (februar?) je vse delovalo bolj ali manj normalno.
Prejšnji vikend se mi je spet malo zaluštalo, poženem špil, in čudna stvar.
Če se "normalno" premikam, ne morem streljati. Testirano z več save pointi in z novo igro.
Lahko streljam, če sem v crouch poziciji in se premikam. Občasno deluje in potem lahko streljam ter reloadam, dokler se ne ustavim - potem pa spet jovo na novo. Ista štorija v vozilih.
Sem wipnil cel CP (poiskal vse CD projekt Red mape po PC-ju), a ni bilo efekta. Ima kdo še kako idejo?
Kayzon ::
Cyberpunk 2077 goes Hyper-Realistic : POV Night Life & Showcase with DreamPunk 2.0 Graphics in 8K
Zanimivo,da so pri CD red projekt upokojili hišni pogon Redengine 4 kajti tisto zgoraj zgleda res next next gen. Od zdaj naprej bodo uporabljali Unreal 5 pogon.
Namesto da izbolsajo povprecno igralnost cyberpunk igre se grejo ukvarjat z neko kvazi 8k grafiko,medtem ko 3/4 ljudi se vedna lavfa igre na 1080p monitorjih
RedDrake ::
Možnost, da je kateri update pokvaril igro ?
Vsekakor tako kaže. Glede na to, da ni po CDPR forumih nič o takih težavah, je lahko težava specifično pri meni, zaradi kakega Win update-a ali kakega čudnega driver update-a. V roku tedna ali dveh bom imel priliko stestirati še na eni win CP capable mašini, pa bom videl.
Drugače pa ja, lahko bi igralnost izboljševali namesto grafike.
En kolega je CP obrnil na 720p s haswell i5-ko in 1050Ti. Več takih imho, kot onih z 4k+ RTX ...
Zgodovina sprememb…
- spremenil: RedDrake ()
Cr00k ::
Uradnega razvoja na CP2077 ni več... tole z grafiko so modi skupnosti/pozameznikov.
Če jim paše izboljševati grafiko, naj izboljšujejo grafiko... kdo drug bo pa probal kaj na igralnosti naredit.
Če jim paše izboljševati grafiko, naj izboljšujejo grafiko... kdo drug bo pa probal kaj na igralnosti naredit.
Cr00k ::
Izi ::
Očitno še vedno nekaj delajo na igri.
Prišel je nov Patch z najbolj zahtevano in pričakovano funkcijo FSR 3.
Cyberpunk 2077 Patch 2.13
Testi kažejo, da se FSR 3 obnese bolje kot DLSS tudi na Nvidia grafičnih. Razlike v kvaliteti praktično ni ima pa FSR opazno bolj enakomeren fps, medtem ko na DLSS fps bolj skače gor in dol.
Se da pa na Nvidia grafičnih sedaj hkrati vklopiti DLAA in DLSS, kar do sedaj ni bilo mogoče.
Prišel je nov Patch z najbolj zahtevano in pričakovano funkcijo FSR 3.
Cyberpunk 2077 Patch 2.13
Testi kažejo, da se FSR 3 obnese bolje kot DLSS tudi na Nvidia grafičnih. Razlike v kvaliteti praktično ni ima pa FSR opazno bolj enakomeren fps, medtem ko na DLSS fps bolj skače gor in dol.
Se da pa na Nvidia grafičnih sedaj hkrati vklopiti DLAA in DLSS, kar do sedaj ni bilo mogoče.
BigWhale ::
Naslednjih 14 dni bo se aktualen tudi kickstarter za klasicen, non-rpg, board game Cyberpunk 2077.
https://gamefound.com/en/projects/go-on...
https://gamefound.com/en/projects/go-on...
Zgodovina sprememb…
- spremenil: BigWhale ()
PARTyZAN ::
A ni samo še 6 dni?
Ta board game sicer ni prvi, obstaja tudi Cyberpunk 2077: Gangs of Night City.
Jaz sem razmišljal da bi backal ker mi manjka še kakšen co-op game. Mi je pa malenkost odbijajoče da tlačijo debelejši karton v deluxe verzijo, pa da je že cel kup dragih expansionov napovedanih. Baje sicer Go On Board zadnji trenutek pred koncem crowdfundanja doda še "All in" backer tier, ki vključuje vse dodatke, ampak se špekulira da bo stal okoli 400€.
Ta board game sicer ni prvi, obstaja tudi Cyberpunk 2077: Gangs of Night City.
Jaz sem razmišljal da bi backal ker mi manjka še kakšen co-op game. Mi je pa malenkost odbijajoče da tlačijo debelejši karton v deluxe verzijo, pa da je že cel kup dragih expansionov napovedanih. Baje sicer Go On Board zadnji trenutek pred koncem crowdfundanja doda še "All in" backer tier, ki vključuje vse dodatke, ampak se špekulira da bo stal okoli 400€.
BigWhale ::
A pa res, danes je samo se 5 dni ostalo, ja.
Ja, men je vsec ravno zato, ker je co-op. Se pa 400 EUR slisi kar veliko, je pa vse odvisno od tega kaksna bo igra in kako bogati bodo ti dodatki. Men trenutno zgleda kar ok value. So pa sle cene iger na splosno kar gor, sploh v 'deluxe' obliki.
Ja, men je vsec ravno zato, ker je co-op. Se pa 400 EUR slisi kar veliko, je pa vse odvisno od tega kaksna bo igra in kako bogati bodo ti dodatki. Men trenutno zgleda kar ok value. So pa sle cene iger na splosno kar gor, sploh v 'deluxe' obliki.
RedDrake ::
Če je slučajno že kdo naletel na zanimivo težavo.
Ko sem nazadnje igral CP (februar?) je vse delovalo bolj ali manj normalno.
Prejšnji vikend se mi je spet malo zaluštalo, poženem špil, in čudna stvar.
Če se "normalno" premikam, ne morem streljati. Testirano z več save pointi in z novo igro.
Lahko streljam, če sem v crouch poziciji in se premikam. Občasno deluje in potem lahko streljam ter reloadam, dokler se ne ustavim - potem pa spet jovo na novo. Ista štorija v vozilih.
Sem wipnil cel CP (poiskal vse CD projekt Red mape po PC-ju), a ni bilo efekta. Ima kdo še kako idejo?
Da dodam nova obzorja k težavi.
Izkaže se, da ni samo v CP težava. Je kar v vseh igrah. Specifično kaže, da po pritisku katerekoli tipke na tipkovnici prvi klik z miškinim gumbom ni registriran. Drugi je. Če se tipko na tipkovnici drži pritisnjeno le-ta blokira miškin klik ad infinitum. Edina sprememba med časom delovanja in ne-delovanja so bili Win posodobitve, tako da še ena Microsoft zmaga!
Izi ::
Še vedno se ukvarjajo z igro in dodajajo nove stvari. Prišla je nova verzija 2.2.
Update 2.2 is live!
Update 2.2 is live!
RedDrake ::
Če je slučajno že kdo naletel na zanimivo težavo.
Ko sem nazadnje igral CP (februar?) je vse delovalo bolj ali manj normalno.
Prejšnji vikend se mi je spet malo zaluštalo, poženem špil, in čudna stvar.
Če se "normalno" premikam, ne morem streljati. Testirano z več save pointi in z novo igro.
Lahko streljam, če sem v crouch poziciji in se premikam. Občasno deluje in potem lahko streljam ter reloadam, dokler se ne ustavim - potem pa spet jovo na novo. Ista štorija v vozilih.
Sem wipnil cel CP (poiskal vse CD projekt Red mape po PC-ju), a ni bilo efekta. Ima kdo še kako idejo?
Da dodam nova obzorja k težavi.
Izkaže se, da ni samo v CP težava. Je kar v vseh igrah. Specifično kaže, da po pritisku katerekoli tipke na tipkovnici prvi klik z miškinim gumbom ni registriran. Drugi je. Če se tipko na tipkovnici drži pritisnjeno le-ta blokira miškin klik ad infinitum. Edina sprememba med časom delovanja in ne-delovanja so bili Win posodobitve, tako da še ena Microsoft zmaga!
Pred časom odkril razlog za zgoraj opisano težavo.
Uporabljam PS/2 tipkovnico, in ker plošča nima PS/2 priključka imam USB dongle z dvema PS/2 priključkoma (za tipkovnico ter eventuelno za miš). Če je ta dongle priklopljen na isti USB root hub kot miška (ki je navadna USB miš), potem se pojavljajo zgoraj opisane težave. Če sta na ločenih USB root hub-ih ni težav. Z drugimi USB napravami priklopljenimi v isti hub kot tipkovnica (ali miš) nisem zaznal težav. (Poskusil z čitalcem spominskih kartic, programatorjem za čipe, arduinom, zvočniki, floppy-em, kamero, HDMI capture).
yayo ::
Patch 2.21
2025-01-23
Patch 2.21 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
This update adds support for DLSS 4 on PC and introduces various fixes, notably to SmartFrames on Xbox and Photo Mode across all platforms. For details, check the full list of changes below:
Photo Mode
Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
Fixed the Facial Expression option for Adam Smasher.
Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
Characters spawned while V is in the air or in water will no longer snap to the ground.
Characters will now be properly saved in presets.
Spawned characters will now be visible after adding a background.
V's rotation and position will now be properly saved in presets.
Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
Fixed an issue where camera settings would only apply after loading a saved preset twice.
Enabling a background will no longer change camera position.
Rotating the camera will now work properly with a background enabled.
Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
The rule of thirds grid will now properly adapt to the selected aspect ratio.
Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
Fixed an issue where Johnny did not appear as a passenger often enough.
Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
Fixed an issue where some vendors were not interactable as intended.
Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
Fixed the missing 2.2 "check what's new" pop-up in the main menu.
Console-specific
Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.
Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame - enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
2025-01-23
Patch 2.21 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
This update adds support for DLSS 4 on PC and introduces various fixes, notably to SmartFrames on Xbox and Photo Mode across all platforms. For details, check the full list of changes below:
Photo Mode
Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
Fixed the Facial Expression option for Adam Smasher.
Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
Characters spawned while V is in the air or in water will no longer snap to the ground.
Characters will now be properly saved in presets.
Spawned characters will now be visible after adding a background.
V's rotation and position will now be properly saved in presets.
Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
Fixed an issue where camera settings would only apply after loading a saved preset twice.
Enabling a background will no longer change camera position.
Rotating the camera will now work properly with a background enabled.
Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
The rule of thirds grid will now properly adapt to the selected aspect ratio.
Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
Fixed an issue where Johnny did not appear as a passenger often enough.
Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
Fixed an issue where some vendors were not interactable as intended.
Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
Fixed the missing 2.2 "check what's new" pop-up in the main menu.
Console-specific
Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.
Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame - enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
ZiedRieke ::
Kako lahko imate nekateri po 150-500ur preigranih? Namreč sem na 75 urah in sem opravil že večino kar igra ponuja, razen NCPD aktivnosti. Opravljenih imam 242 misij. Ali so še kakšni dodatni DLCji razen Phantom Liberty? Igrate z modi, multiplayer?
BigWhale ::
Pa zato ker nekateri uzivamo v zgodbi in beremo/poslusamo text in mal tud raziskujemo po svetu. Nismo vse speedrunnerji. :>
Zmajc ::
Nekateri igrajo 2-3 igrw na leto in jih ne zanima kaj drugega. Potem se imaš časa hecat z bilo kero igro po 500 ur. Lahko igraš tudi več playthrougjev z drugačnimi buildi/backgroundi/odločitvami.
Furbo ::
Jaz se zabavam z misijami tako, da jih igram kot v DeusEx.. stealth, nobenih alarmov itd..
i5-13600K, Noctua NH-D15, STRIX Z790-F, 32GB DDR5, 2TB Samsung 990PRO,
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC