Forum » Igre » Ghost of Tsushima
Ghost of Tsushima
BivšiUser2 ::
BivšiUser2 ::
BivšiUser2 ::
Zmajc ::
BivšiUser2 je izjavil:
Me zanima kako bo to izpadlo, predvsem zaradi Nioh in Shadows Die Twice.
Nioh ni open world igra, prej je na mestu primerjava z Shadows die twice.
oo7 ::
BivšiUser2 je izjavil:
Me zanima kako bo to izpadlo, predvsem zaradi Nioh in Shadows Die Twice.
Gre definitivno za drugačno igro. To so razvijalci iger Infamous.
BivšiUser2 ::
oo7 ::
Ghost007 ::
Zgodovina sprememb…
- spremenilo: Ghost007 ()
oo7 ::
http://www.pushsquare.com/news/2019/09/...
oo7 ::
Torej izid igre enkrat 2020.
oo7 ::
https://twistedvoxel.com/ghost-of-tsush...
The game is set on the Island of Tsushima
Akira Kurosawa is mentioned as one of the sources of inspiration
The game begins with an attack on the Island of Tsushima from the invading Mongol empire
The Island of Tsushima has to be explored without waypoints to guide the player
Players will need to use their knowledge of the world and landmarks to explore and discover locations
The story will pass as the player will explore the world. Titles will tell how much time has passed since the invasion
Enemy blood can be spilled with quick iaijutsu strikes
It is possible to roam around enemy camps undetected using the grappling hook
Jin can use gadgets like a sticky arrow and firebomb
There will be many allies as side-characters. The strength of their bond depends on the player's choice.
Te igre ne bo na PC-ju tako, da bi bilo najbrž smiselno prestaviti to temo pod konzole ?
acookook ::
It's an open-world samurai adventure.
The game is grounded and realistic. There's no supernatural elements in this game.
The game is a original work of fiction they are not rebuilding history stone by stone.
Ghost of Tsushima is huge - the biggest game Sucker Punch has ever made by a wide margin.
You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.
No branching narrative
The game launches July 17th
The Game does have a photomode
Ghost of Tsushima Has Multiple Difficulty Settings
This isn't going to be a UI heavy game
Swordplay and the horse is all mo-cap.
The composer of the game is Shigeru Umebayashi
Morebitni spoiler za zgodbo
The Story :
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
The World :
There a lot of stories in the game that you may not find them all.
The game will feature NO waypoints
There are many side characters in the game, most which have sidequests.
Jin will learn new things from NPC quests
Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone
You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles
They want to give players alot of navigational options ,we seeing horse riding, parkour and Jin swinging with the grappling hook so far
Dynamic time of day and weather , we seeing snow, and rain areas so far
Simulated clouds. All dynamic, not painted, never going to be seen twice
Procedural skies and procedural sun break tech
If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood
"Movement" is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves
If you see something and you expect to be able to climb on it, then we want you to be able to climb on it
The trailer with Masako from E3 was a side mission
Jin will change what he is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.
Combat :
The theme of the combat is "mud, blood, and steel". They want a feeling of intensity and danger in the combat
Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols
Master the bow to eliminate distant threats with lethal precision
Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks
An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style
As Jin's story unfolds, versatility and creativity will become your greatest weapons.
You can customize your katana
They want every swing to feel real, so every hit that connects leave a scar.
There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He's had to learn new tricks to silently kill the Mongols
Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree
The square button will swing your sword
You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment
You parry with L1
You can clean your blade with a button
?he chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period
Assassinations are one of the tactics you can use. There's a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks
You can perform horseback assassinations
Weapons we seen so far, swords,bows, stun/flash bombs and big possibility of more
Where Jin stabs someone though a screen is call the Shoji assassination.
m0f0x ::
Trupl0 ::
Podnapisi se s povedanim v japonščini ne ujemajo.
Kot vse ostale igre :/
v angleščini pa je preveč kremž
m0f0x ::
acookook ::
najbolj smotano je, da daš japonski avdio pa so podnapisi iz UK audio.
Podnapisi se s povedanim v japonščini ne ujemajo.
Kot vse ostale igre :/
v angleščini pa je preveč kremž
Verjetno ni tak bitno, ker itak ne razumeš japonskega jezika. Drugače ne bi potreboval podnapisov.
Japonski jezik je kul samo za ambient in pristnost.
m0f0x ::
najbolj smotano je, da daš japonski avdio pa so podnapisi iz UK audio.
Podnapisi se s povedanim v japonščini ne ujemajo.
Kot vse ostale igre :/
v angleščini pa je preveč kremž
Verjetno ni tak bitno, ker itak ne razumeš japonskega jezika. Drugače ne bi potreboval podnapisov.
Japonski jezik je kul samo za ambient in pristnost.
Ja, se strinjam. Torej še vedno ni bitno, da so podnapisi iz UK audia.
Bantani ::
Gogyto ::
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