Forum » Igre » Zdravje v COD 2
Zdravje v COD 2
Necro ::
Mene pa sam zanima če kdo ve kk je z zdravjem v Call of Duty 2, a se slučajn polni nazaj, če se skireš za neki cajta za škatlo?
Ve kdo???
Ve kdo???
r5r ::
Ko si ranjen se ti zaslon barva rdeče, zato greš v kritje, tako da te ne zadanejo in rdečkasta barva izginja.
Če preko škatle se ne moreš premakniti, potem deluje kot nek ščit in te varuje.
Če preko škatle se ne moreš premakniti, potem deluje kot nek ščit in te varuje.
=NiTrOx= ::
Jest mislm d se zdravi ko ni več ekran rdeč
dokaz: če te prvo zadane ena granata in takoj zatem še druga umreš ... če te pa zadane ena in počakaš 10 s nato pa naletiš še na eno so možnosti da te ubije manjše
dokaz: če te prvo zadane ena granata in takoj zatem še druga umreš ... če te pa zadane ena in počakaš 10 s nato pa naletiš še na eno so možnosti da te ubije manjše
LIKE A SNIPER
Saladin ::
Kolikor sem jaz razumel imaš določeno mero zdravja, ki se ti napolni ob vsakem novem predelu oz ko ti autosejva.
To mero pa lahko do konca izkoristiš, če si ob krizi vedno pustiš zdravje stabilizirat, kot je nekdo omenil.
To mero pa lahko do konca izkoristiš, če si ob krizi vedno pustiš zdravje stabilizirat, kot je nekdo omenil.
Dobro je kar nosi največ svobodne koristi/najmanj bolečine čim več sentientom
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
Fury ::
Dela tako da ti vsako sekundo dobis nazaj recimo 15% zdravja (od neke interne vrednosti ki ni nikol pokazana playerju). Ko te butne granata na 3 metre ti zbije reicmo 60% in zato se vklop tist rdec overlay ki ti pac pove "pazi cist mal zdravja mas se" (recimo pod 50% in bolj kot si pod 50% bolj je rdece). Zato umres ko te 2 granati naenkrat prbijeta ce pa z razmakom pa ne, ker se ti vmes ze tok napolne. Ni ti treba it za cover da se ti zdravje polni, ker se ti polni skos - problem je samo v tem, da te se naprej strelajo, ce nisi za koverjem, in ti gre health dol hitrej kot gor in umres :)
Saladin ::
Ne bi rekel, da se obnavlja.
Ena granata dokaj blizu te ne ubije, dve pa vedno.
Tudi če boš počakal dve uri po prvi granati te bo druga ubila . Po tvoji logiki te ne bi smela (razen če se health izjemno počasi obnavlja)
Ena granata dokaj blizu te ne ubije, dve pa vedno.
Tudi če boš počakal dve uri po prvi granati te bo druga ubila . Po tvoji logiki te ne bi smela (razen če se health izjemno počasi obnavlja)
Dobro je kar nosi največ svobodne koristi/najmanj bolečine čim več sentientom
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
Chronoboy ::
Sem 100%, da se obnavlja. To sem ugotovil ravno prej v eni mp igri. Sem pogledal v soigralca, ta je imel rdece napisano ime (bil je ranjen). Nato sem cez nekaj sekund pogledal nazaj in je imel zeleno (max. zdravje). Tako sem videl 2x.
Saladin ::
Za MP ti ne znam reč, špilal sem le SP.
Dobro je kar nosi največ svobodne koristi/najmanj bolečine čim več sentientom
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
na najhitrejši, najvarnejši in najbolj moralen način za najdaljše obdobje.
"Utilitarianizem po Saladinovo"
Fury ::
Men se zdi da te ne ubije ce je dost casa umes (ene 5 sekund).
Tut ce stojis sred odprtega in konstanto dobivas en shot na ene 4 sekunde bos vedno prezivel, ker pocas dobivas nazaj.
Vsaj tko se je men zdel :)
Tut ce stojis sred odprtega in konstanto dobivas en shot na ene 4 sekunde bos vedno prezivel, ker pocas dobivas nazaj.
Vsaj tko se je men zdel :)
OldSkul ::
Meni ne, ker igram predvsem MP način in je obnavljanje zdravja beda - vsaj zame. Zato še vedno raje igram COD1 in UO
bajsibajsi ::
Se 1x. Zdravje pri COD2 se ne polni. Se le "stabilizira". Sam to trdim izkljucno samo za medmrezno igranje; single player nacina nisem in ne bom igral. Hint: z malo vescine, nekateri bi rekli haxanja, lahko prides v COD2 do izrisa health bara. :)
speed machine ::
No, da ne bo več prerekanj glede healtha pri COD2.
One of the early controversies of COD2 is its new health system. Unlike the
health bar system of COD1, COD2 features a 'regenerating' health system, where
players can regenerate all their health when not taking any damage for a few
seconds.
When the demo was released, many players were shocked at the Halo-like health
system and complained that it would be impossible to die, and that implementing
such a system in multiplayer would mean that players could run around freely
without getting killed.
The reality is that the system doesn't change much from the original gameplay.
The specifics are as follows:
-Players have a "virtual" health bar that regenerates over time
-When players take a certain amount of damage in a short period of time,
players "go critical". This is equivalent to a conventional health bar going
red. Players will experience dulled senses and a red tinge around the screen.
Further damage will kill the player. In multiplayer, players in critical mode
have their names in red, while non-critical players have green names.
-If players are not killed during "critical", players will recover and
regenerate their health back to full.
Consequently, the health system reflects more of a "shock" system rather than a
true damage system, even though the underlining mechanics are essentially that
of a health bar. Players can shrug off light wounds, but sustaining lots of
damage will kill a player.
The new health system removes the gameplay element of hunting around for health
packs, as players no longer sustain permanent damage. It also prevents players
from getting killed when struck by the occasional SMG round one too many times.
Players can still be killed with single shots from a powerful weapon.
The new health system does not result in impossible-to-kill players, despite
what skeptics may think, as most multiplayer engagements end in either player
getting killed. Because of the increased damage in each weapon, a single burst
is enough to bring a player down, and regenerating health only kicks in when a
player successfully disengages and takes time to catch some breath before re-
engaging.
Pa še link do strani.
One of the early controversies of COD2 is its new health system. Unlike the
health bar system of COD1, COD2 features a 'regenerating' health system, where
players can regenerate all their health when not taking any damage for a few
seconds.
When the demo was released, many players were shocked at the Halo-like health
system and complained that it would be impossible to die, and that implementing
such a system in multiplayer would mean that players could run around freely
without getting killed.
The reality is that the system doesn't change much from the original gameplay.
The specifics are as follows:
-Players have a "virtual" health bar that regenerates over time
-When players take a certain amount of damage in a short period of time,
players "go critical". This is equivalent to a conventional health bar going
red. Players will experience dulled senses and a red tinge around the screen.
Further damage will kill the player. In multiplayer, players in critical mode
have their names in red, while non-critical players have green names.
-If players are not killed during "critical", players will recover and
regenerate their health back to full.
Consequently, the health system reflects more of a "shock" system rather than a
true damage system, even though the underlining mechanics are essentially that
of a health bar. Players can shrug off light wounds, but sustaining lots of
damage will kill a player.
The new health system removes the gameplay element of hunting around for health
packs, as players no longer sustain permanent damage. It also prevents players
from getting killed when struck by the occasional SMG round one too many times.
Players can still be killed with single shots from a powerful weapon.
The new health system does not result in impossible-to-kill players, despite
what skeptics may think, as most multiplayer engagements end in either player
getting killed. Because of the increased damage in each weapon, a single burst
is enough to bring a player down, and regenerating health only kicks in when a
player successfully disengages and takes time to catch some breath before re-
engaging.
Pa še link do strani.
//
BlackHole ::
Le zakaj so bili nekateri tako prepričani v nasprotno??
LP Marko
Zgodovina sprememb…
- zavaroval slike: luni ()
BlackHole ::
Normalno, da je prav. Meni sploh ni jasno kako ste eni prišli do drugačnih ugotovitev.
LP Marko
bajsibajsi ::
Ce si se ze tko potrudu s copy/paste, bi pa lahko prilimal se ta stavek: "In short, the regenerating health does not kick in for the vast majority of multiplayer firefights."
Chronoboy ::
No, zdaj smo se pa le zmenli.
To se pravi, da jaz sem bil na regeneration serverju, bajsibajsi pa ne.:)
To se pravi, da jaz sem bil na regeneration serverju, bajsibajsi pa ne.:)
bajsibajsi ::
Exactly! In osebno bom ostal na serverju, kjer se lajf ne fila. Za tiste, ki jim je pa vseeno na katerih serverjih igrajo, je pa itak roko na srce vseeno ce se fila :))) Noob power vs. pG power :)))
p.s. Kok se zdej pocutm mladga.
p.s. Kok se zdej pocutm mladga.
speed machine ::
To se pravi, da jaz sem bil na regeneration serverju, bajsibajsi pa ne.:)
No bolj natančno je, da si ti bil na original (ne mislim cracked/non-cracked, temveč original, ki so si ga zamislili izdelovalci) serverju brez modov, bajsibajsi pa na serverju, ki je imel mod.
In za igranje na cb se takšni modi ne priznavajo.
//
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