Forum » Igre » Call of Duty: Black Ops
Call of Duty: Black Ops
AnZo ::
Aimboti in wallhacki so ze aktivni. Na tega tipa sem pred kratkim naletel v HC HQ.
Da vidimo, kako bo VAC zdaj tole porihtal.
Res mi ni jasno, kaj hudiča majo od takega gameplaya. Obične peder*ine.
Snowboarding is the best thing you can do with your pants on...
flekec ::
ma ko ga jebe, sj zaradi takih pederčin igra izgubi smisel, ko drugač ni slaba, ampak, nekdo jo mora uničit, sj drugače pa tak brez tega ne znajo igrat, tam ga reportaj v igri pa ga bo vac prevero, upam da dobijo ban-pernamentaly
flekec ::
kaj ima mogoče kdo problem z killstreak-recimo jih potučem 7 v igri, brez da umerem, pa ne dobim cobre al kaj je na 7 pač, imam pa vse označeno-kao 5, 7, 9,
lp
lp
Skyman ::
opeter ::
Obvezen dodatek za igro.
http://www.amazon.com/Adult-Reusable-Co...
A to resno kupujejo. Meni je bilo dovolj, da sem se občasno polulal kot otrok, da pa zdaj z odraslo glavo ne bi šel na stranišče, če me tišči ... ne vem, no. Tako pomembna pa ni nobena igra.
Saj vem, mama ubije svojega otroka, ker ga moti pri igranju Farmville ... eh.
Hrabri mišek (od 2015 nova serija!) -> http://tinyurl.com/na7r54l
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
flekec ::
ja sam na 5 dobim, potem recimo na 7 tudi, na 9 pa ne, kot da ni ....kaj vem, mogoče kak bug...
IvoJan ::
Killi ki jih dobis s killstreaki se ne stejejo.
|TUF X670E plus WIFI|7900X3D|arctic LF2 360mm|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
MajstrZvasi ::
Pa prosim če naletite na kšnga wh aimboot kretena, da ga neboste pozabil prijavit.
Baje se dela na novem patchu.
Issues Addressed:
o Resolved several issues with parties getting disbanded unexpectedly.
o Additional measures to prevent the "Transmission error" and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
o Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
o Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
o Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
o Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
o Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
o Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
o Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
o Contracts will now reset when the player Prestiges.
o Prevention of Valkyrie rocket exploding upon release under rare conditions.
o Prevention of Gunship failing to give player full control under rare conditions.
o Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
o Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
o Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
o Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
o Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
o Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
o Subtle increase in sniper rifle accuracy when scoping in.
o Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
o Additional minor reductions in knife lunge.
Super če bodo poštimal te stvari. Čeprav bi bil bolj vesel da bi se lotili patcha ki bi špil bolje optimiziral in izboljšal LAG.
Baje se dela na novem patchu.
Issues Addressed:
o Resolved several issues with parties getting disbanded unexpectedly.
o Additional measures to prevent the "Transmission error" and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
o Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
o Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
o Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
o Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
o Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
o Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
o Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
o Contracts will now reset when the player Prestiges.
o Prevention of Valkyrie rocket exploding upon release under rare conditions.
o Prevention of Gunship failing to give player full control under rare conditions.
o Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
o Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
o Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
o Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
o Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
o Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
o Subtle increase in sniper rifle accuracy when scoping in.
o Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
o Additional minor reductions in knife lunge.
Super če bodo poštimal te stvari. Čeprav bi bil bolj vesel da bi se lotili patcha ki bi špil bolje optimiziral in izboljšal LAG.
Pjača je kurba kurbe mamo pa rad.
Skyman ::
Zasledil sem da se bo se popravlal na lagu
IN PROGRESS
* o Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* o Incomplete server browser results.
* o Improvements to Quickmatch results (with better ping and reduced lag)..
* o /connect
* o /reconnect
* o Improved threading performance on computers with only 2 cores.
* o Fixed random freezes in certain computer configurations.
* o Increased reserved slots to 9.
* o Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* o Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* o Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* o Array: Added collision to prevent players from partially clipping into a tree
* o Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* o Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* o Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* o Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin's head when that mannequin was randomly spawned in that location
* o Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* o Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* o Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* o Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* o Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* o Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* o User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the "care package glitch")
IN PROGRESS
* o Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* o Incomplete server browser results.
* o Improvements to Quickmatch results (with better ping and reduced lag)..
* o /connect
* o /reconnect
* o Improved threading performance on computers with only 2 cores.
* o Fixed random freezes in certain computer configurations.
* o Increased reserved slots to 9.
* o Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* o Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* o Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* o Array: Added collision to prevent players from partially clipping into a tree
* o Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* o Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* o Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* o Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin's head when that mannequin was randomly spawned in that location
* o Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* o Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* o Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* o Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* o Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* o Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* o User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the "care package glitch")
Zgodovina sprememb…
- spremenil: Skyman ()
MajstrZvasi ::
Added an option to create shaders during load time. - To mi je všeč ker moji karti se je takole kolcalo.
Improvements to Quickmatch results - če prav razumem bo špil uspel poiskat serverček z čim manj pinga.
Improved threading performance on computers with only 2 cores. ok super za tiste ki imajo dvojedrnike.
Fixed random freezes in certain computer configurations.
Uredu do neke mero bo. Je pa malo smešno gledat kako mi gtx480 na maxout nastavitvah pri nekaterih delih map v multiju počiva na 30-40% in se namesto nje matra procesor. Potihem sem upal da bodo to porihtal samo očitno je preveč dela da bi optimiziral cel špil.
Improvements to Quickmatch results - če prav razumem bo špil uspel poiskat serverček z čim manj pinga.
Improved threading performance on computers with only 2 cores. ok super za tiste ki imajo dvojedrnike.
Fixed random freezes in certain computer configurations.
Uredu do neke mero bo. Je pa malo smešno gledat kako mi gtx480 na maxout nastavitvah pri nekaterih delih map v multiju počiva na 30-40% in se namesto nje matra procesor. Potihem sem upal da bodo to porihtal samo očitno je preveč dela da bi optimiziral cel špil.
Pjača je kurba kurbe mamo pa rad.
Skyman ::
Patch is in QA. Includes optimizations, team switching on ranked matches, exploit fixes, and more. Should go live next week.
BigWhale ::
Jest bi imel moznost kreiranja partija.
Kaj ti pomaga 'clan server', ce te pol razmece pseudo-randomly med dva teama in ni nobene moznosti igrat s kolegi, ce ravno ne pades slucajno v team not.
Kaj ti pomaga 'clan server', ce te pol razmece pseudo-randomly med dva teama in ni nobene moznosti igrat s kolegi, ce ravno ne pades slucajno v team not.
Cicek1 ::
Evo jst sm dans kupu igro (COD BO) u Bigbangu, seveda zarad MP-ja ampak mi igra šteka tko kot prej k sm igrou crackano, nwem kako se že reče da lega... U glvanm fpsji u igri mi nenadoma padajo, pa glih takrat k moram enga ustelit... Dejte mi prosim pomagat s kakšnim updejtom,,... Nvem a bi moral steam sam updejtat al kako??? prosim za pomoč KOMP MAM PA DOST DOBR, DA NE BO POMOTE
IvoJan ::
povej kaksen komp mas.
|TUF X670E plus WIFI|7900X3D|arctic LF2 360mm|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
Cicek1 ::
O burek mam Intel E8500, 4 GB rama 8oo mhz, grafa je pa sapphire 4870 HD... In to je več kot dovol dober komp za igro!
Burek ni težava u kompu ampak v igri ker tud drugumu folku je to delal, zato rabm odgovor kaj nardit.
Burek ni težava u kompu ampak v igri ker tud drugumu folku je to delal, zato rabm odgovor kaj nardit.
Zgodovina sprememb…
- spremenil: Cicek1 ()
Cicek1 ::
Cicek1 ::
Res sm mislu da so to že zrihtal s temi padci fpsjev v igri, glede nato da je igra že skor en mesec odkar je pršla na tržišče, kr neki prou živčn sm.....................
BigWhale ::
Res sm mislu da so to že zrihtal s temi padci fpsjev v igri, glede nato da je igra že skor en mesec odkar je pršla na tržišče, kr neki prou živčn sm.....................
Ce si zarad tega zivcen, pol rajs prodej racunalnik pa zacni kej drucga delat. ;> Al se pa kr hospitaliziraj, ker takale malenkost te tkole iz tira vrze. S starsi bi se blo fajn pogovorit. :P
Saj je private match opcija.
In potem trije igrajo s kom? :)
Predn daš find match povab frenda u party.
Humm, kako pa to nardis in kje vidis kdo je v partiju? :) Pri MW2 je blo to precej ocitno.
Zgodovina sprememb…
- spremenil: BigWhale ()
Cicek1 ::
BigWhale """Ce si zarad tega zivcen, pol rajs prodej racunalnik pa zacni kej drucga delat. ;> Al se pa kr hospitaliziraj, ker takale malenkost te tkole iz tira vrze. S starsi bi se blo fajn pogovorit. """
Kaj si pa ti pameten, valda da sm živčn če sm pa kupu igro dau 60 evrov pa mi igra ne dela tko kot je treba (ŠTEKA), rajš mi pomagi ne pamtetvat tle! Drgač pa živim sam, in ne rabm met staršev ob seb tko kot ti buksel en...
Kaj si pa ti pameten, valda da sm živčn če sm pa kupu igro dau 60 evrov pa mi igra ne dela tko kot je treba (ŠTEKA), rajš mi pomagi ne pamtetvat tle! Drgač pa živim sam, in ne rabm met staršev ob seb tko kot ti buksel en...
Zgodovina sprememb…
- spremenil: Cicek1 ()
Cicek1 ::
BigWhale ::
Jest dam lahk link na moj YT video, k ti pove kako graficne detajle zmanjsat in pol je se en napisal kako sound restartat in pol stvari boljs delajo. Sam bi bil shameless self promotion. Aja... Ah sej v tem sem pa dober... Evo!
Clickety-Click.
Ne, ne, ni rickroll ... Sam lahk bi pa bil, ampak ni.
Clickety-Click.
Ne, ne, ni rickroll ... Sam lahk bi pa bil, ampak ni.
subby ::
Kaj si pa ti pameten, valda da sm živčn če sm pa kupu igro dau 60 evrov pa mi igra ne dela tko kot je treba (ŠTEKA), rajš mi pomagi ne pamtetvat tle! Drgač pa živim sam, in ne rabm met staršev ob seb tko kot ti buksel en...
dvomim, da bi se polnoletna oseba tako obnašala in živela na svojem
in če moj dvom drži; igra je rated za 18+
MajstrZvasi ::
Uglavn špil je še kr u pizdi jest sem že zdavnaj nehal bit živčen zarad te igre ker ne igram več, ko bo nov patch preizkusim če nebo porihtano pač čakam do naslednjega patcha. Imam pa kr en tak močen občutek da sem zadnjič investiral v franšizo call of duty. TW2 špil leta zame.
Še to opažanje nabavil sem si mal bolšo grafo tko da mi dela battlefiled bc2 in crysis no ko sem potem probal cod bo so puške zvenele lahko rečem naravost bedno kr minil me je igrat.
Še to opažanje nabavil sem si mal bolšo grafo tko da mi dela battlefiled bc2 in crysis no ko sem potem probal cod bo so puške zvenele lahko rečem naravost bedno kr minil me je igrat.
Pjača je kurba kurbe mamo pa rad.
Cicek1 ::
Vsi k ste tle pametni "kako sem lahko živčen" vam verjetno igra dela, rad bi vas pa videl če bi vam igra štekala tko kot men, pomoje bi znorel ne pa bli sam živčni, jst nimam denarja da bi si z njim rit brisal tko kot vi! to je druga igra ki sem jo kupil pa vidm da je čisti crap...
IvoJan ::
dej poberi se dol s foruma...
|TUF X670E plus WIFI|7900X3D|arctic LF2 360mm|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
|64gb 6000 CL30 ddr5|Manli RTX4090 Gallardo|P5+ 2TB nvme|
|P3+ 2TB nvme|Corsair HX1000i|Meshify 2|
SlimDeluxe ::
No ja, pa še noben mu ni povedal, da je za vsaj 15EUR preplačal igro :)
Desktop: R5 3600X | MSI MPG B550 | RX580 8GB | 32GB DDR4 | be quiet! 650W
Laptop: Lenovo ThinkPad T15 G2 | i7-1165G7 | 32GB DDR4 | 15" FullHD IPS
Laptop: Lenovo ThinkPad T15 G2 | i7-1165G7 | 32GB DDR4 | 15" FullHD IPS
BigWhale ::
Tr0n ::
Heh ne, sovrazim noobtown in vedno zamenjam server, ce pride ta mapa. Izkljucno HC HQ.
Zgodovina sprememb…
- spremenilo: Tr0n ()
Tr0n ::
Patch je live.
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Call of Duty: Black Ops
Improved threading performance on computers with only 2 cores.
Additional performance optimizations
Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
Fixed random freezes in certain computer configurations.
Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
Allow Team Change grace period at start of match (server admin option).
Added 4 more reserved slots (server admin option)
Added /connect
Improved quickmatch results (server side change)
Fix for watching films through Combat Record
Fixed compassSpectatorsSeeEnemies exploit
Fixed 3rd person fov exploit
Fix for infinite supply drop exploit.
Fixed crosshair flickering when stereo is active.
Various spawn improvements
Various sound improvements
Fix for Zombies – Teammate shadows not displayed properly.
Fix for radar not staying on in One in the Chamber when it should.
In a Domination match, the Position Secured medal is no longer delayed.
'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
Fix for choppy final killcam in dedicated servers.
Various map glitches fixed.
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Added mixed hardcore playlist
Added mixed barebones playlist
Added 12 player versions of all playlists
Rcon
Reduced timeout values. Connect (or failure to connect is faster).
Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
Added Settings and Console tabs for Ranked servers.
Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
Added version number to the title bar.
Fixed a bug where UI state didn’t persist after switching to another server.
Added “disconnect” button.
Fixed map “set” to not use admindvar.
Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
Truncated all message fields to 140 chars
Margecan ::
mene zanima zakaj pri eni misiji vse črno sam tisto se vidi ko ti kaže kam moreš it oz kolk metrov še ma do cilja
MajstrZvasi ::
Končno igra mi dela lepo ampak očitno velik ljudi igra s švoh kištami ker še vedno precej štekajo in lagajo po mapi.
Nekaj me še zanima če kdo ve mape se zaklučijo nenormalno hitro ravno se ogrejem in ko postane zabavno je že konc. Na privat vem da se da lepo naštelat višje število točk in traja zadeva precej dlje nisem pa še zasledil takega serverja mislim malo čudno je to da od 2500 serverjev ki mi jih najde nisem še naletel na enega kjer bi se igralo malo dlje. To je tako malo WTF.
Zvok orožji se da kje dobit kakšen mod ali kaj podobnega za multiplayer ker to pokanje kot bi poslušal airsoft puško je res malo smešno.
Nekaj me še zanima če kdo ve mape se zaklučijo nenormalno hitro ravno se ogrejem in ko postane zabavno je že konc. Na privat vem da se da lepo naštelat višje število točk in traja zadeva precej dlje nisem pa še zasledil takega serverja mislim malo čudno je to da od 2500 serverjev ki mi jih najde nisem še naletel na enega kjer bi se igralo malo dlje. To je tako malo WTF.
Zvok orožji se da kje dobit kakšen mod ali kaj podobnega za multiplayer ker to pokanje kot bi poslušal airsoft puško je res malo smešno.
Pjača je kurba kurbe mamo pa rad.
Zgodovina sprememb…
- spremenil: MajstrZvasi ()
Tr0n ::
Dolzina igra je odvisna od gametype-a. Kak HQ traja v povprecju cca. 10 minut, TDM/FFA se pa lahko konca ze prej. CTF tudi, ce vam uspe 3 zastave ukradit v kratkem casu.
BigWhale ::
Sej zarad zvoka naus nic boljs igral. ;> Cist ok je zvok, sam bolj naglas mors dat, pa subwoofer vklopit. :>
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | Call of Duty: Modern Warfare 3 (strani: 1 2 3 4 … 8 9 10 11 )Oddelek: Igre | 133997 (10958) | Skyman |
» | Call of Duty: Infinite Warfare (Call of Duty 13) (strani: 1 2 3 4 5 6 7 )Oddelek: Igre | 74347 (42112) | oo7 |
» | Call of Duty: Black Ops 3 (Call of Duty 12 (2015) Treyarch) (strani: 1 2 3 4 5 )Oddelek: Igre | 39923 (25565) | oo7 |
» | Call of Duty: Ghosts (strani: 1 2 3 4 5 6 7 8 9 )Oddelek: Igre | 106557 (81386) | Klemzz |
» | Call of Duty : Black Ops 2 (strani: 1 2 3 4 )Oddelek: Igre | 36220 (27817) | oo7 |