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The Wayward Realms

The Wayward Realms

oo7 ::

Nekaj razvijalcev, ki so delali igri The Elder Scrolls: Arena in The Elder Scrolls: Daggerfall delajo novo RPG igro The Wayward Realms z ogromnim odprtim svetom.




The Wayward Realms in development
Under the direction of Ted Peterson and Julian LeFay — veteran game developers —Once Lost Games is creating a new open-world fantasy RPG.

This new setting, The Wayward Realms, aims to revivify the RPG genre by applying modern development standards and quality-of-life advancements to the design philosophy of classic role-playing games.

An open world RPG in an ever-changing setting
The Wayward Realms is set on a group of over one hundred islands, ranging from small to massive, known collectively as the Archipelago, where scores of factions vie for influence and power. Dynasties strive to maintain the status quo, upstarts seek to earn their place at the top, and intriguing power-houses set generational plots into motion. Should the player earn a position beside a distinguished seat, he or she may change the course of history. However, they must first prove their worth. Players will venture through strange lands, encountering humans, elves, dwarves, and other races of a more unusual nature, all of whom live within the Archipelago and its kingdoms.

Več tukaj - https://www.waywardrealms.com/the-waywa...
  • spremenilo: oo7 ()

Zmajc ::

Upam da Areno in Daggerfall nista pomagala programirat, ker sta obe igri bli taki bugy mess, da se še Cyberpunk lahko skrije. Daggerfall je bil še po 10 patchih komaj igrabilen.

oo7 ::

Zmajc je izjavil:

Upam da Areno in Daggerfall nista pomagala programirat, ker sta obe igri bli taki bugy mess, da se še Cyberpunk lahko skrije. Daggerfall je bil še po 10 patchih komaj igrabilen.



No ja tega je že 25 let mogoče zdaj kaj bolj obvladata :)

oo7 ::

The Wayward Realms Teaser Trailer




Stran na Steam-u - https://store.steampowered.com/app/1685...

oo7 ::

Nekaj malega o igri.


A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

Constantly Evolving Experience and Story. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself.

Real Role-Playing. You're not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. Want to try playing a character who is really, really outside the box? We got you.
A World Full of Lore. We call it Wayward Realms for a reason. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there's a lot to learn. From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover.


Datum izida še ni znan. Verjetno ne še kmalu.

oo7 ::

Konceptna umetnost igre







oo7 ::

The Wayward Realms - A Lullaby - Trailer

oo7 ::

How Elder Scrolls-like The Wayward Realms will change RPG games
The creators of the Elder Scrolls II: Daggerfall talk AI procedural generation and fast travel in their massively ambitious open-world RPG game

https://www.pcgamesn.com/the-wayward-re...



O datumu izida igre še vedno ne duha ne sluha.

oo7 ::

Wayward Realms Devlog 1: World Generation Systems




do izida igre bo potrebno počakati še kar nekaj časa.

LunKi ::

Procedural generation...crap.


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