Forum » Igre » Tezave pri Unreal II
Tezave pri Unreal II
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Imam tezave pri Unrealu II. Zacelo se je tako, da me je tu in tam nepricakovano vrglo iz igre. Ni problema, saj se je dogajalo zelo redko in sem vztrajal. Sedaj pa me vedno v sobi Acheron - Terraforming Plant vrze iz igre in to na enem in taistem mestu (malo naprej, ko se z liftom spustis v cudni organizem). Ponavadi dobim naslednje sporocilo:
General protection fault!
History: UObject::execClassContext <- (U2KillerSproutController Save1.U2KillerSproutController5 @ Function U2AI.U2NPCControllerBase.Scripted.UnuseActor : 0017 line 1530) <- UObject::ProcessEvent <- (U2KillerSproutController Save1.U2KillerSproutController5, Function U2AI.U2NPCControllerBase.Scripted.EndState) <- UObject::GotoState <- UObject::ProcessEvent <- (ScriptControllerBase Save1.MyLevel.ScriptControllerBase31, Function U2AI.ScriptControllerBase.ExecuteCommands.BeginState) <- UObject::GotoState <- UObject::execClassContext <- (Trigger Save1.Trigger7 @ Function Engine.Triggers.TriggerActors : 0031 line 59) <- UObject::ProcessEvent <- (Trigger Save1.Trigger7, Function Engine.Trigger.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- U2PlayerSP0 <- APawn::physWalking <- APawn::performPhysics <- UObject::ProcessEvent <- (U2PlayerNetTestController Save1.U2PlayerNetTestController3, Function U2.U2PlayerController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Moje racunalo:
-Athlon XP 1700+
-GeForce4 Ti 4200
-512 MB ram (dimm)
-SB Live 5.1
-Win XP pro, directX 9.0
-najnovejsi drajverji za vse stvari in najnovejsi Bios.
Valda mam crack za problem z zvokom, za igro pa je vuni samo US patch, ki stvari ne popravi. Ima kdo drug podobne probleme?
Kaksen nasvet?
General protection fault!
History: UObject::execClassContext <- (U2KillerSproutController Save1.U2KillerSproutController5 @ Function U2AI.U2NPCControllerBase.Scripted.UnuseActor : 0017 line 1530) <- UObject::ProcessEvent <- (U2KillerSproutController Save1.U2KillerSproutController5, Function U2AI.U2NPCControllerBase.Scripted.EndState) <- UObject::GotoState <- UObject::ProcessEvent <- (ScriptControllerBase Save1.MyLevel.ScriptControllerBase31, Function U2AI.ScriptControllerBase.ExecuteCommands.BeginState) <- UObject::GotoState <- UObject::execClassContext <- (Trigger Save1.Trigger7 @ Function Engine.Triggers.TriggerActors : 0031 line 59) <- UObject::ProcessEvent <- (Trigger Save1.Trigger7, Function Engine.Trigger.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- U2PlayerSP0 <- APawn::physWalking <- APawn::performPhysics <- UObject::ProcessEvent <- (U2PlayerNetTestController Save1.U2PlayerNetTestController3, Function U2.U2PlayerController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Moje racunalo:
-Athlon XP 1700+
-GeForce4 Ti 4200
-512 MB ram (dimm)
-SB Live 5.1
-Win XP pro, directX 9.0
-najnovejsi drajverji za vse stvari in najnovejsi Bios.
Valda mam crack za problem z zvokom, za igro pa je vuni samo US patch, ki stvari ne popravi. Ima kdo drug podobne probleme?
Kaksen nasvet?
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