Forum » Igre » IL2 - Sturmovik Forgoten Battles dedicated server
IL2 - Sturmovik Forgoten Battles dedicated server
ali3n ::
ekola - od danes naprej vam je na vsak dan od 18h-24h voljo IL2 - Sturmovik Forgoten Battles dedicated server; do njega je moč dostopati prek UBI.comovega vmesnika - zaradi lažje prepoznavnosti je server poimenovan "www.slo-tech 1.22", čeprav ne domuje na slotechovih strežnikih; omejen je na 8 igralcev, sčasoma upam da bodo nove mape; pingi so od 30 - 60 (ADSL); vklopljen je autokick (pingi nad 300);
nastavitve serverja (1- vklopljeno, 0 - izklopljeno):
SeparateEStart 1
ComplexEManagement1
EngineOverheat 1
TorqueGyroEffects 1
FlutterEffect 1
WindTurbulence 1
StallsSpins 1
Vulnerability 1
BlackoutsRedouts 1
RealisticGunnery 1
LimitedAmmo 1
LimitedFuel 1
CockpitAlwaysOn 0
NoOutsideViews 0
HeadShake 1
NoIcons 0
NoPadlock 0
Clouds 1
NoInstantSuccess 1
TakeoffLanding 1
RealisticLandings 1
NoMapIcons 1
NoMinimapPath 0
NoSpeedBar 0
Potrebujete torej zadnji 1.22 patch in obilo dobre volje.
Povezava na domačo stran
Povezava do serverja s home-made filmi
Vabljeni vsi sobni piloti
nastavitve serverja (1- vklopljeno, 0 - izklopljeno):
SeparateEStart 1
ComplexEManagement1
EngineOverheat 1
TorqueGyroEffects 1
FlutterEffect 1
WindTurbulence 1
StallsSpins 1
Vulnerability 1
BlackoutsRedouts 1
RealisticGunnery 1
LimitedAmmo 1
LimitedFuel 1
CockpitAlwaysOn 0
NoOutsideViews 0
HeadShake 1
NoIcons 0
NoPadlock 0
Clouds 1
NoInstantSuccess 1
TakeoffLanding 1
RealisticLandings 1
NoMapIcons 1
NoMinimapPath 0
NoSpeedBar 0
Potrebujete torej zadnji 1.22 patch in obilo dobre volje.
Povezava na domačo stran
Povezava do serverja s home-made filmi
Vabljeni vsi sobni piloti
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- spremenil: ali3n ()
jamiroq ::
super!
samo, se ti ne zdi, da si s malo sfalil težavnost?
imaš vklopljen CEM in separate engine start, hkrati pa imaš (možnost) izklopljenega kokpita, speedbar, padlock in pogled od zunaj...
samo, se ti ne zdi, da si s malo sfalil težavnost?
imaš vklopljen CEM in separate engine start, hkrati pa imaš (možnost) izklopljenega kokpita, speedbar, padlock in pogled od zunaj...
ali3n ::
JamiroQ - dokler Oleg & njegova banda ne spedenajo cockpit pogleda (da se ne bo glava samo vrtela) ostajam pristaš tega, da se da izklepljat... ; outside view je skoraj povsod vklopljen (razen kak extremni klanski server); CEM je pa fina stvar - se da iztisnit "zadnje konje" iz motorja :-)))
lahko pa spedenamo drugače, če bo želja.
Včeraj je zadeva laufala od 14h naprej - je bilo kar polno (zvečer - še sam nism mogu gor... sem moral počakat da je odpikalo enega s previsokim pingom )
mirage - leti leti leti; sej bo šlo; FB ni igra, kjer nepreduješ v enem tednu, ampak gre nekak takole:
1. dan - nič jasno, še vzleteti je težko
1. teden - se prebijaš čez komande
1. mesec - stopnja ko odnehaš (obupaš), ali letiš naprej; in potem pride:
3. mesec - brskaš po FB forumu, bereš ww2 knjige, letiš zmeraj bolje; odkrivaš nove sposobnosti letal, nove manevre....
6. mesec - postaneš odvisnež
lahko naštimam unlimited ammo, pa boš streljal po mili volji
Mirage - poglej še tale post na FB forumu
lahko pa spedenamo drugače, če bo želja.
Včeraj je zadeva laufala od 14h naprej - je bilo kar polno (zvečer - še sam nism mogu gor... sem moral počakat da je odpikalo enega s previsokim pingom )
mirage - leti leti leti; sej bo šlo; FB ni igra, kjer nepreduješ v enem tednu, ampak gre nekak takole:
1. dan - nič jasno, še vzleteti je težko
1. teden - se prebijaš čez komande
1. mesec - stopnja ko odnehaš (obupaš), ali letiš naprej; in potem pride:
3. mesec - brskaš po FB forumu, bereš ww2 knjige, letiš zmeraj bolje; odkrivaš nove sposobnosti letal, nove manevre....
6. mesec - postaneš odvisnež
lahko naštimam unlimited ammo, pa boš streljal po mili volji
Mirage - poglej še tale post na FB forumu
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- spremenil: ali3n ()
jamiroq ::
ali3n: kaj točno je narobe s cockpit pogledom? edina stvar, ki mene moti je tista debela prečka pri FW-190... lahko pa samo sanjaš, da bo Oleg kaj popravil v IL2; vse spremembe (kot prej omenjeni FW-190 kokpit) se bodo zgodile v Battle of Britain (ki je najmanj dobro leto proč).
na complex engine management pa se bom moral navadit , itak ne bi smelo bit težko, ker zadnje čase letim samo še FW-190 .
bom pa prišel pogledat :)
na complex engine management pa se bom moral navadit , itak ne bi smelo bit težko, ker zadnje čase letim samo še FW-190 .
bom pa prišel pogledat :)
ali3n ::
ma moti me to, da se glava samo vrti (se ne "nagne" do šipe); praktično nič ne vidiš... če so ikone nastavljene na 2km, je pa sploh sranje :-)))
Oleg bo popravu - upam... vsekakor je pohvalno, da je ekipa zelo dojemljiva za pripombe in popravke...
Oleg bo popravu - upam... vsekakor je pohvalno, da je ekipa zelo dojemljiva za pripombe in popravke...
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
jamiroq ::
a, ti bi rad tak sistem kot je bil v Screamin' Demons Over Europe? tako da si lahko nastavljal položaj glave v vseh smereh? to bi bilo fino, ja, bi se vsaj dalo pogledat mimo ogrodja v kokpitu...
btw tule je kar dobra razlaga Complex Engine Managementa (+ še nekaterih drugih reči).
btw tule je kar dobra razlaga Complex Engine Managementa (+ še nekaterih drugih reči).
ali3n ::
sam da da not spita pa tempesta, pa bom vesel
JamiroQ - ti štekaš kaj ponuja ta "ace pack"?
PS: server UP 'n running... upam da dans ne bo zmetalo vseh dol na 2 uri....
JamiroQ - ti štekaš kaj ponuja ta "ace pack"?
PS: server UP 'n running... upam da dans ne bo zmetalo vseh dol na 2 uri....
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
jamiroq ::
afaik je Ace Pack uradni UBIjev dodatek za FB, v katerem bodo popravki, nova letala (tako AI kot igralska) in mape.
pol maš pa še neuraden dodatek Battle Over Europe (ali nekaj podobnega), ki doda nove mape (iirc), skine, kampanje in iirc nov generator dinamične kampanje, vse to na temo zahodne fronte (Normandija, mogoče tudi BoB...)
> sam da da not spita pa tempesta, pa bom vesel
ma kakšen spit ali tempest, ne moreš met povsod enih in istih letal met
lahko bi dail notri karkoli iz www.luft46.com ali pa tisto britanski reaktivni float-plane, ki je bil predstavljen na Planes That Never Flew na Discoveryju . (če so dali notri že čudo kot je Bi-1 ali pa Pzl P.11 (wonder-plane, lmao))
pol maš pa še neuraden dodatek Battle Over Europe (ali nekaj podobnega), ki doda nove mape (iirc), skine, kampanje in iirc nov generator dinamične kampanje, vse to na temo zahodne fronte (Normandija, mogoče tudi BoB...)
> sam da da not spita pa tempesta, pa bom vesel
ma kakšen spit ali tempest, ne moreš met povsod enih in istih letal met
lahko bi dail notri karkoli iz www.luft46.com ali pa tisto britanski reaktivni float-plane, ki je bil predstavljen na Planes That Never Flew na Discoveryju . (če so dali notri že čudo kot je Bi-1 ali pa Pzl P.11 (wonder-plane, lmao))
ali3n ::
HUA! dva dni prakticiramo Temspeak, pa se hudo dobro obnese; taktika, kdo bo koga, kdo rabi pomoč,... je precej lažje... en frend hosta (dinamičen IP) teamspeak server; če ma kdo statičen IP se priporočam za hostanje temspeaka med 18 in 24h (al pa do jutra) - ne pobere dost... moj mail je v profilu.
[http://www.combatdevils.tk/ DL Teamspeak]
danes sta bili 2 hudi bitki, pa še ena potem na War clouds... divje!!!
zaenkrat sem srečal 3 slovence (LW_KRASNAJA (punca hudo nevarna!), ITF - Mirage - odličen rookie!, divja_jaga - nevaren..., arne99 - odlično; mesoreznica in jabaleze sta pa dva moja frenda...beware )
će ima kdo kake želje, glede nastavitev serverja (unlimited ammo, no stall,... začetniki...) povejte; lahko se gremo tudi šolo IL2 sturmovika...
pa če ma kdo kako pametno mapo, tud... moj mejl -> profil...
---edit
server včasih mal "zamuja" ob 19h je sigurno up... lahko uvedemo tudi "rookie day" - z manj realnosti (stall/spinn, engine, aiming, unlimeted ammo...)
[http://www.combatdevils.tk/ DL Teamspeak]
danes sta bili 2 hudi bitki, pa še ena potem na War clouds... divje!!!
zaenkrat sem srečal 3 slovence (LW_KRASNAJA (punca hudo nevarna!), ITF - Mirage - odličen rookie!, divja_jaga - nevaren..., arne99 - odlično; mesoreznica in jabaleze sta pa dva moja frenda...beware )
će ima kdo kake želje, glede nastavitev serverja (unlimited ammo, no stall,... začetniki...) povejte; lahko se gremo tudi šolo IL2 sturmovika...
pa če ma kdo kako pametno mapo, tud... moj mejl -> profil...
---edit
server včasih mal "zamuja" ob 19h je sigurno up... lahko uvedemo tudi "rookie day" - z manj realnosti (stall/spinn, engine, aiming, unlimeted ammo...)
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- zavaroval slike: ali3n ()
ali3n ::
obeta se nov (plačljivi update) - Ace Pack - v trgovini nasproti kinodvoran so ga že naročili
nova (flyable) letala:
* P-51B "Mustang"
Amerikanischer Jäger
* P-51C "Mustang"
Amerikanischer Jäger
* P-51D "Mustang" (N-9 Visier)
Amerikanischer Jäger
* P-51D "Mustang" (K-14 Visier)
Amerikanischer Jäger
* P-63C "Kingcobra"
Amerikanischer Jäger
* P-38L "Lightning"
Amerikanischer zweimotoriger Jäger
* P-38J "Lightning"
Amerikanischer zweimotoriger Jäger
* YP-80 "Shooting Star"
Amerikanischer Prototyp Düsenjäger
* Me-163B "Komet"
Deutscher Raketenjäger
* He-162A-2 "Volksjäger"
Deutscher Düsenjäger
* Ta-152H-1
Deutscher Jäger
* Mistel
Deutscher Komposit-Bomber
* Bf-109Z "Zwilling"
Deutscher Langstrecken-Jagdbomber
* Bf-110G-2 "Zerstörer"
Deutscher Jagdbomber
* Ju-87D-5 "Stuka"
Deutscher Sturzflugbomber
* Ho-229
Deutscher Düsen-Jagdbomber
* SPB
Spezialversion des russischen TB-3 Bombers mit zwei I-16 Jägern unter den Flügeln.
* IAR-80A
Rumänischer Jäger
* IAR-81C
Rumänischer Jäger
* Fiat G.50
Italienischer Jäger
* Fiat CR.42
Italienischer Jäger
* Ki-84-1a
Japanischer Jäger
* Ki-84-1b
Japanischer Jäger
* Ki-84-1c
Japanischer Jäger
* A6M2 "Zero"
Japanischer Jäger
* A6M5 "Zero"
Japanischer Jäger
* J8 Gloster Gladiator
Schwedische Variante des Doppeldeckers
* Spitfire Mk.Vb (Merlin 45) 1941
Englischer Jäger
* Spitfire Mk.Vb (Merlin 46) 1942 clipped wings
Englischer Jäger
* Spitfire LF.Mk.Vb (Merlin 50) 1943
Englischer Jäger
* Spitfire LF.Mk.Vb (Merlin 50) 1944 clipped wings
Englischer Jäger
AI
* B-17G
* Hawk 75A-3
* Hawk 75A-4
* Fi-103(V-1) mit Startvorrichtung
* Gloster Gladiator MK.I
* Gloster Gladiator MK.II
* C-47
* FW200
nova (flyable) letala:
* P-51B "Mustang"
Amerikanischer Jäger
* P-51C "Mustang"
Amerikanischer Jäger
* P-51D "Mustang" (N-9 Visier)
Amerikanischer Jäger
* P-51D "Mustang" (K-14 Visier)
Amerikanischer Jäger
* P-63C "Kingcobra"
Amerikanischer Jäger
* P-38L "Lightning"
Amerikanischer zweimotoriger Jäger
* P-38J "Lightning"
Amerikanischer zweimotoriger Jäger
* YP-80 "Shooting Star"
Amerikanischer Prototyp Düsenjäger
* Me-163B "Komet"
Deutscher Raketenjäger
* He-162A-2 "Volksjäger"
Deutscher Düsenjäger
* Ta-152H-1
Deutscher Jäger
* Mistel
Deutscher Komposit-Bomber
* Bf-109Z "Zwilling"
Deutscher Langstrecken-Jagdbomber
* Bf-110G-2 "Zerstörer"
Deutscher Jagdbomber
* Ju-87D-5 "Stuka"
Deutscher Sturzflugbomber
* Ho-229
Deutscher Düsen-Jagdbomber
* SPB
Spezialversion des russischen TB-3 Bombers mit zwei I-16 Jägern unter den Flügeln.
* IAR-80A
Rumänischer Jäger
* IAR-81C
Rumänischer Jäger
* Fiat G.50
Italienischer Jäger
* Fiat CR.42
Italienischer Jäger
* Ki-84-1a
Japanischer Jäger
* Ki-84-1b
Japanischer Jäger
* Ki-84-1c
Japanischer Jäger
* A6M2 "Zero"
Japanischer Jäger
* A6M5 "Zero"
Japanischer Jäger
* J8 Gloster Gladiator
Schwedische Variante des Doppeldeckers
* Spitfire Mk.Vb (Merlin 45) 1941
Englischer Jäger
* Spitfire Mk.Vb (Merlin 46) 1942 clipped wings
Englischer Jäger
* Spitfire LF.Mk.Vb (Merlin 50) 1943
Englischer Jäger
* Spitfire LF.Mk.Vb (Merlin 50) 1944 clipped wings
Englischer Jäger
AI
* B-17G
* Hawk 75A-3
* Hawk 75A-4
* Fi-103(V-1) mit Startvorrichtung
* Gloster Gladiator MK.I
* Gloster Gladiator MK.II
* C-47
* FW200
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- zavaroval slike: ali3n ()
ali3n ::
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- zavaroval slike: ali3n ()
ali3n ::
imeti moraš vse patche (oz. zadnjega - trenutno 1.22); se pravi clean install pa tole
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
ali3n ::
En boljših IL2FB filmov - Sacrifice. Skor ne zgleda da je špil...
povezava en post višje je napačna - zadnji update je 1.22 (1.22 over 1.0).
povezava en post višje je napačna - zadnji update je 1.22 (1.22 over 1.0).
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- spremenil: ali3n ()
ali3n ::
Novi update (plačljivi) Ace pack prihaja tudi v Slovenijo - menda tam okoli 18. marca... za pokušino pa "readme.txt"
----
Il-2 Sturmovik. Forgotten Battles
ACE EXPANSION PACK
README
Installation Notes
We recommend to save all custom built missions and campaigns before installing the Ace Expansion Pack. This is necessary because user-created folders, subfolders or missions may have names duplicating those used in the expansion pack. If you do not back up your missions they may be overwritten by our installation. After the installation you may check your saved missions, rename them if needed and copy them back into the game folder.
Attention: If you choose the uninstall option, this procedure will uninstall both IL-2 Forgotten Battles and the Ace Expansion Pack completely leaving only your custom missions, skins or campaigns.
Additional features for ATI 9500+ and Geforce FX video cards (Shaders 2.0):
We've added the following new user options to the conf.ini file that control the water quality
Water = 0, Fastest water, without ground reflection
Water = 1, Normal water: ground and clouds reflections, cloud shadows
Water = 2, Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types
1
Ace Expansion Pack list of recommended drivers
1C:Maddox Games recommends the following video card drivers to be used with Ace Expansion Pack with the best graphics options. The game may not function properly with other driver versions due to issues outside our control.
NVIDIA
Display Driver Version: 45.33
Release Date: October 9, 2003
WHQL Certified
http://www.nvidia.com/object/pc_winxp-2...
ATI
CATALYST^™ 4.1
http://www2.ati.com/drivers/wxp-w2k-cat...
And old one is also suitable.
CATALYST^™ 3.7
Driver Build 6.14.10.63787-93-030812a1-010735c
Designations for Spitfires in the game menus:
Spitfire Mk.Vb with Merlin 45 engine - Spitfire Mk.Vb
Spitfire Mk.Vb with clipped wings and Merlin 46 engine - Spitfire Mk.Vb (CW)
Spitfire LF. Mk.Vb with Merlin 50 engine - Spitfire L.F. Mk.Vb
Spitfire LF. Mk.Vb with clipped wings and Merlin 50 engine - Spitfire L.F. Mk.Vb (CW)
Using the SPB
The SPB consists of the TB-3 mothership and a pair of attached I-16s. There are special versions of these, TB-3 4M-34R SPB and I-16type24 SPB.
When building a mission, you can attach the I-16 to the mothership the same way you attach gliders to planes - set up a flight of I-16s with one waypoint, and set the waypoint's target to the TB-3 (go to the Waypoint tab of the Object window with your I-16 selected, hit the Set button and click on the TB-3). The I-16 will be attached to the TB-3 in the beginning of the mission. You cannot build missions where I-16s start detached from the TB-3 and attach afterwards.
AI flying these I-16s will automatically detach when the TB-3 approaches a GATTACK waypoint. The I-16s then will attack the site and return to escort the TB-3 back. You may use the "Aircraft Attach/Detach" button when flying these planes to detach from the TB-3, or drop the I-16s if you're flying the TB-3.
In dogfight mode, you may attach your I-16 to the TB-3 mothership while on the airfield. To do so, taxi the plane to the attachment port under the TB-3's wing, and press the "Aircraft Attach/Detach" button. Your plane will be attached to the mothership and your landing gear will be raised automatically.
Note that while attached to a TB-3, I-16s drain the mothership's fuel reserve, and if their engines are left at low RPM their fuel tanks will slowly refill to 100%.
According to historical sources there were many different versions of the SPB link-up. We only model one of them which was used in 1942 and later.
Using the V-1 rocket
The V-1 rocket is a completely new object type with a new set of parameters. To use it, open Full Mission Builder, load a map, and in the object browser find a Rocket object set. From here you have a choice of a V-1 Ground and a V-1 Air object. These basically function the same, except the Ground object starts on a rail while the Air object starts in mid-air.
You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path. Pressing Insert or ctrl-clicking the ground places the rocket under the mouse cursor. This is its starting waypoint, one of only two possible. The final waypoint is not created in the same way as plane or vehicle waypoints. Instead you must go to the Rocket tab of the Object window with the V-1 selected, press the Set button, and drag and click the target waypoint on the target area. You can drag and drop it later to fine-tune the aiming.
The rocket always flies to target at around 2625 ±200 meters of altitude; thus for Ground V-1s your target should be far enough for it to climb to that altitude. Usually it's not a good idea to place a V-1 target close to its launch point since it's very likely to miss in this case.
There are more important parameters you must set in the Rocket tab of the object window, namely the Timeout, Count and Period.
The Timeout parameter sets the initial time between the start of the mission and the launch of the first V-1. The first box is hours, the second is minutes. It's best to set this value to at least two minutes (0:2) to allow the first V-1 to launch correctly. Setting it to a lower value may cause the first rocket not to launch at all.
The Count parameter sets the total number of V-1s launched from the current point towards the current target. If you want several V-1s to launch from the same point but towards different targets, you must create multiple launch points with different targets, and set their Timeouts to different values.
Finally, the Period parameter sets the time interval between the launches of each subsequent rocket from this point.
The rocket itself appears on the rail at exactly half the Timeout or Period time; during the other half of the interval the rail appears empty. For example, if the Timeout is set to 10 minutes and Period is set to 20, then the rail will appear empty for the first 5 minutes of the mission (timeout / 2); the rocket will appear on it for the next 5 minutes and launch at 00:10 of game time; then the rail will appear empty for the next 10 minutes (Period / 2) and then the rocket will sit on it for the remaining 10 minutes of the Period; etc.
The last important point is that the V-1 is not an airplane but rather a special other type of object; therefore it will not have a plane-like camera attached to it. In order to watch the V-1s take-off and fly you must place ground cameras around its launch point or across its mission path.
But of course the best way to look at V-1s is from an airplane. Our V-1s are "tippable". They pack a lot of explosives so it's not always a good idea to shoot at one; it may take it with you when it explodes. A better historical way to destroy it is to fly alongside it matching your airspeeds, close formation and then gently touch its wingtip with yours. Since the V-1 has no ability to stabilize itself horizontally it will go into a diving turn and hit the ground below instead of exploding in your face. Good luck!
Using the K-14 gunsight
Use the 'Toggle Sight Mode (Auto)' button to switch gunsight mode. Use the 'Adjust Sight Control to Right' and 'Adjust Sight Control to Left' buttons to select the target aircraft type. Use the 'Increase Sight Distance' and 'Decrease Sight Distance' buttons to adjust the sight circle for the target aircraft to fit in it. Track the target aircraft for at least 2 seconds to maintain correct lead.
Using the Stuvi gunsight
Before the dive in your Ju-87D-5 you must set your dive airspeed (true) by buttons "Increase Sight Velocity" and "Decrease Sight Velocity" and bomb drop altitude by buttons "Increase Sight Altitude" and "Decrease Sight Altitude". When the plane enters the dive you must place the crosshairs onto your target and keep it there. When the plane reaches the preset altitude the warning horn will sound. The pilot should drop the bombs at this point, after which point the plane will be automatically leveled off.
Using the Mistel
We have conflicting reports and pilot accounts regarding the weapons on the FW-190 part of the Mistel. It appears that there were versions with a regular armed FW-190 which could detach and fight, and versions where all armament on the FW-190 was removed. We are only modeling the armed FW-190 version.
The Mistel aircraft in FB is a very peculiar bird which presented our team with some unique challenges. The modified Ju-88 strapped to the flyable FW-190 is really a one of a kind object in the game. On one hand it's a droppable weapon. On another hand it's a player's aircraft since your input goes to its control surfaces. Finally it's an AI plane that has a simple "stay on course" AI routine. And the most unique thing is that it has to exist in all three states within one mission. The IL-2:FB engine was never designed to accommodate such very special objects, therefore we had to make some concessions to make this work.
First of all, our AI routine would need a complete overwrite to allow for complete realistic Mistel operations. Unfortunately we could not afford to spend another year building and testing the Mistel, so our AI Mistels cannot take-off, land or attack targets. The most an AI Mistel can do is follow a set of waypoints in the air, basically serving as a large target for other flights.
Another important limitation is that Mistels cannot be flown in online dogfight games; however they can be flown in co-op missions.
Player-controlled Mistels however do work like other FB planes. You can start on the ground and take-off in them, land with or without the attached Ju-88 bomb, and detach the Ju-88 bomb in the air and launch it at targets. You must launch the Mistel at least from 1 km away from the target; historically they were launched from even farther away. Just lower your engine power to about 33% of throttle, hold your target in the crosshairs for a few seconds and press the Attach/Detach Aircraft button to separate from the Ju-88. It will follow on your current course, while you should try to get away from the target area. The Mistel's blast is pretty big, and it will damage or destroy objects on the ground and in the air in a very large radius.
Creating a mission with a Mistel is easy: just create two waypoints for the Ju-88 (Mistel), then place waypoints for the FW-190A-8 (Mistel). With the FW-190 selected, go to the Waypoint tab of the Object window, click the Set button and click on the Mistel. This will link the two in the beginning of the mission.
NOTE: You can set the first waypoint of the pair to be Take-Off, but AI flown Mistels will not be able to take-off.
Additional notes:
- When releasing the Mistel from low altitudes and at a shallow angle, it may hit the ground without exploding. Its detonator was located in the tip of its long nose, so if the Mistel hits the ground with its fuselage without an impact on the nose it will not detonate.
- combat/take off/landing flaps will only work on the Fw-190 and not extend on the Ju-88.
- when the Mistel hits the ground you may sometimes hear the "I'm hit, I am going down" radio call.
Notes on Ta-152H-1
This plane has two systems of engine boost: GM-1 for high altitudes and MW-50 for low altitudes.
GM-1 should be used at altitudes above 9,000 m
1. If you reach that altitude with the MW-50 Off, you can turn on the GM-1 by hitting W button (default).
2. If you reach that altitude with the MW-50 enabled, then you need to switch it off by hitting W and then press W again to engage the GM-1.
Bellow 9,000 m the W key operated only the MW-50 as normal.
3. If the GM-1 was engaged at a high altitude and was not disengaged below 9,000 meters, then the engine will not be damaged as on DB-605s; however no extra power will be gained from the device. This is historically correct.
Notes on He-162 and Go-229
Both the He-162 and Go-229 are equipped with ejection seats. However these are not modern 0-0 ejection seats, and you have a very low chance of survival punching out below 500 meters of altitude or stationary on the ground. Also, try not to eject when flying inverted at tree-top level.
Go-229 is modeled without the historically optional drag chute; you must brake with only wheel brakes as on other planes.
We have also modeled small air brakes on this aircraft used for low speed stability and for spin recovery.
Changes in Quick Mission Builder
Changed the Advantage-Disadvantage procedure in code. Now your advantage or disadvantage means 700 m separation in altitude to the enemy aircraft.
We also added a new map into the QMB - online "Pacific" map.
Note: On the new "Pacific" map in QMB, if you set altitude of flight bellow 1000 m for AI aircraft, some of them may crash in mountains on the way to home base.
----
----
Il-2 Sturmovik. Forgotten Battles
ACE EXPANSION PACK
README
Installation Notes
We recommend to save all custom built missions and campaigns before installing the Ace Expansion Pack. This is necessary because user-created folders, subfolders or missions may have names duplicating those used in the expansion pack. If you do not back up your missions they may be overwritten by our installation. After the installation you may check your saved missions, rename them if needed and copy them back into the game folder.
Attention: If you choose the uninstall option, this procedure will uninstall both IL-2 Forgotten Battles and the Ace Expansion Pack completely leaving only your custom missions, skins or campaigns.
Additional features for ATI 9500+ and Geforce FX video cards (Shaders 2.0):
We've added the following new user options to the conf.ini file that control the water quality
Water = 0, Fastest water, without ground reflection
Water = 1, Normal water: ground and clouds reflections, cloud shadows
Water = 2, Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types
1
Ace Expansion Pack list of recommended drivers
1C:Maddox Games recommends the following video card drivers to be used with Ace Expansion Pack with the best graphics options. The game may not function properly with other driver versions due to issues outside our control.
NVIDIA
Display Driver Version: 45.33
Release Date: October 9, 2003
WHQL Certified
http://www.nvidia.com/object/pc_winxp-2...
ATI
CATALYST^™ 4.1
http://www2.ati.com/drivers/wxp-w2k-cat...
And old one is also suitable.
CATALYST^™ 3.7
Driver Build 6.14.10.63787-93-030812a1-010735c
Designations for Spitfires in the game menus:
Spitfire Mk.Vb with Merlin 45 engine - Spitfire Mk.Vb
Spitfire Mk.Vb with clipped wings and Merlin 46 engine - Spitfire Mk.Vb (CW)
Spitfire LF. Mk.Vb with Merlin 50 engine - Spitfire L.F. Mk.Vb
Spitfire LF. Mk.Vb with clipped wings and Merlin 50 engine - Spitfire L.F. Mk.Vb (CW)
Using the SPB
The SPB consists of the TB-3 mothership and a pair of attached I-16s. There are special versions of these, TB-3 4M-34R SPB and I-16type24 SPB.
When building a mission, you can attach the I-16 to the mothership the same way you attach gliders to planes - set up a flight of I-16s with one waypoint, and set the waypoint's target to the TB-3 (go to the Waypoint tab of the Object window with your I-16 selected, hit the Set button and click on the TB-3). The I-16 will be attached to the TB-3 in the beginning of the mission. You cannot build missions where I-16s start detached from the TB-3 and attach afterwards.
AI flying these I-16s will automatically detach when the TB-3 approaches a GATTACK waypoint. The I-16s then will attack the site and return to escort the TB-3 back. You may use the "Aircraft Attach/Detach" button when flying these planes to detach from the TB-3, or drop the I-16s if you're flying the TB-3.
In dogfight mode, you may attach your I-16 to the TB-3 mothership while on the airfield. To do so, taxi the plane to the attachment port under the TB-3's wing, and press the "Aircraft Attach/Detach" button. Your plane will be attached to the mothership and your landing gear will be raised automatically.
Note that while attached to a TB-3, I-16s drain the mothership's fuel reserve, and if their engines are left at low RPM their fuel tanks will slowly refill to 100%.
According to historical sources there were many different versions of the SPB link-up. We only model one of them which was used in 1942 and later.
Using the V-1 rocket
The V-1 rocket is a completely new object type with a new set of parameters. To use it, open Full Mission Builder, load a map, and in the object browser find a Rocket object set. From here you have a choice of a V-1 Ground and a V-1 Air object. These basically function the same, except the Ground object starts on a rail while the Air object starts in mid-air.
You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path. Pressing Insert or ctrl-clicking the ground places the rocket under the mouse cursor. This is its starting waypoint, one of only two possible. The final waypoint is not created in the same way as plane or vehicle waypoints. Instead you must go to the Rocket tab of the Object window with the V-1 selected, press the Set button, and drag and click the target waypoint on the target area. You can drag and drop it later to fine-tune the aiming.
The rocket always flies to target at around 2625 ±200 meters of altitude; thus for Ground V-1s your target should be far enough for it to climb to that altitude. Usually it's not a good idea to place a V-1 target close to its launch point since it's very likely to miss in this case.
There are more important parameters you must set in the Rocket tab of the object window, namely the Timeout, Count and Period.
The Timeout parameter sets the initial time between the start of the mission and the launch of the first V-1. The first box is hours, the second is minutes. It's best to set this value to at least two minutes (0:2) to allow the first V-1 to launch correctly. Setting it to a lower value may cause the first rocket not to launch at all.
The Count parameter sets the total number of V-1s launched from the current point towards the current target. If you want several V-1s to launch from the same point but towards different targets, you must create multiple launch points with different targets, and set their Timeouts to different values.
Finally, the Period parameter sets the time interval between the launches of each subsequent rocket from this point.
The rocket itself appears on the rail at exactly half the Timeout or Period time; during the other half of the interval the rail appears empty. For example, if the Timeout is set to 10 minutes and Period is set to 20, then the rail will appear empty for the first 5 minutes of the mission (timeout / 2); the rocket will appear on it for the next 5 minutes and launch at 00:10 of game time; then the rail will appear empty for the next 10 minutes (Period / 2) and then the rocket will sit on it for the remaining 10 minutes of the Period; etc.
The last important point is that the V-1 is not an airplane but rather a special other type of object; therefore it will not have a plane-like camera attached to it. In order to watch the V-1s take-off and fly you must place ground cameras around its launch point or across its mission path.
But of course the best way to look at V-1s is from an airplane. Our V-1s are "tippable". They pack a lot of explosives so it's not always a good idea to shoot at one; it may take it with you when it explodes. A better historical way to destroy it is to fly alongside it matching your airspeeds, close formation and then gently touch its wingtip with yours. Since the V-1 has no ability to stabilize itself horizontally it will go into a diving turn and hit the ground below instead of exploding in your face. Good luck!
Using the K-14 gunsight
Use the 'Toggle Sight Mode (Auto)' button to switch gunsight mode. Use the 'Adjust Sight Control to Right' and 'Adjust Sight Control to Left' buttons to select the target aircraft type. Use the 'Increase Sight Distance' and 'Decrease Sight Distance' buttons to adjust the sight circle for the target aircraft to fit in it. Track the target aircraft for at least 2 seconds to maintain correct lead.
Using the Stuvi gunsight
Before the dive in your Ju-87D-5 you must set your dive airspeed (true) by buttons "Increase Sight Velocity" and "Decrease Sight Velocity" and bomb drop altitude by buttons "Increase Sight Altitude" and "Decrease Sight Altitude". When the plane enters the dive you must place the crosshairs onto your target and keep it there. When the plane reaches the preset altitude the warning horn will sound. The pilot should drop the bombs at this point, after which point the plane will be automatically leveled off.
Using the Mistel
We have conflicting reports and pilot accounts regarding the weapons on the FW-190 part of the Mistel. It appears that there were versions with a regular armed FW-190 which could detach and fight, and versions where all armament on the FW-190 was removed. We are only modeling the armed FW-190 version.
The Mistel aircraft in FB is a very peculiar bird which presented our team with some unique challenges. The modified Ju-88 strapped to the flyable FW-190 is really a one of a kind object in the game. On one hand it's a droppable weapon. On another hand it's a player's aircraft since your input goes to its control surfaces. Finally it's an AI plane that has a simple "stay on course" AI routine. And the most unique thing is that it has to exist in all three states within one mission. The IL-2:FB engine was never designed to accommodate such very special objects, therefore we had to make some concessions to make this work.
First of all, our AI routine would need a complete overwrite to allow for complete realistic Mistel operations. Unfortunately we could not afford to spend another year building and testing the Mistel, so our AI Mistels cannot take-off, land or attack targets. The most an AI Mistel can do is follow a set of waypoints in the air, basically serving as a large target for other flights.
Another important limitation is that Mistels cannot be flown in online dogfight games; however they can be flown in co-op missions.
Player-controlled Mistels however do work like other FB planes. You can start on the ground and take-off in them, land with or without the attached Ju-88 bomb, and detach the Ju-88 bomb in the air and launch it at targets. You must launch the Mistel at least from 1 km away from the target; historically they were launched from even farther away. Just lower your engine power to about 33% of throttle, hold your target in the crosshairs for a few seconds and press the Attach/Detach Aircraft button to separate from the Ju-88. It will follow on your current course, while you should try to get away from the target area. The Mistel's blast is pretty big, and it will damage or destroy objects on the ground and in the air in a very large radius.
Creating a mission with a Mistel is easy: just create two waypoints for the Ju-88 (Mistel), then place waypoints for the FW-190A-8 (Mistel). With the FW-190 selected, go to the Waypoint tab of the Object window, click the Set button and click on the Mistel. This will link the two in the beginning of the mission.
NOTE: You can set the first waypoint of the pair to be Take-Off, but AI flown Mistels will not be able to take-off.
Additional notes:
- When releasing the Mistel from low altitudes and at a shallow angle, it may hit the ground without exploding. Its detonator was located in the tip of its long nose, so if the Mistel hits the ground with its fuselage without an impact on the nose it will not detonate.
- combat/take off/landing flaps will only work on the Fw-190 and not extend on the Ju-88.
- when the Mistel hits the ground you may sometimes hear the "I'm hit, I am going down" radio call.
Notes on Ta-152H-1
This plane has two systems of engine boost: GM-1 for high altitudes and MW-50 for low altitudes.
GM-1 should be used at altitudes above 9,000 m
1. If you reach that altitude with the MW-50 Off, you can turn on the GM-1 by hitting W button (default).
2. If you reach that altitude with the MW-50 enabled, then you need to switch it off by hitting W and then press W again to engage the GM-1.
Bellow 9,000 m the W key operated only the MW-50 as normal.
3. If the GM-1 was engaged at a high altitude and was not disengaged below 9,000 meters, then the engine will not be damaged as on DB-605s; however no extra power will be gained from the device. This is historically correct.
Notes on He-162 and Go-229
Both the He-162 and Go-229 are equipped with ejection seats. However these are not modern 0-0 ejection seats, and you have a very low chance of survival punching out below 500 meters of altitude or stationary on the ground. Also, try not to eject when flying inverted at tree-top level.
Go-229 is modeled without the historically optional drag chute; you must brake with only wheel brakes as on other planes.
We have also modeled small air brakes on this aircraft used for low speed stability and for spin recovery.
Changes in Quick Mission Builder
Changed the Advantage-Disadvantage procedure in code. Now your advantage or disadvantage means 700 m separation in altitude to the enemy aircraft.
We also added a new map into the QMB - online "Pacific" map.
Note: On the new "Pacific" map in QMB, if you set altitude of flight bellow 1000 m for AI aircraft, some of them may crash in mountains on the way to home base.
----
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
ali3n ::
mirage - kako gre?
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
ali3n ::
strežniki z ACE pack updejtom se zaenkrat na UBIju pojavljajo kot "undetected"....
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
jamiroq ::
strežniki z ACE pack updejtom se zaenkrat na UBIju pojavljajo kot "undetected"....
se vsaj vidi kateri serverji imajo aep..
škoda, da je bil včeraj zvečer na ubiju samo en server z aep, pa še ta je imel ~500 pinga; na HyperLobbyju pa tudi nisem našel nobenega; sem hotel malo probat kako se Go-229 obnese proti proti živim nasprotnikom, proti aiju je namreč pravi bat plane .
mesoreznica ::
Se pravi je še zmeraj najhitrejši P-47.
Ta 152 na žalost razen za boj na 10.000 metrih ni uporaben. Nima Roll rate od FW, pro 900 km/h se začne razpadat, nizko nad tlemi je počasen.
Cobra je dobila hitrejši 37mm top.
I love ACE PACK.
ali3n kaj jih bo bolelo.
LP
Ta 152 na žalost razen za boj na 10.000 metrih ni uporaben. Nima Roll rate od FW, pro 900 km/h se začne razpadat, nizko nad tlemi je počasen.
Cobra je dobila hitrejši 37mm top.
I love ACE PACK.
ali3n kaj jih bo bolelo.
LP
Zgodovina sprememb…
- spremenilo: mesoreznica ()
mchaber ::
Kako ko končaš misijo, in ti napiše mision acomplished, it v naslednjo??? je frend probu že vse tipke, a nikakor ne more iz igre tudi do menuja prit. Aja ima pa il2 in ne Forg. batll.
help?
help?
.
ali3n ::
Tudi če ti napiše mision acomplished še ne pomeni, da si jo končal. Poglej mogoče je še kakšno letalo v zraku ali kaj podobnega. Leti še malo... Če si jo končal ali nisi ne boš vedel dokler ne boš stisnil ESC in kliknil quit. Če ni gumba Apply potem ne moreš naprej in si nekaj pozabil naredit.
LP
LP
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
BaRtMaN ::
Uuuuuuuuu, se mi je spet zaluštalo FB igrat. Damn, pa glih maturo moram met letos. Pridem vas kakšno soboto mal počekirat na serverju.
ali3n ::
Spiti sekajo! to ni res kako obrne (non clipped) - bolje od Yak3, Ki, Fw itak nima... noro... tudi firepower je ok (prehitro zmanjka municije - predvsem granatk- 2 do 3je killi max); za low level plane - super! sam ne prevec strmogljavljat z njimi - 650+ je max (pol začne odpadat )
Ki - C verzija - 30mm seka, sam je treba bit hudo blizu inu bit prekleto natančen; B verzija - imam občutek, da tiste 20-tke ne naredijo dosti škode...; A pa poznamo od prej...
LA7 - se mi zdi nespremenjen (morda malo (res malo) počasnejši)
@ mesoreznica - ka te jaz vem a jih bo bolelo al ne... ene ja, ene ne...
aja - če ima kdo specialno željo - lahko zalaufam 1.22 server (dedicated); server načeloma ne laufa, ker čakam update (AEP dedicated).... lahko pa postavim kak večer - za kak trening... napište kar sem...
Ki - C verzija - 30mm seka, sam je treba bit hudo blizu inu bit prekleto natančen; B verzija - imam občutek, da tiste 20-tke ne naredijo dosti škode...; A pa poznamo od prej...
LA7 - se mi zdi nespremenjen (morda malo (res malo) počasnejši)
@ mesoreznica - ka te jaz vem a jih bo bolelo al ne... ene ja, ene ne...
aja - če ima kdo specialno željo - lahko zalaufam 1.22 server (dedicated); server načeloma ne laufa, ker čakam update (AEP dedicated).... lahko pa postavim kak večer - za kak trening... napište kar sem...
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
ali3n ::
eno opozorilo - očitno so problemi z nadgradnjo - 1.22 ->>> Ace pack (tusi meni ni delalo); priporočam Clean install + Ace Pack (prej shranite skine, mape, settinge,...)
---- Oleg je jezen ---------
If I have missed this, my apologies, but:
Half of what I read in posts here indicates that either you can't install the AEP over the latest update/patch of Il*2:FB OR they are replies to those posts, stating that there is no problem.
The other half says:
"I'm having trouble installing." Even Oleg has commented on this.
Ubi, please:
Confirm or Deny these issues as soon as possible! With the recent oversights in pre-ordering the AEP (resulting in folks that pre-ordered paying more for the product because of shipping, only to receive it AFTER it hits local stores), I would feel it is IMPERATIVE to address issues with the product itself as soon as possible in a clear and concise manner.
Wading through these posts here is NOT the way to communicate with your customers.
If there are issues with either installing AEP over the latest pre-AEP version of FB, let us know what to do!
If there are issues with installing in general, please, make it clear how to avoid this!
Again, if somehow I have overlooked the fact that this has been done, sorry for the inconvenience. I hope that somehow I have just overlooked these things, and I look forward to getting paid so I can buy AEP if and when I can locate it.
-----------------------
---- Oleg je jezen ---------
If I have missed this, my apologies, but:
Half of what I read in posts here indicates that either you can't install the AEP over the latest update/patch of Il*2:FB OR they are replies to those posts, stating that there is no problem.
The other half says:
"I'm having trouble installing." Even Oleg has commented on this.
Ubi, please:
Confirm or Deny these issues as soon as possible! With the recent oversights in pre-ordering the AEP (resulting in folks that pre-ordered paying more for the product because of shipping, only to receive it AFTER it hits local stores), I would feel it is IMPERATIVE to address issues with the product itself as soon as possible in a clear and concise manner.
Wading through these posts here is NOT the way to communicate with your customers.
If there are issues with either installing AEP over the latest pre-AEP version of FB, let us know what to do!
If there are issues with installing in general, please, make it clear how to avoid this!
Again, if somehow I have overlooked the fact that this has been done, sorry for the inconvenience. I hope that somehow I have just overlooked these things, and I look forward to getting paid so I can buy AEP if and when I can locate it.
-----------------------
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- zavaroval slike: ali3n ()
mesoreznica ::
@ mchaber
Skopiraj vse shranjene misijie in nastavitev potem pa odinstaliraj špil. Potem ko ga boš odinstaliral, zbriši še folder v katerem je bil instaliran špil. Za tem sledi obvezen restart in ponovno nalaganje. Preveri tudi Grafične driverje. Katero grafo uporabljaš, katere driverje?
LP
Skopiraj vse shranjene misijie in nastavitev potem pa odinstaliraj špil. Potem ko ga boš odinstaliral, zbriši še folder v katerem je bil instaliran špil. Za tem sledi obvezen restart in ponovno nalaganje. Preveri tudi Grafične driverje. Katero grafo uporabljaš, katere driverje?
LP
Zgodovina sprememb…
- spremenilo: mesoreznica ()
mesoreznica ::
Moji vtisi:
Ta 152:
Ko sem ga bolje spoznal sem opazil, da bo to letalo trn v peti vsem če ga bodo znali pravilno leteti. Zloben firepower, fantastično dviganje, izredno zavijanje(zahteva zelo nežno roko).... Letenje zahteva potrpežljivost. Vedno se morate nahajat nad najvišjim nasprotnikom. Opozorilo pod nobenim pogojem ne smete pustit, da vas na višini pod 9.000 m preseneti kak mustang ali Thunderbolt, ki bo letel enako visoko kot vi z Ta 152 ali pa BOG NE DAJ še VIŠJE od vas, ker boste v tem primeru postali nemška varianta FAST FOOD-a.
Spitfire:
odličen v zavojih in izreden v počasnem dviganju. Čista konkurenca Zerotu (malo boljše zavija vendar se slabše dviga in je počasnejši).
Lightning:
Hm mešana mnenje treba se ga bo navadit (dvomotorni lovec). Izredno močni motorji, začeten pospešek je nor tudi izredno stabilen v špici lupinga pri hitrosti 50-60 kmh. Dobra oborožitev. Ima pa prav katastrofalno lastnost, če pri strmoglavljanju presežete 700 ga ne morete več spravit pokonci. Lahko vlečete palico kolikor hočete, ne premakne se niti za milimeter. Nasvet: če niste čisto v napičnem strmoglavem poletu se mogoče lahko izvlečete z pomočjo trimanja. Ampak povdarjam mogoče!
Kingcobra:
Močnejši motor, boljši pospeški vendar malo manj stabilna kot P-39 Q10. Dobra alternativa z boj proti Bf-109 K-4, ki ima izredno močan motor.
Me 110 G2:
Dvomotorni lovec z strojnico zadaj. Precej dobri pospeški, zelo stabilen pri majhni hitrosti, nor firepower. Zelo dober za B&Z taktiko, vendar ne smete biti prehitri. Po napadu na nasprotnika ko se obrnete nazaj v nebo, začne zdnji strelec veselo streljat po tistem, ki vas poskuša sledit navzgor.
Ki-84 verzija c:
Ki-84 ima verjetno najboljšo mešanico lastnosti od vseh letal. Odličen v zavoju, hiter, dobro se vzpenja, z lahkoto presega 800 km/h pri strmoglavem poletu ob vsem tem se pa še vrti okoli osi skoraj kot FW. Tega ne ponuja nobeno drugo letalo. Edina slabost do zdaj je bila: prevelika občutljivost na nasprotnikove zadetke in šibka oborožitev (2 švohcane japonske strojnice in 2 švohcana japonska 20 mm topa povrhu pa ima še zelo malo municije.) No to je sedaj z verzijo c več ali manj popravljeno, postal je malo bolj odporen kot prej oborožitev pa je sedaj 2x20mm v nosu in 2x30mm v krilih. Res je da 30mm topi niso tako učinkoviti kot recimo nemški MK 108, ampak 2x30mm je 2x30mm. Ko zadanete se nekaj odlomi.
No o drugih letalih pa malo kasneje ko jih bom preiskusil.
LP
Ta 152:
Ko sem ga bolje spoznal sem opazil, da bo to letalo trn v peti vsem če ga bodo znali pravilno leteti. Zloben firepower, fantastično dviganje, izredno zavijanje(zahteva zelo nežno roko).... Letenje zahteva potrpežljivost. Vedno se morate nahajat nad najvišjim nasprotnikom. Opozorilo pod nobenim pogojem ne smete pustit, da vas na višini pod 9.000 m preseneti kak mustang ali Thunderbolt, ki bo letel enako visoko kot vi z Ta 152 ali pa BOG NE DAJ še VIŠJE od vas, ker boste v tem primeru postali nemška varianta FAST FOOD-a.
Spitfire:
odličen v zavojih in izreden v počasnem dviganju. Čista konkurenca Zerotu (malo boljše zavija vendar se slabše dviga in je počasnejši).
Lightning:
Hm mešana mnenje treba se ga bo navadit (dvomotorni lovec). Izredno močni motorji, začeten pospešek je nor tudi izredno stabilen v špici lupinga pri hitrosti 50-60 kmh. Dobra oborožitev. Ima pa prav katastrofalno lastnost, če pri strmoglavljanju presežete 700 ga ne morete več spravit pokonci. Lahko vlečete palico kolikor hočete, ne premakne se niti za milimeter. Nasvet: če niste čisto v napičnem strmoglavem poletu se mogoče lahko izvlečete z pomočjo trimanja. Ampak povdarjam mogoče!
Kingcobra:
Močnejši motor, boljši pospeški vendar malo manj stabilna kot P-39 Q10. Dobra alternativa z boj proti Bf-109 K-4, ki ima izredno močan motor.
Me 110 G2:
Dvomotorni lovec z strojnico zadaj. Precej dobri pospeški, zelo stabilen pri majhni hitrosti, nor firepower. Zelo dober za B&Z taktiko, vendar ne smete biti prehitri. Po napadu na nasprotnika ko se obrnete nazaj v nebo, začne zdnji strelec veselo streljat po tistem, ki vas poskuša sledit navzgor.
Ki-84 verzija c:
Ki-84 ima verjetno najboljšo mešanico lastnosti od vseh letal. Odličen v zavoju, hiter, dobro se vzpenja, z lahkoto presega 800 km/h pri strmoglavem poletu ob vsem tem se pa še vrti okoli osi skoraj kot FW. Tega ne ponuja nobeno drugo letalo. Edina slabost do zdaj je bila: prevelika občutljivost na nasprotnikove zadetke in šibka oborožitev (2 švohcane japonske strojnice in 2 švohcana japonska 20 mm topa povrhu pa ima še zelo malo municije.) No to je sedaj z verzijo c več ali manj popravljeno, postal je malo bolj odporen kot prej oborožitev pa je sedaj 2x20mm v nosu in 2x30mm v krilih. Res je da 30mm topi niso tako učinkoviti kot recimo nemški MK 108, ampak 2x30mm je 2x30mm. Ko zadanete se nekaj odlomi.
No o drugih letalih pa malo kasneje ko jih bom preiskusil.
LP
Zgodovina sprememb…
- spremenilo: mesoreznica ()
mesoreznica ::
@mchaber
Če nova instalacija ne bo pomagala je lahko problem prav detonatorjih 53.03. Jaz imam Asus 9950 in sem nekje bral, da so 53.03 najboljši do sedaj, vendar sem imel probleme z nalaganjem misij, popačeno sliko.... Ne vem sicer kaj naj bi imeli driver-ji veze z samo igro ampak po tem ko sem naložil 56.xx je zadeva delovala odlično.
LP
Če nova instalacija ne bo pomagala je lahko problem prav detonatorjih 53.03. Jaz imam Asus 9950 in sem nekje bral, da so 53.03 najboljši do sedaj, vendar sem imel probleme z nalaganjem misij, popačeno sliko.... Ne vem sicer kaj naj bi imeli driver-ji veze z samo igro ampak po tem ko sem naložil 56.xx je zadeva delovala odlično.
LP
Zgodovina sprememb…
- spremenilo: mesoreznica ()
ali3n ::
a predlagamo adminom, da mesoreznica dobi naziv "testni pilot"
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
mesoreznica ::
Ti se samo zajebavli. Ko se boma srečala ne nebu boš dobu eno simulacijo toče vkoli kepe.
LP
LP
Zgodovina sprememb…
- spremenilo: mesoreznica ()
ali3n ::
hehe... ti na 9km, jest na 2km... ne vem kako se bova sploh srečala.. :-)
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
ali3n ::
AEP dedicated server release. When?
----
Oleg:
Soon after European release of AEP.
There will be add-on with new planes and corrections that will be find for that time and dedicated server that will works with AEP and this free add-on with new planes.
18. marec
----
Oleg:
Soon after European release of AEP.
There will be add-on with new planes and corrections that will be find for that time and dedicated server that will works with AEP and this free add-on with new planes.
18. marec
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- spremenil: ali3n ()
root987 ::
d00h... It will be a looooong wait. :\ No ja, dokler pa kar standardni FB. [:D]
"Myths which are believed in tend to become true."
--- George Orwell
--- George Orwell
ali3n ::
torej - 18. marca izide Ace Expansion Pack (Nemčija itd...), malo zatem še en patch in software dedicated server; undadicated so že sedaj gor - jih je pa malo...
SOBOTA, 6.marec - od 18h naprej bo www.slo-tech.com - verzija 1.22 ONLINE - dostopate prek UBIjevega vmesnika;
SOBOTA, 6.marec - od 18h naprej bo www.slo-tech.com - verzija 1.22 ONLINE - dostopate prek UBIjevega vmesnika;
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
borinho ::
No vidm da ste tuki sami letalski asi, ker sm jest bolj začetnik (igral sm samo CFS2, k je itaq čist brezveze) in bi se rt lotu FB-ja in nimam preveč pojma o letenju, bi vas prosil za mal pomoči.
Kaj je rudder in zakaj je se mi še kr sanja, ampak trimmer(kaj za vraga je in zakaj se ga uporablja), verjetn je tut pomemben hod propelerja (pozabu angleški izraz) sam se mi sanja ne na keri stopnji mora bit ali pa je mogoč najboljše da je kr na auto naštiman, pol pa še mixture settingi, ka to sploh pomen in kako zadevo najbolš uporabljat. Pa še par osnovnih zadev letenja je verjetno o katerih se mi tut prbližno ne sanja kaj pomenjo.
Ker vidm da zadevo obladate bi res LEPO prosil nekoga da mi mal pojasni zadeve, ker bi se rt najprej nauču letet tko kt je treba pol bo pršlo še streljanje na vrsto.
Kaj je rudder in zakaj je se mi še kr sanja, ampak trimmer(kaj za vraga je in zakaj se ga uporablja), verjetn je tut pomemben hod propelerja (pozabu angleški izraz) sam se mi sanja ne na keri stopnji mora bit ali pa je mogoč najboljše da je kr na auto naštiman, pol pa še mixture settingi, ka to sploh pomen in kako zadevo najbolš uporabljat. Pa še par osnovnih zadev letenja je verjetno o katerih se mi tut prbližno ne sanja kaj pomenjo.
Ker vidm da zadevo obladate bi res LEPO prosil nekoga da mi mal pojasni zadeve, ker bi se rt najprej nauču letet tko kt je treba pol bo pršlo še streljanje na vrsto.
ali3n ::
@ borinho - vsako letalo ima "svoje finte"... eni imajo automixture, eni ne, eni majo avtopitch, drugi ne,... preveč je vsega - najbolje da si preštudiraš Jamiroqjev link - čtivo na Mudmovers Ni ga malo, a je lepo zbrano skupaj. Meni se po letu in pol še vedno dogaja, da vsake 14 dni odkrijem kaj novega..
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- spremenil: ali3n ()
root987 ::
Morda kdo ve zakaj men pri joystick throtle ne gre moč motorja pod 24% in nad 92%? tut če na tipkovnici povečam na 100 ali 110, še vedno se potem spusti nazaj na 92%. [:\\]
Aja, še neki. A morda kdo ve kako dvakrat namestit IL2-FB? Enega bi rad mel patchanega (1.22), enega pa Ace pack (zarad težav z združljivostjo), vendar pa, če še enkrat zaženem setup program za IL2-FB mi da možnost da jo odstranim. [:\\]
Aja, še neki. A morda kdo ve kako dvakrat namestit IL2-FB? Enega bi rad mel patchanega (1.22), enega pa Ace pack (zarad težav z združljivostjo), vendar pa, če še enkrat zaženem setup program za IL2-FB mi da možnost da jo odstranim. [:\\]
"Myths which are believed in tend to become true."
--- George Orwell
--- George Orwell
Zgodovina sprememb…
- spremenil: root987 ()
jamiroq ::
inštaliraj FB, patchaj na 1.22, naredi kopijo FB direktorija (da boš mel FB na dveh lokacijah) in ištaliraj AEP (ki se inštalira v originalni direktorij).
glede joysticka pa nebi vedel... :/ meni se podobno dogaja z rotaryji pri FS2004 (gre samo od ~15 do ~75%).
glede joysticka pa nebi vedel... :/ meni se podobno dogaja z rotaryji pri FS2004 (gre samo od ~15 do ~75%).
Zgodovina sprememb…
- spremenilo: jamiroq ()
ali3n ::
root987 - kalibracija je pa ok?
Od včeraj sem ponosni lastnik Saitek Cyborg Evo
Prvi vtisi - precej mehak, odlična ergonomija (nastavljiv naklon "glave", naklon zgornjih treh gumbov...), ko se ga navadiš je super...
Software je pa precej "špartansk", omogoča pa ogromno (makroji itd...).
Od včeraj sem ponosni lastnik Saitek Cyborg Evo
Prvi vtisi - precej mehak, odlična ergonomija (nastavljiv naklon "glave", naklon zgornjih treh gumbov...), ko se ga navadiš je super...
Software je pa precej "špartansk", omogoča pa ogromno (makroji itd...).
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- zavaroval slike: Gandalfar ()
borinho ::
Super čtivo najlepša hvala (sm tut sam neki iskal, pa je tole kr zakon), no po izdatnem treningu(mojem) upam da se vidimo v zraku.
ali3n ::
Server je Up 'n running; najdete ga na IL2: FB ACE - Dogfight, verzija serverja je 1.22! in ne Ace, kakor se zdi... Ubi je spet neki pobrkal... ; predvidoma bo server laufal do 24h, mogoče 1h...
- "Rozi vidm." "S psom!"
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
- "A vidš, to je pa že delirij... preveč piješ! Dec nemarn..."
Zgodovina sprememb…
- spremenil: ali3n ()
mesoreznica ::
@borinho
Če imaš veliko potrplenja ti svetujem naslednje. Nastavi si v Quick mision Builder-ju svoje letalo in enga nasprotnika (nasprotniki naj bodo tipa La-7, Yak-3- nikoli se ne bori proti FW 190, K-4... ker jih AI ne zna leteti in te bo zavedel občutek, da gre vse lahko-na netu bo drugače.)
Nasprotnik naj uporavblja isto letalo kot ti. Po končanem Fight-u izberi "save track". Nato si poglej način borbe tvojega nasprotnika in poskušaj posnemat. Dolgočasno in naporno vendar da rezultate.
Na net pa lahko prideš prej. Te bomo že pokrivali med borbo in mogoče celo nastavili kakega nasprotnika pred tvoj cilnik.
LP
Če imaš veliko potrplenja ti svetujem naslednje. Nastavi si v Quick mision Builder-ju svoje letalo in enga nasprotnika (nasprotniki naj bodo tipa La-7, Yak-3- nikoli se ne bori proti FW 190, K-4... ker jih AI ne zna leteti in te bo zavedel občutek, da gre vse lahko-na netu bo drugače.)
Nasprotnik naj uporavblja isto letalo kot ti. Po končanem Fight-u izberi "save track". Nato si poglej način borbe tvojega nasprotnika in poskušaj posnemat. Dolgočasno in naporno vendar da rezultate.
Na net pa lahko prideš prej. Te bomo že pokrivali med borbo in mogoče celo nastavili kakega nasprotnika pred tvoj cilnik.
LP
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
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Tema | Ogledi | Zadnje sporočilo | |
» | War Thunder (strani: 1 2 3 )Oddelek: Igre | 16048 (7300) | ziga1990 |
» | Falcon 4.0, Lock-On, ... moderne simulacije (strani: 1 2 )Oddelek: Igre | 7037 (4164) | SLO_Robert |
» | simulacije letenjaOddelek: Igre | 3735 (2758) | jamiroq |
» | Fly igreOddelek: Igre | 2511 (2169) | San |
» | Prvi popravek za IL2 - Sturmovik: Forgotten BattlesOddelek: Igre | 1673 (1602) | ali3n |