Forum » Igre » Elden Ring [Great Rune] (FromSoftware)
Elden Ring [Great Rune] (FromSoftware)
jijetelu ::
to je z namenom narejeno tako, prvič questi niso poglavitni del igre, tisti ki so so precej bolj robustni in jih je praktično nemogoče zajebat, drugo devi hočejo community, zato so stvari narejene tako kot so, da se ljudje povezujejo, da si pomagajo ipd.... če hočete n00b like pristop pejte igrat Horizon recimo :D :D
Zmajc ::
to je z namenom narejeno tako, prvič questi niso poglavitni del igre, tisti ki so so precej bolj robustni in jih je praktično nemogoče zajebat, drugo devi hočejo community, zato so stvari narejene tako kot so, da se ljudje povezujejo, da si pomagajo ipd.... če hočete n00b like pristop pejte igrat Horizon recimo :D :D
Glej, saj noben noče Ubisoft like držanje za rokice, en basic log pogovorov bi pa že prav prišel. Eni smo že v letih.
oo7 ::
Elden Ring: Survival Mode trailer! ?
- Craft new food items to fight hunger and thirst
- Use new materials to craft and upgrade weapons
- Find cures for region-specific diseases
- Truly dark nights
Releasing on Monday night
Trailer - https://twitter.com/grimrukh/status/153...
- Craft new food items to fight hunger and thirst
- Use new materials to craft and upgrade weapons
- Find cures for region-specific diseases
- Truly dark nights
Releasing on Monday night
Trailer - https://twitter.com/grimrukh/status/153...
Zmajc ::
NG+ igram z 2x Occult Curved Scavenger's Swordi, ojoj kaj to dela. Ni talk brainless playstyle kot Rivers of Blood ampak kaj tu delaš z bleedom, noro.
oo7 ::
Hmmmm Bell Bearing Hunter ?
WTF? Fromsoft decide to punish players for hitting this thing... Elden Ring
WTF? Fromsoft decide to punish players for hitting this thing... Elden Ring
oo7 ::
Tudi jaz nisem ubil želve. Edinega prodajalca, ki sem ubil je bil tisti pri Stormveil castle kateri ti svetuje, da greš okoli, ker so vrata zaprta. V NG+ ga pa nisem ubil sem pa kasneje ga srečal pri truplu Godricka.
oo7 ::
MOD za Elden Ring - Replace light roll animation with sekiro step and medium roll with bloodborne step
MOD - https://www.nexusmods.com/eldenring/mod...
MOD - https://www.nexusmods.com/eldenring/mod...
Zmajc ::
Vsi achievementi narejeni, 3. play zaključen. Je blo blo kr zanimivo potovanje. Čakamo na DLCje.
182 ur vse skupaj, lvl 308
182 ur vse skupaj, lvl 308
oo7 ::
Zmajc ::
oo7 ::
oo7 ::
Miyazaki ata iger Dark Souls, Elden ring, Bloodborne... pravi, da njihova naslednja igra je že v zaključni fazi izdelave.
Leta 2018 je Miyazaki v intervjuju rekel, da trenutno delajo na 3,5 igrah. 1.0 je bil Sekiro, 2.0 Elden Ring, 0,5 nek VR naslov.
Ena izmed iger bi lahko bila tudi Armored Core 6.
Elden Ring igra pa je bila tako velik uspeh tako, da sploh ni vprašanje ali Elden Ring 2 bo ali ne bo.
Leta 2018 je Miyazaki v intervjuju rekel, da trenutno delajo na 3,5 igrah. 1.0 je bil Sekiro, 2.0 Elden Ring, 0,5 nek VR naslov.
Ena izmed iger bi lahko bila tudi Armored Core 6.
Elden Ring igra pa je bila tako velik uspeh tako, da sploh ni vprašanje ali Elden Ring 2 bo ali ne bo.
Badwolff ::
jijetelu ::
Zmajc ::
Večina na prvo izbere Age of Stars po statistiki, drugi je Elden Lord, ki ima 3 pod-konce, najtežje je sicer dobiti Lord of Frenzied Flame konec ...zaradi retardiranega jumping puzzla, da prideš do NPCja, ki ti odklene ta konec (in zaklene vse druge). Slednji je po moje najbolj "zanimiv".
Lonsarg ::
Pri Souls serijah je naceloma gavna filozofija ciklicnost vesolja. Tak da za canon nekak vzamejo konec ki najbolj resetira zadevo da se krog ponovi in nato pride nova igre kjer se priblizno ponovi scenarij z mal diviacijami.
Tako je blo v DS1->DS2->DS3.
Ne vem pa kateri izmed koncev je najbolj ciklicen, da se bo v Elden Ring 2 vse lepo ponovilo :)
Tako je blo v DS1->DS2->DS3.
Ne vem pa kateri izmed koncev je najbolj ciklicen, da se bo v Elden Ring 2 vse lepo ponovilo :)
Zgodovina sprememb…
- spremenil: Lonsarg ()
Zmajc ::
Konec je lahko kateri koli, dokler se sranje ponovi in se cikel začne od začetka. Osebno najbolj navijam za Lord of Frenzied Flane, še Melina ima unikatni dialog v tem primeru.
jijetelu ::
Frenzied Flame se da odstranit tam k premagaš Dragonlorda .... drugače pa narediš vse konce v 1. playtruju, tko kot sem sam :P
itak da si vsak želi Rannijev konec
itak da si vsak želi Rannijev konec
oo7 ::
Why Elden Ring's Replay Value Suffers Unlike Other FromSoftware Games
https://gamerant.com/elden-rings-replay...
Tukaj se kar strinjam. Elden Ring mi je res odlična igra ampak NG+ pa nisem nikoli preigral, do konca.
https://gamerant.com/elden-rings-replay...
Tukaj se kar strinjam. Elden Ring mi je res odlična igra ampak NG+ pa nisem nikoli preigral, do konca.
Zmajc ::
Jaz sem končal NG+ in NG++ ampak samo da sem 100% tal igro.
Open World statčni svet, še tako lep in zanimiv je pač zanimiv samo enkrat. V NG+ tako 80% contenta nikoli več ne povohaš.
Meni osebno se zdi da bi morali del orožij in opreme prenesti v NG+ in NG++
To bi povečalo motivacijo igrati naprej.
Open World statčni svet, še tako lep in zanimiv je pač zanimiv samo enkrat. V NG+ tako 80% contenta nikoli več ne povohaš.
Meni osebno se zdi da bi morali del orožij in opreme prenesti v NG+ in NG++
To bi povečalo motivacijo igrati naprej.
Zmajc ::
scipascapa je izjavil:
Pa sej se prenese, mar ne?
Ne mislim to. Določeno opremo bi morali premaknit, da pade komaj v NG+, še posebej pri charmih je rahlo čudna situacija ko imaš charm, +1 in +2 in včasih je charm +2 nabavit lažje kot charm +1
V Bloodborn in DS3 so te stvari vedno padle v NG+ in NG++ v Elden ring pa je vse v prvem playu.
Zgodovina sprememb…
- spremenil: Zmajc ()
oo7 ::
V zadnjih 5 mesecih je igra Elden Ring postala ena izmed 10 najbolj prodajanih iger v ZDA vseh časov.
In under five months, Elden Ring has become one of the top 10 best-selling games of the US for dollar sales.
https://www.gamesradar.com/elden-ring-i...
In under five months, Elden Ring has become one of the top 10 best-selling games of the US for dollar sales.
https://www.gamesradar.com/elden-ring-i...
oo7 ::
Elden Ring Had One of the Biggest Game Launches on YouTube, Ever
https://www.ign.com/articles/elden-ring...
https://www.ign.com/articles/elden-ring...
Lonsarg ::
Sam mi res fascinantno (v negativnem smislu), da dizajn menijev ze 20 let vlecejo istega, lesenega.
Ampak dobro, meni je le samo meni, ostalo res seka. Pri ostalem je cisto ok da ne delajo sprememb :)
Ampak dobro, meni je le samo meni, ostalo res seka. Pri ostalem je cisto ok da ne delajo sprememb :)
Zgodovina sprememb…
- spremenil: Lonsarg ()
oo7 ::
Sony je kupil delnice From Software (Elden Ring) Prej jei mel SONY slaba 2% delnic sedaj jih ima 14%. Kitajski velikan Tencent jih ima 16%. Še vedno ima največ delnic Kadokawa 69.66%.
oo7 ::
Elden Ring "just the beginning" for FromSoftware and Bandai Namco
https://www.pcgamesn.com/elden-ring/ban...
https://www.pcgamesn.com/elden-ring/ban...
oo7 ::
Elden Ring Shattered Mod Completely Overhauls Combat, Movement and More
Elden Ring: Shattered V0.2b - Moveset Showcase
MOD - https://www.nexusmods.com/eldenring/mod...
Elden Ring: Shattered V0.2b - Moveset Showcase
MOD - https://www.nexusmods.com/eldenring/mod...
oo7 ::
Elden Ring dobil ogromno posodobitev in pojavili so se prvi namigi na DLC
https://hop.si/2022/10/14/elden-ring-do...
https://hop.si/2022/10/14/elden-ring-do...
oo7 ::
Elden Ring player beats all 165 bosses in one run without taking a single hit
https://www.gamesradar.com/elden-ring-p...
https://www.gamesradar.com/elden-ring-p...
oo7 ::
Elden Ring DLC leaked ?
Elden Ring DLC Leaked in Datamine, Includes New Dungeon and Tons of Bosses
https://www.gamerevolution.com/news/912...
Elden Ring DLC Leaked in Datamine, Includes New Dungeon and Tons of Bosses
https://www.gamerevolution.com/news/912...
oo7 ::
Dark Souls Creator Miyazaki Has "No Idea" What Made Elden Ring Such a Hit
https://www.ign.com/articles/dark-souls...
https://www.ign.com/articles/dark-souls...
oo7 ::
Jutri izide DLC Colosseum.
Come forth, warriors, and bask in the glory of the Colosseum.
The Colosseums of Limgrave, Leyndell and Caelid will open their gates, allowing players to engage in battles such as duels, free-for-alls and team fights.
Prove your worth in the free Colosseum Update. Coming December 7.
ELDEN RING | Free Colosseum Update trailer
Come forth, warriors, and bask in the glory of the Colosseum.
The Colosseums of Limgrave, Leyndell and Caelid will open their gates, allowing players to engage in battles such as duels, free-for-alls and team fights.
Prove your worth in the free Colosseum Update. Coming December 7.
ELDEN RING | Free Colosseum Update trailer
oo7 ::
Bo kdo igral Colesseum ?
Elden Ring Patch 1.08 Release Notes
Major new features
The Colosseums of Limgrave, Caelid and Leyndell are now open.
In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles up to six players, and special fights with spirit summoning enabled.
New hairstyles for character creation have been added. These are also available during character edition by using the Round Table Hold Clouded Mirror Stand.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
Reduced thrusting weapons counterattack damage.
Reduced guard efficiency when attacking with your shield up for some weapon types.
The poise damage of the following weapons have been reduced (Weapon Arts poise damage remains unchanged):
Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
Reduced the poise damage of the Incantation Bestial Sling.
Reduced the power of the Spell Carian Slicer.
General balance adjustments
Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
Daggers / Axes / Hammers / Flails (dual wielded)
Increased the speed of some attacks and reduced the recovery time for the following weapons:
Twinblade (two-handed) / Reaper / Fist / Claw
Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
Increased the stagger damage of Axes' guard counters.
Increased poise when attacking with two-handed Hammers.
Also increased poise damage of Claws. Weapon Arts remain unchanged.
Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
Reduced the speed Thrusting Swords and Heavy Thrusting Swords crouching attacks.
Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
Also reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
Reduced the poise damage of the Cragblade Weapon Art.
Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
Also reduced poise damage of the Flame of the Redmanes Weapon Art.
Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
Reduced the poise damage of the Gravity Bolt Weapon Art.
Bug Fixes
Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
Fixed a bug where stamina would replenish when switching to a crouching position while running.
Also fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
Also fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.
Elden Ring Patch 1.08 Release Notes
Major new features
The Colosseums of Limgrave, Caelid and Leyndell are now open.
In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles up to six players, and special fights with spirit summoning enabled.
New hairstyles for character creation have been added. These are also available during character edition by using the Round Table Hold Clouded Mirror Stand.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
Reduced thrusting weapons counterattack damage.
Reduced guard efficiency when attacking with your shield up for some weapon types.
The poise damage of the following weapons have been reduced (Weapon Arts poise damage remains unchanged):
Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
Reduced the poise damage of the Incantation Bestial Sling.
Reduced the power of the Spell Carian Slicer.
General balance adjustments
Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
Daggers / Axes / Hammers / Flails (dual wielded)
Increased the speed of some attacks and reduced the recovery time for the following weapons:
Twinblade (two-handed) / Reaper / Fist / Claw
Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
Increased the stagger damage of Axes' guard counters.
Increased poise when attacking with two-handed Hammers.
Also increased poise damage of Claws. Weapon Arts remain unchanged.
Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
Reduced the speed Thrusting Swords and Heavy Thrusting Swords crouching attacks.
Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
Also reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
Reduced the poise damage of the Cragblade Weapon Art.
Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
Also reduced poise damage of the Flame of the Redmanes Weapon Art.
Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
Reduced the poise damage of the Gravity Bolt Weapon Art.
Bug Fixes
Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
Fixed a bug where stamina would replenish when switching to a crouching position while running.
Also fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
Also fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.
oo7 ::
svecka ::
Zasluženo. GoW Ragnorak razočaranje na polno (kot da bi igral expansion za GoW1, torej nič posebnega).
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