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Kombat 1939-1945 (napoved)

Kombat 1939-1945 (napoved)

yabadak ::

Končno igra , ki jo čakam že vrsto let.
Izpod Ruskih razvijalcev je namreč prišla novička, da pripravljajo no vo igro z lastnim pogonom. Temeljila bo na bojiščih druge svetovne vojne in obsega vse tisto, kar sem pri ostalih strategijah ww2 pogrešal.
Sami presodite!
http://www.kombat-game.com/eng/news.htm#:D :D :D :D :D
Poletje je toplo in zima je hladna

Vikking ::

mal na hiter poledu screen šote nič kar bi me lahko impresioniralo ni videt... pa yabadak povej mi kaj si pogrešal v prejšnih www2 igrcah, in kaj bo ta obsegala, kar prejšne niso.

yabadak ::

:D :D :D

The game describes events since 1939 to 1945( the Second World war). At the
beginning of game the player can choose any side from submitted.
In the game the basic contradictory countries are the USSR, Germany, Allies (The
USA, Great Britain).
The Player chooses any side and the game begins with that moment when this or that side started real operations.
Germany 1939 On the border with Poland.
The USSR 1939 On the border with Finland.
Allies 1943 landing in Normandy.

Units of the following countries will take part in the general actions:
Poland, France,
Italy, Finland,
Hungary, Bulgaria,
Romania, Croatia,
Slovakia, Belgium,
Yugoslavia, Czechoslovakia,
Denmark, Holland
Norway.

Starting any compaign the Player can choose what type of units he will play for.

The basic accessible types of the units:
Germany - Infantry, Tank.
The USSR - Infantry, Armoured.
Allies - Infantry, Tank.

Types of the units participating in the game:

1. Germany:
Infantry
-Iitorised
Tank
Artillery
-Flying
Engineering
Sea
-SS
Gestapo and Investigation.

2. THE USSR:
- Infantry
-Armoured, subsequently Tank
-Artillery
-Flying
-Cavalry
-Sea
-People's Commissariat of Internal Affairs and Investigation.

3. Allies
-Infantry
-Tank
-Artillery
-Flying
-Engineering
-Sea

Also staff units and Investigation
The participants of the game:
1. More than 350 samples of ground fighting equipment),
2. Up to 60 samples of air devices,
3.30 kinds of personal arms of units.
The Player is given a chance to show his tactical and strategic opportunities during the game.
The player begins the game as the commander of a platoon.After having done preliminary general training in a military school he is sent to the front. Later the Player's promotion depends
on the results of his actions. He can rise to the rank of General and command a division. In the game all tactical map of Europe with division into the countries is realized. Applying 3dD technologies you generate with the sizes 20x20 km, as the sector is approaching to the edge of the map new space is generated.
All the actions in game are realised only on land and in air in spite of the fact that some sea divisions will take part in battles.

In the game two systems of AI are realised:
1. Global AI.
2. Local AI.
Using global AI in the game the Joint Staffs of the countries are realized. Just on the tactical map all the objects (Capitals, cities, factories, bridges, warehouses, etc.) for AI will be qualified as the purpose with a various category. Depending on their importance AI analyses the situation on the tactical map and set the Player the aim and the task. An ultimate goal of the game for all countries is the Capital of the opponent. When the Capital is captured the game is over.
The local AI operates actions of the units. All the units are formed according to regular structure. The player cooperates only with the commander of the unit. All actions of other units of the division are operated by AI processing the received orders from the commander of the given unit .Thus, the Player commanding on a maximum level « the Commander of the Division », will operate from 10 up to 50 units, and up to 15,000 people from one side. Big battles can involve from the two sides up to 20 -25,000 units which are strung 15-20 kms of front lines. The Player is
also given a chance to step in the actions of any subordinate unit to change their operations.
The plot of the game is not linear. By the beginning of game the units will be placed
according to the historical data. The companies get different missions. Missions for the Player can put from one up to several tasks, and generation of the following tasks will depend on their fulfillment.
Also at capture of the important purposes such as Military factories, Railway stations, Bridges, etc. the capture will negatively influence the potential of the opponent country ( shortage of reinforcements of arms and people.

:D :D :D
Poletje je toplo in zima je hladna

yabadak ::

Sploh me privlači tisti zadnji del, ki govori
o zasedbi strateških točkah s katerimi prizadeneš nasprotniku finančni primankljaj
Poletje je toplo in zima je hladna


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