Forum » Igre » Battlefield 4
Battlefield 4
Temo vidijo: vsi
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Dober dan ::
Za darilo sem dobil Igrco, ki je imela poleg China rising. Bila je samo 1 koda. Vse se je samo inštaliralo, zdaj pa igro imam, China rising pa ne..
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Ziga Dolhar ::
Pred kratkim sem formatiral PC in sem prekopiral igro iz SSD-ja na HDD. Po formatu sem nazaj prilepil igro tja kjer mora bit in sem jo preko origina inštaliral. Igra mi dela in jo lahko igram. Problem imam s China rising. Ko hočem na server s tem dodatkom, mi javi, da ga nimam. Mogoče ve kdo kako to odpravit?
Da ne bo pomote, si lastim China Rising. Sem mod dobil poleg igre.
Register moraš mal pohekat. (Sem imel enako težavo, jo uspešno odpravil.)
1. Log out and fully exit Origin
2. Open your Registry Editor - Type in regedit on the Start Menu Search field and press Enter
3. Navigate through HKEY_LOCAL_MACHINE > SOFTWARE > Wow6432Node > EA Games > Battlefield 4
4. Check if there is a folder named Xpack1 under Battlefield 4
If YES -> Click on Xpack1, on the right pane check if there is a string named Installed, the Value data should be True
If NO - right-click on Battlefield 4 > New > Key
- a new folder will be created, name it Xpack1
- right-click on Xpack1 > New > String Value > name it Installed
- on the right-pane, double-click on Installed, set Value Data to True
5. Exit Registry Editor
6. Log in to Origin and Join China Rising Maps
https://dolhar.si/
Zgodovina sprememb…
- spremenil: Ziga Dolhar ()
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r3dkv1c4 ::
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Djz3l3 ::
Lih kar popizdu od modela se je vidla samo celada, z cca 30 metrov je dubu vsaj 10 metkov v tisto celado, se tip obrne in me samo z enim metkom pokosi?
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Dober dan ::
Ziga Dolhar je izjavil:
Pred kratkim sem formatiral PC in sem prekopiral igro iz SSD-ja na HDD. Po formatu sem nazaj prilepil igro tja kjer mora bit in sem jo preko origina inštaliral. Igra mi dela in jo lahko igram. Problem imam s China rising. Ko hočem na server s tem dodatkom, mi javi, da ga nimam. Mogoče ve kdo kako to odpravit?
Da ne bo pomote, si lastim China Rising. Sem mod dobil poleg igre.
Register moraš mal pohekat. (Sem imel enako težavo, jo uspešno odpravil.)
1. Log out and fully exit Origin
2. Open your Registry Editor - Type in regedit on the Start Menu Search field and press Enter
3. Navigate through HKEY_LOCAL_MACHINE > SOFTWARE > Wow6432Node > EA Games > Battlefield 4
4. Check if there is a folder named Xpack1 under Battlefield 4
If YES -> Click on Xpack1, on the right pane check if there is a string named Installed, the Value data should be True
If NO - right-click on Battlefield 4 > New > Key
- a new folder will be created, name it Xpack1
- right-click on Xpack1 > New > String Value > name it Installed
- on the right-pane, double-click on Installed, set Value Data to True
5. Exit Registry Editor
6. Log in to Origin and Join China Rising Maps
Hvala, ampak sem že porihtal. Točno tole sem našel na spletu in dela.
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vaščan ::
Lih kar popizdu od modela se je vidla samo celada, z cca 30 metrov je dubu vsaj 10 metkov v tisto celado, se tip obrne in me samo z enim metkom pokosi?
Ne govor. Kakšen dan imam občutek kot da sem se nekaj zameril tej igri take fore se dogajajo da popizdiš spet drugič pa vse kosim kot bi imel neko posebno moč.
Končno sem ugotovil v čem je fora fps dropov ko zumiram teren detail na medium in restartat špil potem pa to deluje ok ko pomerim se fpsji dejansko povečajo pa zdej lahko šibam 4xMSAA 60fps. Teren detail očitno vpliva kako daleč riše vse detajle in to se obupno pozna pri zumiranju prej nisem pogruntal ker sem samo v špilu spreminjal nastavitve je pa treba reštartat špil da zagrabi.
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s1m0n ::
Včasih ne moreš verjet kako dobro ti gre, včasih pa ne moreš verjet kaj se v igri dogaja :)
Imam že par primerov (če ne kar dosti), ko je nasprotnik stal pri miru kakšne 2-3m pred mano pa sem na njega spraznil celoten magazin (v ADS načinu) pa me je takoj ubil in še imel 100%. Ob takšnih dogodkih grem kar ven iz igre pa naj počiva :)
Imam že par primerov (če ne kar dosti), ko je nasprotnik stal pri miru kakšne 2-3m pred mano pa sem na njega spraznil celoten magazin (v ADS načinu) pa me je takoj ubil in še imel 100%. Ob takšnih dogodkih grem kar ven iz igre pa naj počiva :)
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--MiRaLdInJo ::
Kdaj se bo lahko zloadal Naval Strike DLC?
Danes malo po polnoči ali šele jutri dopoldne/popoldne/zvečer po našem času? Ve kdo?
lp
Danes malo po polnoči ali šele jutri dopoldne/popoldne/zvečer po našem času? Ve kdo?
lp
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Skyman ::
Prestavljen izdi novega DLC-ja Naval Strike za PC!
http://www.computerbase.de/2014-03/nava...
http://www.computerbase.de/2014-03/nava...
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Dua'L ::
Karkol izdajo al je to patch ali DLC še bolj pokvarijo, poslabšajo..
GTX680
Intel i7 2600
8gb DDR3
Intel i7 2600
8gb DDR3
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r3dkv1c4 ::
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TOP ::
Mene pa nekaj zanima.Sedaj sem odklenu tisti Javelin ali kako se reče ki označiš neko vozilo in ko zapiska izstreliš granato sam problem je ker granata gre samo v zrak nikakor ne zadane tarče,četudi takoj še enkrat probam je ista pesem.Medtem ko tisti za helikopterje deluje normalno,kje je tukaj fora.
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r3dkv1c4 ::
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matija14 ::
Gre še komu na k****, da v patch notes (sicer pod announcements) zapišejo napako, KI BO PRISOTNA, ko izide Naval Strike?! Konkretno govorim o podrobnostih patcha za Battlelog, kjer piše:
- Carrier Assault will not display scores in Live Scoreboard and BattleScreen; this will be fixed with the next Battlelog update in 2 weeks
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mateii ::
Meni gre na k**** to da objavijo datum izida dlcja, pol pa par ur pred izidom prestavijo....ma wtf no, kaj so pa pol delali cel cajt, a niso mogli pofixat pa stestirat nekih običajnih stvari!?
Prestavijo izid na unknown date, res bravo, zadn dan ugotovijo critical bug....pa ja.
Prestavijo izid na unknown date, res bravo, zadn dan ugotovijo critical bug....pa ja.
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Dami ::
Its EA. Sprijaznite se že enkrat. Pizdenje ne bo pomagalo. Ne kupovat več njihovih špilov pa bo. Vem da je težko (hell, js mam premium), sam na koncu je vseeno bolše, kot pa.
Don't worry about me. The bleeding is just the begining of a healing process.
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TOP ::
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r3dkv1c4 ::
Mislim da moraš met skos namerjeno na tank :) če ne gre v pm
to gre na lock-ana vozila oz. lahko, v primeru, da ti vozilo uide, nameriš drugo vozilo in ga zadane, ampak seveda moraš drzati lock do zadetka
Hvala
pa z uporabo igle je isto.
Z IGLO lahko recimo nameriš heli in izstreliš raketo, takoj naredi reload in lockaš isti heli ter izstreliš še eno raketo in bosti obe zadeli.
primer:
Zgodovina sprememb…
- spremenil: r3dkv1c4 ()
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r3dkv1c4 ::
Ej Hvala redkvica79.Tega nisem vedu.
Ja imaš par for, ki jih koristno uporabiš, če je nasprotnik v večini ti pa sam.
Recimo meni se dopate little bird in recimo ko se spopadam z nasprotnim little birdom in v primeru, da je v nasprotnem heliju več tipov, ki si pomagajo med seboj, je skok na pozicijo 2 ali 3 z iglo v roki več kot dobrodošel.
Namreč v trenutku jim pošlješ 2 rakete in potem skočiš nazaj na pilotski sedež in že spustiš še 2 rakete.
Multi-kill zagotovljen.
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Slooki ::
Fantje, če kdo rab slovensko zastavo kot emblem na BL-u, si lahko tuki kopira kodo :)
http://pastebin.com/DZgJfhCc
http://pastebin.com/DZgJfhCc
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ziga342 ::
Fantje, če kdo rab slovensko zastavo kot emblem na BL-u, si lahko tuki kopira kodo :)
http://pastebin.com/DZgJfhCc
HVALA!!!
jaz jo če uporabljam mogoče bi se lahko malo bolj potrudil pri triglavu ;)
Zgodovina sprememb…
- predlagal izbris: Slooki ()
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r3dkv1c4 ::
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fireX88 ::
Mislim da moraš met skos namerjeno na tank :) če ne gre v pm
to gre na lock-ana vozila oz. lahko, v primeru, da ti vozilo uide, nameriš drugo vozilo in ga zadane, ampak seveda moraš drzati lock do zadetka
Hvala
pa z uporabo igle je isto.
Z IGLO lahko recimo nameriš heli in izstreliš raketo, takoj naredi reload in lockaš isti heli ter izstreliš še eno raketo in bosti obe zadeli.
primer:
to ne dela že nekaj časa...
ANY OF MY POSTS ARE RESEARCHED AND/OR COMPILED BITS OF INFORMATION*
AND YOU SHOULD FOLLOW THEM AT YOUR OWN RISK.
*EXCLUDING SARCASTIC AND OR SUBJECTIVE RESPONSES!
AND YOU SHOULD FOLLOW THEM AT YOUR OWN RISK.
*EXCLUDING SARCASTIC AND OR SUBJECTIVE RESPONSES!
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r3dkv1c4 ::
firex....spet nekaj klobasas brez dokaza...
preizkusil danes in deluje od kje tebi, da ne dela.....
preizkusil danes in deluje od kje tebi, da ne dela.....
Zgodovina sprememb…
- spremenil: r3dkv1c4 ()
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fireX88 ::
včeraj sem preizkusil..
ANY OF MY POSTS ARE RESEARCHED AND/OR COMPILED BITS OF INFORMATION*
AND YOU SHOULD FOLLOW THEM AT YOUR OWN RISK.
*EXCLUDING SARCASTIC AND OR SUBJECTIVE RESPONSES!
AND YOU SHOULD FOLLOW THEM AT YOUR OWN RISK.
*EXCLUDING SARCASTIC AND OR SUBJECTIVE RESPONSES!
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DrSergioDJ ::
včeraj sem preizkusil..
garantirano dela, je saks parkrat včeraj fasal dvojne porcije :D
...
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r3dkv1c4 ::
DrSergioDJ je izjavil:
včeraj sem preizkusil..
garantirano dela, je saks parkrat včeraj fasal dvojne porcije :D
jaz sem probal, dela bp in če ne dela naj posname in bo zadeva ad acta.
Do takrat pa lahko noč
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s1m0n ::
Seznam novih bugov že objavljen ? :)
Upam, da so res to kar piše popravli posebaj kill cam!
Upam, da so res to kar piše popravli posebaj kill cam!
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Skyman ::
March 31 PC Game Update Notes
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces
"NETCODE"
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won't show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn't do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn't correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.
WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.
GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with "RenderDevice.FramePacingMethod 0".
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs
DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces
"NETCODE"
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won't show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn't do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn't correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.
WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.
GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with "RenderDevice.FramePacingMethod 0".
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs
DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up
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Dami ::
Si. Prek proxija sm nabavu z origin el mexico
Potem ko greš enkrat čez nakup ne rabiš več preko proxya dostopat do origina.
Don't worry about me. The bleeding is just the begining of a healing process.
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Machete ::
Si. Prek proxija sm nabavu z origin el mexico
Potem ko greš enkrat čez nakup ne rabiš več preko proxya dostopat do origina.
Ja to itak, saj nisem nikoli dostopal prek proxija.. Ne mislil sem da je pač kašna regijska fora na ta račun, ampak sem ga že mel pa nisem vidu ne vedu da se je že zloudal N.S... All good now.
Zgodovina sprememb…
- spremenil: Machete ()
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krispe ::
Meni pa igra že od izida pogosto porabo rama nabije na 7.5GB ali pa celo več... in se pojavi stuttering. Igro zaprem in je poraba še vedno na 6.3GB, pogledam pod procesi pa ni nič sumljivega... res čudno. Pojavi se pa samo ko igram BF4 torej sklepam da je nek bug z igro?
MSI Z97 MPower/i7 4790K + H110/GTX 970/8GB 1866Mhz/SSD 830/760T/LG 34"
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dottor ::
Imam namen nabavit čez 2 tedna. Igra kdo na c2d procesorju? Kako se kej odnese? BF3 mi na AUTO grafičnih nastavitvah (spodaj) daja med 25 in 60 FPSjev v SP.
Xeon X5650@3.8GHz |Asus P6T|
2x4GB+4x2GB|ASUS R9 280X@1100MHz|
WD Green 240GB SSD + 4x1TB Hitachi
2x4GB+4x2GB|ASUS R9 280X@1100MHz|
WD Green 240GB SSD + 4x1TB Hitachi
Vredno ogleda ...
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