Forum » Pomoč in nasveti » Cod5 se ne zažene
Cod5 se ne zažene
velky ::
Ko zazenem sp ali mp mi pokaze crn zaslon, vrže ven in napiše da igra ne deluje več.
Potem pa se odpre konzola in napise tole:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 2345 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'clear_alpha' of type 'material'.
Waited 31 msec for asset 'shadowcaster' of type 'material'.
Waited 17 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Error during initialization:
Unhandled exception caught.
Probu sem že kar nekaj stvari(probu zagnat kot windows sp2, kvaliteto zvoka...).
Potem pa se odpre konzola in napise tole:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 2345 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'clear_alpha' of type 'material'.
Waited 31 msec for asset 'shadowcaster' of type 'material'.
Waited 17 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Error during initialization:
Unhandled exception caught.
Probu sem že kar nekaj stvari(probu zagnat kot windows sp2, kvaliteto zvoka...).
velky ::
Igra ni original.
Ponavadi predenj kupim kako igro prvo dol potegnem, da preizkusim.
Na prejšnjem kompu se mi pa normalno delala(isti torrent).
Ponavadi predenj kupim kako igro prvo dol potegnem, da preizkusim.
Na prejšnjem kompu se mi pa normalno delala(isti torrent).
Zgodovina sprememb…
- spremenil: velky ()
huek111 ::
Citirano!
I think this is a solution for this problem
Error: Waited 159 msec for missing asset “water_droplet”.
Error: Could not load material “water_droplet”.
Error: Could not load material “water_dynamic_spray”.
below is for Xp and for Vista
THIS IS FOR VISTA
If you’re on Windows Vista, go into:
Playback Devices > Speakers > Properties > Advanced
Then change your Default Format to: 24 bit, 48000 Hz (Studio Quality).
Worked perfectly for me, strangely enough.
Credit goes to Phantom2745 (Link above) from Gamespot
AND HERE FOR XP
was having this issue on XP…
After looking through all the posts here and on other sites, I saw something that worked….go into My Computer…View System Info…Hardware….Device Manager…select Sound, Video, Game Controllers….then DISABLE Unimodem Half-Duplex Audio device….
Went back and started the game….and IT WORKS !!!!
I think this is a solution for this problem
Error: Waited 159 msec for missing asset “water_droplet”.
Error: Could not load material “water_droplet”.
Error: Could not load material “water_dynamic_spray”.
below is for Xp and for Vista
THIS IS FOR VISTA
If you’re on Windows Vista, go into:
Playback Devices > Speakers > Properties > Advanced
Then change your Default Format to: 24 bit, 48000 Hz (Studio Quality).
Worked perfectly for me, strangely enough.
Credit goes to Phantom2745 (Link above) from Gamespot
AND HERE FOR XP
was having this issue on XP…
After looking through all the posts here and on other sites, I saw something that worked….go into My Computer…View System Info…Hardware….Device Manager…select Sound, Video, Game Controllers….then DISABLE Unimodem Half-Duplex Audio device….
Went back and started the game….and IT WORKS !!!!
Zgodovina sprememb…
- spremenil: huek111 ()
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