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Ready Or Not

Ready Or Not

oo7 ::

Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with defusing hostile situations in intense, claustrophobic environments.

It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode.

Ready Or Not [Reveal Trailer




Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claustrophobic environments. It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode.

Ready Or Not has been in development since June 2016, and includes an array of unique features. Today, we’re going to run through some of the already included features we’re most excited about.

Current features include:

Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.

Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.

Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.

Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.

Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.

Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.

We hope you stick with us through our journey in making a true-to-life tactical shooter that can be held up to the greats. We’re excited to share our work over the course of this year.


http://voidinteractive.net/developer-bl...




SWAT 5, ki je ni bilo nikoli ? :D8-)

oo7 ::

Nekaj novih video posnetkov samo ni glasa


"Ready Or Not" - SWAT Based Tactical FPS - SWAT










oo7 ::

Ready Or Not - Official Gameplay Trailer

LunKi ::

Pogledal trailer. Zanimivo res.

oo7 ::

Beta junij 2020


Ready Or Not Arcade


Ready Or Not Busted!

oo7 ::

Ready or Not - Partnership Announcement Trailer

oo7 ::

The spiritual successor to the iconic S.W.A.T. series, Ready or Not from Void Interavctive, has reached alpha phase

Buyers of Supporter Edition could test it. Thanks to them numerous gameplay videos appeared on the web. It seems that there is a lot to look forward to.

THE S.W.A.T. GENRE IS BACK - Ready Or Not Alpha Gameplay

oo7 ::

Igra je danes izšla v early accessu obliki. Trenutno na Steamu slabih 36 eur.

gddr85 ::

Končno res en dober taktični sim shooter. Sem en cajt špilal alfo in devsi očitno vejo kaj delajo (kudos tistim, ki so vrgl 120 bucks v alfo :P). Bo pa treba konkretno več zanimivih map, ker trenutno s 6imi hitr rata dolgcajt, ko vse obdelaš.

Zgodovina sprememb…

  • spremenil: gddr85 ()

oo7 ::

gddr85 je izjavil:

Končno res en dober taktični sim shooter. Sem en cajt špilal alfo in devsi očitno vejo kaj delajo (kudos tistim, ki so vrgl 120 bucks v alfo :P). Bo pa treba konkretno več zanimivih map, ker trenutno s 6imi hitr rata dolgcajt, ko vse obdelaš.


Zjutraj sem malo igral pa se mi zdi, da je več kot 6 map. Gameplay je dober sploh kri fenomenalno razšprica :) ja sobe so malo preveč linearno narejene. Tiste sobe v Swat 4 so bile bolj zanimive gameplay je pa tukaj razred zase.

gddr85 ::

mogoče so zdej dodali več map, ker je na steam EA, a je mapa z muzejem/banko noter?..ker to so že par let nazaj kazal v trailerju afaik, pa je do zdaj še ni bil

Zgodovina sprememb…

  • spremenil: gddr85 ()

oo7 ::

gddr85 je izjavil:

mogoče so zdej dodali več map, ker je na steam EA, a je mapa z muzejem/banko noter?..ker to so že par let nazaj kazal v trailerju afaik, pa je do zdaj še ni bil



Ne mape z muzejem in banko nisem opazil ? :|

Trenutne mape

Hotel (clasified)
Penthouse (clasified)
Gas station
Hotel
Park Homes
Car dilership
Port Hoken
Farm

gddr85 ::

ah, potem je enako kot v alpha, zgoraj v trailerju 4:25 imaš downtown izgleda nek hotel/muzej, očitno to še pride..

oo7 ::

Drugače pa težka igra. Moraš res igrati počasi in previdno drugače si hitro mrtev. Vsaka vrata je treba pregledati z kamero, ker nekatera so minirana in če jih kar odpreš game over :)

gddr85 ::

al pa jih samo odkleneš in malenkost odpreš in vidiš kabel spodaj ;)

oo7 ::

gddr85 je izjavil:

al pa jih samo odkleneš in malenkost odpreš in vidiš kabel spodaj ;)


Tudi to sem naredil pa me je terorist videl in on odprl vrata in game over :))

Pogledam z kamero ampak ne vse priznam včasih če se mi ne pa pošljem kar ekipo v breach :)) drugače če pa vidim z kamero granato prestižem drat če je pa še terorist blizu pa na vrata nalimam c2 in je dvojni pok :)

Se, da pa tudi čez vrata postrelit vse živo.


Upam, da bo kmalu kampanija na voljo.

oo7 ::

School Shooting Level in Ready or Not Sparks Controversy; Devs Respond

gddr85 ::

pa s Team17 so šli narazen, zdej so na svojem..
uradno school level (mape sploh še ni :|) ni vzrok, čeprav se nekej govori, da je ravno to vzrok

Zgodovina sprememb…

  • spremenil: gddr85 ()

oo7 ::

Ja v early accesu ni šolske mape.

Trenutno najboljša mapa mi je v hotelu. Upam, da naredijo še kako manjšo mapo samo ena hiša kot so bile npr v SWAT 3 in SWAT 4. V bistvu bi si želel več map iz Swat 3 in Swat 4 serij.

oo7 ::

Ready or Not January Update - 4 New Weapons and More

oo7 ::

Ready or Not has Already 150 Mods

https://www.gamepressure.com/newsroom/r...


Bom vsekakor probal kakšen mod. Drugače pa dobra igra.

oo7 ::

Ready or Not je bil velik hit na Steamu decembra 2021. Igra naj bi imela 1,1 miljona lastikov na Steamu.

oo7 ::

Zdaj nisem igral kakšna dva tedna pa je kar nekaj novosti.

Hotel mapa in tam kjer so stanovanja sta obe mapi postali veliko večji čeprav so v stanovanjski zaprli podzemne tunele kar je tudi prav saj tisto je bil najslabši del mape. Hotelska mapa je res ogromna ne vidim, da bi tisto kdaj naredil vse po predpisih :))

Tudi AI se mi zdi, da so malo spremenili. Tega še nisem opazil, ko rečeš zlikovcu naj spusti orožje in ga odvrže in potem kakšen čez nekaj sekund poseže po rezervnem orožju :)

So pa še vedno hrošči najbolj moteči so, ko se kam v okolico zapneš in se ne moreš premakniti ali pa kakšen nevidni zid pred kakšnimi vrati in moraš iti naokoli. Ampak ja to je earlly acces.


Drugače pa zelo dobra SWAT igra.

oo7 ::




Do konca meseca bodo v igro dodali osumljence, ki bodo oboroženi tudi z nožem :)

oo7 ::

'Ready Or Not' disappears from Steam after adding nightclub massacre level

Days before disappearing from Steam, developer Void Interactive added a level depicting a mass shooting at a nightclub - on the anniversary of the Pulse nightclub shooting

https://www.gamepressure.com/newsroom/r...

gddr85 ::

dobra je tale prysm club mapa, proper masaker izgled :P

oo7 ::

gddr85 je izjavil:

dobra je tale prysm club mapa, proper masaker izgled :P



Ja ampak mapa še ni končana ? Imaš ti mogoče supporter edition ?

gddr85 ::

na yt sem mapo videl

oo7 ::

Dlje časa nisem nič igral disko mape, ker nisem vedel, da je končana prej je bila v test levelu.

Brutalna mapa še preden se začneš premikati je okoli tebe pravi pokol.


Kdor bi rad realistično igro priporočam Ready or not.


Multiplayer
We Raided a Night Club!




Jaz sem zaenkrat igral samo singleplayer se pravi imam pod komando 4 policiste katerim dajem navodila.

oo7 ::

V igro so dodali MOD-e tako, da zdaj lahko v meniju igre nalagaš mode samo z enim klikom. Je kar nekaj novih map iz Swat 4 in drugih iger, orožja in druge opreme.

oo7 ::

READY OR NOT | Neon Tomb

oo7 ::

Ready or Not - Release Date Trailer




To smo čakali :D

Leaving Early Access with a big 1.0 update, players can take on the game's single-player campaign in Commander Mode. The Ready or Not 1.0 release update overhauls prior missions, adds new ones, and introduces additional content, customizations, and quality of life improvements.


I m ready :D

13 december 2023

Zgodovina sprememb…

  • spremenil: oo7 ()

oo7 ::

Ready or Not Developer Has 4TB Of Data Stolen Including Full Source Code

https://insider-gaming.com/ready-or-not...


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