Forum » Igre » Quake III - Rail problem
Quake III - Rail problem
M4TECH ::
Mam en majhen problem ki mi gre na živce. In sicer, zakaj je barva žarka ki ga izstreli RailGun roza barve?
Nastavljen je na rumeno barvo vendar je vedno pederske Roza barve.
Imam instaliran OSP 1.02 in PointRelease 1.32.
Aja
Problem imam samo v OSP-ju, v navadnem Quake-u pa je vse vredu.
tnx
Nastavljen je na rumeno barvo vendar je vedno pederske Roza barve.
Imam instaliran OSP 1.02 in PointRelease 1.32.
Aja
Problem imam samo v OSP-ju, v navadnem Quake-u pa je vse vredu.
tnx
bf4ed ::
Saj to je glupa fora OSP-ja. Samo jaz sem si nastavil na zeleno-belo mešano.Žau se ukaza ne spomnim točno. Trpi še naprej, ko se spomnim se javim.
Gh0st ::
// Railgun rainbow
// ===============
set rail0 "color1 0; set rrail vstr rail1"
set rail1 "color1 1; set rrail vstr rail2"
set rail2 "color1 2; set rrail vstr rail3"
set rail3 "color1 3; set rrail vstr rail4"
set rail4 "color1 4; set rrail vstr rail5"
set rail5 "color1 5; set rrail vstr rail6"
set rail6 "color1 6; set rrail vstr rail0"
vstr rail0
set rrail vstr rail0
bind s "weapon 7; vstr rrail"
echo railgun rainbow script initiated.
To je za preklaplanje med barvami iztrelka..
// ===============
set rail0 "color1 0; set rrail vstr rail1"
set rail1 "color1 1; set rrail vstr rail2"
set rail2 "color1 2; set rrail vstr rail3"
set rail3 "color1 3; set rrail vstr rail4"
set rail4 "color1 4; set rrail vstr rail5"
set rail5 "color1 5; set rrail vstr rail6"
set rail6 "color1 6; set rrail vstr rail0"
vstr rail0
set rrail vstr rail0
bind s "weapon 7; vstr rrail"
echo railgun rainbow script initiated.
To je za preklaplanje med barvami iztrelka..
you might start believe in Gh0st stories. you're in one. :)
(sic) ::
Jap obstaja.
1. Lahko vtipkaš /cvarlist pa maš vse ukaze variables.
2. Lahko vtipkaš /cmdlist pa maš vse ukaze komand.
3. The Bind
Če ni v seznamu me vprašaj, mogoče bom vedel...
1. Lahko vtipkaš /cvarlist pa maš vse ukaze variables.
2. Lahko vtipkaš /cmdlist pa maš vse ukaze komand.
3. The Bind
Če ni v seznamu me vprašaj, mogoče bom vedel...
Fuck you all!!!
bf4ed ::
Mah ta The Bind sem pregledal že prej pa nisem našel kaj sem iskal. ¸
Ma znam to, jaz sem mislil da ti pri vsakem ukazu napiše kaj ti napravi.
Naprimer:
/cg_fov - da ti pogled se približa ali podaljša
/cg_railtrailtime - nastaviš čas obstoja laserja
....
Hočem VSE znat!
Ma znam to, jaz sem mislil da ti pri vsakem ukazu napiše kaj ti napravi.
Naprimer:
/cg_fov - da ti pogled se približa ali podaljša
/cg_railtrailtime - nastaviš čas obstoja laserja
....
Hočem VSE znat!
Zgodovina sprememb…
- spremenil: bf4ed ()
(sic) ::
Na The Bind so hoteli tole naredit pa nekaj pravijo, da se mu je disk uničil pa je vse izgubil...<- sure. Pa da ne namerava znova delati...
Če te zanimajo kateri konkretni ukazi napiši, mogoče bom vedel. Vse pa res ne vem in se mi jih tudi ne da pisat...
Če te zanimajo kateri konkretni ukazi napiši, mogoče bom vedel. Vse pa res ne vem in se mi jih tudi ne da pisat...
Fuck you all!!!
bf4ed ::
Ajde malo za začetek mi povej:
Ukaz za:
-velikost številk za ščit pa življenje
-velikost številk pri promode za orožja ko ti kaže kolko maš pa če se de premaknit iz zgornjega levega roba nekam drugam
-velikost orožja ki ga vidiš da je manjše
-pa da si vklopim tisto ko ti piše če si v team od tvojih kolko ščita pa življenja majo pa kje se nahajajo
Upam da znaš vse.
Ukaz za:
-velikost številk za ščit pa življenje
-velikost številk pri promode za orožja ko ti kaže kolko maš pa če se de premaknit iz zgornjega levega roba nekam drugam
-velikost orožja ki ga vidiš da je manjše
-pa da si vklopim tisto ko ti piše če si v team od tvojih kolko ščita pa življenja majo pa kje se nahajajo
Upam da znaš vse.
(sic) ::
1. Mislim, da direkten ukaz za velikost številk za ščit in energy ne obstaja, v OSP pa lahko spremeniš celi layout s pomočjo ukaza /menu
2. pri promode se NE da spreminjat ničesar povezanega z menu layout. Se pravi, da so številke take velikosti kot so, orožja ti kaže na desni strani,... ne da se spremenit tole v promode.
3. Velikost orožja se ne da. Da pa se, da je orožje bolj na levi/desni strani oz. na sredini, oz. da orožje izgine (/cg_drawgun 0)
4. /cg_drawTeamOverlay 1.
2. pri promode se NE da spreminjat ničesar povezanega z menu layout. Se pravi, da so številke take velikosti kot so, orožja ti kaže na desni strani,... ne da se spremenit tole v promode.
3. Velikost orožja se ne da. Da pa se, da je orožje bolj na levi/desni strani oz. na sredini, oz. da orožje izgine (/cg_drawgun 0)
4. /cg_drawTeamOverlay 1.
Fuck you all!!!
bf4ed ::
(sic) ok z menujem sem vse nastavil kaj sem hotel + teamoverlay, samo to sem rabil.
A za orožje mi pa povej kaj je točno ukaz za levo sredina desno, ker sem sprobal /cg_drawgun 1 , 2 , 3 pa se samo premikanje oržja spremeni.Saj itak pa jaz igram brez da se orožje vidi.Sestra rabi to.
A za orožje mi pa povej kaj je točno ukaz za levo sredina desno, ker sem sprobal /cg_drawgun 1 , 2 , 3 pa se samo premikanje oržja spremeni.Saj itak pa jaz igram brez da se orožje vidi.Sestra rabi to.
Gh0st ::
Na The Bind so imeli samo nekakšen script-based creator za osnovni config. Se pravi ukazi, optimalne nastavitve grafike in mrežni ukazi.
you might start believe in Gh0st stories. you're in one. :)
nesposobnez ::
rail barva:
color1 x
color2 x
kjer je x barva raila.
---
polozaj guna ne mors spreminjat.
ce kdo rab moj cfg naj kr vprasa :)
color1 x
color2 x
kjer je x barva raila.
---
polozaj guna ne mors spreminjat.
ce kdo rab moj cfg naj kr vprasa :)
(sic) ::
nesposobnez:
Mislim, da se polozaj guna da. Ali pa samo v OSP.
Manjše orožje pa se ne da. Verjetno je imel tip velik nastavljen FOV (field of view). Če povečaš gledaš kot z očmi ribe. Probaj:
/cg_fov 120 - koliko ti paše...
nesposobnez: daj gor cfg, jaz mojega dam za par dni. Še nekaj dodam pa je...
Mislim, da se polozaj guna da. Ali pa samo v OSP.
Manjše orožje pa se ne da. Verjetno je imel tip velik nastavljen FOV (field of view). Če povečaš gledaš kot z očmi ribe. Probaj:
/cg_fov 120 - koliko ti paše...
nesposobnez: daj gor cfg, jaz mojega dam za par dni. Še nekaj dodam pa je...
Fuck you all!!!
bf4ed ::
Ma da mu jebem mater pa orožje , zdaj sem sprobal fov 110 pa tak zgleda kak na filmu. Samo tam nisem opazil ke je hitra akcija pa se ni vidlo da ma fov. Saj sem že sprobaval fov samo nikoli nisem mel vidno orožje
Aja film pa je Sith Lords Of Quake - The Frags.
Aja film pa je Sith Lords Of Quake - The Frags.
(sic) ::
M@tech:
haha
Da ne bom jaz tvojega -> ka maš q3config ne pa lastnega....
bf4ed:
Gremo downloadat film...
BTW: Kateri ti je najboljši?
haha
Da ne bom jaz tvojega -> ka maš q3config ne pa lastnega....
bf4ed:
Gremo downloadat film...
BTW: Kateri ti je najboljši?
Fuck you all!!!
Zgodovina sprememb…
- spremenilo: (sic) ()
nesposobnez ::
ah jebes :)
// Movement™
//____________________________________________________________
bind mouse2 "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind f "+speed"
bind c "+movedown"
bind SPACE "+moveup"
// Weapon Bindings™
//____________________________________________________________
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 1 "cg_fov 110;weapon 1;cg_drawgun 2"
bind 2 "cg_fov 100;weapon 2;cg_drawgun 0"
bind w "cg_fov 100;weapon 3;cg_drawgun 2"
bind e "cg_fov 100;weapon 4;cg_drawgun 0"
bind r "cg_fov 100;weapon 5;cg_drawgun 0"
bind mouse3 "cg_fov 100;weapon 6;cg_drawgun 0"
bind SHIFT "cg_fov 100;weapon 7;cg_drawgun 2"
bind q "cg_fov 100;weapon 8;cg_drawgun 0"
// Mouse™
//____________________________________________________________
seta sensitivity "7.23"
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta cl_mouseAccel "0"
// Bindings™
//____________________________________________________________
bind ` "toggleconsole"
bind escape "togglemenu"
bind mouse1 "+attack"
bind enter "+button2"
bind alt "+scores"
bind CTRL "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "toggle r_fastsky"
bind F5 "ready"
bind \ "teamready"
bind F7 "autorecord 1"
bind F8 "stoprecord"
bind F9 "name ^0e^B^1I/I^N^0zo;cg_enemymodel keel/pm"
bind F11 "name ^2e^1I/I^2zo;model keel/blue;cg_forceModel 1"
bind F12 "screenshot"
bind z "say ^3:^0*"
bind 7 "currenttime"
bind t "messagemode"
bind y "messagemode2"
bind k "rate 7000;cl_maxpackets 60;snaps 40;cl_timenudge 0;echo ^11x ^5ISDN"
bind p "rate 12800;cl_maxpackets 60;echo ^12x ^5ISDN"
bind l "rate 25000;cl_maxpackets 100;cl_timenudge 0;echo ^5LAN ^5settings ^1Enabled"
bind F10 "quit"
bind PGUP "name ^1ki^Fll^fss^N^7me ^xff0000^Bbiatch"
bind PGDN "name sH^24^7fT'"
bind INS "name ^5<^0for^5Z^0e.en^5Z^0o^5>"
bind 0 "say ^5PB CLIENT:^3***^1WARNING^3*** ^7AWESOME AIM DETECTED"
bind DEL "name fEar^B^2!?"
bind / "say ^7Tisina."
bind . "say ^3>>>>>>>>>>>>>>> ^0bmk ^3<<<<<<<<<<<<<<"
// Teamplay help™
//____________________________________________________________
bind 5 "say_team ^3## ^7HELP #F"
bind TAB "say_team ^2TOOK ^7#P"
bind CAPSLOCK "say_team ^2[OK/COMING]"
bind 3 "say_team ^3ITEM ^7#I"
bind 6 "say_team ^7AWAITING #L"
bind 4 "say_team ^1[NO/CAN'T]"
bind F3 "say_team ^4## ^7SAFE"
bind g "say_team ^1LOST ^7#C"
bind F4 "say_team ^7GET ^5QUAD!"
bind v "say_team ^2NEED WEAPON!"
// Settings™
//____________________________________________________________
seta cg_fov "100"
seta cg_zoomfov "65"
seta name "^xd6a342^0F^B^F^3i^f^31^N^0LTER"
seta cl_run "1"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_crosshairSize "28"
seta cg_crosshairHealth "0"
seta cg_drawCrosshair "5"
seta cg_drawgun "0"
seta cg_drawCrosshairNames "1"
seta cg_impactvibration "0"
seta cg_noProjectileTrail "1"
seta cg_drawTimer "1"
seta cg_viewsize "100"
seta cg_enemymodel "keel/pm"
seta bot_enable "1"
seta cg_drawteamoverlay "3"
seta cg_showPlayerLean "1"
seta ch_crosshaircolor "white"
// Graphics™
//____________________________________________________________
seta r_picmip "5"
seta r_vertexlighting "1"
seta r_mode "3"
seta r_texturemode "GL_NEAREST"
seta r_subdivisions "40"
seta r_lodbias "1"
seta r_gamma "1.3"
seta r_allowExtensions "1"
seta r_fastsky "1"
seta r_intensity "1.2"
seta r_mapoverbrightbits "10"
seta r_overBrightBits "1"
seta cg_gibs "0"
seta cg_draw3dicons "0"
seta cg_drawicons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "1"
seta cg_simpleitems "0"
seta cg_drawAttacker "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "0"
seta r_colorbits "16"
seta r_depthbits "16"
seta r_texturebits "16"
seta r_displayrefresh "120"
seta cg_noTaunt "1"
// Sound™
//____________________________________________________________
seta s_primary "0"
seta s_compression "1"
seta s_initsound "1"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_khz "22"
seta s_doppler "0"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.4"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_rolloff "1.0"
seta s_usinga3d "10"
seta s_watereq "0.2"
seta s_occlude "0"
seta s_reflect "1"
seta s_fogeq "0.8"
seta s_geometry "1"
seta s_2dvolume "0.7"
// Rail™
//____________________________________________________________
seta r_railSegmentLength "512"
seta r_railCoreWidth "2"
seta r_railWidth "2"
seta cg_railTrailTime "500"
seta color1 "0"
seta color2 "0"
seta cg_oldRail "1"
seta cg_railStyle "5"
// Misc™
//____________________________________________________________
seta net_socksServer ""
seta cg_enemyColors "2222"
seta net_socksUsername ""
seta net_socksPassword ""
seta cl_packetdup "1"
seta cl_motd "0"
seta cl_maxPackets "60"
seta cg_deferPlayers "1"
seta cg_forceModel "1"
seta cg_teamChatHeight "3"
seta cg_teamChatTime "3000"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_stereoSeparation "0.4"
seta cg_nomip "24"
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "300"
seta g_friendlyFire "0"
seta capturelimit "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "1"
seta net_noudp "0"
seta g_spSkill "4"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_detailtextures "1"
seta r_preloadTextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_glDriver "opengl32"
seta rate "7000"
seta snaps "40"
seta cg_predictItems "0"
seta sex "male"
seta model "visor/default"
seta sv_maxclients "8"
seta sv_hostname "^0s^1L^0aughter"
seta sv_fps "125"
seta timelimit "10"
seta fraglimit "0"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "1"
seta com_blood "0"
seta com_maxfps "125"
seta com_hunkMegs "128"
seta cg_smoothClients "0"
seta cg_altGrenades "1"
seta cg_altlightning "0"
seta cg_truelightning "0.5"
seta timelimit "10"
seta fraglimit "0"
seta ui_tourney_timelimit "10"
seta ui_team_friendly "0"
seta ui_team_timelimit "20"
seta cl_timenudge "-20"
seta pmove_fixed "1"
//Volume™
//____________________________________________________________
bind HOME "vstr vup"
bind END "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"
//Osp™
//____________________________________________________________
seta cg_enableOSPHUD "1"
seta ch_StatusbarFormat "1"
seta ch_WeaponSwitch "4"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_PickupItem "0"
seta ch_CrosshairColor "white"
seta cf_WeaponSwitch "16x16"
seta cf_Statusbar "22x28"
seta cf_WeaponName "5x5"
seta cf_Scores "11x11"
seta cf_Fragmsg "8x8"
seta cf_AmmoStatusBar "9x9"
seta cf_Following "10x10"
seta cf_Vote "9x9"
seta cf_TeamCrosshairHealth "12x12"
seta cf_CrosshairNames "12x12"
seta cf_TeamOverLay "8x9"
seta cf_TeamChat "6x10"
seta cf_PickupString "6x6"
seta ch_Teamoverlay "p7nw h/a l"
// Record Demos™
//____________________________________________________________
set toggle1 "g_synchronousClients 1; vstr nextdemo; g_synchronousClients 0; set nexttoggle vstr toggle2"
set toggle2 "stoprecord; set nexttoggle vstr toggle1; echo Stop Recording ..."
set nexttoggle "vstr toggle1"
//vstr nextdemo
set demo1 "record gamedemo1; set nextdemo vstr demo2; echo ^2Recording Demo 1"
set demo2 "record gamedemo2; set nextdemo vstr demo3; echo ^2Recording Demo 2"
set demo3 "record gamedemo3; set nextdemo vstr demo4; echo ^2Recording Demo 3"
set demo4 "record gamedemo4; set nextdemo vstr demo5; echo ^2Recording Demo 4"
set demo5 "record gamedemo5; set nextdemo vstr demo6; echo ^2Recording Demo 5"
set demo6 "record gamedemo6; set nextdemo vstr demo7; echo ^2Recording Demo 6"
set demo7 "record gamedemo7; set nextdemo vstr demo8; echo ^2Recording Demo 7"
set demo8 "record gamedemo8; set nextdemo vstr demo9; echo ^2Recording Demo 8"
set demo9 "record gamedemo9; set nextdemo vstr demo10; echo ^2Recording Demo 9"
set demo10 "record gamedemo10; set nextdemo vstr demo11; echo ^2Recording Demo 10"
set demo11 "record gamedemo11; set nextdemo vstr demo12; echo ^2Recording Demo 11"
set demo12 "record gamedemo12; set nextdemo vstr demo13; echo ^2Recording Demo 12"
set demo13 "record gamedemo13; set nextdemo vstr demo14; echo ^2Recording Demo 13"
set demo14 "record gamedemo14; set nextdemo vstr demo15; echo ^2Recording Demo 14 - ^1last demo"
set demo15 "echo ^1no more demos"
set nextdemo "vstr demo1"
bind F6 "vstr nexttoggle"
// Rocket jump™
//____________________________________________________________
seta +rj "set cl_pitchspeed 500000; +lookdown; wait; wait; wait; -lookdown; +moveup; +attack"
seta -rj "-attack; -moveup; cl_pitchspeed 140; centerview"
seta rj "vstr +rj; wait; wait; vstr -rj"
bind x "vstr rj"
clear ™
echo "^7Well Done ^0e^B^1I/I^N^0zo
// Movement™
//____________________________________________________________
bind mouse2 "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind f "+speed"
bind c "+movedown"
bind SPACE "+moveup"
// Weapon Bindings™
//____________________________________________________________
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 1 "cg_fov 110;weapon 1;cg_drawgun 2"
bind 2 "cg_fov 100;weapon 2;cg_drawgun 0"
bind w "cg_fov 100;weapon 3;cg_drawgun 2"
bind e "cg_fov 100;weapon 4;cg_drawgun 0"
bind r "cg_fov 100;weapon 5;cg_drawgun 0"
bind mouse3 "cg_fov 100;weapon 6;cg_drawgun 0"
bind SHIFT "cg_fov 100;weapon 7;cg_drawgun 2"
bind q "cg_fov 100;weapon 8;cg_drawgun 0"
// Mouse™
//____________________________________________________________
seta sensitivity "7.23"
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta cl_mouseAccel "0"
// Bindings™
//____________________________________________________________
bind ` "toggleconsole"
bind escape "togglemenu"
bind mouse1 "+attack"
bind enter "+button2"
bind alt "+scores"
bind CTRL "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "toggle r_fastsky"
bind F5 "ready"
bind \ "teamready"
bind F7 "autorecord 1"
bind F8 "stoprecord"
bind F9 "name ^0e^B^1I/I^N^0zo;cg_enemymodel keel/pm"
bind F11 "name ^2e^1I/I^2zo;model keel/blue;cg_forceModel 1"
bind F12 "screenshot"
bind z "say ^3:^0*"
bind 7 "currenttime"
bind t "messagemode"
bind y "messagemode2"
bind k "rate 7000;cl_maxpackets 60;snaps 40;cl_timenudge 0;echo ^11x ^5ISDN"
bind p "rate 12800;cl_maxpackets 60;echo ^12x ^5ISDN"
bind l "rate 25000;cl_maxpackets 100;cl_timenudge 0;echo ^5LAN ^5settings ^1Enabled"
bind F10 "quit"
bind PGUP "name ^1ki^Fll^fss^N^7me ^xff0000^Bbiatch"
bind PGDN "name sH^24^7fT'"
bind INS "name ^5<^0for^5Z^0e.en^5Z^0o^5>"
bind 0 "say ^5PB CLIENT:^3***^1WARNING^3*** ^7AWESOME AIM DETECTED"
bind DEL "name fEar^B^2!?"
bind / "say ^7Tisina."
bind . "say ^3>>>>>>>>>>>>>>> ^0bmk ^3<<<<<<<<<<<<<<"
// Teamplay help™
//____________________________________________________________
bind 5 "say_team ^3## ^7HELP #F"
bind TAB "say_team ^2TOOK ^7#P"
bind CAPSLOCK "say_team ^2[OK/COMING]"
bind 3 "say_team ^3ITEM ^7#I"
bind 6 "say_team ^7AWAITING #L"
bind 4 "say_team ^1[NO/CAN'T]"
bind F3 "say_team ^4## ^7SAFE"
bind g "say_team ^1LOST ^7#C"
bind F4 "say_team ^7GET ^5QUAD!"
bind v "say_team ^2NEED WEAPON!"
// Settings™
//____________________________________________________________
seta cg_fov "100"
seta cg_zoomfov "65"
seta name "^xd6a342^0F^B^F^3i^f^31^N^0LTER"
seta cl_run "1"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_crosshairSize "28"
seta cg_crosshairHealth "0"
seta cg_drawCrosshair "5"
seta cg_drawgun "0"
seta cg_drawCrosshairNames "1"
seta cg_impactvibration "0"
seta cg_noProjectileTrail "1"
seta cg_drawTimer "1"
seta cg_viewsize "100"
seta cg_enemymodel "keel/pm"
seta bot_enable "1"
seta cg_drawteamoverlay "3"
seta cg_showPlayerLean "1"
seta ch_crosshaircolor "white"
// Graphics™
//____________________________________________________________
seta r_picmip "5"
seta r_vertexlighting "1"
seta r_mode "3"
seta r_texturemode "GL_NEAREST"
seta r_subdivisions "40"
seta r_lodbias "1"
seta r_gamma "1.3"
seta r_allowExtensions "1"
seta r_fastsky "1"
seta r_intensity "1.2"
seta r_mapoverbrightbits "10"
seta r_overBrightBits "1"
seta cg_gibs "0"
seta cg_draw3dicons "0"
seta cg_drawicons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "1"
seta cg_simpleitems "0"
seta cg_drawAttacker "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "0"
seta r_colorbits "16"
seta r_depthbits "16"
seta r_texturebits "16"
seta r_displayrefresh "120"
seta cg_noTaunt "1"
// Sound™
//____________________________________________________________
seta s_primary "0"
seta s_compression "1"
seta s_initsound "1"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_khz "22"
seta s_doppler "0"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.4"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_rolloff "1.0"
seta s_usinga3d "10"
seta s_watereq "0.2"
seta s_occlude "0"
seta s_reflect "1"
seta s_fogeq "0.8"
seta s_geometry "1"
seta s_2dvolume "0.7"
// Rail™
//____________________________________________________________
seta r_railSegmentLength "512"
seta r_railCoreWidth "2"
seta r_railWidth "2"
seta cg_railTrailTime "500"
seta color1 "0"
seta color2 "0"
seta cg_oldRail "1"
seta cg_railStyle "5"
// Misc™
//____________________________________________________________
seta net_socksServer ""
seta cg_enemyColors "2222"
seta net_socksUsername ""
seta net_socksPassword ""
seta cl_packetdup "1"
seta cl_motd "0"
seta cl_maxPackets "60"
seta cg_deferPlayers "1"
seta cg_forceModel "1"
seta cg_teamChatHeight "3"
seta cg_teamChatTime "3000"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_stereoSeparation "0.4"
seta cg_nomip "24"
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "300"
seta g_friendlyFire "0"
seta capturelimit "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "1"
seta net_noudp "0"
seta g_spSkill "4"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_detailtextures "1"
seta r_preloadTextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_glDriver "opengl32"
seta rate "7000"
seta snaps "40"
seta cg_predictItems "0"
seta sex "male"
seta model "visor/default"
seta sv_maxclients "8"
seta sv_hostname "^0s^1L^0aughter"
seta sv_fps "125"
seta timelimit "10"
seta fraglimit "0"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "1"
seta com_blood "0"
seta com_maxfps "125"
seta com_hunkMegs "128"
seta cg_smoothClients "0"
seta cg_altGrenades "1"
seta cg_altlightning "0"
seta cg_truelightning "0.5"
seta timelimit "10"
seta fraglimit "0"
seta ui_tourney_timelimit "10"
seta ui_team_friendly "0"
seta ui_team_timelimit "20"
seta cl_timenudge "-20"
seta pmove_fixed "1"
//Volume™
//____________________________________________________________
bind HOME "vstr vup"
bind END "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"
//Osp™
//____________________________________________________________
seta cg_enableOSPHUD "1"
seta ch_StatusbarFormat "1"
seta ch_WeaponSwitch "4"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_PickupItem "0"
seta ch_CrosshairColor "white"
seta cf_WeaponSwitch "16x16"
seta cf_Statusbar "22x28"
seta cf_WeaponName "5x5"
seta cf_Scores "11x11"
seta cf_Fragmsg "8x8"
seta cf_AmmoStatusBar "9x9"
seta cf_Following "10x10"
seta cf_Vote "9x9"
seta cf_TeamCrosshairHealth "12x12"
seta cf_CrosshairNames "12x12"
seta cf_TeamOverLay "8x9"
seta cf_TeamChat "6x10"
seta cf_PickupString "6x6"
seta ch_Teamoverlay "p7nw h/a l"
// Record Demos™
//____________________________________________________________
set toggle1 "g_synchronousClients 1; vstr nextdemo; g_synchronousClients 0; set nexttoggle vstr toggle2"
set toggle2 "stoprecord; set nexttoggle vstr toggle1; echo Stop Recording ..."
set nexttoggle "vstr toggle1"
//vstr nextdemo
set demo1 "record gamedemo1; set nextdemo vstr demo2; echo ^2Recording Demo 1"
set demo2 "record gamedemo2; set nextdemo vstr demo3; echo ^2Recording Demo 2"
set demo3 "record gamedemo3; set nextdemo vstr demo4; echo ^2Recording Demo 3"
set demo4 "record gamedemo4; set nextdemo vstr demo5; echo ^2Recording Demo 4"
set demo5 "record gamedemo5; set nextdemo vstr demo6; echo ^2Recording Demo 5"
set demo6 "record gamedemo6; set nextdemo vstr demo7; echo ^2Recording Demo 6"
set demo7 "record gamedemo7; set nextdemo vstr demo8; echo ^2Recording Demo 7"
set demo8 "record gamedemo8; set nextdemo vstr demo9; echo ^2Recording Demo 8"
set demo9 "record gamedemo9; set nextdemo vstr demo10; echo ^2Recording Demo 9"
set demo10 "record gamedemo10; set nextdemo vstr demo11; echo ^2Recording Demo 10"
set demo11 "record gamedemo11; set nextdemo vstr demo12; echo ^2Recording Demo 11"
set demo12 "record gamedemo12; set nextdemo vstr demo13; echo ^2Recording Demo 12"
set demo13 "record gamedemo13; set nextdemo vstr demo14; echo ^2Recording Demo 13"
set demo14 "record gamedemo14; set nextdemo vstr demo15; echo ^2Recording Demo 14 - ^1last demo"
set demo15 "echo ^1no more demos"
set nextdemo "vstr demo1"
bind F6 "vstr nexttoggle"
// Rocket jump™
//____________________________________________________________
seta +rj "set cl_pitchspeed 500000; +lookdown; wait; wait; wait; -lookdown; +moveup; +attack"
seta -rj "-attack; -moveup; cl_pitchspeed 140; centerview"
seta rj "vstr +rj; wait; wait; vstr -rj"
bind x "vstr rj"
clear ™
echo "^7Well Done ^0e^B^1I/I^N^0zo
Gh0st ::
Ti delas prevelko znanost iz tega!
you might start believe in Gh0st stories. you're in one. :)
(sic) ::
Evo pa še jaz:
//(sic) Q3A config
//PLAYER SETUP
seta name "(sic)"
sex "male"
model "Sarge"
//CONTROLS
unbindall
bind ENTER "+button2"
bind e "+forward"
bind d "+back"
bind s "+moveleft"
bind f "+moveright"
bind v "+movedown"
bind SPACE "+moveup"
bind MOUSE1 "+attack"
bind MOUSE2 "+zoom"
bind shift "+speed"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind ESCAPE "togglemenu"
bind TAB "+scores"
bind ~ "toggleconsole"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshotJPEG"
bind F12 "screenshot"
bind u "messagemode"
bind i "messagemode2"
bind 0 "weapon 10"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind ALT "weapon 1;
bind q "weapon 2;
bind a "weapon 3;
bind g "weapon 4;
bind r "weapon 5;
bind MOUSE4 "weapon 6;
bind t "weapon 7;
bind w "weapon 8;
bind F4 "quit"
//MOUSE SETTINGS
seta sensitivity 6.5;
seta cg_fov 120;
seta cg_mouseaccel 1;
seta m_pitch "0.015"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "0"
seta in_mouse "1"
//TEAM CHAT
bind kp_downarrow "say_team ^2# ^7SAFE"
bind kp_end "say_team ^2# ^7ITEM ^5#I"
bind kp_pgdn "say_team ^2# ^7TOOK"
bind kp_leftarrow "say_team ^2# ^7COMING;
bind kp_rightarrow "say_team ^2# ^7NO/CAN NOT;
bind kp_home "say_team ^2# ^7NEED HELP/FAST;
bind kp_pgup "say_team ^2# ^7NEED WEAPON;
bind l "say ^3:)"
bind k "ready"
bind j "notready"
//GENERAL SETTINGS
seta cg_autoswitch "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_brasstime "0"
seta cg_crosshairy "0"
seta cg_crosshairx "0"
seta cg_crosshairhealth "0"
seta cg_crosshairsize "20"
seta cg_deferplayers "1"
seta cg_draw2d "1"
seta cg_draw3dicons "0"
seta cg_drawattacker "0"
seta cg_drawammowarning "0"
seta cg_drawcrosshairnames "1"
seta cg_drawcrosshair "1"
seta cg_drawfps "0"
seta cg_drawgun "1"
seta cg_drawicons "1"
seta cg_drawrewards "0"
seta cg_drawsnapshot "0"
seta cg_drawstatus "1"
seta cg_drawteamoverlay "0"
seta cg_drawtimer "1"
seta cg_forcemodel "1"
seta cg_fov "120"
seta cg_gibs "0"
seta cg_lagometer "1"
seta cg_marks "0"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_predictItems "0"
seta cg_railtrailtime "1100"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_shadows "0"
seta cg_simpleitems "0"
seta cg_stereoseparation "0.8"
seta cg_trueLightning "0.7"
seta cg_viewsize "100"
seta cg_zoomfov "80"
seta cl_avidemo "0"
seta cl_debugmove "0"
seta cl_freezedemo "0"
seta cl_motd "0"
seta cl_mouseaccel "0.25"
seta cl_run "1"
seta cl_shownet "0"
seta cl_showtimedelta "0"
seta cl_showsend "0"
seta color "2"
seta con_notifytime "1"
seta com_blood "0"
seta com_hunkmegs "132"
seta com_introplayed "1"
seta com_maxfps "125"
seta com_speeds "0"
seta fs_debug "0"
seta in_joystick "0"
seta in_midi "0"
seta logfile "0"
seta bot_nochat "1"
seta ch_TeamBackground "1"
//GRAPHICS SETTINGS
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "0"
seta r_picmip "3"
seta r_roundImagesDown "1"
seta r_detailtextures "0"
seta r_texturebits "16"
seta r_colorbits "16"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "16"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_mode "4"
seta r_fullscreen "1"
seta r_customwidth "800"
seta r_customheight "600"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "1"
seta r_subdivisions "20"
seta r_smp "0"
seta r_ignoreFastPath "1"
seta r_lodCurveError "250"
seta r_lodbias "1"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "1.5"
seta r_facePlaneCull "1"
seta r_railWidth "5"
seta r_railCoreWidth "5"
seta r_railSegmentLength "9999"
seta r_primitives "0"
//SOUND SETTINGS
s_volume "0.5"
s_initsound "1"
s_musicvolume "0"
s_separation "0.5"
s_khz "22"
s_mixahead "0.14"
s_mixprestep "0.05"
s_doppler "0.0"
scr_conspeed "999"
showdrop "0"
showpackets "0"
sv_allowdownload "1"
s_ambient "0"
//OSP SETTINGS
cg_enemymodel "keel/pm"
cg_enemycolors "0202"
cg_nomip "146"
cg_showplayerlean "1"
cg_noprojectiletrail "1"
cg_teamrails "0"
ch_crosshaircolor "white"
cg_enableosphud "1"
ch_teambackground "0"
ch_statusbarformat "1"
ch_pickupitem "0"
cf_statusbar "32x32"
ch_weaponswitch "8"
cf_teamoverlay "9x9"
ch_teamoverlay "l14nwhap"
cf_crosshairnames "9x9"
ch_teamcrosshairhealth "1"
cf_teamcrosshairhealth "9x9"
cf_vote "8x16"
cf_fragmsg "5x5"
cf_following "8x8"
cf_scores "11x11"
cg_float "0"
cg_altlightning "0"
cg_altplasma "0"
cg_altGrenades "1"
//DEMO RECORDER
bind F5 vstr startswitch
bind F6 vstr stopswitch
bind F7 vstr queueprev
bind F8 vstr queuenext
set startswitch "play sound/misc/menu1; g_synchronousClients 1; sv_fps 60;vstr rec_demo;g_synchronousClients 0"
set stopswitch "play sound/misc/menu4; stoprecord; sv_fps 20; vstr nxt_demo; echo Recording Stopped.; echo Current Queue; rec_demo"
set queueprev "play sound/misc/menu2; vstr prv_demo; echo Current Queue; rec_demo"
set queuenext "play sound/misc/menu3; vstr nxt_demo; echo Current Queue; rec_demo"
set demo_01 "set rec_demo record demo01; set prv_demo vstr demo_20; set nxt_demo vstr demo_02"
set demo_02 "set rec_demo record demo02; set prv_demo vstr demo_01; set nxt_demo vstr demo_03"
set demo_03 "set rec_demo record demo03; set prv_demo vstr demo_02; set nxt_demo vstr demo_04"
set demo_04 "set rec_demo record demo04; set prv_demo vstr demo_03; set nxt_demo vstr demo_05"
set demo_05 "set rec_demo record demo05; set prv_demo vstr demo_04; set nxt_demo vstr demo_06"
set demo_06 "set rec_demo record demo06; set prv_demo vstr demo_05; set nxt_demo vstr demo_07"
set demo_07 "set rec_demo record demo07; set prv_demo vstr demo_06; set nxt_demo vstr demo_08"
set demo_08 "set rec_demo record demo08; set prv_demo vstr demo_07; set nxt_demo vstr demo_09"
set demo_09 "set rec_demo record demo09; set prv_demo vstr demo_08; set nxt_demo vstr demo_10"
set demo_10 "set rec_demo record demo10; set prv_demo vstr demo_09; set nxt_demo vstr demo_11"
set demo_11 "set rec_demo record demo11; set prv_demo vstr demo_10; set nxt_demo vstr demo_12"
set demo_12 "set rec_demo record demo12; set prv_demo vstr demo_11; set nxt_demo vstr demo_13"
set demo_13 "set rec_demo record demo13; set prv_demo vstr demo_12; set nxt_demo vstr demo_14"
set demo_14 "set rec_demo record demo14; set prv_demo vstr demo_13; set nxt_demo vstr demo_15"
set demo_15 "set rec_demo record demo15; set prv_demo vstr demo_14; set nxt_demo vstr demo_16"
set demo_16 "set rec_demo record demo16; set prv_demo vstr demo_15; set nxt_demo vstr demo_17"
set demo_17 "set rec_demo record demo17; set prv_demo vstr demo_16; set nxt_demo vstr demo_18"
set demo_18 "set rec_demo record demo18; set prv_demo vstr demo_17; set nxt_demo vstr demo_19"
set demo_19 "set rec_demo record demo19; set prv_demo vstr demo_18; set nxt_demo vstr demo_20"
set demo_20 "set rec_demo record demo20; set prv_demo vstr demo_19; set nxt_demo vstr demo_01"
set rec_demo record demo01
set prv_demo vstr demo_20
set nxt_demo vstr demo_02
//EOF
//(sic) Q3A config
//PLAYER SETUP
seta name "(sic)"
sex "male"
model "Sarge"
//CONTROLS
unbindall
bind ENTER "+button2"
bind e "+forward"
bind d "+back"
bind s "+moveleft"
bind f "+moveright"
bind v "+movedown"
bind SPACE "+moveup"
bind MOUSE1 "+attack"
bind MOUSE2 "+zoom"
bind shift "+speed"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind ESCAPE "togglemenu"
bind TAB "+scores"
bind ~ "toggleconsole"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshotJPEG"
bind F12 "screenshot"
bind u "messagemode"
bind i "messagemode2"
bind 0 "weapon 10"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind ALT "weapon 1;
bind q "weapon 2;
bind a "weapon 3;
bind g "weapon 4;
bind r "weapon 5;
bind MOUSE4 "weapon 6;
bind t "weapon 7;
bind w "weapon 8;
bind F4 "quit"
//MOUSE SETTINGS
seta sensitivity 6.5;
seta cg_fov 120;
seta cg_mouseaccel 1;
seta m_pitch "0.015"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "0"
seta in_mouse "1"
//TEAM CHAT
bind kp_downarrow "say_team ^2# ^7SAFE"
bind kp_end "say_team ^2# ^7ITEM ^5#I"
bind kp_pgdn "say_team ^2# ^7TOOK"
bind kp_leftarrow "say_team ^2# ^7COMING;
bind kp_rightarrow "say_team ^2# ^7NO/CAN NOT;
bind kp_home "say_team ^2# ^7NEED HELP/FAST;
bind kp_pgup "say_team ^2# ^7NEED WEAPON;
bind l "say ^3:)"
bind k "ready"
bind j "notready"
//GENERAL SETTINGS
seta cg_autoswitch "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_brasstime "0"
seta cg_crosshairy "0"
seta cg_crosshairx "0"
seta cg_crosshairhealth "0"
seta cg_crosshairsize "20"
seta cg_deferplayers "1"
seta cg_draw2d "1"
seta cg_draw3dicons "0"
seta cg_drawattacker "0"
seta cg_drawammowarning "0"
seta cg_drawcrosshairnames "1"
seta cg_drawcrosshair "1"
seta cg_drawfps "0"
seta cg_drawgun "1"
seta cg_drawicons "1"
seta cg_drawrewards "0"
seta cg_drawsnapshot "0"
seta cg_drawstatus "1"
seta cg_drawteamoverlay "0"
seta cg_drawtimer "1"
seta cg_forcemodel "1"
seta cg_fov "120"
seta cg_gibs "0"
seta cg_lagometer "1"
seta cg_marks "0"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_predictItems "0"
seta cg_railtrailtime "1100"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_shadows "0"
seta cg_simpleitems "0"
seta cg_stereoseparation "0.8"
seta cg_trueLightning "0.7"
seta cg_viewsize "100"
seta cg_zoomfov "80"
seta cl_avidemo "0"
seta cl_debugmove "0"
seta cl_freezedemo "0"
seta cl_motd "0"
seta cl_mouseaccel "0.25"
seta cl_run "1"
seta cl_shownet "0"
seta cl_showtimedelta "0"
seta cl_showsend "0"
seta color "2"
seta con_notifytime "1"
seta com_blood "0"
seta com_hunkmegs "132"
seta com_introplayed "1"
seta com_maxfps "125"
seta com_speeds "0"
seta fs_debug "0"
seta in_joystick "0"
seta in_midi "0"
seta logfile "0"
seta bot_nochat "1"
seta ch_TeamBackground "1"
//GRAPHICS SETTINGS
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "0"
seta r_picmip "3"
seta r_roundImagesDown "1"
seta r_detailtextures "0"
seta r_texturebits "16"
seta r_colorbits "16"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "16"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_mode "4"
seta r_fullscreen "1"
seta r_customwidth "800"
seta r_customheight "600"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "1"
seta r_subdivisions "20"
seta r_smp "0"
seta r_ignoreFastPath "1"
seta r_lodCurveError "250"
seta r_lodbias "1"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "1.5"
seta r_facePlaneCull "1"
seta r_railWidth "5"
seta r_railCoreWidth "5"
seta r_railSegmentLength "9999"
seta r_primitives "0"
//SOUND SETTINGS
s_volume "0.5"
s_initsound "1"
s_musicvolume "0"
s_separation "0.5"
s_khz "22"
s_mixahead "0.14"
s_mixprestep "0.05"
s_doppler "0.0"
scr_conspeed "999"
showdrop "0"
showpackets "0"
sv_allowdownload "1"
s_ambient "0"
//OSP SETTINGS
cg_enemymodel "keel/pm"
cg_enemycolors "0202"
cg_nomip "146"
cg_showplayerlean "1"
cg_noprojectiletrail "1"
cg_teamrails "0"
ch_crosshaircolor "white"
cg_enableosphud "1"
ch_teambackground "0"
ch_statusbarformat "1"
ch_pickupitem "0"
cf_statusbar "32x32"
ch_weaponswitch "8"
cf_teamoverlay "9x9"
ch_teamoverlay "l14nwhap"
cf_crosshairnames "9x9"
ch_teamcrosshairhealth "1"
cf_teamcrosshairhealth "9x9"
cf_vote "8x16"
cf_fragmsg "5x5"
cf_following "8x8"
cf_scores "11x11"
cg_float "0"
cg_altlightning "0"
cg_altplasma "0"
cg_altGrenades "1"
//DEMO RECORDER
bind F5 vstr startswitch
bind F6 vstr stopswitch
bind F7 vstr queueprev
bind F8 vstr queuenext
set startswitch "play sound/misc/menu1; g_synchronousClients 1; sv_fps 60;vstr rec_demo;g_synchronousClients 0"
set stopswitch "play sound/misc/menu4; stoprecord; sv_fps 20; vstr nxt_demo; echo Recording Stopped.; echo Current Queue; rec_demo"
set queueprev "play sound/misc/menu2; vstr prv_demo; echo Current Queue; rec_demo"
set queuenext "play sound/misc/menu3; vstr nxt_demo; echo Current Queue; rec_demo"
set demo_01 "set rec_demo record demo01; set prv_demo vstr demo_20; set nxt_demo vstr demo_02"
set demo_02 "set rec_demo record demo02; set prv_demo vstr demo_01; set nxt_demo vstr demo_03"
set demo_03 "set rec_demo record demo03; set prv_demo vstr demo_02; set nxt_demo vstr demo_04"
set demo_04 "set rec_demo record demo04; set prv_demo vstr demo_03; set nxt_demo vstr demo_05"
set demo_05 "set rec_demo record demo05; set prv_demo vstr demo_04; set nxt_demo vstr demo_06"
set demo_06 "set rec_demo record demo06; set prv_demo vstr demo_05; set nxt_demo vstr demo_07"
set demo_07 "set rec_demo record demo07; set prv_demo vstr demo_06; set nxt_demo vstr demo_08"
set demo_08 "set rec_demo record demo08; set prv_demo vstr demo_07; set nxt_demo vstr demo_09"
set demo_09 "set rec_demo record demo09; set prv_demo vstr demo_08; set nxt_demo vstr demo_10"
set demo_10 "set rec_demo record demo10; set prv_demo vstr demo_09; set nxt_demo vstr demo_11"
set demo_11 "set rec_demo record demo11; set prv_demo vstr demo_10; set nxt_demo vstr demo_12"
set demo_12 "set rec_demo record demo12; set prv_demo vstr demo_11; set nxt_demo vstr demo_13"
set demo_13 "set rec_demo record demo13; set prv_demo vstr demo_12; set nxt_demo vstr demo_14"
set demo_14 "set rec_demo record demo14; set prv_demo vstr demo_13; set nxt_demo vstr demo_15"
set demo_15 "set rec_demo record demo15; set prv_demo vstr demo_14; set nxt_demo vstr demo_16"
set demo_16 "set rec_demo record demo16; set prv_demo vstr demo_15; set nxt_demo vstr demo_17"
set demo_17 "set rec_demo record demo17; set prv_demo vstr demo_16; set nxt_demo vstr demo_18"
set demo_18 "set rec_demo record demo18; set prv_demo vstr demo_17; set nxt_demo vstr demo_19"
set demo_19 "set rec_demo record demo19; set prv_demo vstr demo_18; set nxt_demo vstr demo_20"
set demo_20 "set rec_demo record demo20; set prv_demo vstr demo_19; set nxt_demo vstr demo_01"
set rec_demo record demo01
set prv_demo vstr demo_20
set nxt_demo vstr demo_02
//EOF
Fuck you all!!!
(sic) ::
Še tole:
Orožje (pozicijo) si nastavljaš takole:
cg_gunY - za Y os
cg_gunX - za X os
cg_gunZ - za Z os
Orožje (pozicijo) si nastavljaš takole:
cg_gunY - za Y os
cg_gunX - za X os
cg_gunZ - za Z os
Fuck you all!!!
M4TECH ::
(sic):
Tvoj konfig je izdelan kot Ruske Kopalke,izdelati svoj konfig pa itak ni problem.
Če si ga pa narediš sam še ne pomeni da si PRO-Quaker kar ti itak nisi.
btw
Pa še večino nastavitev maš na default (lik,stats,...)
ps.
Pope is still in Arena. waiting for you!
Tvoj konfig je izdelan kot Ruske Kopalke,izdelati svoj konfig pa itak ni problem.
Če si ga pa narediš sam še ne pomeni da si PRO-Quaker kar ti itak nisi.
btw
Pa še večino nastavitev maš na default (lik,stats,...)
ps.
Pope is still in Arena. waiting for you!
(sic) ::
M@tech:
Ti ne bi bil kmet, če mi ne bi hodil ven s takimi izjavami...
Tvoj konfig je izdelan kot Ruske Kopalke,
- Je to dobro?
izdelati svoj konfig pa itak ni problem
- Ti že veš, ker še nobenega nisi naredil...
Če si ga pa narediš sam še ne pomeni da si PRO-Quaker kar ti itak nisi.
- Nikoli nisem tega rekel.
btw
Pa še večino nastavitev maš na default (lik,stats,...)
- Kaj pa če mi tak paše?
ps.
Pope is still in Arena. waiting for you!
- then why is Pope avoiding me?
Ti ne bi bil kmet, če mi ne bi hodil ven s takimi izjavami...
Tvoj konfig je izdelan kot Ruske Kopalke,
- Je to dobro?
izdelati svoj konfig pa itak ni problem
- Ti že veš, ker še nobenega nisi naredil...
Če si ga pa narediš sam še ne pomeni da si PRO-Quaker kar ti itak nisi.
- Nikoli nisem tega rekel.
btw
Pa še večino nastavitev maš na default (lik,stats,...)
- Kaj pa če mi tak paše?
ps.
Pope is still in Arena. waiting for you!
- then why is Pope avoiding me?
Fuck you all!!!
M4TECH ::
(sic):
Vem da ti je hudo pri srcu vendar lahko spet odigrava eno rundo kvake.Jaz naredim server ti pa samo povej kje pa kdaj.
Death is near.Be prepare!
Konfig ti tud nebo pomagal pa lahko ti ga da fatal1ty al pa jaz(saj se vseeno ) -samo se hecam
Vem da ti je hudo pri srcu vendar lahko spet odigrava eno rundo kvake.Jaz naredim server ti pa samo povej kje pa kdaj.
Death is near.Be prepare!
Konfig ti tud nebo pomagal pa lahko ti ga da fatal1ty al pa jaz(saj se vseeno ) -samo se hecam
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