Forum » Pomoč in nasveti » FPS pri quake3
FPS pri quake3
tt-bird ::
Imam:
Celeron 366
256MB pc133 rama
Gforce 2 Pro
Win98 SE
detonator 22.80
Demo001.dm3 mi laufa v vseh ločljivostih od 640*480 do 1600*1200 ni važno pri kašnih detajlih s konstantno hitrostjo cca. 30 fps. Se bi dalo to hitrost na kakšen način dvigniti? ( navijanje GPU ne pomaga veliko)
Celeron 366
256MB pc133 rama
Gforce 2 Pro
Win98 SE
detonator 22.80
Demo001.dm3 mi laufa v vseh ločljivostih od 640*480 do 1600*1200 ni važno pri kašnih detajlih s konstantno hitrostjo cca. 30 fps. Se bi dalo to hitrost na kakšen način dvigniti? ( navijanje GPU ne pomaga veliko)
jeb ::
ni kej fantazirat, presvoh proc imas, pa ti tut GForce3 ne bi pomagal kej dost.
Dvomim, da bos s tem procom spravil kej vec fps iz masine.
Dvomim, da bos s tem procom spravil kej vec fps iz masine.
chucki ::
ti si pa nor! geforc pro imaš.pol imaš pa 366..
jst imam durona 750 @ 933 pa je še premalo!
kupi nov procesor ali pa se....
jst imam durona 750 @ 933 pa je še premalo!
kupi nov procesor ali pa se....
AMD Ryzen 5 5600/NZXT Kraken X62/Asus ROG Crosshair VI hero/DDR4 32gb/1TB SSD
Gigabyte RTX 3060 Ti /SB Z/NZXT H440 case/ Asus ROG PG248Q
Samsung Q7FN65 + ASUS TUF A17 with RTX 3070 Ti
Gigabyte RTX 3060 Ti /SB Z/NZXT H440 case/ Asus ROG PG248Q
Samsung Q7FN65 + ASUS TUF A17 with RTX 3070 Ti
GaPe ::
Ha, jaz mam pa Celeron 266@372 (124×3) pa 128 RAM-a, GeForce 2 MX (32MB), Win98 in detonatorje 4, pa imam 40 slikc.
Ja ja sem vem, nov procesor rabm. Mislm kupit celerona 800 MHz.
Some day ...
Ja ja sem vem, nov procesor rabm. Mislm kupit celerona 800 MHz.
Some day ...
Don't steal! The government hates competition.
Gh0st ::
Jest mam recimo:
Celeron 366
Hercules Prophet II GeForce 2 MX400 DDV
64 MB RAM-a
--
nikakva mashina, ampak quake 3 mi pri resoluciji 800x600 znasa 62fps!!!!!!
tweaking master!!!!!!!
Celeron 366
Hercules Prophet II GeForce 2 MX400 DDV
64 MB RAM-a
--
nikakva mashina, ampak quake 3 mi pri resoluciji 800x600 znasa 62fps!!!!!!
tweaking master!!!!!!!
you might start believe in Gh0st stories. you're in one. :)
GaPe ::
To pa težko verjamem. Jaz imam pri Quake 3 vse na high pa resolucija 800×600 pa imam 40 slikc.
Don't steal! The government hates competition.
chucki ::
jst jih pa imam 113 fps pa imam vse na high! na 1024x768
sistem:pa piše vspodaj
sistem:pa piše vspodaj
AMD Ryzen 5 5600/NZXT Kraken X62/Asus ROG Crosshair VI hero/DDR4 32gb/1TB SSD
Gigabyte RTX 3060 Ti /SB Z/NZXT H440 case/ Asus ROG PG248Q
Samsung Q7FN65 + ASUS TUF A17 with RTX 3070 Ti
Gigabyte RTX 3060 Ti /SB Z/NZXT H440 case/ Asus ROG PG248Q
Samsung Q7FN65 + ASUS TUF A17 with RTX 3070 Ti
AvAkI ::
Jaz imam:
ATHLON 650@866 145Mhz znanje frekvence!
GeForce 2 mx 32mb @ 240/225
384 MB 2cl SDRAM
KT7A--trenutno brez moda
1024*768*32 + vse na HIGH = 90 + FPS
Tebi škodi predvsem procesor...probaj navit CPU al pa zamenjat!!
p.s. v q3a pritisni tildo in napiši /seta com_maxfps "999"
ATHLON 650@866 145Mhz znanje frekvence!
GeForce 2 mx 32mb @ 240/225
384 MB 2cl SDRAM
KT7A--trenutno brez moda
1024*768*32 + vse na HIGH = 90 + FPS
Tebi škodi predvsem procesor...probaj navit CPU al pa zamenjat!!
p.s. v q3a pritisni tildo in napiši /seta com_maxfps "999"
~*-,._.,-*~> SLOVENIA THE BEST! <~*-,._.,-*~
Zgodovina sprememb…
- spremenil: AvAkI ()
freejack ::
Chucki, na kolk maš navitega Yuana? Me zanima, ker si ga jst še spljoh nisem utegnil.Hmm,..hvala Bogu za take poste od časa do časa,..sem že počasi dobil manjvrednostni kompleks glede hitrosti računalnika,..glede na to da mi pri max nastavitvah slikce ne padejo pod 100, mi pravi, da še ni čas za posodobitev,..no ja.. mogoče še par RAMov.
tt-bird ::
ve slucajno kdo kako bi se pognalo nv15 demo benchmark za quake 3 verzije 1.31.
Kar koli nardim mi piše no demo found
Kar koli nardim mi piše no demo found
Enzo77 ::
Ce komu dela pocas, si naj pa grafiko da na slabs. Men dela od 90-250FPS pa mam 950Mhz & voodoo3 2k....
CE koga zanima je tule se moj cfg:
// Movement™
//____________________________________________________________
bind mouse2 "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind f "+speed"
bind c "+movedown"
bind SPACE "+moveup"
// Weapon Bindings™
//____________________________________________________________
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind w "weapon 3"
bind e "weapon 4"
bind r "weapon 5"
bind mouse3 "weapon 6"
bind SHIFT "weapon 7"
bind q "weapon 8"
// Mouse™
//____________________________________________________________
seta sensitivity "8.15"
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta cl_mouseAccel "0.97"
// Bindings™
//____________________________________________________________
bind ` "toggleconsole"
bind escape "togglemenu"
bind mouse1 "+attack"
bind enter "+button2"
bind alt "+scores"
bind CTRL "+zoom"
bind F1 "say gl"
bind F2 "say gg"
bind F3 "vote yes"
bind F6 "toggle r_fastsky"
bind F5 "ready"
bind F4 "vote no"
bind F7 "autorecord 1"
bind F8 "stoprecord"
bind F9 "cg_enemymodel keel/pm"
bind F10 "cg_enemymodel sarge/pm"
bind F11 "disconnect"
bind F12 "screenshot"
bind x "say ^3 =("
bind z "say ^5 =)"
bind 7 "currenttime"
bind t "messagemode"
bind y "messagemode2"
// Teamplay help™
//____________________________________________________________
bind CAPSLOCK "say_team ^3NEED HELP!"
bind TAB "say_team ^7<-TAKEN"
bind 3 "say_team ^2[OK/COMING]"
bind 4 "say_team ^3<- ITEM AVAILABLE"
bind 5 "say_team ^7AWAITING ITEM"
bind 6 "say_team ^1[NO/CAN'T/SORRY]"
bind 8 "say_team ^2<- SAFE"
bind 9 "say_team ^1LOST!"
bind 0 "say_team GET QUAD!"
// Settings™
//____________________________________________________________
seta cg_fov "120"
seta cg_zoomfov "65"
seta name "^0e^B^1I/I^N^0zo"
seta cl_run "1"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_crosshairSize "23"
seta cg_crosshairHealth "1"
seta cg_drawCrosshair "5"
seta cg_drawgun "0"
seta cg_drawCrosshairNames "1"
seta cg_impactvibration "0"
seta cg_noProjectileTrail "1"
seta cg_drawTimer "1"
seta cg_viewsize "100"
seta cg_enemymodel "keel/pm"
seta bot_enable "1"
seta cg_drawteamoverlay "3"
seta cg_showPlayerLean "1"
seta ch_crosshaircolor "white"
// Graphics™
//____________________________________________________________
seta r_picmip "5"
seta r_vertexlighting "1"
seta r_mode "4"
seta r_texturemode GL_LINEAR_MIPMAP_NEAREST
seta r_subdivisions "80"
seta r_lodbias "1"
seta r_gamma "1.40"
seta r_allowExtensions "1"
seta r_fastsky "0"
seta r_intensity "1"
seta r_mapoverbrightbits "10"
seta r_overBrightBits "1"
seta cg_gibs "1"
seta cg_draw3dicons "0"
seta cg_drawicons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "0"
seta cg_simpleitems "0"
seta cg_drawAttacker "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "0"
seta r_colorbits "32"
seta r_depthbits "32"
seta r_texturebits "32"
seta r_displayrefresh "100"
// Sound™
//____________________________________________________________
seta s_musicvolume "0"
seta cg_footsteps "1"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_rolloff "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "0"
seta s_khz "22"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.5"
// Rail™
//____________________________________________________________
seta r_railSegmentLength "1"
seta r_railCoreWidth "1"
seta r_railWidth "1"
seta cg_railTrailTime "400"
seta color1 "0"
seta color2 "0"
// Misc™
//____________________________________________________________
seta net_socksServer ""
seta cg_enemyColors "2222"
seta net_socksUsername ""
seta net_socksPassword ""
seta cl_packetdup "1"
seta cl_motd "0"
seta cg_deferPlayers "1"
seta cg_forceModel "0"
seta cg_teamChatHeight "3"
seta cg_teamChatTime "3000"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_stereoSeparation "0.4"
seta cg_nomip "0"
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "300"
seta g_friendlyFire "0"
seta capturelimit "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "1"
seta net_noudp "0"
seta g_spSkill "4"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_detailtextures "1"
seta r_preloadTextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_glDriver "opengl32"
seta rate "25000"
seta cg_predictItems "1"
seta sex "male"
seta model "visor/red"
seta sv_maxclients "8"
seta sv_hostname "^0s^1L^0aughter"
seta sv_fps "125"
seta timelimit "10"
seta fraglimit "0"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "0"
seta com_blood "1"
seta com_maxfps "0"
seta com_hunkMegs "128"
seta cg_smoothClients "1"
seta cg_altGrenades "1"
seta cg_altlightning "0"
seta timelimit "10"
seta fraglimit "0"
seta ui_tourney_timelimit "10"
seta ui_team_friendly "0"
seta ui_team_timelimit "20"
//Volume™
//____________________________________________________________
bind HOME "vstr vup"
bind END "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"
//Osp™
//____________________________________________________________
seta cg_enableOSPHUD "1"
seta ch_StatusbarFormat "1"
seta ch_WeaponSwitch "4"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_PickupItem "0"
seta ch_CrosshairColor "white"
seta cf_WeaponSwitch "16x16"
seta cf_Statusbar "20x26"
seta cf_WeaponName "5x5"
seta cf_Scores "10x10"
seta cf_Fragmsg "8x8"
seta cf_AmmoStatusBar "8x8"
seta cf_Following "10x10"
seta cf_Vote "6x6"
seta cf_TeamCrosshairHealth "12x12"
seta cf_CrosshariNames "12x12"
seta cf_TeamOverLay "8x9"
seta cf_TeamChat "6x10"
seta cf_PickupString "6x6"
seta ch_Teamoverlay "p7nw h/a @l"
clear ™
echo "^7Well Done ^0e^B^1I/I^N^0zo
CE koga zanima je tule se moj cfg:
// Movement™
//____________________________________________________________
bind mouse2 "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind f "+speed"
bind c "+movedown"
bind SPACE "+moveup"
// Weapon Bindings™
//____________________________________________________________
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind w "weapon 3"
bind e "weapon 4"
bind r "weapon 5"
bind mouse3 "weapon 6"
bind SHIFT "weapon 7"
bind q "weapon 8"
// Mouse™
//____________________________________________________________
seta sensitivity "8.15"
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta cl_mouseAccel "0.97"
// Bindings™
//____________________________________________________________
bind ` "toggleconsole"
bind escape "togglemenu"
bind mouse1 "+attack"
bind enter "+button2"
bind alt "+scores"
bind CTRL "+zoom"
bind F1 "say gl"
bind F2 "say gg"
bind F3 "vote yes"
bind F6 "toggle r_fastsky"
bind F5 "ready"
bind F4 "vote no"
bind F7 "autorecord 1"
bind F8 "stoprecord"
bind F9 "cg_enemymodel keel/pm"
bind F10 "cg_enemymodel sarge/pm"
bind F11 "disconnect"
bind F12 "screenshot"
bind x "say ^3 =("
bind z "say ^5 =)"
bind 7 "currenttime"
bind t "messagemode"
bind y "messagemode2"
// Teamplay help™
//____________________________________________________________
bind CAPSLOCK "say_team ^3NEED HELP!"
bind TAB "say_team ^7<-TAKEN"
bind 3 "say_team ^2[OK/COMING]"
bind 4 "say_team ^3<- ITEM AVAILABLE"
bind 5 "say_team ^7AWAITING ITEM"
bind 6 "say_team ^1[NO/CAN'T/SORRY]"
bind 8 "say_team ^2<- SAFE"
bind 9 "say_team ^1LOST!"
bind 0 "say_team GET QUAD!"
// Settings™
//____________________________________________________________
seta cg_fov "120"
seta cg_zoomfov "65"
seta name "^0e^B^1I/I^N^0zo"
seta cl_run "1"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_crosshairSize "23"
seta cg_crosshairHealth "1"
seta cg_drawCrosshair "5"
seta cg_drawgun "0"
seta cg_drawCrosshairNames "1"
seta cg_impactvibration "0"
seta cg_noProjectileTrail "1"
seta cg_drawTimer "1"
seta cg_viewsize "100"
seta cg_enemymodel "keel/pm"
seta bot_enable "1"
seta cg_drawteamoverlay "3"
seta cg_showPlayerLean "1"
seta ch_crosshaircolor "white"
// Graphics™
//____________________________________________________________
seta r_picmip "5"
seta r_vertexlighting "1"
seta r_mode "4"
seta r_texturemode GL_LINEAR_MIPMAP_NEAREST
seta r_subdivisions "80"
seta r_lodbias "1"
seta r_gamma "1.40"
seta r_allowExtensions "1"
seta r_fastsky "0"
seta r_intensity "1"
seta r_mapoverbrightbits "10"
seta r_overBrightBits "1"
seta cg_gibs "1"
seta cg_draw3dicons "0"
seta cg_drawicons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "0"
seta cg_simpleitems "0"
seta cg_drawAttacker "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "0"
seta r_colorbits "32"
seta r_depthbits "32"
seta r_texturebits "32"
seta r_displayrefresh "100"
// Sound™
//____________________________________________________________
seta s_musicvolume "0"
seta cg_footsteps "1"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_rolloff "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "0"
seta s_khz "22"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.5"
// Rail™
//____________________________________________________________
seta r_railSegmentLength "1"
seta r_railCoreWidth "1"
seta r_railWidth "1"
seta cg_railTrailTime "400"
seta color1 "0"
seta color2 "0"
// Misc™
//____________________________________________________________
seta net_socksServer ""
seta cg_enemyColors "2222"
seta net_socksUsername ""
seta net_socksPassword ""
seta cl_packetdup "1"
seta cl_motd "0"
seta cg_deferPlayers "1"
seta cg_forceModel "0"
seta cg_teamChatHeight "3"
seta cg_teamChatTime "3000"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_stereoSeparation "0.4"
seta cg_nomip "0"
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "300"
seta g_friendlyFire "0"
seta capturelimit "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "1"
seta net_noudp "0"
seta g_spSkill "4"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_detailtextures "1"
seta r_preloadTextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_glDriver "opengl32"
seta rate "25000"
seta cg_predictItems "1"
seta sex "male"
seta model "visor/red"
seta sv_maxclients "8"
seta sv_hostname "^0s^1L^0aughter"
seta sv_fps "125"
seta timelimit "10"
seta fraglimit "0"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "0"
seta com_blood "1"
seta com_maxfps "0"
seta com_hunkMegs "128"
seta cg_smoothClients "1"
seta cg_altGrenades "1"
seta cg_altlightning "0"
seta timelimit "10"
seta fraglimit "0"
seta ui_tourney_timelimit "10"
seta ui_team_friendly "0"
seta ui_team_timelimit "20"
//Volume™
//____________________________________________________________
bind HOME "vstr vup"
bind END "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"
//Osp™
//____________________________________________________________
seta cg_enableOSPHUD "1"
seta ch_StatusbarFormat "1"
seta ch_WeaponSwitch "4"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_PickupItem "0"
seta ch_CrosshairColor "white"
seta cf_WeaponSwitch "16x16"
seta cf_Statusbar "20x26"
seta cf_WeaponName "5x5"
seta cf_Scores "10x10"
seta cf_Fragmsg "8x8"
seta cf_AmmoStatusBar "8x8"
seta cf_Following "10x10"
seta cf_Vote "6x6"
seta cf_TeamCrosshairHealth "12x12"
seta cf_CrosshariNames "12x12"
seta cf_TeamOverLay "8x9"
seta cf_TeamChat "6x10"
seta cf_PickupString "6x6"
seta ch_Teamoverlay "p7nw h/a @l"
clear ™
echo "^7Well Done ^0e^B^1I/I^N^0zo
With a license to gib :)
GaPe ::
Enzo77
A si hočeš povprečno dolžino sporočila dvignit, ha?
Pa koga zanimajo taki podatki ?!
A si hočeš povprečno dolžino sporočila dvignit, ha?
Pa koga zanimajo taki podatki ?!
Don't steal! The government hates competition.
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | Call od Duty 1 (strani: 1 2 3 )Oddelek: Igre | 12502 (8270) | petrus |
⊘ | cod bind za nickOddelek: Igre | 1283 (1175) | vres.ales |
» | video iz igreOddelek: Igre | 1157 (925) | Bato|\| |
» | Quake III - Rail problemOddelek: Igre | 1851 (1389) | bf4ed |
» | Pretorijančev prvenec (strani: 1 2 )Oddelek: Novice / Nova vsebina | 4597 (4597) | Paramedic |