Forum » Igre » Mechwarrior: Living Legends
Mechwarrior: Living Legends
Rotaidal ::
http://www.mechlivinglegends.net/
Igra je Crysis Total Conversion mod. Torej, totalna predelava crysisa
Ja... spet bomo vodili stotonske robote
Zadeva bo free. Sicer še je dolgo nebo in večinoma multiplayer Uporabljali bomo lahko meche, letala, vozila, pehoto....
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the ?Battlefield? franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech ?The Clans? and ?The Inner Sphere?. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of ?MechWarrior? franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that?s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
* Massive, highly detailed outdoor environments.
* Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
* Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol?s.
* Take control of the infamous Battlesuits of the Battletech universe from the Clan ?Elemental? to the Inner Sphere ?Longinus?
* High Tech ?Omni? Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
* Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
* Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
* Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
* Limitless weapon combinations, play how you want, be it a mix between ?engineering, and reconnaissance? all weapon combinations are up to the player
* Team-Based, Strategic Missions
* Unique Factions and weapons unique to each faction with different advantages and disadvantages.
* Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
* Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
* Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
* Built from the ground up on the next generation CryENGINE 2?, Crysis? visuals define ?state of the art,? with full DX10 support and scalable options to deliver solid performance on older machines.
* Fully destructible environments in DX10
* Online multiplayer action with up to 32 players on the PC.
* Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
* Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
Pre-Alpha trailer
Po MechWarrior 4: Vengeance bomo spet "gnali" robote...can't wait
Igra je Crysis Total Conversion mod. Torej, totalna predelava crysisa
Ja... spet bomo vodili stotonske robote
Zadeva bo free. Sicer še je dolgo nebo in večinoma multiplayer Uporabljali bomo lahko meche, letala, vozila, pehoto....
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the ?Battlefield? franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech ?The Clans? and ?The Inner Sphere?. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of ?MechWarrior? franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that?s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
* Massive, highly detailed outdoor environments.
* Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
* Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol?s.
* Take control of the infamous Battlesuits of the Battletech universe from the Clan ?Elemental? to the Inner Sphere ?Longinus?
* High Tech ?Omni? Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
* Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
* Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
* Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
* Limitless weapon combinations, play how you want, be it a mix between ?engineering, and reconnaissance? all weapon combinations are up to the player
* Team-Based, Strategic Missions
* Unique Factions and weapons unique to each faction with different advantages and disadvantages.
* Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
* Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
* Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
* Built from the ground up on the next generation CryENGINE 2?, Crysis? visuals define ?state of the art,? with full DX10 support and scalable options to deliver solid performance on older machines.
* Fully destructible environments in DX10
* Online multiplayer action with up to 32 players on the PC.
* Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
* Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
Pre-Alpha trailer
Po MechWarrior 4: Vengeance bomo spet "gnali" robote...can't wait
- zavaroval slike: Tilen ()
Berserker ::
zgleda lepo upam da je tudi razbijalni model teh strojev, ne sam lepa grafika, me pa ful spominja na prihajajoč red faction guerilla .
Berserker ::
sam kak se mode za crysis sploh namesti, v katero datoteko se sploh to vrže? bo šlo to tudi v crysis warhead?
Dead_Meat ::
Rofl... kot da bi te meche iz animejev pobiral... le da so jih malce oskubl izgleda in dodal še kakšen weapon več zravn.
svašta.
Drgač pa hudo =)
svašta.
Drgač pa hudo =)
BigWhale ::
Iz Animejev? Tile 'Mechi zgledajo, kot morajo 'Mechi zgledat. :) Nevem, kdo jih je od kje pobiral ampak taki so ze desetletja... hehe
Dead_Meat ::
Iz kje misliš da izhaja "mecha" :)
Mecha @ Wikipedia
Mecha izhaja iz japonske besede "meka" in v animejih to srečavaš že več desetletij. Ja, zato pravim, da je praktično pobrano iz animejev. V tej igri so le bolj vojaško podrobnejši... drgače pa imajo vse podobnosti iz animejev ^^
Ampak pustmo to na strani... zadevo moram enkrat nekje sprobat (kar bo pa zelo težko, ker nimam original crysis :\ )
Mecha @ Wikipedia
Mecha izhaja iz japonske besede "meka" in v animejih to srečavaš že več desetletij. Ja, zato pravim, da je praktično pobrano iz animejev. V tej igri so le bolj vojaško podrobnejši... drgače pa imajo vse podobnosti iz animejev ^^
Ampak pustmo to na strani... zadevo moram enkrat nekje sprobat (kar bo pa zelo težko, ker nimam original crysis :\ )
BluPhenix ::
Dej dead_meat vsaj malo poglej linke, ki si jih dal. Tile mechi zgledajo tako, kot so zgledali v MechWarriorju
Podpisa ni več, ker so me poskušali asimilirati.
Dead_Meat ::
Prosim, malo več si preberi in ne glej samo slikic ;)
Že na wikipediji ti piše, da je Mechwarrior naslednik BattleTech igre, ta igra pa je pobirala robovščino iz več animejev, in med drugimi tudi iz znanega Macrossa. BattleTech @ Wikipedia
"The visual design of the earliest line of BattleMechs were taken from Macross and other anime, including many signature images."
Seveda pa so začeli počasi delat svoje dizajne, in danes je nastalo to kar je.... ampak važno je, od kje so prve ideje pobiral. Veš, včasih si je dobro pogledat zgodovino takih stvari. ;)
Že na wikipediji ti piše, da je Mechwarrior naslednik BattleTech igre, ta igra pa je pobirala robovščino iz več animejev, in med drugimi tudi iz znanega Macrossa. BattleTech @ Wikipedia
"The visual design of the earliest line of BattleMechs were taken from Macross and other anime, including many signature images."
Seveda pa so začeli počasi delat svoje dizajne, in danes je nastalo to kar je.... ampak važno je, od kje so prve ideje pobiral. Veš, včasih si je dobro pogledat zgodovino takih stvari. ;)
BluPhenix ::
Tile mechi iz mechwarriorja pa imajo bolj malo skupnega z mechi iz Macross sage. Nekako se mi je vedno zdelo, da je bila ta serija pogruntavščina amerov. No tudi tako prav.
Podpisa ni več, ker so me poskušali asimilirati.
Dead_Meat ::
Logično da imajo bolj malo skupnega... saj je vmesni gap precej velik, in vmes je bilo tudi več verzij teh mecha robotov. Vsak je po svoje zmodeliru... itd. Sej se tudi v animejih zelo spreminjajo meche... ene so bolj vojaške (kot zgoraj prikazani robotki)(primer iz Innocent Venus), druge pa bolj prosto-gibljive (Če ti je znan mogoče iz Code Geass).
BigWhale ::
Seveda pa so začeli počasi delat svoje dizajne, in danes je nastalo to kar je.... ampak važno je, od kje so prve ideje pobiral. Veš, včasih si je dobro pogledat zgodovino takih stvari. ;)
Ja, tudi Formula 1 izhaja iz sumerskega kolesa... ;)
Rotaidal ::
Če želi kdo poskusit Beto:
http://www.mechlivinglegends.net/downlo...
Potrebujete pa nameščen crysis.
http://www.mechlivinglegends.net/downlo...
Potrebujete pa nameščen crysis.
After winning editor's choice for best multiplayer mod, we've also taken #1 spot for Player's Choice in the multiplayer mod category! Thank you all so much for your support!
Please read the full release article at ModDB.
Today, we're proud to announce that the ModDB staff has chosen MechWarrior: Living Legends as "Best Multiplayer Mod" in its 2009 Mod Of The Year Awards. While we're still waiting for the reader's choice winners to be released, we're very happy about this result. If you'd like to see what led ModDB's staff to this decision, see their presentation video on the ModDB MOTY website.
Zgodovina sprememb…
- spremenil: Rotaidal ()
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