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c++ SDL problem
kretze ::
Zdravo folk...mam en problem in sicer ko hočem zagnat program mi se pojavi ta error:failed loading libpng16-16.dl... uporabljam win10 okolje pa je visual studio 2015.. vse dll include in libary datoteke imam na svojem mestu tudi dll sliko imam tam ko imam main.cpp file....torej mogoče kvo ve kako rešit ta problem??
aja koda ni moja je iz lazyfoo foruma
aja koda ni moja je iz lazyfoo foruma
#include <SDL.h> #include <SDL_image.h> #include <stdio.h> #include <string> //Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; //Starts up SDL and creates window bool init(); //Loads media bool loadMedia(); //Frees media and shuts down SDL void close(); //Loads individual image as texture SDL_Texture* loadTexture(std::string path); //The window we'll be rendering to SDL_Window* gWindow = NULL; //The window renderer SDL_Renderer* gRenderer = NULL; //Current displayed texture SDL_Texture* gTexture = NULL; bool init() { //Initialization flag bool success = true; //Initialize SDL if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); success = false; } else { //Set texture filtering to linear if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { printf("Warning: Linear texture filtering not enabled!"); } //Create window gWindow = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (gWindow == NULL) { printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); success = false; } else { //Create renderer for window gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); if (gRenderer == NULL) { printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError()); success = false; } else { //Initialize renderer color SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF); //Initialize PNG loading int imgFlags = IMG_INIT_PNG; if (!(IMG_Init(imgFlags) & imgFlags)) { printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError()); success = false; } } } } return success; } bool loadMedia() { //Loading success flag bool success = true; //Load PNG texture gTexture = loadTexture("loaded.png"); if (gTexture == NULL) { printf("Failed to load texture image!\n"); success = false; } return success; } void close() { //Free loaded image SDL_DestroyTexture(gTexture); gTexture = NULL; //Destroy window SDL_DestroyRenderer(gRenderer); SDL_DestroyWindow(gWindow); gWindow = NULL; gRenderer = NULL; //Quit SDL subsystems IMG_Quit(); SDL_Quit(); } SDL_Texture* loadTexture(std::string path) { //The final texture SDL_Texture* newTexture = NULL; //Load image at specified path SDL_Surface* loadedSurface = IMG_Load(path.c_str()); if (loadedSurface == NULL) { printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError()); } else { //Create texture from surface pixels newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface); if (newTexture == NULL) { printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError()); } //Get rid of old loaded surface SDL_FreeSurface(loadedSurface); } return newTexture; } int main(int argc, char* args[]) { //Start up SDL and create window if (!init()) { printf("Failed to initialize!\n"); } else { //Load media if (!loadMedia()) { printf("Failed to load media!\n"); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //While application is running while (!quit) { //Handle events on queue while (SDL_PollEvent(&e) != 0) { //User requests quit if (e.type == SDL_QUIT) { quit = true; } } //Clear screen SDL_RenderClear(gRenderer); //Render texture to screen SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); //Update screen SDL_RenderPresent(gRenderer); } } } //Free resources and close SDL close(); return 0; }
rozman ::
S sdl nisem delal, sem imel pa podoben problem s sfml, probaj na taksen način kot je na spodnji strani, vkljucit lib
https://www.sfml-dev.org/tutorials/2.5/...
Oz tole za sdl:
https://stackoverflow.com/questions/577...
https://www.sfml-dev.org/tutorials/2.5/...
Oz tole za sdl:
https://stackoverflow.com/questions/577...
Randomness ::
Saj ti piše. Manjka ti libpng16-16.dll ali pa je nimaš na pravem mestu. Biti mora v istem direktoriju, kjer je exe datoteka in ne tam, kjer imaš cpp datoteko.
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