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Heaven - DirectX11 benchmark
st0jko ::
Za tiste ki še ne veste..
Izšel je prvi DX11 Benchmark za testiranje najnovejših ATI-jevih kartic z podporo DX11.
-Download-
Uradna stran
Guru3D Mirror
youtube video #1
youtube video #2
Za DX11 test morate imeti nameščen DX11 - Jasno...
Trenutno nameščena verzija DX-a se preveri, če vpišete v Zagon "dxdiag".
Tukaj so navodila za namestitev v Visti: - klik -
Za konec pa še moj rezultat v DX11:
[ATI HD 5850 1GB @ 775/1125]
Kakšen je pa tvoj?
Izšel je prvi DX11 Benchmark za testiranje najnovejših ATI-jevih kartic z podporo DX11.
-Download-
Uradna stran
Guru3D Mirror
Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.
"Heaven" benchmark excels at providing the following key features:
* Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
* Comprehensive use of tessellation technology
* Advanced SSAO (screen-space ambient occlusion)
* Volumetric cumulonimbus clouds generated by a physically accurate algorithm
* Dynamic simulation of changing environment with high physical fidelity
* Interactive experience with fly/walk-through modes
* ATI Eyefinity support
youtube video #1
youtube video #2
Za DX11 test morate imeti nameščen DX11 - Jasno...
Trenutno nameščena verzija DX-a se preveri, če vpišete v Zagon "dxdiag".
Tukaj so navodila za namestitev v Visti: - klik -
Za konec pa še moj rezultat v DX11:
[ATI HD 5850 1GB @ 775/1125]
Kakšen je pa tvoj?
keks?
Oddin ::
Takle je moj:
Heaven Demo v1.0
FPS: 59.9
Scores: 1508
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core™2 Quad CPU Q9550 @ 2.83GHz
CPU flags: 3400MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. (C) 2005-2009
Heaven Demo v1.0
FPS: 59.9
Scores: 1508
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core™2 Quad CPU Q9550 @ 2.83GHz
CPU flags: 3400MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. (C) 2005-2009
Corsair Obsidian 750D, i5 3570 & 4.4GHz, Sapphire R9 290 Tri-X OC,
CPU+GPU EKWB Custom Liquid-Cooling Loop, Asus P8Z77-V DELUXE, Corsair Vengeance
Pro 8gb 1600MHz, Samsung SSD 850 EVO, Corsair AX860i
CPU+GPU EKWB Custom Liquid-Cooling Loop, Asus P8Z77-V DELUXE, Corsair Vengeance
Pro 8gb 1600MHz, Samsung SSD 850 EVO, Corsair AX860i
ncc2000 ::
malko nižja resolucija...
Unigine
Heaven Demo v1.0
FPS: 85.6
Scores: 2157
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel® Core™2 Quad CPU Q9550 @ 2.83GHz
CPU flags: 3829MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4800 Series 8.650.0.0 512Mb
Settings
Render: direct3d11
Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. © 2005-2009
Unigine
Heaven Demo v1.0
FPS: 85.6
Scores: 2157
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel® Core™2 Quad CPU Q9550 @ 2.83GHz
CPU flags: 3829MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4800 Series 8.650.0.0 512Mb
Settings
Render: direct3d11
Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. © 2005-2009
Zgodovina sprememb…
- spremenil: ncc2000 ()
DaVidQ ::
Senitel ::
Tale prvi googlov zadetek ne bo ravno "up to date". Windows 7 bi morala imet že vse potrebno zraven, za Visto pa je trenutno malo bolj kompliciran postopek. Najprej potrebuješ DirectX August 2009, potem moraš pa narediti še tole. Bo pa ta drugi del kmalu nepotreben, ker bo popravek postal uraden.
Če tega ne narediš bo tale engine pač ubral DX10 pot.
Če tega ne narediš bo tale engine pač ubral DX10 pot.
Machiavelli ::
ULTRA tesalejšn on,16filter,8x aa,full screen,dx11,shaders on,1920x1200 (22"lcd)
max resolucija mojga monitorja je 1680 x 1050
max resolucija mojga monitorja je 1680 x 1050
Nigaaazz
Zgodovina sprememb…
- spremenil: Machiavelli ()
st0jko ::
5850 Sapphire-flashed to 5870
Kako misliš flashed to 5870? Se da prav odklenit dodatne shaderje pa to, al maš samo drug bios ki omogoča višje navitje?
keks?
Machiavelli ::
Orginal sapphire omogoča cca 775/800 al neki tazga ,5850 msi ali asus pa odklene overclock višje,jast sem dau od 5870 v zanimanju če odklene šejdere NE jih neodklene ker so fizično zakljenjeni,ti pa da stock voltažo in cloke od 5870,roope tud nwm če jih odklene... anyway zadeva deluje brez problema,le v primeru prodaje naprej ali garancije orginal bios nazaj.Drugač pa 5850 OC je performanc med 5870stock in 5870 oc za 100eur manj hh
3d vantage 5850 oc 16000pik ,moja stara 4870x2 oc 16200pik ni slabo a hh
popravek 17k z 5850 1000/1240
3d vantage 5850 oc 16000pik ,moja stara 4870x2 oc 16200pik ni slabo a hh
popravek 17k z 5850 1000/1240
Nigaaazz
Zgodovina sprememb…
- spremenil: Machiavelli ()
ekseR ::
Unigine
Heaven Demo v1.0
FPS: 38.3
Scores: 965
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core™ i7 CPU 920 @ 2.67GHz
CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTTGPU model:
ATI Radeon HD 5800 Series 8.682.2.0 1024Mb
Settings
Render: direct3d11
Mode: 1680x1050 windowed
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. (C) 2005-2009
HD 5850 830/1170@stock, tesalejšan on
Heaven Demo v1.0
FPS: 38.3
Scores: 965
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core™ i7 CPU 920 @ 2.67GHz
CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTTGPU model:
ATI Radeon HD 5800 Series 8.682.2.0 1024Mb
Settings
Render: direct3d11
Mode: 1680x1050 windowed
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. (C) 2005-2009
HD 5850 830/1170@stock, tesalejšan on
i7 920 d0@4,2GHz | Gigabyte EX58-UD3R | Mushkin <m HP 1600MHz 6GB |
Sapphire HD5850@994/1275 | Corsair TX650W | Samsung spinpoint F3 1TB |
Hitachi T7K250 160GB | GMC J-1 | 3D Mark Vantage P20311 3DMarks
Sapphire HD5850@994/1275 | Corsair TX650W | Samsung spinpoint F3 1TB |
Hitachi T7K250 160GB | GMC J-1 | 3D Mark Vantage P20311 3DMarks
Zgodovina sprememb…
- spremenil: ekseR ()
ekseR ::
Pa kako lohk lavfate dx11 bench če vam grafična ne podpira dx11. Pol pa postate rezultate z nevem kašnimi high rezultati...
i7 920 d0@4,2GHz | Gigabyte EX58-UD3R | Mushkin <m HP 1600MHz 6GB |
Sapphire HD5850@994/1275 | Corsair TX650W | Samsung spinpoint F3 1TB |
Hitachi T7K250 160GB | GMC J-1 | 3D Mark Vantage P20311 3DMarks
Sapphire HD5850@994/1275 | Corsair TX650W | Samsung spinpoint F3 1TB |
Hitachi T7K250 160GB | GMC J-1 | 3D Mark Vantage P20311 3DMarks
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