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q3a in težave z modi ?!?

q3a in težave z modi ?!?

OrlyTM ::

Mam win2k in mi q3a dela lepo. Ko sem instalirav prvi mod (extreme quake), mi ni delal, poizkusil sem še nekaj drugih ... jail break, western quake .... pa nobeden nedela ... ko zalaufam željeni mod, mi konzola izpiše tole:

Q3 1.25y win-x86 Oct 12 2000
----- FS_Startup -----
Current search path:
c:\games\quake iii arena\western\westernvm.pk3 (6 files)
c:\games\quake iii arena\western\westerntex1.pk3 (34 files)
c:\games\quake iii arena\western\westerntex0.pk3 (283 files)
c:\games\quake iii arena\western\westernmaps1.pk3 (13 files)
c:\games\quake iii arena\western\westernmaps0.pk3 (20 files)
c:\games\quake iii arena\western\western0.pk3 (382 files)
c:\games\quake iii arena/western
c:\games\quake iii arena\baseq3\wnoise.pk3 (42 files)
c:\games\quake iii arena\baseq3\q3spa1.pk3 (21 files)
c:\games\quake iii arena\baseq3\q3dm010.pk3 (26 files)
c:\games\quake iii arena\baseq3\pak4.pk3 (253 files)
c:\games\quake iii arena\baseq3\pak3.pk3 (4 files)
c:\games\quake iii arena\baseq3\pak2.pk3 (148 files)
c:\games\quake iii arena\baseq3\pak1.pk3 (26 files)
c:\games\quake iii arena\baseq3\pak0.pk3 (3539 files)
c:\games\quake iii arena\baseq3\map-post.pk3 (51 files)
c:\games\quake iii arena\baseq3\map-fs_dm3.pk3 (16 files)
c:\games\quake iii arena\baseq3\dubbeta1.pk3 (30 files)
c:\games\quake iii arena\baseq3\darkspace.pk3 (5 files)
c:\games\quake iii arena\baseq3\Xbounce.pk3 (5 files)
c:\games\quake iii arena\baseq3\SW1KL.pk3 (27 files)
c:\games\quake iii arena\baseq3\ImperialBase.pk3 (83 files)
c:\games\quake iii arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Minimum com_hunkMegs is 64, allocating 64 megs.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 256/AGP/SSE
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/western.shader'
...loading 'scripts/spoon.shader'
...loading 'scripts/frag.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/post.shader'
...loading 'scripts/fs_dm3.shader'
...loading 'scripts/dubtex.shader'
...loading 'scripts/00wcomp10a.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xb2a0050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading vm file vm/ui.qvm.
VM file ui compiled to 1054842 bytes of code
ui loaded in 2452896 bytes on the hunk
9 maps parsed
file not found: 9
0 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: orca
IP: 133.133.0.3
IP: 222.222.215.236
Working directory: d:\qwaka\quake iii arena
trFMV::play(), playing idlogo.RoQ
Error: file *extern, line 1: #define without name
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
FS_ReadFile with empty name


any ideas ?!?
lp
OrlyTM
--------------------------------------------------
<b>Fear is in The Eye Of The Beholder. Don't let it be You!</b>

Matty ::

Problem po moje ni v modu za Q3...

Problem je v verziji patcha... 1.25 ... kjer je splosno znano, da noben mod ne dela... Instaliraj 1.17 pa bo spet vse OK..

OrlyTM ::

Ja točno to je blo ... phizda ... jest sm se pa ubijov s tem problemom cel dan :)

lp
OrlyTM
--------------------------------------------------
<b>Fear is in The Eye Of The Beholder. Don't let it be You!</b>


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