Forum » Kaj kupiti » gf4 ti4200 =radeon???
gf4 ti4200 =radeon???
Dr_M ::
9500pro in 9600pro.... tm nekje.
The reason why most of society hates conservatives and
loves liberals is because conservatives hurt you with
the truth and liberals comfort you with lies.
loves liberals is because conservatives hurt you with
the truth and liberals comfort you with lies.
Zheegec ::
Naviti Radeon8500 (ne LE!) bi mu bil popolnoma enak, drugače pa je R9500PRO že malo boljši R9500 pa slabši.
"božja zapoved pravi; <Spoštuj očeta in mater>,
ne govori pa o spoštovanju sodstva."
Janez Janša, 29.04.2014
ne govori pa o spoštovanju sodstva."
Janez Janša, 29.04.2014
Dr_M ::
eh slabsi,boljsi....vse je nekje v rangu 5%....
The reason why most of society hates conservatives and
loves liberals is because conservatives hurt you with
the truth and liberals comfort you with lies.
loves liberals is because conservatives hurt you with
the truth and liberals comfort you with lies.
SavoKovac ::
Radeon 9500(pro) je na malce višjem tehničnem nivoju(Dx9 podpora) Saj ne pravim, da se to preveč poznal.
Zgodovina sprememb…
- spremenil: SavoKovac ()
iro ::
Saj glih zarad tega sprasujem kaj se bolj splaca 9600pro(33000 sit) ali 9600 xt(40000sit) kaj pa gforce fx ? kako je znjimi?
Sami ::
GF4 Ti 4200 128MB je kar lepo hitrejša v DX8 od R9500pro (www.tomshardware.com). Na tvojem mestu nebi kupoval R9600pro, raje R9500pro ali GF4 Ti. Če pa kupuješ GF FX pa ne kupuj pod 5900XT.
970A-UD3P,AMD FX 8350,16GB DDR3\1600,RX480 8GB,Tt 750W
cosmos ::
Za primerjavo na istem compu sem z R8500 retail prilezu nekje do 8k pik na 3dmarku2001 in z ti4200 krepko čez 10k pik, ko je bla overclockana na ti4600 pa nekje okoli 12k pik, če se prav spomnim
Tko da če si pripravljen obe kartici overclockat potem je Ti4200 lahko približno 50% hitrejša od R8500
Pa še nekaj Ti4200 ma za razliko od R9600 serije 8 pipc in to da je dx8 kartica sploh ni tko slabo, kar se lepo pokaže v UT2004 kjer se v FPS pri 1024x786 približa celo R9700 non-pro
Seveda se vse spremeni, če hočes uporabljat FSAA in AF
Torej tko kot so že ostali nakazal
Ti4200 -> FX5900XT -> R9800PRO (novi majo R360 core in so downclockane XTjke)
Tko da če si pripravljen obe kartici overclockat potem je Ti4200 lahko približno 50% hitrejša od R8500
Pa še nekaj Ti4200 ma za razliko od R9600 serije 8 pipc in to da je dx8 kartica sploh ni tko slabo, kar se lepo pokaže v UT2004 kjer se v FPS pri 1024x786 približa celo R9700 non-pro
Seveda se vse spremeni, če hočes uporabljat FSAA in AF
Torej tko kot so že ostali nakazal
Ti4200 -> FX5900XT -> R9800PRO (novi majo R360 core in so downclockane XTjke)
Shark-357 ::
kupi raje 9800se ki je hitrejša od 9500,9600pro in xt in stane 36Kv jae seveda jo z malo sreče softmodaš v pro in imaš delujočo kartico z 8mimi cevovodi drugače je pa že v osnovi 9800se hitrejša od zgoraj naštetih
frenk ::
ti4200 nima 8 cevovodov, ampak 4/2 arhitekturo...kar ni čisto isto
pa tud r9800se ni hitrejša od 9600xt
pa tud r9800se ni hitrejša od 9600xt
Sami ::
Kako je točno s tem pri GF4 Ti, ko ima 4/2 arhitekturo? Kaj je razlike pri 4/2 ali 8 pipic?
970A-UD3P,AMD FX 8350,16GB DDR3\1600,RX480 8GB,Tt 750W
cosmos ::
8 pipc (razlaga Anandtech ):
".......Part of the reason NVIDIA was able to extend such a large performance lead over the competition was their early adoption of an architecture that implemented four pixel rendering pipelines. This was back in 1999, two full years before ATI implemented four rendering pipelines in their R200 chip back in August of 2001.
This time around, ATI will be the first to jump on the next-generation bandwagon by outfitting the R300 with eight 128-bit floating point pixel rendering pipelines. This is a huge improvement over the four 64-bit integer rendering pipelines of the GeForce4 and Radeon 8500, and it also explains where a lot of those transistors went in the R300’s design. Not only did ATI double the number of rendering pipelines but they also doubled the precision and moved to a fully floating point pipeline to increase precision further. A fully floating point 3D pipeline will be a DirectX 9 requirement, and moving forward you’ll see the fastest DX9 parts employ a similar 8-pipe configuration.
The R300’s 8-rendering pipelines will give it a significant advantage in fill rate over anything currently available, also contributing to the R300’s performance lead over the competition.
The move to fully floating point pipelines is important as 3D graphics move towards higher fidelity. To illustrate the need for fully floating point pipelines let’s take a generalized situation where a floating point number is handed off to an integer pipeline:
If the original number being sent into an integer pipeline is 10.0523432543890, the number that actually gets sent to the pipeline is rounded or truncated so that it is a whole number. This simplification is not a problem if the result is being used to generate a relatively simple picture, but once you start creating photorealistic images then rounding errors like that can mean the difference between a scene that looks lifelike and one that is clearly computer generated.... "
Več Tukaj
In Nvidi Ti4 (še vedno razlaga Anand )
"......The pixel shader unit remains unchanged as does the majority of the rendering pipeline. The core still features 4 pixel pipelines and is capable of processing two textures per pixel; because of the core's programmable nature, it is possible to enable single pass quad-texturing just as was the case with the original GeForce3. ....
Več pa na CLICK
".......Part of the reason NVIDIA was able to extend such a large performance lead over the competition was their early adoption of an architecture that implemented four pixel rendering pipelines. This was back in 1999, two full years before ATI implemented four rendering pipelines in their R200 chip back in August of 2001.
This time around, ATI will be the first to jump on the next-generation bandwagon by outfitting the R300 with eight 128-bit floating point pixel rendering pipelines. This is a huge improvement over the four 64-bit integer rendering pipelines of the GeForce4 and Radeon 8500, and it also explains where a lot of those transistors went in the R300’s design. Not only did ATI double the number of rendering pipelines but they also doubled the precision and moved to a fully floating point pipeline to increase precision further. A fully floating point 3D pipeline will be a DirectX 9 requirement, and moving forward you’ll see the fastest DX9 parts employ a similar 8-pipe configuration.
The R300’s 8-rendering pipelines will give it a significant advantage in fill rate over anything currently available, also contributing to the R300’s performance lead over the competition.
The move to fully floating point pipelines is important as 3D graphics move towards higher fidelity. To illustrate the need for fully floating point pipelines let’s take a generalized situation where a floating point number is handed off to an integer pipeline:
If the original number being sent into an integer pipeline is 10.0523432543890, the number that actually gets sent to the pipeline is rounded or truncated so that it is a whole number. This simplification is not a problem if the result is being used to generate a relatively simple picture, but once you start creating photorealistic images then rounding errors like that can mean the difference between a scene that looks lifelike and one that is clearly computer generated.... "
Več Tukaj
In Nvidi Ti4 (še vedno razlaga Anand )
"......The pixel shader unit remains unchanged as does the majority of the rendering pipeline. The core still features 4 pixel pipelines and is capable of processing two textures per pixel; because of the core's programmable nature, it is possible to enable single pass quad-texturing just as was the case with the original GeForce3. ....
Več pa na CLICK
Caligula ::
Najbolj se splaca 9800 SE iz JAE, ker je sploh po navitju hiutrejsa od 9600 XT, ce se da pa se odklent cevovode normalno je pa to pol itak 9800 PRO kar je pa sploh fajn.
Sami ::
Še mal se počaka potem pa 6800 GT...
cosmos: Hvala za razlago.
cosmos: Hvala za razlago.
970A-UD3P,AMD FX 8350,16GB DDR3\1600,RX480 8GB,Tt 750W
dwinxp ::
Tocno to!
Trenutno prihajajo k zivljenju nove graficne kartice, ki imajo bodo visek trenutne tehnologije. Sam sem lastnik Leadtekove Ti4200 ze 3 leta in jo do konca leta ne mislim menjat. No potem pa ko se bo ta novi rod ze zelo razvil se bo pogledalo malo teste in se odlocilo katera graficna bo najboljsa v razmerju cena/kakovost. Upam da bom spet zadel v polno kot pred tremi leti, pac odsteti okoli 60-80k za graficno ki bo delala dobro vsaj 2 leti . Kar se pa trenutnega trga tice, si lahko nekateri ze privoscijo 800XT, 6800GT..... tisti ki pa si se ne morejo pa naj raje pocakajo konec leta saj bo vec kartic zuni in vecja izbira s tem pa tudi vec testov in izkusenj z overclockanjem. Ker trenutno mislm vse kartice ki so tam do 50k nevem Radeoni 9800pro, 9500pro.... geforce ti4200, fx5900.... kar se tice hitrosti v razmaku do max 15%. Tko sam za tako majhno razliko metat dnar skozi okno mislim da je brez veze. Se raje pocaka da se razvije nov rod in potem bo nova akcija
Trenutno prihajajo k zivljenju nove graficne kartice, ki imajo bodo visek trenutne tehnologije. Sam sem lastnik Leadtekove Ti4200 ze 3 leta in jo do konca leta ne mislim menjat. No potem pa ko se bo ta novi rod ze zelo razvil se bo pogledalo malo teste in se odlocilo katera graficna bo najboljsa v razmerju cena/kakovost. Upam da bom spet zadel v polno kot pred tremi leti, pac odsteti okoli 60-80k za graficno ki bo delala dobro vsaj 2 leti . Kar se pa trenutnega trga tice, si lahko nekateri ze privoscijo 800XT, 6800GT..... tisti ki pa si se ne morejo pa naj raje pocakajo konec leta saj bo vec kartic zuni in vecja izbira s tem pa tudi vec testov in izkusenj z overclockanjem. Ker trenutno mislm vse kartice ki so tam do 50k nevem Radeoni 9800pro, 9500pro.... geforce ti4200, fx5900.... kar se tice hitrosti v razmaku do max 15%. Tko sam za tako majhno razliko metat dnar skozi okno mislim da je brez veze. Se raje pocaka da se razvije nov rod in potem bo nova akcija
ferdo ::
saj, novi rod je že pred vrati oz. med vrati, nekje pa celo pri nas na prodajnih poličkah, skratka, sekunde se odštevajo, ko jih boste lahko ugedali, eni jih že imajo enim pa še ni dostopno..
Upam da že imajo v zamejstvu pestro izbiro..
Upam da že imajo v zamejstvu pestro izbiro..
.: w w w . s l o - t e c h . c o m :.
.: I can`t believe the news today :.
.: I can`t believe the news today :.
Zgodovina sprememb…
- spremenil: ferdo ()
suntrace1 ::
Zamejstvo, misliš na Hrvaško?
Just kiddin' :)
9500pro je kar fajn karta, Doom3 leaked je poganjala na 30fps konstanto, tako da sem jo lahkomalo sprobal brez večjih okvar organov vida.
Če jo dobiš za 30k, je zelo ugoden nakup, razen če si tweaker, potem le po 9800SE -> 9800pro
Just kiddin' :)
9500pro je kar fajn karta, Doom3 leaked je poganjala na 30fps konstanto, tako da sem jo lahkomalo sprobal brez večjih okvar organov vida.
Če jo dobiš za 30k, je zelo ugoden nakup, razen če si tweaker, potem le po 9800SE -> 9800pro
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | zamenjava R9550 za..? (strani: 1 2 3 )Oddelek: Kaj kupiti | 7576 (5808) | sid911 |
» | Ali bi koga zanimala grafična POWERCOLOR Radeon 9800SE,.... za 37.000 sit??Oddelek: Kaj kupiti | 2343 (1386) | VASkO |
» | Katero grafično kartico kupiti za malo denarja - veliko muzike? :)Oddelek: Kaj kupiti | 2140 (1471) | Fury |
» | radeon 9800-navijanje?Oddelek: Navijanje | 1397 (1101) | KameHameHa |
» | Prišel je Radeon 9800 Pro (R350)Oddelek: Novice / Grafične kartice | 2443 (2443) | Olympus |