Forum » Programiranje » Android libGdx problem(Error)
Android libGdx problem(Error)
Xpie ::
Imam problem, ko hočem svojo kodo zagnat mi eclipse vrže napako. Možno je da je v kodi1 ali pa v koda2 kej narobe. Problem zgleda takole:
Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/jnigen/NativeCodeGenerator
at com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.jnigen.NativeCodeGenerator
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 1 more
Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/jnigen/NativeCodeGenerator
at com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.jnigen.NativeCodeGenerator
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 1 more
package com.me.mygdxgame; import java.io.IOException; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; public class MyGdxGame implements ApplicationListener { SpriteBatch batch; //Uporablal bomo da bomo lahko prikazal na backgroundu Texture mario; //Uporaba texture Player player; Vector2 postion;// spreminjanje textur torej resolucij InputProcessor inputProcessor; @Override public void create() { batch = new SpriteBatch(); mario = new Texture(Gdx.files.internal("mario.png")); //povemo kje se nahaja naša textura postion = new Vector2(Gdx.graphics.getWidth() / 2,Gdx.graphics.getHeight() / 2); // za spreminjanje vrednosti x in y if(Gdx.files.local("player.dat").exists()){ // to je to try { player = Player.readPlayer(); } catch (ClassNotFoundException e) { e.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } System.out.println("Player Exsists, Reading file"); } else{ player = new Player( new Vector2( Gdx.graphics.getWidth() / 2,Gdx.graphics.getHeight() / 2),"mario.png"); try { Player.SavePlayer(player); } catch (IOException ex) { ex.printStackTrace(); } System.out.println("Player Does not Exsists, Creating Player and Saving Player"); } inputProcessor = new InputProcessor(){ @Override public boolean keyDown(int keycode) { // TODO Auto-generated method stub return false; } @Override public boolean keyUp(int keycode) { // TODO Auto-generated method stub return false; } @Override public boolean keyTyped(char character) { // TODO Auto-generated method stub return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { // TODO Auto-generated method stub return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Auto-generated method stub return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { // TODO Auto-generated method stub return false; } @Override public boolean mouseMoved(int screenX, int screenY) { // TODO Auto-generated method stub return false; } @Override public boolean scrolled(int amount) { // TODO Auto-generated method stub return false; } }; } @Override public void dispose() { } @Override public void render() { //metoda za prikazovanje na zaslonu Gdx.gl.glClearColor(1, 1, 1, 1); // spreminjanje barve Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); player.update(); if(Gdx.input.isTouched()){ //Preverimo če je smo se je dotaknili System.out.println("Applicatoin clicked"); // izpišemo če smo se je dotaknili } // if(Gdx.input.getAccelerometerX()){ // // } System.out.println("Mouse x:" + Gdx.input.getX() + " Mouse y:" + Gdx.input.getY()); batch.begin(); batch.draw(player.getTexture(), player.getPosition().x, player.getPosition().y); batch.end(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }
spletne-novice.si
- spremenil: Xpie ()
nightrage ::
Kaj ti pove ta napaka: java.lang.NoClassDefFoundError: com/badlogic/gdx/jnigen/NativeCodeGenerator
V knjižnicah, ki jih imaš includane v projekt, class NativeCodeGenerator ne obstaja.
V knjižnicah, ki jih imaš includane v projekt, class NativeCodeGenerator ne obstaja.
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | Android zamenjava pogledovOddelek: Programiranje | 1087 (908) | c00L3r |
» | android črtaOddelek: Programiranje | 2413 (1684) | g333kk |
» | [android] vstavljanje slikeOddelek: Programiranje | 1247 (1144) | messi |
» | [android] crashOddelek: Programiranje | 1345 (1154) | messi |
⊘ | Pomoč pri Domači nalogiOddelek: Programiranje | 4581 (3429) | Gandalfar |