Forum » Igre » S.T.A.L.K.E.R.
S.T.A.L.K.E.R.
Balandeque ::
Involvement and commitment is like an eggs-and-ham:
the chicken was involved - the pig was committed.
the chicken was involved - the pig was committed.
- spremenilo: Tr0n ()
speed machine ::
Ce bi mi dko pokazu ta film preden sem vidu filmcke od HL2 in D3 bi reku vau. Zdej pa, no ja.
Fury ::
sam je grafika huda. se posebi mi je usec k ni tak sivorjav k doom :)
pa FUL FUL FUL hi-res texture so
pa FUL FUL FUL hi-res texture so
monster-x ::
Sem pred kako urco sprobal alpha verzijo S.T.A.L.K.E.R in moram rečt, da čist seka. :)
Mam pa na Athlonu 2500+ (nenavit), 1 GB rama, Radeon 9700 Pro, Abit NF7-S tm okol 80 fps-ja.
Mam pa na Athlonu 2500+ (nenavit), 1 GB rama, Radeon 9700 Pro, Abit NF7-S tm okol 80 fps-ja.
There comes a point when a dream becomes reality and reality becomes a dream.
VuLc4n0 ::
monster-x; kako dolgo ti uspe preživeti? men takoj ubijejo v ''igralnem'' načinu
http://christinalake.cjb.net
monster-x ::
VuLc4n0: Tud takoj, res pa je tud, da nisem ne vem kolk časa igral.
There comes a point when a dream becomes reality and reality becomes a dream.
Xplicit ::
sm pogledu trailer, sam ni nevem kaj
k bi te vsaj en monset napadu, ne pa ene podgane
ceprow grafika je pa huda, ampak itak bo zdej ful tolk izpopolnjenih spilov, da bo mogla bit se dobra zgodba prisotna
k bi te vsaj en monset napadu, ne pa ene podgane
ceprow grafika je pa huda, ampak itak bo zdej ful tolk izpopolnjenih spilov, da bo mogla bit se dobra zgodba prisotna
speed machine ::
Ce ne drugega bo vsaj hiter delu, vsaj kolikor sem na tej alphi vidu.
Edin ve kdo slcajn ukaz, da bi mal zvisu resolucijo, pa ko sem enkrat gledu triler, je blo prisotne velik fizike. Deli so letel, avto se je premiku. Neki malga sem sprobu alpho, je kdo kje opazu te premikajoce objekte (razen podgan, nekih zombijev, pa vojakov )?
Edin ve kdo slcajn ukaz, da bi mal zvisu resolucijo, pa ko sem enkrat gledu triler, je blo prisotne velik fizike. Deli so letel, avto se je premiku. Neki malga sem sprobu alpho, je kdo kje opazu te premikajoce objekte (razen podgan, nekih zombijev, pa vojakov )?
AtaStrumf ::
monster-x kako se pa zalaufa tale alpha? Meni ne dela oz. se mi ustavi v neki kao konzoli, ki zgleda kot da je v njej razneslo atomsko bombo .
AtaStrumf ::
Aha sem že pogruntal, da se jo da zalaufat z tistimi .bat fajli, samo mi samo dva delata, ampak je kaj za videti . Najbolj me je pa presenetilo kako hitro in gladko laufa. To bo zakon špil! Je pa zelo očitno tole ZELO zgodnja verzija. Vojaki se izmikajo kot v kakšnih Quake3 death match-ih. Levo-Desno-Levo-Desno...
Če si želite tudi sami ogledati tole go here in malo pobrskajte.
Če si želite tudi sami ogledati tole go here in malo pobrskajte.
monster-x ::
AtaStrumf: V mapi so tudi *.bat datoteke. Malo si jih oglej in zaženi eno od njih, pol pa boš lahko igral.
Drgač pa je meni všeč predvsem grafika.
Drgač pa je meni všeč predvsem grafika.
There comes a point when a dream becomes reality and reality becomes a dream.
njok ::
A ste opazili kako se grafika v enem trailerju na koncu spremeni? Kot da bi popravili engine, ocitno se delajo na tem. Sljin! :)
monster-x ::
sharp: Morda kak ukaz v konzoli. Poskušaj
There comes a point when a dream becomes reality and reality becomes a dream.
VuLc4n0 ::
da se spremeniti takole;
start, zaženi (primer: D:\STALKER.ALPHA.BUILD1096\stalker\run_game1_zakat.bat /WIN /W 1024 /H 768 ) dodaš /WIN /W 1024 /H 768 oziroma kero drugo resolucijo ki jo želiš.
start, zaženi (primer: D:\STALKER.ALPHA.BUILD1096\stalker\run_game1_zakat.bat /WIN /W 1024 /H 768 ) dodaš /WIN /W 1024 /H 768 oziroma kero drugo resolucijo ki jo želiš.
http://christinalake.cjb.net
Longinus ::
si je mogoče kdo downloadal STALKER ALPHA BUILD 1096 iz suprnove ?
Ker me zanima kak je pw za rar datoteko ??? hehe
Ker me zanima kak je pw za rar datoteko ??? hehe
Zheegec ::
STALKER alpha
nVidia + Dx9 < ATI + Dx9
nVidia + Dx9 < ATI + Dx9
"božja zapoved pravi; <Spoštuj očeta in mater>,
ne govori pa o spoštovanju sodstva."
Janez Janša, 29.04.2014
ne govori pa o spoštovanju sodstva."
Janez Janša, 29.04.2014
Hammer ::
It's S.T.A.L.K.E.R. vs. S.T.A.L.K.E.R. as we go toe-to-toe with the multiplayer side of GSC's hot potato 17:00 GSC Game World's S.T.A.L.K.E.R. - Shadow of Chernobyl seems to have been in development for ages, but it's still looking to be one of the more interesting, nay intriguing PC games scheduled for next year. S.T.A.L.K.E.R.'s potential is certainly there for all to see, as it mixes classic first-person shooty action, exploration, RPG and even vehicular elements in a wide open game environment set in the devastated region surrounding the old Chernobyl nuclear power plant. However, perhaps less well known are S.T.A.L.K.E.R.'s multiplayer credentials with virtually nothing seen from the multiplayer code... Up until now that is, because we dropped by to check them out at last week's EGN event in London. Although we weren't expecting huge things of S.T.A.L.K.E.R. multiplayer, in action, it has to be said it offers a very decent, if at the moment not very robust, experience. Sure, it's still fairly early days for the team, so there were more than a fair few crashes and delays, but in between, during the actual brief but extremely violent in-game sessions, it plays like a very satisfying and slightly more sophisticated version of Counter-Strike. At the moment only Deathmatch is on offer, but the S.T.A.L.K.E.R. team is promising at least the addition of Team Deathmatch plus a few other possible variations in the final game. Launching into our first level, we were soon tooled-up and tearing about with eight other stalkers on the outskirts of a shattered town and abandoned railway yard in the shadow of the power plant. The first real thing to really strike you about S.T.A.L.K.E.R. multiplayer is how sophisticated the game environment actually is. The level's designed to look and feel very 'real world' and is in fact based on a satellite town which used to house the nuclear plant's staff and their families. The S.T.A.L.K.E.R. team used extensive research and even visited the site to photograph and map the actual surroundings, though we hope they used the appropriate radiation protection suits. As a result, everywhere you go, you're surrounded by the grim remnants and decaying detritus you'd naturally associate with a blasted former Soviet housing block. Pretty it isn't, but it provides a perfect and highly detailed urban environment from which to track and hunt your fellow stalkers. You can hide in bushes, lurk in run-down factories, sneak across creaking walkways and there's plenty of walls and windows from which to take random pot shots at your fellow players. To be honest, we were actually quite taken aback by how detailed it all is and you really do feel immediately immersed into this grim post-apocalyptic world. Naturally there's a whole raft of weaponry and armaments to choose from and the S.T.A.L.K.E.R. team has chosen to keep them all determinedly real world... Apart from one that is, but more on that later. The buying mechanic is remarkably similar to Counter-Strike in that you earn cash for kills and have different categories like pistol, assault rifle and shotgun to choose from. Basically the story is you check your bank balance, pop a crate, pick your weapon or weapons and away you go. We saw and played with AK-47 variants, a nice M16 clone, some interesting sniper rifles and a very satisfying selection of shotguns. What is interesting though is that you can add a fair degree of customisation to each weapon, with the addition of scopes and grenade launchers bolting on to add even more fire- and sniping-power. There's also a standard selection of grenades and flashbang type materials, though we didn't spot any booby trap or trip wire style devices, which might have added another, more sneaky dimension. If you're looking to inflict some serious damage though, save up your cash and opt for the top secret Gauss rifle, which is as near as S.T.A.L.K.E.R.'s arsenal ever gets towards a true sci-fi gun. Basically, the Gauss rifle is a one-shot, one kill, EM projectile weapon, which bears more than a passing resemblance to Quake's railgun. Slow to reload, it's practically useless at close-quarters, but find a secluded spot, take your time and you can pick off distant stalkers at your leisure. We can almost hear the squeals of 'camping bitch' already, well actually we did, as one of the S.T.A.L.K.E.R. team is already more than well versed in this particular tactic. One interesting idea currently also being pondered is whether the anomalies, the weird radiation hot spots which can afflict players with all manner of nasty death and destruction, could be introduced into the multiplayer game. The S.T.A.L.K.E.R. team still isn't sure whether they'll make it, but they could provide some interesting tactical variations and traps into the white heat which is S.T.A.L.K.E.R. Deathmatch. We may have only had the opportunity to check out one level, but we have to say S.T.A.L.K.E.R. multiplayer took us pleasantly by surprise. We were certainly prepared to be underwhelmed, but actually, when it's working, S.T.A.L.K.E.R. turns out to be a surprisingly full-bodied and well-rounded experience. The loadout and arsenal is extensive, the shooting/stalking action is well realised, but it's the surprisingly convincing real world levels and grimy post-apocalyptic feel which really captured our attention. Once the code's looking a bit more robust and solid, it should provide yet another reason to admire the ambitious, innovative game which S.T.A.L.K.E.R.'s certainly shaping up to be. S.T.A.L.K.E.R. SUPPLEMENTAL Well if you're any sort of S.T.A.L.K.E.R. fan, then today, indeed, your cup runneth over because not only have we tipped you the wink on S.T.A.L.K.E.R. multiplayer, but we've also got some impressive new grabs from the latest single-player version of the game. Check out these hot shots as two stalkers battle a creature out of the nightmare vision which is the shadows of Chernobyl. John Houlihan
Zgodovina sprememb…
- zavaroval slike: kuglvinkl ()
opeter ::
No končo. Kdaj lahko pričakujemo Dukem Nukem: Forever? Saj če so izdlai Prey, potem bodo verjetno tudi Duke-a, ali?
Hrabri mišek (od 2015 nova serija!) -> http://tinyurl.com/na7r54l
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
@LOL ::
Če pa ta na tej sliki ni isti kot uni rumenec iz Sin City-a potem pa ne vem. Še uhlje ma iste
Hippy: The Doors?
Geek: The Windows!
Geek: The Windows!
TechBeats ::
M u kašni alfi ste vi neki sanjal... aja se upravičujem post star 3leta
jst mam beta test multiplayer verzijo... k sm še cdkey dubu, se pravi testiram njihovo beta verzijo...
Pa lohka rečm, da ni glih nevem kwa wow grafika... kšni vremenski efekti so hudi, pa če texture z svetilko pogledaš so tud hude izstopajo vn kao bumpmap scena... na dnevni svetlobi pa je bl teeeemmaaa...to je pa tud vse kar nej bi blo kul... aja pa sobe so zlo velke. Ostalo pa bl krap, pa ne mi rečt sej je beta vem da je , kej dost oz kar se textur tiče zih nebojo spremenil.
Zahteve so pa zlo bolane skor neumesne:
AMD X2 4800+ or higher al Core 2 duo...pa grafa vsaj 7800GT 256mb, 1giga rama obvezno...
No jst laufam na 3ghz P4, pa 8800gts dela kul vse na high, 1280x1024; razn če je res ful na odprtm takrt pa mau padejo slikce sam ni take panike tm okol 30fps...
jst mam beta test multiplayer verzijo... k sm še cdkey dubu, se pravi testiram njihovo beta verzijo...
Pa lohka rečm, da ni glih nevem kwa wow grafika... kšni vremenski efekti so hudi, pa če texture z svetilko pogledaš so tud hude izstopajo vn kao bumpmap scena... na dnevni svetlobi pa je bl teeeemmaaa...to je pa tud vse kar nej bi blo kul... aja pa sobe so zlo velke. Ostalo pa bl krap, pa ne mi rečt sej je beta vem da je , kej dost oz kar se textur tiče zih nebojo spremenil.
Zahteve so pa zlo bolane skor neumesne:
AMD X2 4800+ or higher al Core 2 duo...pa grafa vsaj 7800GT 256mb, 1giga rama obvezno...
No jst laufam na 3ghz P4, pa 8800gts dela kul vse na high, 1280x1024; razn če je res ful na odprtm takrt pa mau padejo slikce sam ni take panike tm okol 30fps...
opeter ::
Saj jaz ne bom igral te igrice (igrica - ahahaha ). Ker se bojim teme in ker se bojim černobilskega sevanja.
Hrabri mišek (od 2015 nova serija!) -> http://tinyurl.com/na7r54l
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
krho ::
Če so res take zahteve potem samo rečem jeb*te se razvijalci. Špil pacate 3 leta, pa je zadeva neoptimizirana do amena...
si.Mail odprto-kodni odjemalec elektronske pošte. - http://www.simail.si
Uredite si svojo zbirko filmov, serij in iger - http://xcollect.sf.net
Uredite si svojo zbirko filmov, serij in iger - http://xcollect.sf.net
opeter ::
Samo 3?
Hrabri mišek (od 2015 nova serija!) -> http://tinyurl.com/na7r54l
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
18. november 2011 - Umrl je Mark Hall, "oče" Hrabrega miška
RTVSLO: http://tinyurl.com/74r9n7j
@LOL ::
Ma jasno da ne bodo take zahteve. Sej niso nori. Kaka prva beta je pa beta jasno in neoptimizirano
Hippy: The Doors?
Geek: The Windows!
Geek: The Windows!
RedStar ::
System requirements Recommended: Intel Core 2 Duo E6400 / AMD Athlon 64 X2 4200+, 1GB RAM, DirectX 9.0c compatible 256MB graphics card nVidia GeForce 7900 / ATI Radeon X1900, 4x DVD-ROM, 128kbps Internet connection for multiplayer.
Minimum: Windows XP SP2 / 2000 SP4, Intel Pentium 4 2000 MHz / AMD Athlon XP 2000+, 512MB RAM, 10GB hard disk space, DirectX 8.1 compatible 128MB graphics card nVidia GeForce 3 / ATI Radeon 9200, DirectX 9 compatible soundcard
Minimum: Windows XP SP2 / 2000 SP4, Intel Pentium 4 2000 MHz / AMD Athlon XP 2000+, 512MB RAM, 10GB hard disk space, DirectX 8.1 compatible 128MB graphics card nVidia GeForce 3 / ATI Radeon 9200, DirectX 9 compatible soundcard
TechBeats ::
hehehe, ja kwa mislš, če je recommended Athlon X2 al Core 2Duo, pol mal razmisl če je...
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