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Fallout 76
oo7 ::
Prodajajo Nuka Dark Rum
https://www.finewinehouse.com/nuka-dark...
Ljudje so naročali že zaradi flaše a potem so izdali ta video, ki pokaže, da je navadna flaša ruma v plastiki.
https://www.finewinehouse.com/nuka-dark...
Ljudje so naročali že zaradi flaše a potem so izdali ta video, ki pokaže, da je navadna flaša ruma v plastiki.
Zgodovina sprememb…
- spremenil: oo7 ()
Meizu ::
Prodajajo Nuka Dark Rum
https://www.finewinehouse.com/nuka-dark...
Ljudje so naročali že zaradi flaše a potem so izdali ta video, ki pokaže, da je navadna flaša ruma v plastiki.
Za 80USD bi pa res upraviceno pricakoval malo konkretnejso embalazo.
oo7 ::
oo7 ::
Fallout 76 igra prvi vikend v RETAIL verziji so prodali 1.06 miljona kopij.
PlayStation 4 - 596,243
Xbox One - 335,472
PC - 130,169
Igre Fallout prodaja v 1 tednu
Fallout 4 - 4.29 Million Units
Fallout: New Vegas - 1.45 Million Units
Fallout 76 - 1.06 Million Units
Fallout 3 - 0.98 Million Units
PlayStation 4 - 596,243
Xbox One - 335,472
PC - 130,169
Igre Fallout prodaja v 1 tednu
Fallout 4 - 4.29 Million Units
Fallout: New Vegas - 1.45 Million Units
Fallout 76 - 1.06 Million Units
Fallout 3 - 0.98 Million Units
Zgodovina sprememb…
- spremenil: oo7 ()
oo7 ::
Meizu ::
Za 80USD bi pa res upraviceno pricakoval malo konkretnejso embalazo.
Fallout 76 - Collectors Edition za okoli 200 eur
Na zgornji sliki je torba iz blaga kupci pa so dobili vrečo za smeti na spodnji sliki.
Na tej sliki tudi čelada zgleda kot da bo 40kg težka čelada iz železa pa verjetno temu ni tako :)
Folk je pač nasedel na te prodajalske finte. Meni na pamet ne pride da dam 200eur za par plasticnih figur, mapo iz kartona, plasticno celado in torbo.
oo7 ::
Patch 1.0.4.13
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser's damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that "Players cannot form teams from within Vault 76" if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there's room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: "Hardened Mass" will no longer be scrapped when "Scrap All Junk" is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a "not supported" error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include "Pick Wild Flowers", "Harvest Mutfruit Plants", and "Harvest Wild Plants and Fungi".
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the "Pick Wild Flowers" Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge "Complete Quests and Events in a Group while at Night" to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts' Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
"Get the Supply Drop": "Get the Supply Drop" Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
"Line in the Sand": Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
"Recruitment Blues": Fixed an issue with the objective, "find Junk Mail" that prevented players who switched worlds from completing the quest.
"Second Helpings": The following location map markers are now available after finishing "Second Helpings": Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher's Bounty: Fixed an issue that allowed for the Butcher's Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player's inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt "use" in the Trade Menu instead of "accept".
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: "Waving Santa" sound effect will now only play when in "on" state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser's damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that "Players cannot form teams from within Vault 76" if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there's room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: "Hardened Mass" will no longer be scrapped when "Scrap All Junk" is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a "not supported" error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include "Pick Wild Flowers", "Harvest Mutfruit Plants", and "Harvest Wild Plants and Fungi".
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the "Pick Wild Flowers" Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge "Complete Quests and Events in a Group while at Night" to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts' Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
"Get the Supply Drop": "Get the Supply Drop" Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
"Line in the Sand": Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
"Recruitment Blues": Fixed an issue with the objective, "find Junk Mail" that prevented players who switched worlds from completing the quest.
"Second Helpings": The following location map markers are now available after finishing "Second Helpings": Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher's Bounty: Fixed an issue that allowed for the Butcher's Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player's inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt "use" in the Trade Menu instead of "accept".
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: "Waving Santa" sound effect will now only play when in "on" state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
oo7 ::
Fallout 76 players are nabbing unreleased items from a secret "developer room"
And there's a human NPC inside.
https://www.eurogamer.net/articles/2019...
And there's a human NPC inside.
https://www.eurogamer.net/articles/2019...
oo7 ::
'Fallout 76' Studio Debuts $276 Jacket, Instantly Gets Roasted by 'Fallout' Fans
The Fallout crew just can't seem to catch a break. Following the backlash of the 80 dollar plastic rum bottles, Bethesda seems to be back in the spotlight once more for another item connected to their Fallout franchise: A 276 dollar leather jacket that spawned jokes pretty much the second it was announced.
https://comicbook.com/gaming/2019/01/24...
Bethesda
Fans
Made from real @BethesdaStudios leather!
The Fallout crew just can't seem to catch a break. Following the backlash of the 80 dollar plastic rum bottles, Bethesda seems to be back in the spotlight once more for another item connected to their Fallout franchise: A 276 dollar leather jacket that spawned jokes pretty much the second it was announced.
https://comicbook.com/gaming/2019/01/24...
Bethesda
Fans
Made from real @BethesdaStudios leather!
HighBane ::
Only a true Fallout fan would dare to wear this
Pa 276$ za tole šotorsko krilo, kaj so modelom dali napačne velikosti ali vejo povprečne dimenzije ciljne publike.
Pa 276$ za tole šotorsko krilo, kaj so modelom dali napačne velikosti ali vejo povprečne dimenzije ciljne publike.
Kurzweil ::
Naj na hitro nekdo pove, če je po vseh teh updaejtih igra še vedno tako slaba, kot berem na vseh koncih spleta ? Jaz to sicer dvomim, ker recimo tudi KC:D in prejšnji Fallout nista bila tako obupna, kot si jih današnja mularija želi prikazat... da ne bom zapravljal časa in po možnosti se denarja za to igro, če je res tak crap?!
oo7 ::
Naj na hitro nekdo pove, če je po vseh teh updaejtih igra še vedno tako slaba, kot berem na vseh koncih spleta ? Jaz to sicer dvomim, ker recimo tudi KC:D in prejšnji Fallout nista bila tako obupna, kot si jih današnja mularija želi prikazat... da ne bom zapravljal časa in po možnosti se denarja za to igro, če je res tak crap?!
Jaz je ne igram, ker to ni Fallout, ki bi si ga želel. Fallout brez zgodbe in NPC-jev kar verjamem tistim, ki pravijo, da je dolgčas.
Furbo ::
Ne kupovat, menda že vlačijo fizične kopije iz polic, kar pomeni, da bo kmalu free-to-play. Tko pravijo.. :)
i5-13600K, Noctua NH-D15, STRIX Z790-F, 32GB DDR5, 2TB Samsung 990PRO,
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
Toughpower GF3 1000W, RTX3070, ALIENWARE AW3423DWF, Dell S2722QC
KAVINSKY ::
Ne kupovat, menda že vlačijo fizične kopije iz polic, kar pomeni, da bo kmalu free-to-play. Tko pravijo.. :)
Betezda je potem to zanikala. Čeprav bo verjetno v roku par mesecev postal free to play, če bodo hoteli, da bo sploh kdo na serverjih. Podobno je bilo z NFS:World, APB, TF2, CS:GO... Pa verjetno bodo računali kaj z prodajo Atomov. Takrat bi bila igra zanimiva, gotovo je precej bolj zabavna, če z kolegi raziskuješ mapo.
oo7 ::
Fallout 76's latest patch brings back old bugs
https://www.techradar.com/news/fallout-...
Ta igra pa ima enih problemov
https://www.techradar.com/news/fallout-...
Ta igra pa ima enih problemov
Jst ::
Kupil pred izidom in po parih urah igranja mi je Bethesda vrnila denar.
Sedaj sem za foro pogledal to temo, če gre kaj na bolje in sem skoraj umrl od smeha.
Ko bi le imel čas igrati Fallout 1 in 2...
Sedaj sem za foro pogledal to temo, če gre kaj na bolje in sem skoraj umrl od smeha.
Ko bi le imel čas igrati Fallout 1 in 2...
Islam is not about "I'm right, you're wrong," but "I'm right, you're dead!"
-Wole Soyinka, Literature Nobelist
|-|-|-|-|Proton decay is a tax on existence.|-|-|-|-|
-Wole Soyinka, Literature Nobelist
|-|-|-|-|Proton decay is a tax on existence.|-|-|-|-|
kitl76 ::
Fallout 76 dobil popravek, ki je spet vpeljal že popravljene hrošče
https://hop.si/2019/01/31/fallout-76-do...
https://hop.si/2019/01/31/fallout-76-do...
oo7 ::
Buy a used controller, get Fallout 76 for free at Gamestop Germany
A few months and some very questionable marketing decisions down the line, it would seem that retailers are struggling to shift their leftover copies of Fallout 76. For Gamestop Germany, the issue has apparently got so bad that they're resorting to almost literally giving the game away.
https://www.pcgamesn.com/fallout-76/fal...
A few months and some very questionable marketing decisions down the line, it would seem that retailers are struggling to shift their leftover copies of Fallout 76. For Gamestop Germany, the issue has apparently got so bad that they're resorting to almost literally giving the game away.
https://www.pcgamesn.com/fallout-76/fal...
Meizu ::
V Slovenistanu:
https://www.ceneje.si/Iskanje/Izdelki?q...
Pa kupis iz germanistana ta dzojstik in je kaj.
oo7 ::
Bethesda Bans Fallout 76 Player With More Than 900 Hrs Playtime For Having Too Much Ammo
https://twistedvoxel.com/bethesda-bans-...
https://twistedvoxel.com/bethesda-bans-...
oo7 ::
Bethesda: We Had Difficulties Developing Fallout 76; It Actually Sold Very Well, We've Got Big Things Planned
https://wccftech.com/todd-howard-hardsh...
https://wccftech.com/todd-howard-hardsh...
BigWhale ::
Emmm ... Fallout 76 so prodal 1.2mio izvodov do zdaj. Tolk se je prodal Fallout 4 v prvem tednu. :)))
oo7 ::
111111111111 ::
Jaz čakam da bo free to play. :) Zanimivo pa je da nas kar nekaj sodeluje v temi čeprav ga nismo kupili. Bethesda nas je kar razočarala. :(
Zmajc ::
Od Bethesde ne kupim več absolutno in čisto nič, prav očitno je da jim gre samo in samo za zaslužek z čim manjšim vložkom za vsako ceno in na škodo uporabnikov.
Fallout 76 v obliki kot je bil nebi nikoli smel ugledat luč dneva kot AAA naslov za polno ceno.
Pa tudi patološke lažnivce kot je Todd Howard ne mislim podpirat.
Fallout 76 v obliki kot je bil nebi nikoli smel ugledat luč dneva kot AAA naslov za polno ceno.
Pa tudi patološke lažnivce kot je Todd Howard ne mislim podpirat.
Zgodovina sprememb…
- spremenil: Zmajc ()
Zmajc ::
Glede na to da igro delajo z istimi orodji in enginom kot Oblivion, Skyrim, Fallout 3, 4, 76 mi je čisto vseeno kaj bojo naredili.
Ko pogledaš pod drobovje so vse njihove igre en velik bug ridden clusterfuck.
Ko pogledaš pod drobovje so vse njihove igre en velik bug ridden clusterfuck.
Meizu ::
Vredno ogleda ...
Tema | Ogledi | Zadnje sporočilo | |
---|---|---|---|
Tema | Ogledi | Zadnje sporočilo | |
» | Starfield (strani: 1 2 3 4 … 37 38 39 40 )Oddelek: Igre | 221760 (561) | Gregor459 |
» | Fallout 4 (strani: 1 2 3 4 … 60 61 62 63 )Oddelek: Igre | 537141 (1757) | oo7 |
» | Fallout 5 (strani: 1 2 3 )Oddelek: Igre | 24970 (739) | oo7 |
» | Fallout: New OrleansOddelek: Igre | 2269 (1487) | ahac |