Uporabnikov test Detonatorjev
luni
17. maj 2001 ob 18:45:43
Matej Oman nam je poslal rezultate svojih testiranj, ki jih je pridobil z novimi 12.00 Detonatorji. Ker se je s testom precej potrudil, objavljam njegov prispevek v celoti:
Pozdravljeni!
Vem, da ste že testirali Detonator 12.00, ampak vseeno vam pošiljam moje rezultate...
S strani www.gamers.at sem si prenesel Detonator 12.00 Final in ga preizkusil v testih 3D Mark. Rezultate si lahko ogledate spodaj. V igrah pa se drugače ti gonilniki dobro obnesejo, le pri Midtown Madness 2 so težave (semaforji ne delujejo, vrhov palm ni, zmešane teksture!)...
Rezulatati:
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3DMARK2001 PROJECT FILE:
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DISPLAY
Platform NVIDIA GeForce 256
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 2137
Game 1 - Car Chase - Low Detail 34.5 fps
Game 1 - Car Chase - High Detail 12.2 fps
Game 2 - Dragothic - Low Detail 31.5 fps
Game 2 - Dragothic - High Detail 14.3 fps
Game 3 - Lobby - Low Detail 49.3 fps
Game 3 - Lobby - High Detail 22.7 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 367.3 MTexels/s
Fill Rate (Multi-Texturing) 472.9 MTexels/s
High Polygon Count (1 Light) 8.8 MTriangles/s
High Polygon Count (8 Lights) 1.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 39.3 fps
Vertex Shader 25.4 fps
Pixel Shader Not supported by hardware
Point Sprites 6.7 MSprites/s
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3DMARK 2000 PROJECT FILE
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TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
RESULTS
Platform: Internal
3DMark Result: 4117 3D marks
CPU Speed: 347 CPU 3D marks
Game 1 - Helicopter - Low Detail: 88,6 FPS
Game 1 - Helicopter - Medium Detail: 62,9 FPS
Game 1 - Helicopter - High Detail: 29,2 FPS
Game 2 - Adventure - Low Detail: 76,4 FPS
Game 2 - Adventure - Medium Detail: 52,9 FPS
Game 2 - Adventure - High Detail: 33,0 FPS
Fill Rate (Single-Texturing): 294,5 MTexels/s
Fill Rate (Multi-Texturing): 470,4 MTexels/s
High Polygon Count (1 Light): 7895 KTriangles/s
High Polygon Count (4 Lights): 6001 KTriangles/s
High Polygon Count (8 Lights): 3284 KTriangles/s
8MB Texture Rendering Speed: 229,1 FPS
16MB Texture Rendering Speed: 211,0 FPS
32MB Texture Rendering Speed: 143,5 FPS
64MB Texture Rendering Speed: 75,5 FPS
Bump Mapping (Emboss, 3-pass): 117,4 FPS
Bump Mapping (Emboss, 2-pass): 156,3 FPS
Bump Mapping (Emboss, 1-pass): 262,2 FPS
Bump Mapping (Environment): Not supported FPS
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Testni računalnik:
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PROCESSOR
CPU Information:
Processor Type AMD Duron(tm) Processor
Processor Speed 800MHz
Processor Caps Enhanced 3DNow!/MMX
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce 256
Driver Name NVDD32.DLL
Driver Version 4.13.01.1200 (Certified)
RAM
1*128 MB /133 MHz
1*64 MB / 100 MHz
OPERATING SYSTEM INFO
Operating System Microsoft Windows 98
Version 4.10.1998
Desktop Width 1152
Desktop Height 864
Desktop BPP 32
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Za konec:
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V 3D Mark 2000 s gonilniki Detonator 12.00 Final (www.gamers.at) dobite okrog 100 točk manj kot gonilniki 6.50... V 3D Mak 2001 pridobite približno 40 točk, vendar pa se sedaj konj v testu vrti normalno. Tisti, ki imate 3D Mark 2001 veste, o čem govorim.