Igre @ Slo-Tech http://slo-tech.com/forum/13/rsssl-si Fri, 09 Oct 2026 00:48:39 +020015S.T.A.L.K.E.R. 2: Heart of Chornobylhttp://slo-tech.com/forum/t630935#crtaoo7http://slo-tech.com/forum/t630935#crtahttp://slo-tech.com/forum/t630935#crtaFri, 09 Oct 2026 00:06:14 +0200 ?


Stalker: Shadow of Chernobyl Dev Reopens, Announces New Game


GSC Gameworld, the developer behind the Stalker games, has reopened and is already developing its next game.

Speaking with Gamesindustry.biz, GSC Gameworld's Valentine Yeltyshev didn't have much to reveal about the new project other than it will appeal to fans of Stalker, and that it will be a full price game. Apparently, it's also going to use the assets and engine GSC Gameworld was working on while developing Stalker 2 before the studio shut down in 2010.

http://www.gamespot.com/articles/stalke... ]]>
Grand Theft Auto VIhttp://slo-tech.com/forum/t670228#crtaoo7http://slo-tech.com/forum/t670228#crtahttp://slo-tech.com/forum/t670228#crtaThu, 08 Oct 2026 18:28:01 +0200



Report: GTA 6 is in development, we once came close to GTA: Tokyo


The Grand Theft Auto series has never left the US*—or its fictional account of it, anyway—but apparently it once came close to boarding Air O for a trip to Tokyo. According to our friends at TechRadar, a source close to Rockstar says the developer was "serious" about making a GTA set in Tokyo, but pulled the plug after assessing the difficulty of moving the series outside the US. According to the source, Rockstar even made a trip to Japan to scope out the city.

TechRadar also notes that in 2003, Rockstar applied for trademarks to protect "GTA: Tokyo" and "GTA: Bogota," and though the news was reported at the time, I don't recall it causing much of a stir. I think we all assumed: Sure, GTA can go anywhere, sounds good! But TR's source says that Rockstar decided against changing GTA staples like cars and brands. Speculation on my part factors in how much GTA has embraced itself as satire of American culture since then—to do the same for Japanese culture in GTA's not-exactly-nuanced style would be such a departure that I can't see it ever happening.

But while GTA: Tokyo may never exist, TR's source says that GTA 6 is in development (no big surprise), though a location hasn't been decided. I expect it'll be at least a couple years before we hear anything official on it. The gap between GTA 4 and GTA 5 was about five years, which would put GTA 6 in 2018 or 2019, if history repeats.

http://www.pcgamer.com/gta-6-is-in-deve... ]]>
Cerulean Onslaught (Project FMC - From Software)http://slo-tech.com/forum/t857502#crtaoo7http://slo-tech.com/forum/t857502#crtahttp://slo-tech.com/forum/t857502#crtaThu, 08 Oct 2026 11:18:30 +0200


Uradni datum razkritja za Project FMC še ni potrjen, saj FromSoftware projekt še vedno skriva pred javnostjo. Ker pa je igra po poročilih zanesljivih virov že v zelo napredni fazi razvoja, v igralski skupnosti in med poznavalci industrije krožita predvsem dva glavna scenarija glede uradne napovedi. To je Game awards decembra 2026 ali v začetku 2027.


Mnogi insajderji so namigovali, da bomo igro (ki se po govoricah lahko imenuje Cerulean Onslaught) videli že junija na dogodku Summer Game Fest. Do tega ni prišlo, saj je studio prednostno promoviral zaprto mrežno testiranje za svojo Switch 2 ekskluzivo The Duskbloods.

Glede na govorice naj bi Miyazaki s to igro hotel pomiriti tradicionalne igralce kajti zadnji dve igri Elden Ring Nightreign in Duskbloods za Switch sta mulltiplayer igri. Miyazaki je v izjavah za javnost jasno poudaril: Še vedno nameravamo aktivno razvijati igre, osredotočene na enoigralsko izkušnjo, ki sprejemajo naš bolj tradicionalen slog.

Govorice vztrajno trdijo, da bo igra povsem enoigralska (brez vsiljenega večigralstva), kar bo vrnilo tisti pravi občutek izolacije in raziskovanja.

Za razliko od ekskluzivnega The Duskbloods, bo FMC izšel za PC, PlayStation in Xbox.


Gameplay

Namesto jahanja konja (kot v Elden Ring) se bo raziskovalo mračen, z meglo obdan ocean ter plulo med pošastno okuženimi otoki.

Plovilo bo služilo kot nadgradljiva baza (podobno kot Roundtable Hold ali Firelink Shrine), kjer boste zbirali posadko. Z opravljanjem stranskih nalog boste lahko rešili in rekrutirali NPC-je, ki vam bodo pomagali na poti.

Boj naj bi slonel na mečevanju, magiji in klasični formuli iz Elden Ring in Dark Souls 3, le da bo tokrat mogoče uporabljati tudi ladijske baliste in obrambne sisteme. Glavni lik naj bi imel vzdevek "The Drowned" ]]>