Igre @ Slo-Tech http://slo-tech.com/forum/13/rsssl-si Fri, 13 Nov 2026 03:53:35 +010015Unlocking the Secrets of Granny: A Guide to Surviving the Nightmarehttp://slo-tech.com/forum/t858464#crtaSabineozhkohttp://slo-tech.com/forum/t858464#crtahttp://slo-tech.com/forum/t858464#crtaFri, 13 Nov 2026 03:53:35 +0100Granny. This chilling mobile horror game has captivated millions with its simple yet terrifying premise: escape a decrepit house before its titular, malevolent inhabitant catches you. But beneath the jump scares and eerie atmosphere lies a surprisingly deep and strategic experience. If you’ve ever wondered how to navigate Granny's house of horrors, or simply want to sharpen your survival skills, this guide is for you.

1. Welcome to Granny's Labyrinth

Granny isn't your typical horror game where you're armed to the teeth or have a clear objective. Instead, you wake up disoriented, trapped in a decaying house, with a single, terrifying goal: escape. Your captor is Granny, a seemingly frail old woman who possesses surprising speed, acute hearing, and a penchant for inflicting pain. The game thrives on atmosphere, relying on creaking floorboards, distant thuds, and Granny's unsettling humming to keep you on edge. It’s a test of patience, observation, and quick thinking, where every decision could mean the difference between freedom and a painful end. This article will delve into the core gameplay mechanics, offer crucial tips for survival, and hopefully, empower you to finally break free from Granny's clutches.

2. Gameplay: A Dance with Danger and Discovery

The core gameplay loop of Granny revolves around exploration, puzzle-solving, and evasion. You have five in-game days to find all the necessary items to open the main exit. Each day, you'll respawn in the same initial room, but Granny's patrol patterns and item locations can vary slightly, keeping you on your toes.
Exploration and Item Collection: The house is a multi-story maze filled with locked doors, hidden compartments, and a surprising number of useful objects. Your primary task is to find various tools: a hammer for breaking boards, a wrench for loosening bolts, a cutting plier for wires, a padlock key, a main door key, and sometimes even a crossbow or shotgun to temporarily incapacitate Granny. These items are often scattered in obscure locations, requiring you to search every nook and cranny, from dusty attics to the dark, spider-infested basement. Be methodical in your searches; a single missed item can lead to endless frustration.
Puzzle Solving: Many of the exit-related items are not directly accessible. Instead, they’re part of multi-step puzzles. For instance, you might need to find a specific key to unlock a cabinet, which then reveals another item needed for a different puzzle. These puzzles are generally logical but require careful observation of environmental clues. Pay attention to notes, diagrams, or even the layout of rooms, as they often hint at solutions.
Evasion and Stealth: This is where Granny truly shines as a horror game. Granny’s hearing is incredibly sensitive. Dropping an item, knocking over a vase, or even running too loudly will alert her to your presence. Once alerted, she'll come rushing to your location, often appearing from unexpected directions. Your primary defense is stealth. Crawl when necessary, move slowly, and listen intently for her footsteps or the tell-tale creak of a door opening. If she spots you, your options are limited: hide in a closet or under a bed, or attempt to create distance and break line of sight.
Tools for Survival (and Temporary Relief): While direct confrontation is usually a bad idea, there are a few ways to temporarily deal with Granny. The crossbow and shotgun, if found, can stun her for a brief period, giving you precious seconds to escape or complete a task. Be mindful that ammunition is scarce, so use these weapons strategically. Other items like the teddy bear can distract her, drawing her attention to a different part of the house.

3. Tips for Surviving Granny's House

Now that you understand the basics, let’s dive into some practical advice to increase your chances of escape.
Learn the Layout: The first few "days" should be spent familiarizing yourself with the house. Understand where rooms connect, where potential hiding spots are, and where common item spawns might be. Knowing your escape routes is crucial when Granny is hot on your heels.
Sound is Your Enemy (and Your Friend): Avoid making unnecessary noise. However, intentionally making noise can be a viable strategy. Dropping an item in one part of the house to draw Granny away while you work on a puzzle in another area can be highly effective. Just make sure you have a clear escape route planned.
Utilize Hiding Spots: Closets and beds are your best friends. As soon as you hear Granny approaching, dive into the nearest hiding spot. Remember to close the door behind you if you’re using a closet.
Prioritize Item Collection: There's a general order to the puzzles. Focus on finding the hammer, wrench, and cutting pliers first, as these unlock access to more areas and crucial items.
Don't Rush: Panic is your worst enemy. Take your time, observe your surroundings, and plan your moves carefully. Rushing often leads to mistakes, and mistakes in Granny usually mean a swift end.
Experiment with Difficulties: Granny offers different difficulty settings. Start with "Easy" to learn the ropes. Granny is slower and less perceptive on this setting. As you gain confidence, you can gradually increase the difficulty for a more challenging experience.
Watch Others Play: If you're really struggling, watching gameplay videos can provide valuable insights into item locations, puzzle solutions, and effective evasion tactics.

4. Conclusion: Breaking Free from the Nightmare

Granny is more than just a simple scare fest; it’s a masterclass in tension and strategic horror. By understanding the game's mechanics, utilizing stealth and evasion, and approaching the puzzles methodically, you can significantly improve your chances of survival. Each escape feels like a genuine accomplishment, a testament to your perseverance and wit against an unrelenting foe. So, gather your courage, embrace the eerie atmosphere, and prepare to embark on a truly unforgettable gaming experience. Good luck, and may your escape be swift! ]]>
Grand Theft Auto VIhttp://slo-tech.com/forum/t670228#crtaoo7http://slo-tech.com/forum/t670228#crtahttp://slo-tech.com/forum/t670228#crtaFri, 13 Nov 2026 00:11:33 +0100



Report: GTA 6 is in development, we once came close to GTA: Tokyo


The Grand Theft Auto series has never left the US*—or its fictional account of it, anyway—but apparently it once came close to boarding Air O for a trip to Tokyo. According to our friends at TechRadar, a source close to Rockstar says the developer was "serious" about making a GTA set in Tokyo, but pulled the plug after assessing the difficulty of moving the series outside the US. According to the source, Rockstar even made a trip to Japan to scope out the city.

TechRadar also notes that in 2003, Rockstar applied for trademarks to protect "GTA: Tokyo" and "GTA: Bogota," and though the news was reported at the time, I don't recall it causing much of a stir. I think we all assumed: Sure, GTA can go anywhere, sounds good! But TR's source says that Rockstar decided against changing GTA staples like cars and brands. Speculation on my part factors in how much GTA has embraced itself as satire of American culture since then—to do the same for Japanese culture in GTA's not-exactly-nuanced style would be such a departure that I can't see it ever happening.

But while GTA: Tokyo may never exist, TR's source says that GTA 6 is in development (no big surprise), though a location hasn't been decided. I expect it'll be at least a couple years before we hear anything official on it. The gap between GTA 4 and GTA 5 was about five years, which would put GTA 6 in 2018 or 2019, if history repeats.

http://www.pcgamer.com/gta-6-is-in-deve... ]]>
S.T.A.L.K.E.R. 2: Heart of Chornobylhttp://slo-tech.com/forum/t630935#crtaoo7http://slo-tech.com/forum/t630935#crtahttp://slo-tech.com/forum/t630935#crtaFri, 13 Nov 2026 00:08:31 +0100 ?


Stalker: Shadow of Chernobyl Dev Reopens, Announces New Game


GSC Gameworld, the developer behind the Stalker games, has reopened and is already developing its next game.

Speaking with Gamesindustry.biz, GSC Gameworld's Valentine Yeltyshev didn't have much to reveal about the new project other than it will appeal to fans of Stalker, and that it will be a full price game. Apparently, it's also going to use the assets and engine GSC Gameworld was working on while developing Stalker 2 before the studio shut down in 2010.

http://www.gamespot.com/articles/stalke... ]]>
Intergalactic: The Heretic Prophethttp://slo-tech.com/forum/t836213#crtaGregor459http://slo-tech.com/forum/t836213#crtahttp://slo-tech.com/forum/t836213#crtaThu, 12 Nov 2026 20:38:33 +0100

Naughty Dog are making a sci-fi bounty hunter game called Intergalactic: The Heretic Prophet

"Intergalactic stars our newest protagonist, Jordan A. Mun, a dangerous bounty hunter who ends up stranded on Sempiria – a distant planet whose communication with the outside universe went dark hundreds of years ago," explains a Naughty Dog blog post. "In fact, anyone who’s flown to it hoping to unravel its mysterious past was never heard from again. Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit."

Intergalactic: The Heretic Prophet - Announcement Trailer | PS5 Games
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Fable 4http://slo-tech.com/forum/t746085#crtaoo7http://slo-tech.com/forum/t746085#crtahttp://slo-tech.com/forum/t746085#crtaThu, 12 Nov 2026 20:32:40 +0100




Fable 4 leaks on Microsoft’s streaming service Mixer

A new entry in Microsoft’s maligned Fable franchise may have been leaked ahead of E3.

Fable 4 made a surprise appearance on Mixer, Microsoft’s Twitch-like streaming platform, with a listing on the site’s database of games appearing earlier this week.

A new single-player Fable was reported to be in development over a year ago, with Forza developer Playground Games at the helm in place of the now-defunct IP creator Lionhead.

https://www.pcgamesinsider.biz/news/690...



Je že kdo igral katero od prvih treh iger ? Na Steamu sta dve Fable The lost Chapters in Fable Anniversary. Kaj je to prvi in drugi del ? ]]>
The Witcher 4 (nova trilogija)http://slo-tech.com/forum/t750824#crtaoo7http://slo-tech.com/forum/t750824#crtahttp://slo-tech.com/forum/t750824#crtaThu, 12 Nov 2026 20:29:23 +0100


CD Project RED studijo bodo na dve diviziji in se osredotočili na dve franšizi Witcher in Cyberpunk.



Did CD Projekt RED Just Tease The Witcher 4?

CD Projekt RED may have just teased The Witcher 4 in its new earnings report. In the report, the company also confirmed that The Witcher 3: Wild Hunt is selling well more than four years after its release and that Cyberpunk 2077 pre-orders have been strong too.

CD Projekt, the parent company of developer CD Projekt RED, says that the company will be moving to a "dual-franchise model" with its two series, The Witcher and Cyberpunk.

https://gamerant.com/cd-projekt-red-wit...


CD Projekt RED ima namen narediti še več Witcher iger sedaj pa vprašanje ali bo Witcher 4 in koliko časa bo trajalo, da igra izide :)
Če bo res Witcher 4 upam,d a bodo nadaljevali z obema z Geraltom in Ciri počakati pa bo potrebno sigurno kar nekaj let. ]]>
Dawnwalker: Originshttp://slo-tech.com/forum/t824697#crtaoo7http://slo-tech.com/forum/t824697#crtahttp://slo-tech.com/forum/t824697#crtaThu, 12 Nov 2026 13:32:37 +0100



Glavni pri igri je Konrad Tomaszkiewicz kateri je leta 2021 zapustil CD Red Project. Bil je glavni direktor pri igri Witcher 3 Wild Hunt in tudi pri igri Cyberpunk 2077.


Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all times. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others.

https://rebel-wolves.com/



Že od samega začetka je tudi znano, da bo igra prvi del sage – od tod tudi sklepi o verjetnem naslovu Dawnwalker: Origins .

Razvijalci imajo ambicije revolucionirati žanr in pisati o svoji igri kot o "popolnoma novi AAA RPG sagi, ki bo razvila žanr in postala mejnik v zgodovini iger igranja vlog!"

Igra bo delovala v načinu brez povezave in ne bo ponujala mikrotransakcij. Za razvijalce je ključna zgodba.

Prvi naslov poganja Unreal Engine 5 in na njem dela skoraj 100 ljudi. Studio se nenehno razvija in zaposluje nove ljudi. Trenutno je naslov v alfa fazi.



Vsi igralci so enakovredni – igra bo brez razlik izšla tako za osebne računalnike kot za konzole naslednje generacije

Igra ne bo tako velika kot The Witcher 3, vendar se pričakuje, da bo število nalog impresivno tudi po standardih Geraltovih dogodivščin. Iz izjav Konrada Tomaszkiewicza, direktorja igre, se zdi, da bo naslov po velikosti podoben DLC-ju Blood and Wine.


Igra bi lahko izšla leta 2025.


Dark Open-world RPG From Rebel Wolves is Most Likely Dawnwalker: Origins
https://www.gamepressure.com/newsroom/d... ]]>